The Art of Magic IC
Accepting new characters: Yes
Max PCs per player: 2
Rounds completed: 2
Who's Posted: Agent, LunaLight, Fearless, aqua regis, ERode
Who Needs To Post: Zata
Magic lays dorment within us all. It lies in the air, earth, and mind. To learn magic is to learn what it means to live, and to live for magic. That is the slogan of this magic school, the belief that anything that lives can learn to use magic. This belief, at the time, is highly controversial. The majority believe that only desendants of the original magi were able to effectively use magic. There was a general agreement that it was possible to use magic without being a part of the bloodline, however they could never be accepted into any form of learning. Magi were in a word 'superior' to all others.
This will be the first year the school is in operation, and tensions around it are higher than ever. The continuation of this school, is entirely dependant on the preformance of its graduates. Letters have been sent across the corners of the globe. Asking for students of any skill level or age to enroll. Here is the letter you recieve.
Dear Potential Incoming Student,
We here at Red Star Acadamy gladly extend to you an invitation to enroll at our school. Here you can learn all kinds of magic, ranging from the basics, to the most advanced applications of magic, alongside the magical senary surrounding the school. We have a large staff of very capible teachers sharing the dream of a world where anyone can use magic. *attached to the letter is a packet containing a wealth of information*
Should you enroll, you will first need to come to our gates, and follow our helpful staff to the auditorium. There we will assign all the students to their homeroom teachers, who will also serve as your fundamentals of magic instructor. In this class you will learn to increase control of your own mana, as well as recieve various need to know information for all wizards such as: forbidden magics, great wizards of the past, laws conserning magic use, and much more.
After a week of basic studies, you will be allowed to take elective studies, to further extend your focus into the many fields of study. Our curriculum is quite vast, so we trust that you will be able to find a class for just about anything that you could need. All of the teachers are able to help you for an hour before class starts, regardless of if you have them as a teacher.
Lunch is provided on campus in the cafateria located right in the middle of the school. Lunch begins at noon, and lasts an hour and a half. During this time students may roam about the campus, but are not permited to leave except by obtaining special permission. Also the training fields located at the west side of the school are allowed for use during lunch, provided that you have an instructor's supervison.
The main office is located just a bit north of the lunch area, and contains the headmaster's office. The main office has a wealth of information about the school, and deals with all disipline problems as well as legal conserns. You should come here if you have trouble locating things within the school, or if sent here from another source. All permission forms to leave the campus should be taken up here.
All students will be roomed in dorms with a roommate. Students caught outside of dorms between 11 and 4 without permission, or a teacher will have disiplinary action taken apon them. Student dorms will be provided with different amendities depending on the classes each student is taking, and may be moved to other rooms should there be insufficent funds to provide students with their own equipment. All rooms however, will contain two beds, a small fridge, two desks, and a closet.
We hope that you will be able to attend.
Gabriel Scar- Headmaster of Red Star Academy
Magic is using mana from your surroundings to cast a spell. What types of spells you are able to cast is vastly dependant on what form mana is stored in your body. You body acts somewhat like a battery with reverse memory. It stores a certain amount of energy in one form, which can be converted to a different form when needed. Also the more you use magic, the more mana can be stored in your body. Although the body is not the only medium for magic, it is the most fundamental form of control.
Mana is a form of energy generated from everything that exists with very few exceptions. Without mana you can not cast spells. Also using mana has a physical impact on your body, so using too much of it will exaust a wizard. It is highly dangerous to use all your mana, because your mana pool will expand at a dangerous rate. The consequence to rapidly expanding mana pools is blacking out, and not always waking up.
Whenever I refer to this, it means what type of mana flows in your veins. Is it ice, fire, electricity, bugs, microscopic ninjas? Your mana can be stored in just about any form, however this nature remains the same throughout the course of life. When casting a spell, you mana needs to be the same type as the spell cast. So casting something that requires you to change your mana will be harder in the sense that it will require you to: use extra mana to convert the type, take extended consentration, and have less control over the spell. It is recommended to first learn control over your own nature before attempting trying another.
