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Thread: Orion's Character Sheets

  1. #1
    Dwarf with a crossbow! Orion86's Avatar
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    Orion's Character Sheets

    Name: Shea Allanon

    Age: 25

    Gender: Male

    Appearance:



    Bio: Shea grew up in a small village in the south of Iligesia. It was a simple life, he lived with his father, his mother and his two other siblings. Shea was the oldest and so from a very young age he was always expected to pull his weight around the house, Shea didn’t mind at all. He learnt that if he helped around the house he got to spend lots of time with his father, and his father always had the best stories. The happiest time of Shea’s life was the time he spent fishing, hunting and camping with his father. He taught him how to survive in the wilds, what to eat and what not to eat. By the age of 15 he was as good as any man in the village with a bow and was more than comfortable with the short swords that where common in the area.

    Then the good times ended when Shea’s father died during a blight went through the villages of the valley. The blight lead to a famine and there was not a family that wasn’t affected. Shea did his best to fill in for his father, he hunted as much as he could to provide skins and meat for the family. However, Shea finally had to admit defeat and had to sign up with a mercenary group so that he could send the coin back to his family.

    The years where hard but Shea was able to move quickly through the ranks of the company, his skill at hunting and tracking soon had him leading teams of scouts into the most hostile of territories. Finally Shea’s fame was compounded when the captain of the company bestowed the mystical sword of the company into his possession.

    It was at this point when Shea’s real adventure began as he sought control of the powers that the sword awoke in him.

    Personality: Shea is a young man in his prime; he enjoys the company of his friends and his family. Shea considers himself to be quite the ladies man and has a tendency to flirt outrageously with any women that crosses his path. He is often accused of being unreliable and a womanizer but Shea is proud of the fact that he has never let any of comrades down when they really needed his bow.

    Weapons: Shea is never far from his trusty horn bow and quiver of arrows. As well as these he keep the sword at his hip and a company spear on his back. Shea tries to travel light as any unwanted equipment would only bog him down in difficult terrain.

    Animal: Shea is always in the company of his Hawk, Chester.

    -----------------------------------------------------------------------

    haracter Sheet
    Name: Byron Lansbury
    Alias: Raven
    Age: 56
    Height: 6’2
    Weight: 170lbs, 80kgs or 12st 8oz
    Skin Tone: Dark Tanned complexion
    Eye colour: Blue Eyes with flecks of gold
    Hair: Jet Black hair and beard starting to go white at the edges






    Psyche Report (Personality:

    ****Extract taken from medical report from Major Gerald Monroe ****
    Date: January 16th 1938
    Location: Bletchley Park, Buckinghamshire, England
    Report:
    Today concludes the final exams for candidates for operation “cuckoo”. We believe that we have found at least a few candidates that we can use in the operation, all details will be filed in my final report to the Minister of Defence. However I find that one candidate deserves a special mention in this initial report. Candidate 106, Byron Lansbury, has shown some exceptional and disturbing signs during this first round of tests.

    106 has shown exceptional perception in all of the puzzle solving portions of the test, scoring first with not only the mathematic problems but solid puzzles as well. He managed to complete all of the tests in record time. The initial IQ test place him somewhere in the top 10% of candidates which does not necessarily sound exceptional but you should take into consideration the fact the majority of candidates came from last year’s Oxbridge graduates. He has proven competent with all of the standard military issue equipment we have given him and has a very good knowledge of military procedures and tactics. This was not unsurprising considering his former history in the British Army. 106 also proved to be incredibly athletic completing all physical segments of the tests with little to no effort given on his part.

    All signs point to an excellent candidate for the operation, however several disturbing features have presented themselves during the physiological evaluations that we are conducting alongside the practical exams. 106 presents classic signs of multiple personalities as well as violent mood swings. It is believed that shell shock from his service in the Great War coupled with a higher than average IQ and highly analytical mind has created peculiarities to arise in his psyche. One such peculiarity is an apparent lack of conscience or moral compass.

    For all of these conditions 106 is not overtly confrontational but is incredibly difficult to calm down and control once he has descended into one of his rages. This ‘short fuse’ is believed to be one of the reasons for his alcoholism and narcotic abuse, it is possible that 106 uses these substances to control his powerful emotions and conflicting personalities. This was explored by trying several new puzzles and test while 106 was under the affect of these substances, it was noted that despite a slight drop off in performance 106 was much more pliable and suggestible.

