Can’t have Detroit without a little riot in it, yeah chum?
So yer new to the D? Yer gunna find it very different from wherever ya came from, tell ya that much. Detroit was always a city amungst cities. Went through a lotta different phases and changes to get to where it is today. Then again, most of the world did I guess.
Whatever yer lookin’ for, you’ll find it in the D. Relaxation. Some top of the line cyberware. Gamblin’. Girls. Guys. Work. No matter what you do, Detroit’ll hire ya. Then ya have the common every day dregs, gutterpunks, wageslaves and corp yuppies.
The city has always been a cultural mix and that hasn’t changed. Dearborn barrens is still the highest concentration of Muslims outside Eurasia. Some parts are more friendly to metas, some ain’t. But I guess that’s standard across the board, yeah?
Hamtramck Park, that’s where most of the Euros chill. Some a’ the best soykaf can be had there chum. Anyway, you gotta be a bit more careful there, the Eagles run things down there. Mostly euros, ran by the Polish and some old school Russian KGB transplants. Plus they took a bunch’a Canucks and others. Since most’a them weren’t from here, they didn’t close their doors to outsiders like most of the others. They had a knock out, drag out battle down with the Triad for a year, finally pushed ‘em back outta the city. Was a corpse carnival there for the longest time, I’ll tell ya what. After there was a standard Lone Start heat wave, things calmed down and now things’re back to normal.
The Triad was pushed back at north a bit. They’ve ran Sterling for since I was born, don’t think they’re a’ plannin’ on going anywhere any time soon. They’re prolly the lowest on the organize crime food chain, but if you go tellin’ em I said that, yer gunna be having yerself a bio tube to breathe and eat.
Yakuza run most of downtown metro. They share a piece with the Eagles and for the most part those two haven’t come to blows. The city wants to keep it that way so Lone Star is quick to accommodate both in that area. The Yaks’re pretty respectable and low key ‘cept for the lower level bangers. They’re always struttin’ round in bright suits, like a corp yup ran into a rainbow. Yaks’n the Eagles are the two big dogs around here, try not to get pissed on by either…
Next there’s a pretty strong Mafia presence. They aren’t as strong as the Eagle’s or the Yaks, only a bit more so than the Triad, but they’re getting up there, an’ their the most wide spread. They may not have a stronghold like the others, but they are everywhere.
There’s a handful of Corps here too. Biggest a’ them is Ares obviously, know ya heard of them. They’re upscale and respectable fer the most part. They keep their noses clean an’ their hands cleaner. Trip’ A’s don’t gotta worry much about, life’s easier at the top, am I right chum?
Horizon has a small hub here too, but they’re just here here to soak in some of the gambling money though.
Platts is an AA corp. They’ve got a few places. They deal in media ‘n comm tech. Phones and matrix maintenance. Provide cable here too.
Rock Conglomerate is prolly the largest and most aggressive dub A. They started local’n never stopped. Bought out some local stuff, Faygo, Kowalski, Ford and a few casinos. They got it in really good with the Eagles too, and Loney. They also run blue cab and the local subway.
Man-Drake is another dub A that deals mainly in machining and industrial drek. They do a lotta dealings with Lone Star, maintain their facilities and vehicles.
Then there are a handful of trip A’s. Forget more than I remember. North Star. Sprint-Nextel. Shep-96. Ceasars. UCAS Axle. FedMog and Goodrich.
Here we are chummer. Hope ya enjoyed the ride. 25 nuyen. Oi, 25 nuyen? No tip choob? Slot off frag-face!
Leader: Radizlaw Wiznewski. (Rad. Shank. Big Ski. Raw.)
Founder: Thaddius Wacieski. (Thad. T Bone. Wack.)
Corporate affiliates: Rock Conglomerate (AA). WM (waste management) (AA).Caesars (A). Edison (A).
Lone Star: Lone Star leaves most of the Eagles alone because they are the least violent, least malicious gang...and they also have a significant amount of city officials on payroll along with a handful of cops being in their pocket. In downtown Detroit, they are primarily left alone so long as they don't cause too much riff raff and they tend not to take advantage of this downtown as they don't want to ruin a good thing.
Ethnic tendencies: Euro, American and Canadians. All metahuman races are allowed.
Rackets: Party drugs. Combat drugs. Chop shops (auto and cyberware). Extortion (protection) of non-European, Detroit based businesses. Rave/orgy sex parties. High class prostitution.
Tendencies: They generally do not start trouble, they prefer to keep Lone Star out of their business and in their whorehouses. However, they are the largest and most dominant crime syndicate in Detroit. When poked, they have a tendency to over react, spilling blood wherever and whenever--no one is safe. Their methods are very low key, orchestrated by ex KGB transplants and carried out by Polish paramilitary if needed.
They prefer to party hard, and stay out of trouble. They try to avoid open war with other syndicates because while they are more powerful here, the other 3 have more global ties.
History: During the mid 1930s many left Europe to avoid the Euro Wars. Many eastern Europeans came to Detroit, including many Polish paramilitary and Russian KGB members who, instead of killing one another for political crap, decided they wanted to get rich.
Unlike most other syndicates, they opened their doors to almost all other races so their numbers flourished. They went to war with both the Triad and the Mafia at different points and carved out a big portion of turf for themselves.
Turf: Hamtramck Park (HQ). Northern part of Detroit. Greenfield. Centerline. Northpointe. St Clair. Warren Barrens. Evergreen Barrens.
Leader: oyabun Itto Ichii.
Founder: oyabun Itto Ichii.
Corporate affiliates: Mandrake (AA). FedMog and Goodrich (A). Shinsho Metals (A).
Lone Star: They have the greatest hold over Lone Star, but that is limited to "accidentally" misplacing evidence and the such, they rarely are actually protected on the streets. When they Seattle Yakuza set up the cell in Detroit, they paid the Seattle Lone Star to "transfer" some units. These unit's protected the Yaks for a good deal of time while they established their base of operations and grew steadily.
Ethnic tendencies: Any high ranking person is going to be of Japanese decent or at least half Japanese. This does NOT mean the Yakuza will not associate with non-Japanese. They will most often hire out non-Japanese assets for protection or runs. They know the familiarity of the area that a street thug will have will sometimes be of benefit. The Detroti Yakuza is different from most in that they are a bit more open to metas than most, having a small group of them in various positions of power.
Rackets: A HUGE portion of their income is reselling items that "disappear" from impound and evidence rooms at Lone Star. The run illegal weapons and other techs in this manner. They also extort wherever possible and have a large amount of low/mid level whorehouses that often cater to drugs use and virtual reality pleasures. They are also known for their ability to wipe/plant data via the matrix. A few casinos are ran and "protected" by the Yakuza in downtown Detroit.
Tendencies: The higher ups are almost never seen in public and the lower level street captains are known for their ostentatious dress and hair style. The Japanese street captains are prone to violent outbursts when they even THINK their honor, or the honor of the Yakuza is being slighted.
History: Since 2050, their power has always been increasing, albeit slowly. They have had two wars with the Mafia (one unsuccessful, the other was won hands down) and a handful of smaller skirmishes with the Triad. While for the first 5 or so years of them forming they were untouchable, that changed as Lone Star officers in their pockets died, left or switched allegiances. They still have access to impounded good/evidence and crime scene (prints disappearing and DNA removed).
Turf: Rochester Hills (HQ). They run about 60% of downtown Detroit. WinDet metro. Highland Heights. Jefferson Barrens. Eastpointe Barrens.
Leader: don Carlisle Marcino.
Founder: don Don Marcino.
Corporate affiliates: Conway-Railex (AA). Dewalt (AA).
Lone Star: They have only a small number on pay roll but Lone Star always hesitates to make “big” arrests and busts because the Mafia has been known not only to have the resources to make key witnesses suddenly die of natural causes (because falling from a 3 story building would NATURALLY kill anyone) but they also have historically went after the root of the problems if need be, and always in a way that police could never make stick.
