This game is based upon improvised roleplay in a standard medieval fantasy tavern in a nexus fantasy world, where any medieval fantasy elements are welcome and very little is standardized. There is no overarching plot. It is a playground for character interaction. Here you will have freedom to pursue your own character interactions and development.
No character approval required. Simply hop in and play, if you wish. You are free to come and go, provided you adhere to the few general rules described below.
Welcome to Seaside Tavern and Inn! Here we are both Roleplay and Community. Some introductions are in order...
*The duties of GM include the administrative functions of the game, such as disciplinary action, recruitment, dispute settlement, etc. I strive to make sure the players in Seaside have the opportunity for a stress-free, laid-back, entertaining roleplaying experience.
*The duties of a Story Weaver include helping the GM police the IC/OOC and orchestrating and overseeing global events in the setting (i.e. playing the bad guy army for the players). These duties are performed at the complete discretion of the Story Weaver -- meaning a player has no right to demand RP from a Story Weaver. The sparkles on the badge means that Story Weavers are special people that have fun trying to make sure other people are having fun!
Aydan Tenaebra Hale Heroguy
*These are the players that have played some hard knocks in the game, posted consistently, and have gone great and admirable lengths to make the setting their own. Great players to model if you're thinking of joining the game!
Need To Know
World's Name: Rhydin
Local Terrain: Heavily forested further out from the tavern. Lightly forested and grassy within a mile or so of the tavern.
Tavern Name: Seaside Tavern and Inn
Tavern Description: A sprawling mass of aged timbers with a crude sign above the entryway depicting faded blue oceanic waves and the script "Seaside Tavern." The inside is spacious and well-lit. The wood-plank floors are stained with a multitude of things that the straw rushes did not catch; old blood, ale, and food. The Seaside Tavern is an isolated location, on a shallow hill with an easy view of the Sea of Gales, several days travel from any other town, city, or kingdom, and remains on neutral land. It is considered a generally safe haven for travelers, and many individuals from very different walks of life often pass through or decide to hang around and stay in the area for a while. Some regular patrons even live in the forested areas or farms nearby.
The tavern owner is known only as Grim. A very tall and muscled man, latticed with old scars. His face is hard and rough-hewn, and looks to never have seen a smile. His right eye is covered with a faded eyepatch. The left eye is a startling icy blue. His hair and beard verge in a veritable lion's mane of snowy white. Though he appears well past the prime of youth, he does not seem hindered by age a bit. His movements retain a certain controlled warrior's grace to them, and not an ounce of softness overlays his strapping dimensions. Formidable.
There are different rumors, and those closest to him know that he is not as human as he appears. It is widely believed that whatever power he possesses keeps the troublemakers at bay from around the tavern. In the past, he has ended trouble in the tavern with rather explosive and violent displays of his power as the faded and widespread bloodstains on the wood floors will attest. However, those closest to him know that his abilities are beholden to a complicated series of laws. There are rare instances he will act without hesitation, but most of the time, his hands seem tied, and he lets a situation handle itself.
0. Have fun.
1. No overpowered characters. All standard medieval fantasy races allowed. (Dwarves, elves, etc.)
2. For your very first post, you must provide the name of your character (duh) and a physical description in that post. (If you'd like to play a tavern server, simply post your character as one, and offer service to characters that enter the tavern.)
3. For every post, you must provide a header at the top that includes your character name, who your character is speaking to (only if speaking to anyone), and the location of your character (see below for locations).
Sir Reginald Bush to Kim the Buxom Barmaid, at the Bar.
Sir Reggie looked over to Kim the Buxom Barmaid. Damn, girl was fine, and those vittles she was toting made his mouth water something fierce. He smirked at her and up-nodded, beckoning her on over with a crooked finger. “Bring me some a’those num-nums, girl. Shit.”
[Something like that. Only more... medieval-ish.]
4. Players are not required to read every post, only those that pertain to them. If your character is addressing another character for the first time, be courteous and give the player of said character a nudge via PM or VM to alert them.