    It is my opinion that 106 would be of greater use in Dr Surgess’s department.

    **** REST OF REPORT SEALED ULTRA TOP SECRET AND BLACKED OUT ****


    Skills: Include ALL skills.

    Byron’s skills include the tracking of people and animals through any/all known environments and conditions. Bushcraft including a knowledge of a large amount of medical/poisonous/edible plant life and animals.

    Byron is fluent in both German and French, this is not just book learning however, spending several years in both countries has helped Byron to developed an authentic accent and knowledge of the culture in both countries.

    He has a cool and analytical mind and enjoys solving and creating mathematical problems, it has often been noted that his ability to ‘think outside of the box’ is his greatest strength and also his greatest weakness.

    He is passable marksman being trained in the use of all standard issue
    equipment including the Short Magazine Lee-Enfield Rifle MKI, Sten MKII and the Webley MKVI service revolver.

    Byron’s real skill comes in his knowledge and mastery of Bartitsu, a martial art developed in Victorian London. Developed from Jujitsu, as well as including influences from boxing, fencing and savate. Bartitsu is designed as exploit weaknesses of the joints and to disturb the opponents equilibrium and the ability to use day-to-day objects in the self defence.

    Equipment:
    Main equipment: Knife and steel, compass, needle and several lengths of fishing wire and black thread, several cigars, hip flask of whiskey, small cube of opium, walking cane with a curved handle.


    Weapons:
    Main weapon: Lead filled walking stick with a curved handle, compact Webley with a box of .445 shells, length of piano wire and a small flick knife kept hidden about his person.

    History (Optional)
    Hoping to add this letter, but for the most part would like this to come out in the rping.


    -------------------------------------------------------

    Name: Andrew J. Minas

    State Alchemist Name: The Nitrogenium Alchemist

    Alchemic Specialty (if alchemist): Andrew's Alchemy revolves around the rapid compression and liquification of Nitrogen. As a compressed liquid nitrogen as a room temperature of around -200C and can cause frostbite instantly if touched. Andrew has a braclet on each wrist that he use to compress and control the nitrogen in its liquid form. Andrew braclets also allow him to make other Nitrogen based chemicals such as NoX.

    Rank: Lieutenant Colonel

    Age: 42
    Height: 6'3
    Weight: 215 lbs
    Appearance:



    Other: As an MP special investigator Andrew is trained with all of the major military weapons and hand to hand techniques. Andrew main skills is the driving of military vehicles.

    Bio: Andrew grew up in the southern regions of Amestris. He was the second son of a wealthy farming family Andrew never wanted for anyting. However, despite his excellent upbringing and opportunites, Andrew was a problem child. As a young boy he would get into fights with his siblings and the local children of the farm hands and villagers. The problems only got worse as he grew up, he was a bully and he thought himself a ladies man. When several accusations were made against him that he was 'defiling' the local villages daughters his father made the decision to send him to the military academy in South City.

    Being intelligent, resourcful and incredibly well connected Andrew found his time at the academy a breeze. He come out top in several of his classes and finished in the top 10 in his years group. It was at his time in the military academy that he developed his skills with alchemy. Alchemy was new to the military when Andrew started in the academy, the state certificate had only been in place for a few years. Andrew continued to train with alchemy and it was at this point that the higher up really started to take notice of Andrew. They molded and shaped him into the perfect soldier and he received his pocket watch and state title from King Bradley when he was only 24 years old.

    It was the Ishbalan incident that changed Andrew. He had always know that they were being trained to be a 'human weapon' but it didn't really hit him until the extermination was already in full swing. The sights and sounds that he saw during those years on the front changed Andrew. He lost much of his carefree attitude and he began to care about life more than he had ever done at any other point in his life.

    After Ishbalan came Mustang coup and the removal of Furher King Bradley. During this period Andrew was in charge of a battalion fighting on the borders with Aerugo, so he missed all of the action in Central City. During the rise of Furher Grumman Andrew was made XO of South Cities MP's, which is the post he is currently stationed at.