Ethnic tendencies: Similar to Yakuza, all of the highest ranking positions are held by Mafia family members but is totally free of metahumans. They allow non-italians in at higher levels though, but only after an individual has been involved with the family for many years and someone vouches for them.
Rackets: Horse and street races along with street fighting rings are some of the more prominent but lower income rackets. They also pinch pharmacies for prescriptions and resell them. The shipyards on the Detroit River are ran by Conway but are CONTROLLED by the mafia, which is lucrative for both parties since they are well protected and also Corps land and thus above local law.
Tendencies: The Mafia generally let their reputation proceed them and use that as a means to intimidate. They are also quick to openly go to war since they don’t fear Lone Star and have high ties in most prisons. However, they are the most content with what they have and not really looking to expand.
History: Not going back to what you’ll read in history books, the Mafia has changed somewhat since the Awakening. Detroit’s Mafia have some of the longest and deepest ties with their area than any other existing American Mafia. Since the early 1900s they have been around and tied into the economy and lore and everything else. That hasn’t changed. However, about the same time the Yakuza showed up, 2050 or so, the Detroit Mafia declared independence from the main family and some agreement was reached that had them safe from reproach. While the new Marcino family didn’t have to answer to the Italian Dons, they were and always have been respectful of them. Recently, they are involved in a snowballing turf battle with the Triads after a Triad ship coming into the Mafia controlled docks had its captain disappear and cargo allegedly taken. However cargo manifests presented to the Lone Star civilian inquiry team state that the captain was never on board upon leaving its prior port and the cargo page is oddly blank (conveniently).
Turf: Detroit Port Annex (HQ). Sterling. Chesterfield. Dirks . Portland Barrens. FlintYipsi Barrens.
Leader: Li Fu Tong
Founder: Jon So Simi
Corporate affiliates: Platts Industrial Machinery, PIM (AA). Sprint-Nextel (A).
Lone Star: The Triads are the most at ends with Lone Star, but they are also generally out of each other’s ways. A Triad would never call a Lone Star for anything, and Lone Star generally only find dead bodies that they cannot directly link to the Triad.
Ethnic tendencies: Triad’s top tier are all Chinese or Chinese Americans, but under the lower echelon, and above street level, any non-Japanese but Asian member can make it.
Rackets: They run a lot of cyber crimes. They are also known to “clean” various electronics and machines that were stolen. They are heavily into low level drugs, extortion and human trafficking. Their main source of income is money laundering.
Tendencies: They are the lowest on the totem pole so they are the most aggressive and confrontational.
History: The Triad have been at war the most of the 4 big syndicates of Detroit and because of that they have always been struggling in numbers and have had Lone Star breathing down their next the most. At one point they were second only to the Eagles but they have steadily declined in numbers, influence and territory. Even now they are currently at war with the Mafia over a missing cargo container.
Turf: Romulus Heights (HQ). Southgate. Redford. Lyon Barrens. Motron Barrens.
Ebon: Ebon is a Johnson who represents Lone Star. These runs are generally high risk and extremely dangerous. In the event the brass decided to actually attempt to lock up someone who works for a Corp or Syndicate, they need to generate evidence…and Lone Star sure as hell isn’t going to do that. So they resorts to the ‘runners for this, be it extracting a “witness” or retrieving data files from internal computer servers that can only be access directly. He will generally contact a team leader via vid-conference, his face hidden and give specifics. Payments are always made after and in untraceable credsticks left at a location. It’s suspected Ebon is not one person.
Li “Big Chibi” Lee – Street level, elf Johnson for the Triad. Operates out of Southgate, inside Detroit’s Best Chinese Café. His runs are generally solo or maybe 2 person runs and somewhat menial (package delivery, intimidation etc). It’s generally small stuff that the Triad wants to keep out of the their direct hands in the event something goes wrong.
Kuntu “Special K” Ik’ya – Nerubian elf who operates out of Downtown Detrtoit, the MoTown Casino. His runs are mid to high level runs and are generally given out by AA and A level corps. He’s a broker of sorts and has a more extensive list of runners and clients than most because his allegiance isn’t really owed to anyone. Although he’s not on “good” terms with anyone, he’s definitely not looked at as a threat by anyone either.
Oleg “The Red Hammer” Gustov – Russian human who works out of Hamtramck Park. He’s the main Johnson for The Eagles and handles all of their higher end runs but leave the street business to others. He’s cold, quiet and very business orientated. He operates out of a strip club most of the time and does most of his business through the mouths of strippers. Runners there to see him ask for the Red Delight.
Zarah “OD” Carter: European American elf. She’s lower level Johnson for the Eagles, and is called OD because she is known to party hard and has been pronounced dead from various over doses on somewhere between 4 and 8 occasions. She’s known to party in Downtown but when she does business, does it from the back of her limo (it’s constantly swept for bugs, secure and mobile).
Jered “Kuromaku” Koga – Jered, also sometimes just called Kuro, is a Japanese human who is deals with runs specifically geared towards the advancement of the Yakuza. This could be running a package, security or destroying enemies. He operates out of Soaring Heights Casino.
Robert Starkhart – Grayson is an American dwarf who deals with runs for the Unions of Detroit. His runs generally target Mafia operations or are in retaliation for attacks by the Mafia. The two are always at various states of conflict as organized Unions tend to affect the influence and power (and cashflow) of the Mafia. Runs include anything from personal security, extractions to open violence.
The Judge – No one knows much about The Judge and he’s somewhat of a creature of legends in the ‘runner world and a boogey man to others. It’s a rare thing that The Judge organizes a run, but when he does, it’s high profile, dangerous and going to be heard of. Somewhat of a “people’s champ” The Judge’s runs have always targeted some form of evil or social monster. The Judge’s runs have taken out the corrupt police chief (well, the MOST corrupt one), exposed and collapsed a Corp that was dumping chemicals into drinking water and even killed a governor who, after the fact was found out to have been buying and murdering local children.
Eric “Ice Berg” Bunty– Eric is a human of Italian American decent. He’s the highest ranking Mafia member who isn’t a pure Italian, but he killed his way above many others. He’s tall and well muscled which led to his Johnson name, Ice Berg. Big and cold. He is the ONLY member of the Mafia who orders Mafia sanctioned runs. This doesn’t mean others in the organization don’t hire out runners, but if they do, it’s not something the Mafia itself is pushing. He is generally found in the docks.
Franco “Sinatra” Conseco –Franco is what most people call the garbage man. He operates out of Shady Lane Barrens. He’s a tall, fierce and quick-to-anger troll. He gets most of the runs most Johnsons wouldn’t take and gives them to the runners no one else wants to hire. His success rate for filling out runs: almost flawless. The success rate of the runners he’s hired: whatever the opposite of “flawless” is. His nickname Sinatra is a facetious name given to him by his buddies as he took shrapnel to the neck and has a raspy, ugly voice.
Shady Lane Barrens This is the wild west of the Detroit area barrens. Hardly policed, many street gangs and next to no Corps presence. A lot of the lower end Johnsons can be found here, along with a whole lot of trouble. This is also where most Johnsons meet in the event there is a face to face because the various entities have little or no eyes here electronically. October 30th, every year is Devil's Night and it's particularly violent and chaotic here more than any other place on that day. Once in a blue moon, Lone Star will launch a raid here just to make their presence felt, but there hasn't been one in a while as the last few ended in what could be described as full on, warzone like shootouts that left multiple dead and countless dollars in organic damage.
Oz hasn’t been seen by any of the characters, doing all “meetings” via video conference. Never showing his face, he always appears as an avatar of a pirate with a black beard and an eye patch. He is either part of the government, former government or is fucking someone in the government. He’ll contact the group leader with work on occasion and supplied tools necessary for a successful run. On top of that, he’s available to all members for information or tools necessary for other reasons, be it life, comfort or side runs.