5. Adult humor, language, and situations within the guild rules are allowed in both OOC and IC. If you cannot handle that, please don't participate.
6. Uphold at least Casual levels of literacy and posting requirements. As long as you remain in the Casual-Advanced standards for posting and pace, you're good.
7. Official Tavern Color. Did this grab your attention? Good. Since it is not required in this RP to read posts that do not pertain to your character, this is the official color to use in your posts when you are trying to draw initial attention to something your character is doing. (i.e. Your character is trying to unexpectedly pick-pocket someone and you want them to notice it, or... your character addresses another character for the first time, or... anything else where you're inviting random or specific attention.)
8. Post a character sheet in the CS thread. Go into as much, or as little, detail as you would like, but the bare minimum for a character sheet is the character's name and the first, obvious impression of the character (i.e. physical description, maybe race, etc).
The Main Floor
Central to the tavern; many tables and chairs. Where patrons sit, drink, gamble, dance, etc.
Row of wood stools against a wooden countertop, where drinks are served.
The Back Room
Poorly lit room in the back of the tavern, hidden by heavy drapes. Where shadier deals and conversations are held.
The Fighting Pit
East of the tavern. Ring of dirt fenced in by wooden stakes. Where fighters test their mettle.
The Healer's Hut
Lean-to shack on the tavern's outer rear wall, where healing is done.
Small pier where ships traveling the Sea of Gales dock a short walk south of the tavern.
Within easy walking distance from the tavern. Rocky soil and sand, gusty winds, and churning waves.
Short walk from the tavern. A cliff overlooking the beach and the Sea of Gales.
Right beside the tavern.
Behind the tavern, at the end of an overgrown path. Shrouded by old oaks and streams of hanging moss.
The Berry Patch
Behind the tavern in the forest, bushes of wild berries, currently overgrown.
It is acceptable to post near to these areas. Ex. "Near the Tavern" or "Outside of the healer's hut"
Feel free to use these in your posts.
Fine Print: NPCs are not made to be tied up or roleplayed extensively with within the confines of your post. They will include a bartender and waitresses, and they are there for your character to get service in the tavern if you would rather not wait upon any player-controlled servers (in the event there aren't any PC-controlled servers or they are tied up with other things and whatnot).
tl:dr ~ Use them, don't abuse them.
Name: Squedgwick (Nickname: Wick) Race: Goblin Occupation: Bartender Personality: Eager to please and a master of mixing drinks. He can often be heard whistling at the ladies and making suggestive comments. Although, he means no harm. If he's not tending bar, he can often be found reading. Most of the books he reads seem to include inked depictions of women in various unclothed predicaments.
Name: Lannah Race: Human Occupation: Barmaid Personality: Very sweet and accommodating, always a smile on her face. She does not cause a stir and blushes at the slightest provocation. However, she carries a cudgel under her skirts somewhere and is not shy in giving the stray groping hand a cracked knuckle - with a smile and tut-tut.
Name: Nasha Race: Orc Occupation: Barmaid Personality: Good-natured with a dirty mind and dirty mouth. She laughs often, deep belly laughs, but she can turn angry in the blink of the eye. Rumor has it that she will serve more than drinks for the right price. But she will be quick to warn that the goods come with a risk. She has "broken lesser men" in the throes of passion. Asking if her hair is real typically results in fractured appendages.
Name: Elanor Duathin El'Alawooin, Mistress of the Dark Bog Race: Half-elf Occupation: Cook Personality: Elanor suffers mentally. Despite never once exhibiting magical talent, she believes to her core that she is a witch of vast power. She refers to the kitchen in hushed whispers as "The Dark Bog" and dishes are referred to as either "brews, potions, or blood sacrifices." She never gives a straight answer, replying only in vague, mysterious tones, and she often chants in nonsensical tongues while she cooks. However, her food is always delicious. Even the Mystery Meat.
Random Notes [Updated regularly.]