    Reason for joining the state: Initially Andrew was against joining the military but life as an officer cadet and serving on the Ishbalan frontlines meant that is know a Hard-line militarist and firming on the Furher Armstrongs faction.
    Last edited by Orion86; 04-10-2012 at 12:37 PM.
    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


  2. #2
    Dwarf with a crossbow! Orion86's Avatar
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    Name:
    Jango Vertu

    Alias:
    Shadowman

    Age:
    29

    Gender:
    Male

    Guild:
    Lamica Scale

    Class:
    A-Class

    Personality:

    Jango is a sullen character and miserable. His experiences communicating with the dead and spirits always leave him feeling melancholic and depressed. Given his powers he enjoys the night and finds solace in the shadows. It has often been commented that Jango prefers talking to the dead than the living, this stems from a belief that the dead can’t really hurt you. He knows that this belief is only partially true, spirits rarely attack people for money or possessions but they can be controlled and manipulated.

    Jango is used to working alone but has had some experience working with small cells of people from the guild, his abilities make him useful at recon and diversions. He can also make any number of potions and poisons which make him useful as a healer when the use of magic isn’t an option. Jango always feels that he has to shake off the stigma of his fathers’ association with dark mages and the underworld during their time on the road.

    His father is a subject that he will never discuss and hates to be asked about his past, for him his life started when he was taken in by the Guild. He is incredibly loyal to his guild and his comrades despite his naturally sullen and shy nature. He is hoping that one day he will be seen as a friend rather than a ‘freak’ that can talk to the dead.

    Biography:
    Jango never knew his mother but he thought that he had a happy life. His father was a conman and they moved from region to region peddling their wares of potions. He learned at an early age how to make potions to cure a large amount of common ailments and also potions to give the semblance of a cure. His father went around and promised cures to the incurable, his father believed that there was a lot of money to be made from human suffering. They never stayed in one place for too long, once people realised that some of their potions were bogus they weren’t often too welcome. So Jango never had any friends but his father and the dolls that his father made him make to sell and use in his voodoo act. Jango’s father used magic as another way of making money, their family had always been magically attuned and had complied a large amount of information on the use of voodoo and shamanic techniques for talking to the dead.

    When Jango turned 8 years old he began to show signs of being a mage and his father thought his luck was in. His father trained him relentlessly in the arts of voodoo and shamanism. He forced dark spells and potions into him to increase his powers and bought books of dark magic with more information on voodoo. His father was determined to teach Jango their families’ greatest spell ‘Shadow Possession’. It was written that Jango’s great grandfather had perfected the spell so that he could manipulate and control another through their shadow. His Great Grandfather had also perfected other magic’s involving the manipulation of shadows, such as the shadow cloak, shadow binding and shadow rite. So mixed with clairvoyant talents, potions and dark magic Jango was forced into calling spirits back and using their information for his father’s own gain. Then things turned against Jango and his father, when they were caught by a dark guild. For his life Jango’s father traded his abilities and he was forced to work for the dark guild, his father left him.

    Those were the worst 6 months of Jango’s life. He was used as a tool and was treated terribly, when he got the first chance he fled into the wilds of Fiore. He survived using his knowledge of plants to eat and his life on the road to survive in the wilds. He was found by a mage from Lamica Scale. Seeing his innate magical abilities he took him to the guild for a place to stay; it was not uncommon for guilds to take in magical children that had been abandoned or had run away from some horror or another. From that point he started a new life with the guild and he has been fighting for them ever since. His greatest success came when, using his voodoo knowledge, he was able to bind a demon spirit that had murdered several people and was gathering a following of followers to overtake a small kingdom. For this he was elevated the status of A-Class within Lamica Scale.

    Magic:

    Potion/Poison making: Using magical and plants he can make several different mixtures to cure or kill a person.

    Voodoo dolls: Using three spirits and a binding he has been able to create three dolls that he can use to do mundane tasks for him. The dolls he keeps on his belt and are around a foot tall. Although having to real attacking powers he can use them to deliver poisons on needles or as assistants with a summoning.

    Call Spirits: His innate talent is the ability to talk to and summon spirits to aide him. He can call on local spirits to defend him, attack his enemies or give him some information. The main problem with using this talent is that he has to build a rapport with the spirits or bind them to his will. A binding takes a large amount of mana and limits what he and the spirits can do.