He’s very jovial and, while he never contacts members for anything but business, he will not rush off the phone, joking and talking about this and that if the subject is brought up. After a successful run, he’s been known to buy the runners expensive dinners or drinks to show appreciation. He has a slight Australian accent.
Name: Gregor Volkovac. (Vole-ko-vach) (Fake SIN name)
Runner name: Scrooge.
Aliases: Taykeshi Curtis (real name). Goat. Samuel. Kurt. Kazuya.
Overall description: Gregor over all is not very large, even despite all his cyberware. He’s tall and toned and not very social. He’s prone to long periods of silence and sudden annoyance with anything with little or no reason. His hair is biohair, short and brown and kept neat and short. There isn't much distinguishing him from any other ork on the street.
In terms of clothing, Gregor tends to wear earthtone, nondescript clothing. Sometimes he covered his cyberware with long sleeves, sometimes he doesn’t—but he never covers it to hide it. His clothing was always loose fitting, but not baggy. He’ll generally wear street legal light armor when out and about and also on runs. He tended to shy away from heavy armor to give him a bit more mobility and figured if anything hurt him past his cyberware augments, he’s be in trouble anyway.
Class: Street Samurai.
>Colt Manhunter (smart linked, used for runs only. No permit. Also has sound/flash suppressor)
>SECO LD-130 (smart linked, always on person. Legal. Modded with DNA coding to go to fully auto, not detectable unless gun is taken apart. Generally left at home on runs.)
>Both knuckles have titan-plate knuckle spikes, low key "knobs" at the end of the knuckles, not really actual spikes (they were filed down to be less conspicuous).
>Ares Light Fire 75M (smart linked, sometimes carried. Legal. Modded with DNA coding to go fully auto, not detectable unless gun is taken apart. Generally left at home on runs.)
>Savalette Guardian (smart linked, used for runs only. No permit. Modified with air release breaks to reduce kick. Also modded to add extra velocity upon leaving the barrel.)
>Ares Tyson 12ga shotgun (Fully illegal. Modified to take magazines and drums, coil reduction and fire fully automatically. Has pistol grip to add to stability. Cannot stress how ILLEGAL and deadly this weapons is!!!)
>Taurus MP (modified weapon from 2008. Revolver style. Holds 8 12ga shotgun rounds. Entire weapon and ammunition system is mechanical, not computerized. Also highly illegal. Always carried and fit into his cyberarm.)
>Hermes Ares Miliatary Grade (AMG) experimental (EXP) 1.5 Link (Comm and cell link with ECM coder/scrambler)
>Aegis AMG 2.0 polymer exoskelton (not applied on left arm or right hand)
>Hermes AMG 2.5B flex-bone (not applied to left arm or right hand)
>Hercules AMG 2.0 sub-dermal padding (torso, legs and right arm)
>Hades AMG 2.5 Smart weapon firing system
>Hyperion AMG EXP adreno-boost 3.0 (with nerve boost and pain blocker)
>Atlas AMG gyro-rig
>Zeus AMG 1.5 reflex enhancer (wired reflexes)
>Poseidon AMG 3.0 combat class cyber-arm w/ titan-plate knuckle spikes (left arm w/ cyberware compartment)
>Poseidon AMG 3.0 combat class cyber-hand w/ titan-plate knuckle spikes (right hand w/ ammo compartment)
>2 Artemis AMG EXP 3.0 cyber eyes (left with enhanced peripherals and night vision / right with enhanced peripherals spectral modes and heat/thermal vision)
>Cyber ear w/ acute hearing (left)
> 3 artificial organs (kidney, lung and liver w/ metabolic enhancers)
>Prometheus AMG elastic face (w/ enhanced scent sensors)
NOTE: All AMG/AMG EXP class cyberware is top of the line government/military cyberware produced by Ares. The quality is extravagent and the essence usage is reduced greatly. All aesthetic cyberware is only implanted post explosion.
Equipment: Gregor’s possessions differ on a case by case basis, but he always has his Taurus MP and Ares Light Fire on him when he’s not out on runs. He has some mid-grade medkits for organic damage. He also carriers an actual cell, although he generally runs it through his comm system. He has a plethora of “off-the-grid” storage spots for his credsticks, gym lockers, safety deposit boxes, dependable (not TRUSTED) streetbanks and good old fashion boxes in the ground. Most storage devices are rigged with small bronze-thermite explosive devices set to detonate his DNA isn’t read within a certain amount of time. This is not so much to protect his money as to protect him, because anyone who found the money is most likely on to him.
Other skills: Squad tactics. SERE (survive evade resist escape) training. Hand to hand combat (Krav maga and jeet kun do). Can drive most combat vehicles manually or via his comm-link (humvees and recon vehicles, not tanks or big rigs). Inside understanding of Lone Star tactics and protocol.
Other occupations: Helps clean at a jeet kun do dojo in exchange for being allowed to train at discounted rate and access to the grounds. He also does security at concerts, sporting events and the such ever so often.
Traits: Sour, glum and quite the majority of the time. He seems to have found some zen doing runs though and has actually began talking outside of business on occasion. There is only one person he trusts fully, Zack Dyson, his former trainee in Lone Star. If he ever trusts anyone, he’ll openly talk about things such as sports, life or the streets, but that hasn’t happen since Taykeshi “died” in the explosion, and it’s never, ever about his true past.
Hobbies: Online gaming. He plays MMOS when he gets free time. He also secretly yearns for “normal shit” like drinking with the guys and hanging out and chasing chicks. Because he was never really afforded a “growing up” period, he’s somewhat of a kid at heart in contrast to the actual nature of him and his job.
History: Taykeshi’s life has been a series of tragedies even from an early age. His parents were born in Japan and sent to the US when Japan started banishing metahumans. This was all because a jealous work colleague of his father reported that Tak’s mother was a shaman.
They settled in and had Takeshi in 2039. At 7 his ork genes starte to express and his family loved him all the same. Detroit however was a mix of anger and frustration towards metas and in 2047 there were riots on Devil’s Night (every 30th of October is called Devil’s Night. Many people loot and cause general trouble while Lone Star and locals try to keep the peace). Similar to a small scale Night of Rage (often called “Detroit’s Rage”), humans viciously attacked metahumans and this time they metas fought back. Eventually the UCAS guard was called in and stopped the violence with Lone Star. Both of Tak’s parents were killed however, dragged from the house after they locked him in a closet.
After that he bounced around for many years, never really settling in. He lived with an uncle who eventually kicked him out, blaming him for the death of his sister. He went to foster homes and never stayed long and eventually found in addition to being an ork, he had magical powers. At this point the UCAS Army took great interest in him and in 2056 at 17, he enlisted. They trained him to be a shaman, which he excelled at under the teachings of the military, they put countless dollars and hours into training him. He’s fought in a handful of small operations, mainly in northern Canada and eventually a war was fought between French-Canadian nationalists who wanted to cede, they called themselves the French Legion. Because much of the military was supportive of the Legion, it was a bloody and fierce war.
At one point Taykeshi’s unit was ambushed and when Taykeshi exited the vehicle, a handful of mages and suicide bombers attacked. The unit fought off most of the attack but a fireball hit the humvee and as Takeshi went to pull out his men, a bomb went off. Taykeshi woke up 3 weeks later and his body immediately went into shock. His body had suffered greatly from the blast. He’s lost his hearing, one eye, his face was horribly scarred. He lost his left arm, his right hand and there was major neurological damage to his system. As a result, the government dumped tons of cyberware into him, some to keep him alive, others to make him more of an asset. It took him a long time to adjust to no longer being a shaman and it was a definite system shock. Taykeshi remained in the Army a few more years but found he wasn’t happy in general, or with the job. Since losing his shamanistic powers, his whole life seemed out of sync. The world seemed...smaller...
He joined Lone Star immediately and hoped that helping more directly would be something that would help. He served for about 2 years, taking great pride in the fact that he kept his nose clean and his income legit. He was approached a handful of times from various sources, asking him to turn the other cheek on occasion or accidentally bag evidence incorrectly making it inadmissible in court but each time he very tactfully denied or said maybe later.