1) The nature of this RP is such that I don't expect any player to have to wait on any other player to post, unless said player chooses to wait. If your sense of RP courtesy doesn't let you easily move on to another interaction like that, you could always PM the player whose post you've been waiting on for a day or two (give it a little time at least) and ask if they're fine with you moving on to interaction with another player. To me, this is sort of a necessary establishment when mixing some speedy posters with some slower posters.
2) The tavern does double as an inn. Assume the rooms range from dirt cheap with a lone dingy cot bearing suspicious stains to more expensive upper class accommodations for the wealthy visitors (within reason for a tavern out in the sticks). Creativity is encouraged if you end up describing a room. [Just take any hanky-panky that might occur there to PM, eh?]
Procedures for the Seaside Notice Board
Do you enjoy playing roles and making plot for other people? Do you have a predilection for GMing, but not the time or desire to oversee an entire game? The Seaside Notice Board is intended to provide a player with an opportunity to oversee a brief adventure scenario for a handful of fellow players in the Seaside community.
The format and explanation for the Notices are as follows:
Task: Exactly how it sounds. This is the goal of the scenario. How it is achieved is up to the Weaveling and the Participants. Keep in mind, these tasks should be accomplished in relatively short IC time (around a month real life time, give or take a couple of weeks) and generally keep pace with the time frame of the other events going on in Seaside.
Main Role(s): The antagonist, victim, or any other role pertinent to the task. These roles should be filled by the Weaveling, or delegated to a Participant volunteer.
Weaveling: This is the one player acting as the deputy Story Weaver for the adventure. They are allowed freedom to GM the adventure for the Participants, but their jurisdiction begins and ends within the confines of the adventure and should not impact Seaside in a global way.
Participants: The players that choose to take part in the adventure. First come, first serve, and that is not debatable. A Weaveling cannot pick and choose who takes part and who does not. Limited to 1-3 players (not including the Weaveling). The player limit is in place simply to maintain a manageable amount of posts in the IC at a time.
Status: Either Looking for Weaveling, Looking for Participants, In Process, or Completed.
How does this work?
1. A Bounty or Adventure Notice will be posted in the OOC using the format above (and will be added and updated on the first page of the OOC).
2. A player must first call dibs for the Weaveling. An Adventure cannot take place without a Weaveling.
3. Whoever else wants to participate calls dibs for the Participants.
4. If an Adventure needs more people, recruit first from within the Seaside OOC. If there is a willing Weaveling and the participant needs are still not met, the Weaveling is allowed to post an interest check in the Casual Interest Check forum specifically asking for the exact number of players needed to fill the Participant deficit.
5. After the group is filled satisfactorily, then the group of players can get to playing and having fun.
The Seaside Staff (GM and Story Weavers) are not responsible for an Adventure’s completion, and will only become involved in the case of uninvited meta-gaming or godmodding or what have you. As in, the Staff will not take over abandoned characters or attempt to force any players to post. If a Weaveling or a key Participant drops out of the Adventure or the Adventure stalls for any other reason, the remaining players can then collectively decide to add more players and keep going, or keep going with who is remaining, or simply decide what happened, sum up the experience, and return to the tavern.
Example of a Notice:
Task: Bandit leader Creary MacDammit has built a fort up in the hills, and it has become the home base to launch bandit raids in the area. Someone needs to take care of those bandits! A man can't even walk the roads now without getting robbed.
I realize some of the players will enjoy pursuing the random elements and interactions of the game, but I also acknowledge some will come looking for particular types of character interactions and would like to see certain ideas realized. I have absolutely no issue with players putting up their own interest checks in the Casual or Advanced interest check sections (depending on which level of player you're looking for), asking for a particular role to be filled or advertising an idea to see if anyone else is interested in playing it. Examples: "I'm looking for someone to play First Mate to my Pirate Captain." "I would like someone to play a victim for my thief character." "I would like someone to play the brother of my gypsy." Etc, etc. Just make sure that your request is clear and that it links to the OOC here so people can take a look at the rules.