    Shadow cloak: At night or in dimly lit surrounding he can rap himself in shadows. This makes him incredibly difficult to spot, almost invisible to the naked eye. With effort he can hide another or a human sized object, although he is unable to move while hiding another.

    Shadow Binding: A difficult binding to perform but almost impossible to break. The binding literally ties the person into their shadow. They still have use of their sense and can still talk but will find it impossible to move. Against a non-magical human this binding is impossible for them to break out of, a fact that was exploited by his father and the dark guild that captured him. Jango can only use the binding on one person and must be able to actually see their shadow, he can hold a binding for roughly 120 seconds.

    Shadow rite: Using the power of his shadow and his mana he can manipulate inanimate objects, lifting, threw or moving them at his will. He can lift up to a maximum of 50lbs of things either as one object or as several, with this ability is not limited to volume only the overall weight of the objects.

    Shadow Possession: (Uncompleted) Jango is unable to use this spell but is working towards its completion. The basics is that he can take complete control over a person using his own shadow. That person is then forced into doing the binders bidding and is only removed from outside factors or the bidders will.

    Extra Skills:
    He can perform the role of medic if needed but it takes him time to make potions.

    Misc:

    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


  3. #3
    Dwarf with a crossbow! Orion86's Avatar
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    CS: Human

    Name: Sebastian Mackay

    Gender: Male

    Age: 25

    Personality: Sebastian is a timid and shy individual. Being sickly from birth he was often kept from playing with other children, his parents were concerned that he might injure himself. A result of this is that he finds it very difficult to meet people and make friends. Having to spend a large amount of time inside has made Sebastian bookish and pale to look upon. Even though he is now a relatively healthy male he has found that old habits die hard, preferring to spend time inside on his computers. Getting involved with the role-play group on campus was an attempt by Sebastian to make friends outside of the world on his computer.

    Other: Sebastian is currently beginning working on his PhD in computer science. As a result of this he is a skilled computer programmer and has a history as a cracker.



    CS: Furry or Anthro

    Name: Sampson Longmane

    Gender: Male

    Age: 27 (in human years)

    Race: Equine – Shirer Horse Clan (Anthro)

    Class: Warrior – Fighter

    Personality: Being a member of the Shirer horse clan means that Sampson is larger than almost all of the other horse clans, Sampson is even large for a Shirer. However his size is in contradiction to his personality, he is a gentle soul that makes friends quickly. Being of exceptional size and strength meant that Sampson could easily follow in his father and brothers footsteps in their haulage business, working in this business only helped to increase his strength. Coming from an incredibly large family he has a very strong sense of loyalty and always tries to protect people weaker than him, which is practically everyone he has ever met.

    Backstory: Sampson is one of nearly 14 children. He has six brothers, two older and 4 younger, and 7 sisters, one older and 5 younger. The family make their money by running a haulage business using their incredibly strength and stamina to move large pieces of farming material or having loads around the local town. Being the only Shirer family in the area they have been able to build up quite a monopoly, which they need with such a large family to support. Sampson isn’t a trained fighter instead learning all of his skills in bare fist fights with his brothers. Sampson is particularly comfortable with large bludgeoning weapons such as war hammers or sledgehammers, requiring no real finesse in their usage.

    Other: Being incredibly strong means that Sampson is prone to breaking things such as door handles, fine china and small children. He never means to do this he just really doesn’t understand his own strength.
    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


  4. #4
    Dwarf with a crossbow! Orion86's Avatar
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    Name:
    William Pennyworth

    Age:
    74

    Relation to the dead man:

    William was Harris's butler and general gofer. He has worked for Harris for nearly 40 years. He has seen him at his best and at his absolute worst. He knows where some of the skeletons are buried but is aware that there were many things that he didn't know about his old employer.

    Personality:

    William is an incredibly maticulous man, everything has to be in its proper place. It was this personality trait that led him to taking up a career as a butler. He enjoyed the praise he recieved for making sure that everything was in its rightful place. William was incredibly loyal towards Harris Dionne, having served 40 years as his butler and gofer but in recent years he had started to see a change in his old master. Harris Dionne was slowly changing from the man the great man he had once been into an old man with dwindling faculities.

    Hoping for:

    Without Dionne he just wants enough money to be able to restart his life again. He knows that he is old but he is aware that in modern times money can open a lot of doors that age might have otherwise closed for him.