Then, one night, something as simple as a cigarette burning on the sidewalk changed his life...
Taykeshi Curtis. Suspected of homicide, kidnapping and blackmail.
Lone Star Detective 1: Do you know why you're here Taykeshi?
Lone Star Detective 2: Aww, he's giving us the silent treatment.
(muffled voice): Fi<inaudible> out wh<inaudible> knows.
LSD2: Look. Just tell us what happened. We got you dead to rights. We have the body. We have your gun. We have your financial records. Odd how the night you killed that girl, your bank account went from zero to having 6 fucking zeros.
LSD1: Could be a bunch of coincidences.
LSD2: Yeah, could it be coincidence that his gun, with Lone Star, personal and Federal electronic DNA safety triggers were all bypassed and the bullet fired from his gun matches electric and standard ballistics and that the fire log registers him accessing the weapon, firing the bullet that killed the Mayor's daughter?
LSD1: Well, that's something the courts call indisputable haha.
<inaudible mumbling from the third voice>
LSD1: Ok. Look chum. You already disgraced the star, you're going to jail for a long time. Just. Admit. To. The. Crime. And everyone will be happy and better off. Shit, they might not even execute you.
Taykeshi: <chuckling, followed by a heavy thud>
LSD2: You think this is funny drekhead? You're going away for a long time, at least with a confession you can plea down your sentence and save making this a media circus.
Taykeshi: <another more audible laugh followed by another series of thuds>
LSD1: You're going to jail for about a life time and prolly going to die there, I wanna know what's so funny.
Taykeshi: Ok. I'm sorry. It's just...my mother used to spank me harder than you two clowns punch when I didn't clean my room as a kid. <another session of thuds, this time over the course of 43 seconds>
LSD2: We can do this all day I hop--
Taykeshi: So can I! I bet your fist breaks before I do or you both have to go change out your tampons. Look, doesn't it make you suspicous that ALL the security feeds go dead prior to me entering and during the whole alleged crime happening?
LSD2: How did you know that?
Taykeshi: I didn't, but you just told me it did.
LSD1: Look we know that you f--
Taykeshi: You know what that Turd suit right there told you, he stinks of chinese carry out. You know I entered that facility on nothing but suspicion of squatting. I saw an open door and a cigarette and went in to look around.
LSD2: We know between the time you radioed for back up and the time patrols responded it was 97 seconds. And when the--
Taykeshi: Friggin odd how any other day of the week, response time in that area is over 4 minutes huh? What that means is that your Corporate lackey over there has some serious connections, because in 97 seconds, whoever his people are hacked my personal security, Lone Star security and Federal security and got into my gun and did whatever. I was stunned when entering. Where are the 2 bodies I dropped going in? They must have up and walked away huh? <the chair can be heard hitting the wall and the chains and cuffs snapping> Bottom line is this. You better change your friggin face corp boy. Because if I don't get killed in jail, I'm gunna carve my time served out of your fri-- <electricity currents can be heard>
Third voice can be heard over the sounds: we don...eed a con..ssion. No o.. saw ..ything. No famil....reinds. No one ca... M... sure ...lawyer..... case. T.. judg... ws wha..o do.
Taykeshi was arrested, tried and convicted in under 8 days when most parking violations took twice as long to convict. He was thrown in Detroit-Metro MaxSec prison for about a month and then, much to the chagrin of, well, almost all of Detroit, a crooked cop was busted for tampering with evidence.
Gragor sat at the bench and the courtroom was silent and tense. His jaw was clenched as the judge read over the verdict and made sure all was in order, Gragor's mind racing the whole time.
It wasn't 30 days since he was found guilty of 2nd degree murder, extortion and a plethora of other charges, and life in Detroit-Metro MaxSec Prison wasn't easy for anyone. It was harder still for a former Lone Star officer. Within the first week, Gragor had two altercations with inmates. Later still, there was another incident with a gang member who had been arrested and locked up by Gragor himself. All three times, Lone Star guards had turned the other way or happened to arrive late to the scene and it was obvious that Lone Star didn't take too kindly to a former officer locked away after the murder of a teenage girl, who also happened to be the mayor's daughter.
In less than 3 week, Gregor had put 3 inmates into ICU and was put in solitary. Not long after, he was given official documents stating he was to appear at a court hearing and here he was. Everything was spinning in his head and he was still trying to get a grasp on things, unsure if this was a dream or reality.
Over the course of 5 days, a Lone Star officer who dealt with crime scene evidence was discovered to have been blackmailed into tampering with evidence. Apparently the local Triad had kidnapped that officer's daughter and forced him to doctor evidence to convict a local Mafia captain of crimes. The investigation concluded that evidence collected by that officer for those 5 days was inadmissible. Gregor happened to fall in that window, along with 19 other criminals.
Being as high profile as he was, either Lone Star or the state government or some other entity made sure that his retrial was the last of the 20.
Gregor was lost in thought and didn't realize that the judge had been speaking. When the gavel hit twice, CLACK CLACK, the chorus of boos and profanity was evidence enough to him that he had been found not guilty. Extra officers had been brought in and they kept the crowd at bay, escorting a few from the courtroom.
He was escorted and held back while paperwork was filled out, signing a few, his lawyer all smiles as he went over the paperwork. This guy defended dregs every day, and his wormy, smug expression made Gregor want to cave in his face.
Not guilty. They went to great ends to get him to a safe place, letting him go by underground Lone Star rail car to a random location.
When he came up, the sun was shining, the city was loud. Horns, yelling, the low hum of any large city almost pressing against your ear drums with a pressure.
Not guilty. Just fucking words. Everyone thought he was guilty regardless. Now it was time to find out who framed him, find that girls real killer...and maybe clear his name in the process. Not to mention not getting fragged in the process.
Right away, he withdrew all the money that was deposited BACK into his account, since he was found not guilty of any crime, and split it up a few hundred ways on various credsticks and had them coded to a valid but illegal SIN. He also dumped money into a couple other non-coded credsticks and THEN bought some other high value items that he could store away and sell for a good portion of the money later.
Less than 98 minutes after the bank shows Taykeshi withdrawing his money and security footage shows him getting onto a bus, there is a shoot out between rival street gangs in Rosedale Barrens. 14 gang member are killed, two Lone Star are injured and one civilian is killed at the scene of the crime: Taykeshi Curtis. Unforunately all that remained at the scene of the corpse was a cyber eye and his right cyberhand. A single Lone Star identified him moments before a gas station exploded as a mage miss-cast a fireball and all hell ensued. Security footage also showed him leaving the bus moments before the shoot out started.
Taykeshi Curtis was killed that afternoon, while Gregor Volkovac stood and watched the scene unfold, making sure everything worked out to his satisfaction. Hey, he was nice and even gave a police statement to Lone Star, citing that a man of Taykeshi's description was there moments before. Immediately after, he went to HackBack, his grey market cyberware installer and upgrader and had a new cybereye and hand installed.
He's been laying low, doing miscellaneous runs and stuff to keep himself busy. Slowly upgrading his cyberware as not to draw TOO much suspicion, gearing up to start looking for what actually happened to the Mayor's daughter and why she ended up dead.
For months however, NOTHING could be found, at least with his methods of trying to gather information at levels that would not draw any flags. In the mean time, he found that he actually enjoyed life in the shadows and decided to wait, get his head back in the game and then maybe, if he could find a group of high level hacks, launch an all out cyber recon and see what he could find out.
Zack Dyson: Gregor trained Zack when he joined Lone Star. He’s the only person who knows Taykeshi isn’t dead. The only time they see each other is at the dojo, where they meet casually and anonymously. They talk and train, but never ever refer to their former past. When the two communicate about information, they do it by coded letter that they slip into one another’s locker, they never talk directly about business.
