The heros are always complete and utter idiots outside of combat. Inside of combat, they know everything there is to know about everything.
Vice versa for villains.
Well, first, I'll offer an addendum for Rule #159:
Addendum: Unless the author was killed by a zombie, in which case the zombie in question will have disappeared and the author himself will attack.
I'll also quote from a couple of the laws of anime that hold true here. The full set of laws, in case they haven't been read by someone, are here. Keep in mind not all these are direct quotes, some have been paraphrased. In no particular order, some are my originals.
Rule #167: 'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick they don't even see it coming, OR it's a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down.
Addendum: It takes some time for bad guys to die... regardless of physical damage. Even when the 'Bad Guys' are killed so quickly they didn't even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain.
Addendum #2: If the climax of the story involves the bad guy dying, then it is more than likely that despite having no pulse and being riddled with bullets/beheaded/crucified/whatever, he will come back at least once (if not more than once) later in the story.
Rule #168: No one *EVER* runs out of ammunition. That is of course unless they are cornered, out-numbered, out-classed, and unconscious.
Addendum: Unless, of course, you are fighting some sort of infected or undead or really, anything that generally requires a lot of ammo. In which case, you will DEFINITELY not have thought to bring enough munitions.
Rule #169: The accuracy of a 'Good Guy' when operating any form of fire-arm increases as the difficulty of the shot increases. The accuracy of the 'Bad Guys' when operating fire-arms decreases when the difficulty of the shot decreases. (Also known as the Stormtrooper Effect)
Rule #170: The accuracy of an NPC is inversely proportional to how much training (military or otherwise) they've received.
Rule #171: Accuracy is completely circumstantial. E.G., if you're on a firing range, you'll probably be somewhere around average. In live combat, however, you're ABSOLUTELY EPIC. This somewhat relates to Rule 43, I believe.
Rule #172: The law of inverse invincibility . The more enemies there are, the less likely it is the character will be hurt. The fewer enemies there are, the more likely it is for the character to be injured, majorly or minorly.
Rule #173: Success at finding suitable mates is inversely proportionate to how desperately you want to be successful. The more you want, the less you get.
Rule #174: A character's ability to use his weapon is inversely proportional to how useful the weapon could potentially be
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lol, brovo, I just noticed this was your thread XD
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If characters are required to have weaknesses included in their CS, lots of those will only come up under a very specific set of circumstances unlikely to occur more than once, if at all, during the entire RP.
"Personality flaws" are popular as weaknesses, too, such as being rude or slow to trust. A crippling fear of death that forces you to run away at the first sign of things turning sour? Now that could actually be a hindrance, so no.
Speaking of personality, the more detail is put into its writing, the less the finished character will resemble the description when actually played.
Every language has its use:
- Latin is popular with wizards and doomsday weapons
- Japanese is the mark of exoticism, not-samurai, not-ninja and anime replacing imagination
- French is reserved for anything beautiful, elegant and gay (sorry)
- German is the province of villains, not-Nazis and other people in spiffy uniforms
- English designates social standing and stereotype depending on accent and dialect
- Hebrew = Mysticism and ancient conspiracies
- Chinese is for people tired of using Japanese
- Greek serves the same purpose in regards to Latin
- Nahuatl is called upon when it's time to name the eldritch abomination of the day
And so on.