    Little Bio:
    William came from a time where domestic servitude was a career to be respected and desired. After serving his national service he wanted nothing more than to follow in his families foot steps and serve as footman, butlers and valets for the rich and powerful. However, the 60's was upon him and having personal servants went out of fashion in the UK.

    He needed to turn his eyes towards the super rich of America, the only people still able to afford large amounts of domestic staff. He was eventually accepted in a footman position in the Dionne household and it was there that he would stay for the next 50 years. The pinnacle of his career was when he was promoted to the position of personal butler to Mr Dionne and it was the position he would keep unitl his death.


    Appearance:

    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


  5. #5
    Dwarf with a crossbow! Orion86's Avatar
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    Name: Michael 'Mikey' Krakovich

    Race: Human

    Gender: Male

    Age: 27

    Education/skills: Mikey is a skilled mechanic and has been working on cars, bikes and vans since he can remember. He works for reputable mechanic in outer london and has been saving money so that he could pay some space to set up his own garage.

    His father is Russian and has taught his son to speak Russian. When he was younger it was to speak to his grandparents but since their death he only speaks it with his father or any Russian customers that might come into the shop.

    He is a skilled bike rider and has been doing motocross racing almost as long as he has been taking apart engines.

    Weapons/equipment: At work he is always in possesion of his tool kit, which he keeps handy on a belt on his waist. When not at work he is usually tinkering with his bike or a scraped car, so he is almost always in possesion of his tool kit.

    Carries no weapons and has no formal training with any sort of firearm or melee weapon. However he can swing a wrench if he needs too.

    History: Mike's father came from sovient Russia and was a mechanic for the red armies tank divisions. After the fall of the Berlin wall his father came over to London to try and earn some money to send to his impoverished family. Finding love he married Mike's mother and started to raise his own family in the United Kingdom.

    Mike followed in his father foot steps when it came to mechanics but the bike riding came from his mother's side of the family. His maternal grandfather Freddie was a champion grass track racer, although not a high earning sport it is a source of great pride Mike. He has been working full time as a mechanic since he left college at the age of 18 and is hoping to save enough money to start his own garage in the near future.

    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


  6. #6
    Dwarf with a crossbow! Orion86's Avatar
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    CS

    Name: Karl'vum Estradum Brian Erikson the 117th aka 'Karl'

    Race: Dwarven

    Gender: Male

    Age: 237 (32 in human years)

    Weapons/equipment: Karl carries around his standard issue librarians mace and a standard issue round shield across his back. He often wears hard boiled leathers with a ring mail overshirt, the weight being no hinderance for a dwarf.

    As for equipment Karl carries around his research papers, ink, fresh paper, librarian lantern (uses a non-flammable flame), a couple of favourite scrolls and a book repair kit.

    History: Karl was born in the dwarven city of Kastravum into the prosperous Erikson family. His family business is the smelting and extraction of iron and lead ores from the raw ore produced in the city. The familys secret techniques have made them experts at extracting the most out of the raw ore and can produce almost 40% top quality ore than their next competator.

    Having several older brothers Karl was happy to have them take over the family business when thier father passed on. Karl had always prefered reading and spending time in the cities great library, so when an opportunity came for him to work there he jumped at the chance. Karl particularly enjoys the legends surrounding humans and has spent several years researching the ancient stories and lore surrounding the old menace.


    Last edited by Orion86; 05-01-2012 at 02:09 PM.
    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


  7. #7
    Dwarf with a crossbow! Orion86's Avatar
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    Miles looked around as everyone assembled themselves into the briefing room. He wasn't overly impressed with any theatrics but he was pleased that everyone seemed to be atleast alittle bit excited. They had been training for nearly six months and it was always exciting when you had a chance to show off. He knew that the group had had little interaction with one another but he hoped that they would atleast be professional with one another. Waiting for everyone to get settled he eased his dummy barrier into place behind his neck and placed the receiving port into the main console and indicted that everyone should follow suit. Once everyone had done so he activated his cybercoms and everyone was thrown into the virtual world,

    Alright everybody we need to get our heads into the game for this. I know we were hoping for some get to know you time but we are just going to have to do that on the job.....