Mana control is quite simply, having control of your magic. Mana is easiest to control when you are yourself. Large changes in mood, telling a lie, and related events are all things that can have an effect on magic control. Mana control is easier: preformed close to your body, cast from a dominant part of the body(like a right hand), and with less volatile mana natures.
Over the years, certain types of magic have had laws placed against them. Necromancy, has become entirely illegal. Illusion magic has a vast number of restrictions placed apon use, and its users are generally frowned apon. Summoning anything that can maintain its own existance must be able to be killed should you lose control of it. The caster(s) is legally responsible for anything the summon does.
A ward is seperated into two types, preventative, and protectionary. This is only for the wards everyone can use, ward specific casters have special circumstances.
A preventative ward is often nature specific, and prevents a certain type of magic from having an effect. These wards can protect better as the nature of what it protects is narrowed.(An element ward is not as strong as a fire ward) To get an idea, a preventative ward protecting all magics can defend 25% of the mana used to cast it. It is not worth using preventative wards in combat, but it is dumb to not go in with one. This ward lasts until it breaks without disipating, however you can only have one ward. Using multiple preventative wards causes the second one to block your own spells.
A protectionary ward is a ward made by ramming your mana into the opponets spell. Protectionary wards are highly effective at deflecting a weak spell, because the mana is easier to seperate. Protective wards require good timing, practice, and should not be used on powerful spells. Remember, this works by discharging your own mana, so using the protectionary ward for more than an instant will cause you to rapidly lose mana.
A dispell is a last ditch technique, and you really should avoid using it if at all possible. A dispell is cast by casting the exact opposite of your opponets spell, completely canceling it out. A dispell always costs 1.5 times the mana cost of the spell cast. The reason a dispell costs this much, is because you have to do everything your opponet did, and then invert it. The only good thing about a dispell, is that it can counter absolutely any spell(except curses) instantly.
Race: (try to stick with more well know races. I am willing to review anything though)
Age: (lower age usually means lower skill level)
Bio: (show me you can write up to standards)[see guidelines]
Appearance: (anything will do)[see guidelines]
Other: (Special items and anything else not mentioned)
The school has a volcano 5 miles up, is 10 miles north from the beach, contains a small lake on the east side, the training fields on the west, and is set up in a grid system. Feel free to say more about it in the IC, as I don't want to get caught up in little details.
1. Not meeting posting standards consistantly, or refusing to modify a post when requested will get you booted from the RP. This will be especially true for the first few posts to ensure players can post at the level they say they can.
2. When introducing a magic item, you must get it approved. Note that this world does not have many magic boosting items.
3. Everyone in the roleplay must post or pass once before anyone can post again
4. I will determine a minimum posting limit after the roleplay has been started.
5. Be aware of your character's ability. They will not always do magic correctly the first time, and they cannot dream of tricking a teacher.(however they can try)
6. Zata knows everything, listen to him even if I said otherwise.
7. People will be allowed up to two characters, but must post minimum length for each character.
8. Luna can make up rules as we go. Just because it isn't listed, doesn't mean you can do it. Use common sense.
9. Read the guidelines at least once
10. If you join and quit without telling me, I will blacklist you to everyone I know. If you are going to quit, you need to tell me in a polite manner.
1. I expect your bio to reflect how much you are willing to post. A good size would be 3 paragraphs(400 words), but more importantly, tie your character's past to their present.
2. All sexualitys are welcome, however you should probibly mention them in the CS.
3. Pictures are encouraged for appearance, but if you choose to write out the appearance, you should include: eye color, complexion, height, hair length, hair color, muscle tone, appearal preferences, any noticible marks, and anything else you come up with.
4. Younger mages have smaller mana pools, because they have had less time to grow. Remember that if someone regularly uses magic, they will have a larger mana pool, but being a young mage means having a less developed body system as a whole.
5. Most mages hit their prime around their late 30's, have a growth spurt around 16, and begin to decline in their late 60's. This will change for nonhumans, proportional to their maxium lifespan.
6. The OOC is a good place to chat, but remember that I look through every post, so don't talk unless you are saying something. It is ok to be off topic, but not to spam.
7. Please ensure you have at least acceptable grammar at all times. To attract new RPers, we need to display a good grasp of mechanics. If you aren't the best at english, then please run your post through spell check, and read the post aloud before submiting.