Yegor Rostilov – Established decker for the Eagles. He’s THE person anyone important in the Eagles go to for SIN switches and has a few contacts in the federal government. He’s a human who parties hard and has a plethora of countermeasure for the unlikely event that he’s taken, everything from memory wipes to a handful of cortical bombs that can be set off. The only reason Yegor deals with someone like Gregor is the massive amount of creds he sends his way for assistance and silence.
Kwami Suzuki – Elf weapon flipper for the Yakuza. Lone Star weapons tend to fall into his lap frequently and he is where Gregor gets most of his arms. Kwami is a prick and untrustworthy dirtbag and known to sell any information his customers may drop to whoever he thinks will pay him for it. The less you say around him, the better off you are. Kwami doesn’t know that Gregor busted him and had him locked up for 2 months for illegal arms dealings, that’s how Gregor is familiar with him.
Julie Sanchez – human decker who helps Gregor monitor his various security systems, status on his cred stashes and occasionally helps with odds and ends tech questions. She’s a gamer girl who does stuff like that on the side, Gregor actually met her online. He pays her monthly for her services. Gregor is pretty much smitten with her.
HackBack (Jayce) – Jayce works Gregor’s cyberware, modding and updating it. While his chrome is top of the line, just like anything these days, it’s outdated in a month or so, so it’s constantly being tweeked. While Gregor doesn’t trust him, he doesn’t DIStrust him, which can’t be said for too many other people.
Last edited by Azseth; 05-15-2012 at 07:08 PM.
Reason: Updated so both cybereyes have extended peripherals
Probably not completely how he'd look in 2064, but it's what I pictured when thinking him up. The beard is spot on <3
Bayrd is big for a human. He’s tall and muscular, and his big beard adds to his bear-like looks. His hair is graying, which he, unlike so many others in the Sixth World, doesn’t attempt to hide. He likes natural materials, and often his regular clothes are made of leather or wool, expensive as it may be. He has a tattoo of a cross on his right shoulder.
Aliases: Donald Shields, Curt Bradshaw
Weapons: AK-97, Ares Predator
Magic: Bayrd draws his power from Bear. He feels drawn to nature and to Healing, as Bear asks of him. Ironically, a lot of the values he liked in Christianity he also finds in Bear.
Bayrd wears a Lined Cloak most of the time. When ‘running he’ll carry Form-Fitting Body Armor under his clothes. He carries two commlinks, one that broadcasts his fake SIN, the other being used for ‘running activities. Both feed into his AR goggles and earbuds and are controlled by AR gloves, the public commlink wirelessly, the ‘running ‘link by Skinlink. In addition to his fake SIN, he has a fake Magic License, a fake Driver’s License and a fake Firearms License. He always carries a Tag Eraser.
Being a healer, Bayrd naturally carries various supplies for when the need for non-magical patching up arises. He’ll always carry a medkit or two, some stim patches, and various medical bits and bobs such as syringes or scalpels.
Other skills: Bayrd has spent a lot of time learning about medicine. He’s by no means a doctor, but his Healing abilities have helped him in his pursuits. He can hold his own in combat, and holding a conversation is second nature to him. He’s very handy with magic and spirits.
He’s got a pretty good idea of how the prison system works, having spent quite a while there, can drive a car well, and can outdrink most people.
Other occupations: A former priest, Bayrd has often made a little money on the side as a street doc when he’s not out ‘running.
Traits: Bayrd is a calm, patient man. He’s seen it all, and is compassionate to the last. You don’t want to get him angry, however—when he’s enraged, he’s pretty fraggin dangerous. He’s very likeable despite his size. On a ‘run he often ends up being the “Dad” of the team, taking care of the team members, both physically and emotionally.
His time in prison has shaped him, toughening his mind rather than breaking it, but he still cringes when he thinks about it. He’s cautious around children.
(For those who care, his qualities are: Mentor Spirit, SINner [Criminal] and Incompetent [Binding])
Hobbies: Bayrd likes reading, especially mystery novels, and would die for proper coffee. Soykaf is all right, but it sure don’t beat the real thing.
History: From a young age, Richard had a strong belief in God. Being a priest (and a superhero, but that one never came true) was his only ambition. His parents always supported his decision, and he entered priesthood right out of school. He was well-liked by his congregation, being patient and understanding as opposed to some of the older priests in his church, who were less tolerant with what they heard in confession. After all, sin is a lot more relative these days than just sixty years ago.
When he was 26, he was accused by a Dannyl, teenaged churchgoer of having harrased him sexually. There was a sliver of truth in it. He had been madly in love with him, but never dared to do anything about it. One day he confessed his love to Dannyl, who reacted with fear.
There was an investigation, but not a particularly thorough one. He was senteced to a single year in prison. Not a particularly tough sentence in general, but for an alleged child molester it’s a different story.
Richard was harrassed, beaten, and raped, and within days he was at the absolute bottom of the social hierachy of inmates, and the guards didn’t treat him much better. He learned not to attract too much attention, to be patient and speak softly, as to minimize the amount of harrasment he had to face. It was easily the worst year of his life, and he was relieved when the day of his release finally arrived.
Life on the outside was better, but not by much. His parents refused to talk to him, and his SIN broadcast his new criminal status everywhere, even sending out alerts to those nearby if he came too close to playgrounds. Priesthood was closed for him now, and finding other work was nearly impossible, and it never lasted long. He was an outcast still living in the society that had abandoned him. His faith began to waver. It had carried him through prison, but now that his trials were over, why was he still being subjected to so much suffering?
Perhaps the event that happened three months after was his answer. Dannyl’s father approached him one day with a couple of friends, baseball bats in hand. They dragged him into an alley and began beating on him, and despite his size, he was unable to defend himself properly. He was left for dead there.
The ground under him didn’t feel like concrete, it felt more like... dirt. He opened his eyes and was met with a view of countless treetops—from underneath. The blue sky nearly hurt to look at.
“Man.” Startled, Richard sat up. He was in a forest. Looking down, he was shocked to see no bruises or blood, and no broken limbs. It looked as if he hadn’t been attacked at all. He couldn’t see the source of the voice. “Turn around, Man.”
Richard turned. A giant polar bear met his gaze. Richard instantly got up and backed away, but fell on his ass. He was too shocked to scream.
“Relax, Man. You’re safe. I am Bear.”
A few seconds passed. “You’re a bear.” Richard was starting to feel better. The bear seemed to radiate a feeling of safety, of being protected. The white giant huffed out in amusement. Its mouth didn’t move, but he heard its words loud and clear anyway. “Not a bear. Bear.” It stood up on its hind legs and roared. While standing, its shape changed rapidly from polar bear to brown bear to at least a dozen other bears. When it fell back on all four legs, it had taken the form of a big grizzly. It huffed again and looked him straight in the eye. Richard understood. This was not just a bear, it was Bear, the very essence of bear. The questions that had formed in his mind—what was a polar bear doing in the forest, what was he doing in a forest?—were slowly fading.
“You have potential, Man,” the grizzly that was Bear said. “Great potential, for healing and protection. Been watching you for a long time. Wanted to talk.”
“You’ve never talked to me before.”
“Couldn’t. You were blind to your potential. Had to wait.”
Richard sat up. His shock and fear had been completely replaced by curiosity and calmness. “For what?” “Your mind kept me out. Had to wait for weakness.” Bear paused. “I can help you. Give you a second chance. New life. But only if you do what I ask.” Richard thought about it. He had no idea what Bear could offer him. But if there was a possibility he’d be free of the stigma, the shame, the isolation from everyone...
“Please,” he said to Bear, tears filling his eyes. Bear placed a paw on his chest and Richard was filled with light.
Richard opened his eyes. He was once again lying on concrete. He felt different, he felt... lighter. Like a door in him had been opened.
He watched in awe as his wounds closed, his bruises disappeared, and as his broken bones were reset and healed. There was no pain, only a tingling sensation.