    He focus his attention to the digital table in front of them and a virtual image of the Riechstag appeared in front of them,

    ... At 18:00 hours an anarchist group known as Electric Dawn attacked the party and took several high profile politicians hostage. There demands are the standard rants but the reason we have been called in is because of the parties real purpose...

    The picture of the three politicians popped up onto the screen,

    ... these three men are actually CIA agents sent to Europe on a diplomatic mission for the American Empire. This mission was prioritized ultra top secret but it seems that someone found out. We are unsure who, as yet, would want to get in the way of this mission...

    The images faded an he let the image of the Riechstag come back into view,

    ... it is going to be our mission to get these three out and find out who is behind all this. If it is Electric Dawn we are to extract the agents and deal with the leadership in the keeting. If there is something more this, which I believe their is then we are to get whatever information we can using whatever means we need.

    He closed down the interactive room and snapped back into reality. Once his senses had adjusted he looked at his team with the slightest of smiles on his face,

    We move out with a full type A assault load out. Waters get two think tanks ready for action, we might need them. Everyone should have been given the latest thermo-optic camouflage, you are going to need that too...

    He began to pace around the table slightly as he was want to do when he was planning,

    ...Hawke you had better bring your long rifle. We are going to need a few sentries dropping on the roof and we believe that they are using cyborgs, so make sire your packing the right kind of ammo. Dodson will be your back up and get you to us after you have finished. Waters and Teller you are going ti focus on getting back control of the Riechstags security, it won't be easy. Salondavic you are on the infiltration team with me, we have to get into the main party and find the agents.

    He looked around the room,

    Any questions can be saved for the journey. It is going to take 80 minutes via tilt rotor, plenty of time to go over the plans. You know what you need to do, we will meet on the helipad in twenty minutes

    With that he turned and headed for the elevator and the roof.
    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


  8. #8
    Dwarf with a crossbow! Orion86's Avatar
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    Name: Sheeska Labria

    Age: Looks to be around 31 but a gentleman never asks a women her age.

    Race: High Elf



    Class: White Mage

    Abilities:
    >1: Item Lore - This allows Sheeska to increase the potency of all of her healing items, the affects vary from potion to potion but she can usually make them around 25-50% more affective.
    >2: Cure - Sheeska casts a healing aura around a party member, this allows them to recover from a wide range of wounds and damage. This is Sheeska's primary healing spell and as such she is comfortable casting it under battlefield condition.
    >3: Poisona - This allows Sheeska to remove a large number of the most common poisons, whether they are animal venom, plant extract or man made poisons.
    >4: Protect - A magical shield that protects the caster from physical harm. The barrier does not stop the physical damage from hitting the caster it merely dampens the overall affect.

    Strengths:
    > Emotion: Sheeska is an incredibly calculating person in so much as that she can see both points of view in a situation. She is also very good at looking for solutions to problems, whether they are medical, psychological, magical or physical. This analytical nature allows her to style cool under pressure, which is something that has kept her alive more than once on the battlefield.

    >Physical: Sheeska has a huge amount of magical power even by her own peoples standards. She is also incredibly well attuned to the white magic that she casts and this has the affect of making her spells more potent.

    Weaknesses:
    >Emotional: Sheeska's greatest strength is also one of her greatest weaknesses. Her analytical nature leaves the impression that she is cold, emotionless and self obsessed, all of these would be terrible slanders on her nature if they weren't all completely true. Sheeska neither asks for or seeks out the company of others and will try her best to avoid large gatherings, however even she still has the need for 'human' contact from time to time.

    >Physical: As an Elf Sheeska is naturally frail and the high elves even more so. Sheeska, although blessed with the long life of her race, is incredibly weak unable even to carry her own supplies when traveling. Her physical weakness is one of the reasons that she travels with the group, the fact is that she needs a lot of protecting when she is on the road.

    Items:
    >Restorative:
    - Hi Potion
    - Ether
    - Phoenix Down
    > Use Item:
    - Purifying Salts
    - Healing Water
    - Three Stars

    Equipment:
    >Weapon: Chain Whip - Sheeska chain whip is actually a custom made pocket watch on the end of sturdy chain. The watch is actually packed with magical ingredients that help with her magic and is made so that it can be used as a weapon of last resort .
    >Armor: White Mage Robe - These robes are designed to amplify the healing affect of a mage but also have the affect of halving element damage dealt on the mage. These robes however offer very little in the way of protection against physical weapons, they are usually of such fine construction that a sharp knife could part the delicate fabric.

