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Senior Member
Metro 2033: Belorusskayan Trading Firm OOC
Dobra Pazhalovat, friends. Welcome to your new life. Most of you come here from between here in Belorusskaya to Sokol, but some come from far. Some of you are young, some are older, and only a few have experience. I can't speak for everyone, but I'm going to guess that you're here for one of two reasons. Either you want to risk it to earn more money than the meager wage you do now, or you're just bored out of your skull on plantations and want to see the Metro. Either way, welcome to the family.
The Belorusskayan Trading Firm is a new venture established by some entrepreneurs in Belorusskaya. They're currently hiring people to man their caravan(s) and get them safely through the metro. Experience is not required, and likely won't be had anyway. You'll be given a signing bonus of 100 MGR, and be able to purchase what you wish from the Firm Commissary with it. The team, possibly teams, will be headed up by a Captain, who essentially gets to have the final word on any decision with their team. They also act as near sub-mods, giving random events and guiding over their journey. Good luck.
Map
Wiki
Source for information on Stations
Rules
1. General RP rules. Don't be an asshat and ruin it for everyone.
2. You're not a superhero. You're likely a teen or young adult with little experience using a firearm (though may have some in handling and other non-shooting aspects), and you're closer to malnourished than athletic. Obviously, there is room for variation.
3. You'll be given a certain number of points to decide certain aspects of your character. Also, make sure it fits your character. You can't have never held a gun, and be a superb marksman. As the story progresses, and you make consistent use of a skill, you'll improve with it.
Application
Name:
Character Name:
Age:
Race: (Pick only ones that would be found in Russia)
Physical Description:
Clothing: (No armor)
Equipment and Weapons: (Likely no weapons outside of knives. Think of everything you would need and what fits you. Include what was purchased at the commissary and your leftover bonus in parenthesis)
Job Applying For: (Caravaneer is for most, Captain is for those with knowledge of the series)
Qualifications for Captain: (If you want to be a Captain, put your character's qualifications. They can be someone with military experience for this. In parenthesis, put your knowledge of the universe)
Bio:
Stats (20 points)
Athleticism: (You're ability to run fast and long, jump high, and strike hard)
Marksmanship: (You're ability to hit things. Still depends on weapon)
Intelligence: (Intellect and intuitive thinking with mechanics and such)
Intuition: (You're ability to "detect danger" and things that are wrong. The higher you are, the more accurate you'll be and less false alarms you'll have. But, you'll also feel danger that won't affect you)
Mental Fortitude: (The amount you can withstand fear)
The currency used is mgr, or Military Grade 5.45x39mm Rounds. Now, after having been used up, the round is sometimes remade with the old casing. These are called "dirty" rounds. They cannot be used as money, and are therefor perfect for someone who doesn't want to shoot away their paycheck.
For images of weapons, check the wiki linked in the first post.
Lighter: A simple lighter for light ;5mgr
Medkit: A kit containing simple medical tools, gauze, iodine, and syringes of adrenalin, morphine, and an astringent for wounds. ;10mgr
Flashlight: ;20mgr
Batteries: Enough life for a trip through 5 stations of short distance;10mgr
Universal Charger: A crank charger for most electronic devices, such as flashlights 30mgr
100 Grams of Mushroom Tea: Mushroom tea made in the Arbat Confederacy;5mgr
Bottle of Mushroom Vodka: As it says;10mgr
Sausage: Sausage made from pigs on the plantations. ;15mgr
Knife: A simple blade ;25mgr
SA Revolver: A single action revolver, one where you have to pull the hammer back each time to fire. High Damage, Decent Accuracy, but a fairly slow rate of fire. Uses .44 Magnum rounds and can fire 6 shots ;50mgr
Revolver: A double action revolver, one where you only need to pull the trigger to fire. High Damage, Decent Accuracy, but a fairly decent rate of fire. .44 Magnum rounds and can fire 6 shots ;70mgr
Bastard: A thrown together automatic carbine. It uses 5.45x39mm rounds in 30 rounds magazines. Poor accuracy, very high rate of fire, and decent damage if you hit something. Reliable if maintained, and gets the job done.;80mgr
Duplet: A homemade double-barrel shotgun. Fires 12g. shotgun shells. Low rate of fire and low accuracy, but very good damage at close ranges;80mgr
6 .44 Magnum Round: 2mgr (3 for 1)
2 12ga Shotgun Shells: 1mgr
30 5.45x39mm "dirty" rounds: 6mgr
Ammunition Carriers(So ammo is available, and not just hanging around in your pocket)
.44 Magnum Bandoleer: Leather strap that holds 18 rounds ;5mgr
.44 Magnum Speed Loader: A ring that holds 6 rounds to be loaded at once, greatly increasing reload. ;5mgr
12ga Bandoleer: Leather strap that holds 8 rounds. ;10mgr
Bastard Magazine: A box magazine that holds 30 5.45x39mm for a Bastard automatic carbine. ;10mgr
Last edited by Lukas Kelly; 03-24-2012 at 07:53 PM.
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Senior Member
Also, I'd rather everyone not be mercenaries or ex-military, alright?
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Senior Member
It appears that we have interest for this.
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Member
My character
Name: Nickolas Marshall
Character Name: Dmitri Vlahkiv
Age: 26
Race: White
Physical Description: Thin, short, muscles don't show but are definantly there
Clothing: Old scavenged Russian BDU's
Equipment and Weapons: Revolver, 30 rds of .44, Lighter, .44 bandoleer, Mushroom Tea (5 MGR)
Job Applying For: Captain
Qualifications for Captain: STALKER turned Ranger, fought alongside Hunter and Danilla on there retreat from the Great Library. (I've played through S.T.A.L.K.E.R. SoC and Metro and if you look at them together they have many similarities, need anymore? I'm the only guy who applied...)
Bio: Scavenged for a long time as a STALKER before being recruited by the Rangers after he saved a Ranger from a demon. After that he wandered across Moscow, Riga and made a few trips to other countrie
Stats (20 points)
Athleticism: 3
Marksmanship: 5
Intelligence: 2
Intuition: 5
Mental Fortitude: 5
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Senior Member
Accepted, I guess, but I won't be starting this unless we actually get more interest. Honestly, I was pretty shocked to see this when I was looking at the OOC section.
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Member
Lol I love Metro and I saw your Sig in that one RP that you could choose anything
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Senior Member
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