A few minutes later he staggered out of the alleyway, reborn.
Jerra: Talismonger. The Hermetic Dwarf mage was one of the first friends Bayrd made after his Awakening. She’s been a tremendous help in getting him used to his magic. She knows nothing of his past, and he knows little of hers, but their friendship is still very real. Keita: Elf Street Doc. Helped Bayrd learn about the mundane aspects of healing. They have a working relationship, with Bayrd often helping out at his clinic, and Keita slipping him supplies “dropped” from an ambulance once in a while.
Oz: Fixer. Bayrd’s never seen him, but this is the man who’s gotten Bayrd most of his jobs. He’ll usually get him a spot on an already established team, and Bayrd doesn’t mind freelancing.
Two Tigers: Shadowrunner. She’s a Tiger Shifter. They’ve worked together a couple of times, and Bayrd enjoys it immensely. Her feral nature appeals highly to him.
Whyspre: Troll Eco-Shaman. She’s less radical than most, but she’s very passionate about what she does. She’s one of the few magicians Bayrd’s encountered over the years who keeps a hold of her bond with nature. They often meet for a soykaf or dinner.
B1SCU1T: Human Gunrunner/hacker. This guy’s supplied Bayrd with countless firearms. He’s always ready to get him a new peashooter if the old one needs to be... disposed of. He does work for a lot of people, including some big shots. He owes Bayrd quite a few favors.
Jimmy 3.0: The only friend who stuck by Bayrd after he got out of prison. He only occasionally talks to him, but he’s heard something about Jimmy 3.0 having a lot of technical problems lately. It’s probably just all this new WMI drek that’s acting out on him.
Last edited by Munk; 05-12-2012 at 02:58 PM.
Reason: Added CS
Alias(es): Normally created on-the-fly, via autonomous hacking and file-editing software. Jayce can become anyone he needs to be, using a modified Identicard to receive updates to his personal records after the changes are made via wireless.
Age: 23 (Had to go older, since the only picture I could find was...older)
Height: 5' 9"
Eyes: Cyber-eyes. Can change color at will. Includes Hawkeye systems (must clear with Azseth first). Usually keeps either Digital Green or Electric Arc Blue. The pictured "shades" are actually removable, as part of a disguise which identifies him as having older versions of the cyber-eye tech. The new eyes, part of the corp program which created him, are nearly indistinguishable from normal human eyes, until close examination of the pupil and iris.
Overall description: Jayce keeps himself exercised, mostly by fleeing, which tends to keep his weight down and his body toned. As a result, he's a lanky, wiry man who enjoys his ability to outmaneuver slower opponents in combat. Jayce prefers Technogoth attire, although with his own utilitarian flair, usually inclusive of sleeveless trench coats (lined with pockets and wiring, of course), black cargo pants, and tight-fitting tees. If you asked him what his favorite article of clothing was, he would probably tell you it's his boots. Jayce also never allows himself to be caught without some kind of body armor, even if it's lighter than he wants.
Spitfire XR Semi-Auto Pistol
Medium pistol converted from an older model. This pistol has received extreme modification by Jayce. It has an added chamber behind the magazine feed, which is intended to allow for extra expansion of propellant gasses. The bullets are also custom-made, utilizing a refined form of plastique explosive which is electronically detonated. This propellant is adhered to a hollow within the back of the bullet, and is consumed totally during discharge.
When fired, the electronic trigger system (consisting of a push-button trigger and pressure-sensitive "dummy switch", both of which must be pressed simultaneously) releases an electrical impulse which arcs through the firing chamber. The propellant detonates, filling the extra chamber with high-pressure gasses. The weapon utilizes a sort of "iris" which holds the bullet in place until its internal pressure sensors reach the desired psi rating, at which time the timing mechanism releases the iris, allowing the bullet to accelerate.
The benefits of such a system allow for a much higher velocity behind conventional and custom rounds, due to the extra volume of gasses which must decompress as the bullet travels down the length of the barrel. Because the volume and pressure of the extra chamber are much higher than that of the barrel, the bullet receives maximum acceleration for the full length of travel down the barrel, unlike conventional arms, which see a sharp decrease in pressure as the bullet's speed increases.
This weapon is also fitted with custom gas vents to minimize recoil, as well as an electronic venting system which will control the rate of decompression during discharge. This failsafe allows for a higher rate of fire while simultaneously ensuring that the firing chamber never exceeds its maximum pressure.
The Spitfire XR has been specially modified to perform under these excessive pressures and temperatures. It has been fitted with a titanium carbide, smooth-bore barrel, as well as a titanium carbide pressure chamber. All of the inner fittings and components of the gun are teflon-impregnated titanium carbide as well, reducing wear and maintenance requirements, but mostly to evade damage from pressure, heat and vibrational shock. In addition, the weapon's accessory rails have been fitted with reactive inertia-dampening mounting hardware, which will prevent damage to accessories if mounted.
It is worth noting that, while the Spitfire XR does have electronic systems controlling its firing mechanisms, the weapon was specifically designed without SmartLink capability. Jayce's cerebral enhancements and cybereyes are more than capable of producing targeting vectors on their own; relying on his ability to stop offensive hackers from jamming his gun is one too many concerns in a firefight. Without any transmitter or receiver circuits, it will not be possible to wirelessly hack his weapon.
Jayce carries two clips each of every ammunition type listed, each magazine holding thirty rounds. An additional magazine of his standard HV slugs is kept in the Spitfire. As his rounds are caseless and carry their own propellant, they tend to be smaller than conventional rounds, thus take up less space in a magazine.
Jayce is known to carry a blend of ammunition types, including hollow steel shot loaded with sodium powder, white phosphorous rounds, armor piercing, fragmenting, and SandCasters. For most situations, Jayce will resolve conflict through the use of the SandCaster rounds, preferring not to end a life if not totally necessary.
As mentioned, Jayce keeps a mix of ammo types on his person at all times, should the occasion arise which requires its use. Because of his highly customized weapon, it is unlikely that he will be able to use enemy ammunition on the battlefield.
Hollow spheres of thin, but inertia-resistant metal, filled with sodium powder. Sodium tends to react violently with water, which is what the human body is mostly made of, releasing a tremendous exothermic energy which will cause severe chemical burns, if not miniature explosions, inside an enemy's body. Magazines with these rounds are kept in a matte black magazine with no markings.
White Phosphorous Round
WP, or "willy-pete", is known to rapidly oxidize on contact with open air. For this reason, Jayce keeps a stock of WP-equipped rounds on his person, in case he needs to apply a little heat to his enemies. When fired, these rounds will eject their primary carrier shell after leaving the barrel, exposing the white phosphorous compound to the atmosphere. When they connect, they burn. These rounds are kept in a white magazine.
These are not the standard pointed bullets most have come to know and love. They are a short, cylindrical section of hollowed steel with a miniature inertial trigger in the head. The microcircuitry inside these rounds is made to detect the sudden deceleration of the bullet and deploy tiny, triangular razors along the exterior of the bullet, similar to what might be found in a spring-loaded bladed arrowhead. The bullet pierces the target's armor and, once past the armor layer, drags these blades through its flesh, creating a nasty wound channel and internal bleeding. These rounds are kept in a chrome magazine.
Hundreds of tiny spheres, tack-welded together with a specialized machine to form a larger round. While the initial acceleration of the bullet during discharge is not enough to jar them loose, the quality of the welds between these smaller spheres is designed to destabilize upon impact. The "parent" round ceases to exist as it enters the body, especially when striking bone, and spawns countless "child" rounds which scatter in all directions, causing massive tissue trauma. These rounds are kept in a gunmetal grey magazine.
A small amount of fine powder, not altogether unlike beach sand, held together with a very weak adhesive. They are designed to break apart as they leave the barrel, forming a rapidly diverging cone of dust which will slam into the enemy like a brick wall. Jayce describes it as "taking a swan dive into a pile of bricks". Injuries commonly associated with these rounds are broken bones, bruising, internal bleeding, and severe pain. If the round strikes the eyes, blindness may result. SandCasters can be completely demoralizing to an enemy without firearms (if such a thing exists in Detroit). These rounds are kept in a desert tan magazine.