    History:
    Sheeska has lived a very long and productive life. As an elf she is blessed with a life that seems nearly eternal and she is still in the flower of her Elven youth. Sheeska enjoyed growing up in the town of Justrim, a large number of her people lived there and the empire valued them for their magical skill. As was common with her clan she trained in magic from an early age. Her mother and grandmother trained her in the use of white magic, she was also schooled in the making out potions and other regenerative medicines. Sheeska threw herself into her training and discovered that she enjoyed learning about the anatomies of the other races that populated her town. As her magical talents grew she found that she was growing more and more distant from her peer group, unaffected by this she dove further into her studies. At the end of training she was given her robes and turned out into the world as a healer. Although her formal training was over her clan would only consider her a true healer after she had traveled the world.

    Sheeska moved from town to town and city to city, she was always looking to improve her knowledge and skill. However Sheeska found that with her growing knowledge of anatomy and biology she had a growing contempt for people. It wasn't that she disliked individuals from the off, she disliked large groups of people or the 'mob' as she refers to them. Individuals are considerate and thoughtful, while the 'mob' is uncontrollable and fearful. Sheeska has seen what happens to individuals when they confront the 'mob', they are torn to pieces one way or another. So after innumerable incidents she decided that it was easier to not get emotionally involved with anyone.

    After another couple of decades of wondering she found her way into her current line of work. It was convenient that they traveled all over the empire so she was able to continue her studies. Despite her personal promise to avoid relationships she became involved with Toki, the captain of the carvan. She was not sure what it was that she liked about him and at the beginning she told her self that it was purely physical but over time she found herself growing to like him. As a result of thifs and her desire to avoid emotional ties she began to push him away. After a number of fairly explosive arguments they ended their relationship, although they have been seen together several times since Sheeshka had avoid any deep emotional attachment.

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    Name: Ashley Wolfsbain

    Alias: Evergreen

    Age: 15

    Appearance:


    As he is only 15 he is currently smack bang in the middle of his growth spurts, standing currently at 5'8 it looks like he is going to take after his father and easily tip over into the 6'2 range.

    He has a utility belt containing a number of seeds and has a small cowl to conceal his identity.

    Powers: Ashley has the power to control and grow any plant life. Whether it is from a seed or reviving a dying plant, he can make them grow at about 100 times their natural rate. This is particularly useful when combined with plants that already grow quickly naturally, such as strangler vines or thorn bushes. Ashley's main go to move is the use of strangler vines in detaining and restraining any wrong doers that he finds. His powers are at their strongest when he is in an area with a large amount of soil and plant life, although he can growing anything as long as he has something to do it with.

    As well as the ability to grow the plants he can use plants to actually heal himself. It has the affect that it completely consumes the plant life but it is useful as a stop gap measure if Ashley was to ever require major medical treatment, perhaps even the difference between life and death.

    Skills: As he spends most of his time working with his plants he is a skilled botanist. Ashley is currently working on splicing and growing new breeds of plants, his ability to rapidly grow a plant means that he can create several generations of plants in a day. This has the affect that he can quickly create new and unique plants. One of his favorite creations is a cross bred spore mushroom with a birds eye chili, the spores are replaced with a dense and spicy mist.

    Mentor:
    Ashley's mentor was Swale, a half man, half plant hybrid. Swale could talk to any living creature including plants, he had super human strength and was incredibly hard to kill. Swale had visited his parents on more than one occasion, sometimes they requested samples of his DNA and other times he sought them out to sort out some unique medical problems that arose in his hybrid body. When Ashley's powers awoke it was Swale that taught the young Ashley how to control his powers and gave him his training as a crime fighter. Ashley still hasn't quite gotten over the fact that his mentor is still missing in action, he is trying to find away to hunt down his body under the belief that he can revive him.

    Bio: Ashley is an incredibly shy and studious young man. He dislikes social confrontation and when his friends or family fight between each other he is know to go and lock himself in his room and play his music incredibly loud. However Ashley has an incredibly strong morale compass and believes very firmly in right and wrong, this has lead to a general hatred of bullies and criminals. When he found out that he had super powers there was only one way that he was going to go and that was into a mask.