These fingerless gloves enable Jayce to operate any device without a loss of dexterity, yet offer him some protection against impact and cuts on any covered surface. The material is a tough, durable offshoot of his body armor, although not all of its components could be worked into such a small design. The Shock Gloves are weighted, giving Jayce some extra damage in a fistfight, but their true power lies in the miniature power cell he has worked into the back of the glove. Tiny electrodes are embedded between the first and second knuckles, and the second and third knuckles. To disable an opponent, Jayce must make firm contact with both electrodes. The power cell will discharge through a capacitor, which must recharge from the main cell between uses. One use of the glove will incapacitate a normal human of Jayce's size in about one second. Larger, more resilient species will require longer contact times. The power cell can discharge twelve times before needing to be recharged from a secondary power source, such as a wall outlet.
Being a man who never cheaps out on equipment, Jayce believes that he should be ready to face all types of combat threats. He never expects his gun to solve all of his problems for him. For this reason, Jayce prefers the compact mobility of Flick-Sticks; heavy metallic cylinders made to collapse via telescoping, nesting internal segments. When "flicked", these batons will extend to their full length. Jayce has trained with these weapons for more years than his memory will allow him to recall; possibly before he left the facility. He is skilled with both the fully extended baton, as well as the fully collapsed baton, and has developed a range of strikes which exploit the forward momentum of the internal segments when extending them (example: Jayce is able to flick the stick forward, using the tip of the baton to jab the enemy with its high-speed extension). The batons are also useful in performing joint locks, disarms, can be thrown to incapacitate an enemy at range, etc, etc. These batons are extremely durable versions of the cheaper tools often found at self-defense shops. Jayce prefers to carry a pair of these batons at all times, even into allegedly peaceful situations.
Threatstopper XII Soft Armor: Although Jayce prefers to use armor made to resemble everyday clothing, he understands that some situations require an elevated threat response. That is why he has crafted this armor. It is a blend of Kevlar and Vectran fibres, treated with a colloidal substance known as Shear-Thickening Fluid. During impact, the microcrystalline structure of this substance is moved to lock together by the kinetic energy of the attack, which instantly and drastically alters the viscosity of the fluid, and consequently, the flexibility of the fibres to which it is adhered. The result of this phenomenon is an uncommonly high resistance to shock and impact not normally associated with simple cloth. This material is sandwiched between layers of titanium carbide wire mesh, padded on the internal (wearer's) surface with a shaped foam which also exploits the STF phenomenon, and finished with an outer layer of titanium carbide maille (tiny metal rings which interlock to form a flexible defense).
Although each individual component of the armor is susceptible to one type of attack or another, when taken as a whole the armor is capable of stopping most attacks without injury to the wearer. While this might seem to be a major benefit to the armor market, this armor is less specialized than other products. It offers medium-high protection against all threat types, but will quickly degrade without maintenance.
Cyberware: Cyber-eyes (Hawkeye optics and tracking systems), wireless data jack, Wired Reflexes, experimental cerebral acceleration hardware (must think of a name for this...to be announced).
Equipment: Various electronics, mechanical, and assorted other tools and gear, kept in numerous belt pouches and cargo pockets. Includes arm computer and communication device (yes, I know it isn't necessary, and so does he). Arm computer contains most of his dangerous programs, buried deep inside multitudes of subfolders, and translated into non-executable form. More equipment to be posted if I think of something else he would logically have on him.
Language(s): English, Binary,Web Coding, General Computer Programming, and G.E.N.E.R.I.C (General Electronics, Node-Encoding, Regulatory, and Intelligence Circuitry)
Other skills: Computer Programming, Computer Hacking, Computer Operations, Typing, Cybernetic Engineering, Cybernetic Repair and Maintenance, Mechanical Engineering, Mechanical Repair and Maintenance, Electrical Engineering, Electrical Repair and Maintanence, Electronic Engineering, Electronic Repair and Maintanence, Fabrication (Metal Shop), Welding, General Repairs, Pilot (motorcycle, small and medium cars), Hand-to-Hand Combat (Aikido, Kali), Salvage, Repurposing (using salvaged components to create useful tech), Inventing.
Other occupations: Tech acquisition, attending technological conventions, swapping ideas with other "brains", salvaging components, occasionally mixes digital music.
Hobbies: Hacking, netsurfing, spying on Enforcer activity (surveillance programs, hacking CityCams, etc), and general tech-related tomfoolery.
Jayce is running from his own demons. It's been a while since he escaped the facility, and he still hasn't got the foggiest idea of who it was who had him. He does know that he'll choose death over going back, and he's been running the shadows ever since.
The first thing Jayce recognized about his new identity was his tendency to react quickly to developing situations, which at least pointed to Wired Reflexes. He was able to perform multiple tasks with equal proficiency, which meant cerebral hardware as well. This, coupled with his uncanny knack for repairing, modifying, scrapping, salvaging, and inventing tech told him all he needed to know: He was involved in something which needed some next-level tech to accomplish, and by his very absence, he put that in jeopardy.
That meant that they couldn't accomplish whatever they were using him for, which made him smile. It also meant that they'd want him back. That was the part that had him worried. He stayed off the grid, buying silence from the Enforcers and securing a good, clean Wipe whenever he could befriend a good Decker. Selling his services kept the creds flowing, but it was hardly a good life.
These days, he's relaxed a little over his initial paranoia. He's had time to think about his situation, and how long he must have been detained. It's clear to him now that it was a MegaCorp project, and that he must have been the prototype. While it's true that they would want to acquire their property, it is also true that they'll probably still have the blueprints to try it again. Seeing what he's capable of, and the damage he could cause if he truly wanted to, that's got him panicked.
Jayce runs the shadows not just to feed himself, but to put an end to the program that made him. There can never be a 2.0. He's got to find out who these people are, and end them. What's the alternative?
Special Notes: Jayce is equipped with a wireless dataport, Wired Reflexes, a self-improving, learning combat program which enables him to analyze data from previous encounters to develop new tactics, tactical cyber-eyes, and a prototype cerebral implant which endows him with the ability to keep track of multiple, separate, parallel "instances" of his conscious mind. It's like having a multiple-core CPU for a brain.
The cerebral tech basically gives him his tech-related abilities, allowing him to multi-task with incredible efficiency, analyze information at ludicrous speeds, and process, file, and store information with idetic memory. It is meant to be a one-of-a-kind technology, but it's your choice as to whether the Corp has enough funding to produce another one.
This tech is basically the main point behind Jayce's own personal story. He knows what's possible with this advancement, and he wants to prevent it happening. In the wrong hands, this implant could produce an army of super-intelligent soldiers capable of outthinking their enemies in miliseconds. With just the occular implants alone, it's possible to register trajectories and finger movement on the trigger, and dodge out of the way before the weapon is even fired.
Last edited by BlessedWrath; 05-11-2012 at 05:04 PM.
"The fastest path to defiance is the demand for obedience." ~BlessedWrath
"Life is a joke, and death is the punchline. I promise you I'll be laughing when I leave this place." ~BlessedWrath
Aliases: Depends entirely on the job, will normally create a John Doe and connect it to a cheap Fake Sin every few months due to his paranoia.
Runner name: Interloper
Height: 6ft 2”
Weight: 155lb (Muscular athletic)
Overall description: Locien is a paranoid and secretive Elf, though he isn’t adverse to social situations. His lifestyle of breaking and entry, securing data and not getting caught has made him this way. In public he often takes on the identity of an average Elf, he wears smart trousers shoes and tailored shirts, so he can appear rich and powerful.