    Ashley was born into an incredibly well to do family. His Mother and Father were both incredibly well thought of micro-biologists and botanist respectively, it was through their work that Ashley's powers come from, although they were bestowed on him before his birth. While his Mother was pregnant with him a project that his parents were working on went wrong and she was exposed to a DNA changing chemical that had no affect on her but made a large number of changes to the unborn Ashley. However it wasn't until Ashley was in his early teens that they would realize the true affect that the accident had had. Ashley's powers awoke in a fairly mundane way, it started with the house plants growing quicker when Ashley was near them. His parents, being scientists, noticed this and went about a lengthy study of these new abilities. Eventually with their and his Mentors help he was able to gain control over his abilities and made the decision to try and make something of himself.

    - - - Updated - - -

    Name

    Sherlock De La Rosa

    Age


    27

    Appearance



    Sherlock stands at over six feet tall. He has his fathers tall powerful build, tempered with his mothers finer features in his face and his hands. He is not as physically strong as his other brothers but he enjoys working with his hands and he is better read than the rest of his siblings. As Sherlock is given to studying all night he is often unshaven and wears his dark sunglasses to hide his tired eyes.

    Skills

    Sherlock is an incredibly skilled pilot and using his fathers money and influence he has been able to race in several of Portford's air races. Sherlock is an incredibly studious person and he has spent many nights studying a large number of subjects. He will study with a furious determination anything that takes his interest from aircraft design, geography, history, magic, mathematics, philosophy and linguistics.

    As part of his 'classical' training and schooling as a gentlemen, required of all of the De La Rosa children. Sherlock has been schooled in the use of rapiers, dueling pistols, rifles and some basic pugilism. He embraced the learning for what it was but he prefers to use his mind to solve a problem, however, sometimes there is only 'one way to hammer a nail'.

    As his first love is the racing, maintenance and design of air craft he is an fantastic aircraft mechanic. Sherlock can strip, disassemble and reassemble any and all know variations of aircraft engine. Some of these skills can be transfered to other vehicles or machinery.


    Equipment:
    Sherlock carries with him his notebooks and sketch pads, he is never sure when an idea or innovation might strike. When going out of an evening he will take a cane with a thin rapier concealed inside, the weapon was created for him by his father. When working he has a large belt of tools that he will wear and he is never seen without his trade mark tinted glasses.

    History:
    Sherlock was born into the incredibly wealthy and influential De La Rosa family. It is a source of great family pride that their ancestors where part of group that actually created the floating city of Portford, this is also where their wealth and influence comes from. The De La Rosa family have cornered the marker in airships and aircraft, making all of the prestige models flown by the Portford gentry. The family also plays a part in the maintenance and repair of the systems that actually keep the city in the air, although it is not actually done by any member of the family.

    Sherlock is the forth son of Crispin De La Rosa, and his ninth child overall. His mother is Crispin's third and current wife. Sherlock's father is now well into his seventies but still has a thirst for life that easily matches that of a much younger man. Sherlock long ago accepted his place within the families pecking order and his happy to live of his families vast wealth and continue to improve its name. He received the same education as his older brothers and excelled at the academic side of his studies but was a mediocre sports man and fighter. He always preferred to use his mind to solve a problem and saw no point in fighting for the sake of it.

    When he graduated he went straight into one of his fathers workshops and excelled once again as a designer and test pilot. Not being Crispin's heir he was given a lot more personal freedom and was allowed to take many more risks with his life. Sherlock has had several close calls both inside a cock pit and in the work shop. His most recent one saw him experimenting with the idea of Jet propulsion, an idea that his fore fathers long gave up on, after he awoke from the explosion he finally understood why. When not working in the workshop he flies for the Portford Vipers one of the cities most successful air racing teams. Many thought that he had bought his way into the team, his father being their primary sponsor, but his own skills in a plane made him a permanent fixture in the team.


    Magic:

    He cannot perform any but he has read a good deal of books about it. Sherlock is firmly in the camp of those that believe that magics time is done and that science is going to rule the world.
    DYING OF FOOD POISONING. I WILL BE BACK AS SOON AS I RECOVER, SORRY FOR ANY INCONVENIENCE CAUSED.

    THANK YOU LILLIAN THORNE FOR THE SIG


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