Though he is technically neither, his knowledge of stealth and security let him perform specialised runs if well planned. As for combat, well he can shoot a pistol, fight barehanded and even throw a fireball or two, just don't expect miricles from a man used to walking in the shadows
(Sorry its so small, only noticed after drawing it that I didn't change my canvas size ><)
Class: Face/Mystic Adept
Weapons: Colt America L36 (With 5 clips of regular ammo)
Armour/clothing: Chameleon suit, though he also has a Synergist Business Line high collar shirt and Slacks for when trying to con his way around.
Cyberware: None, since Locien likes to keep in touch with magic as he possibly can.
Equipment: All the stuff you’d expect from a Covert Operative aka Climbing gear, stealth rope, gecko tape gloves, Gas mask, wire clippers etc Though Locien tends to only stock items when a specific run is in order, normally he will ditch his gear between runs to help avoid detection as well as make moving between locations and safe houses simpler.
Locien carries two Commlinks, the first is a Metalink Vector Xim running public broadcasting Locien’s FakeSin as to avoid suspicion. The second Commlink is a Hermes Icon with novatech navi running in hidden mode carrying all his contacts and data.
Languages: Japenese (native), English, Sperethiel
Other skills: Pistols, Close Combat, Martial arts (Kung fu), Infiltration, climbing, gymnastics, palming, disguise, con, etiquette, leadership, negotiation, perception, shadowing, spell casting, ritual spell casting, counter spelling, finance, economics, UCAS politics, underworld politics, gang identification, safe houses, Elven society, literature and art.
Other occupations: Financial advisor working exclusively within the Elven community
Spells: Analyze Truth, Alter memory, Fireball, Manabolt, knockout
Hobbies: Monitoring Cooperate activity, netsurfing, observing politics, reading and socialising in Elven society.
Contacts: Locien has only ever run under Jered “Kuromaku” Koga, mainly due to the fact he can negotiate in Japanese and the runs are normally more Locien’s speed.
Nytehand: A small time Elf Fixer, who specialises in more covert gear or even getting legal goods but with no trace, so you can avoid leaving any trace. Locien has been using him for supplies since he began running, so he's trust worthy.
"You think life is easy in the big D? Well that depends entirely what you’re looking to do, so I ask you this, what exactly about Detroit are you suggesting is easy in the first place? You see, you don’t get far in life without being able to hold conversation, and you don’t get far in Detroit without being able to back it up, and that isn’t easy as an Elf“.
“Now, I was born to an Asian American family, and I was born an elf, not much more to it than that, but then again it was never me that was the problem. Imagine growing up a metahuman, in a place where all the people are either scum, or well to do scum; now you have Detroit. Though, I can say the same for most places these days. I suppose you want me to be a little more specific, I’d rather not, I don’t know who is listening, but for the purpose of settling your piqued interest. I’ll indulge you“.
“Locien Tinus is the name, well my birth name that is, I’ve chewed through enough fake SINs now that if I’m scanned the computer has to take a sit down to recover, but you never can be too careful. That’s how I’ve survived this long, from palming credsticks to negotiating contracts; it also helps if you’re prepared to do anything to back up your claim. I mean anything, I might be a smooth talker, but I have tricks up my sleeve, some of them a lot more magical than people are expecting“.
“That’s all I’m willing to give away, for now anyway, I don’t know you from Adam, so let’s keep this to a working relationship and I’ll make sure you’ll get paid at the end of it”.
Name: Alana Rodrigo (fake SIN)
Runner name: Tee. Silky.
Aliases: Maria Forgo (real name). Monica Hu. Betty Chung.
Weight: 95 lbs
Eyes: hazel (cybereyes)
Overall description: Alana is very pretty, going against many of the stigmas of dwarves being hideous, short and ugly. She’s got short black hair and a beautiful smile, she’s generally pleasant to be around. When out and about, she’s wearing trendy kick around clothes: jeans, shirts with skulls or zombies or “insert trendy pop band” sux. When running she wears all black, tight armored clothing. Just like the difference in clothing, when running or not running, her personality is different. Laughing, flirtatious and social normally, she’s cold, quiet and calculating when working.
Cougar Fineblade x2 (both legal, almost always carriers one)
Defiance Protector (tazer, legal, when not running)
Morrissey Elan (polyresin, non-metallic pistol, used when needed)
Taurus CP5 (legal, with laser sight, carried when not on run, smartlinked)
Glock 9-70 (illegal, fully automatic pistol with stock, smartlinked)
Ingram Warrior 10 (illegal, with laser sight, used on runs, smartlinked)
Remington N870 (illegal, modified, laser sight, auto loading, 10 round capacity, shortened barrel, only taken if needed.
Renraku R20 aluminum bone lacing.
NeoNet LynkDrive Hybrid – control rig and commlink package (SIMKit installed)
NeoNet C-All 55 (flare compensation, low light and thermo vision)
Ares CM Wired Reflexes
Horizon A sleep regulator
Gecko tape gloves
Gecko tape boots
Gecko tape strips
EvoArmor (form fitting ballistic clothing with camoskin that changes color)
Modified Eagle brand lined jacket (tailored to her size and length)
Auto tool kits
Handful of legal and bootleg vehicle SIMwares (including flight)
Much experience and software for stripping, modifying and fixing vehicles, mainly street.
Between driving and files, much knowledge of streets and routes.
As former Corps Security Driver for Knights Armory (Ares affiliate) she was trained in:
Combat Driving (using vehicle based weapons via commlink while driving).
Basic hand to hand and firearm combat.
Basic first aid.
Other occupations: Coyote, carrier and fetish clothing model.
Traits: Fun loving, loud and charismatic. Although young, she’s very promiscuous and enjoyed flaunting and teasing others, regardless of sex. She particularly likes orks and trolls (she says the bigger they are, the harder they hit you, <<wink wink>>). In terms of work, she’s known to prefer cake driving runs. She runs for money, not glory or thrill. She’d rather be partying and buying things and tends to run only when he creds are getting kind of low.
Hobbies: Partying and sex. Other than that, she likes to shop, plays online sometimes and looks at simsofts and other progs to update her life and make her social and professional life easier or more interesting.
History: Alana was born Maria Forgo, her family is deeply rooted with the mafia and has worked at Dewalt (AA Corp) for 2 generations now. She was raised as part of both organizations to some degree but, as the third child of 4 she was the only one to express meta genes and was never treated like a “real” family member. Because the mafia was very big on family though, the family couldn’t outright abandon her.
She enjoyed certain luxuries, schooling, money, some social status but not from her family—they gave her nothing but money, and that was mostly just meant to keep her away. When she was 17, she got a job with Dewalt as a security driver while all the rest of her siblings landed desk or office (safe) jobs. She excelled at the job though and the company gladly paid for her to get some body modifications to make her a bit better at her job and also threw some training her way. She was happy doing something she loved, and her family was happy because she was never around.
Prior to the Matrix Crash 2.0 in 64, there was what people called on of the “tremors” that were similar to the full out Crash, but not as wide spread (only affected smaller, individual servers). One of those tremors wiped out Maria’s identity and, rather than use family and corporate assets to rectify the problem, her family promptly turned her back on her and over night, she was a nobody with no family, no ties. She was crushed, her whole life she never really SAW that her family looked at her in such a light, but looking back in hindsight it was obvious.
She had a few creds on her, and a lot of marketable skills, AND was sexy as hell, so she easily starting slowly building up creds again buying herself a created SIN as soon as possible. Now, going under the name Alana Rodrigo, she was more of a social butterfly than a runner. Residing in a moderate apartment in Sterling, she did what she could to avoid running, and did what she could when she HAD to run to make sure she was avoiding any real danger. She’s much rather do a photo shoot or schmooze some credits her way than anything.
Yegor Rostilov – Established decker for the Eagles. He’s THE person anyone important in the Eagles go to for SIN switches and has a few contacts in the federal government. He’s a human who parties hard and has a plethora of countermeasure for the unlikely event that he’s taken, everything from memory wipes to a handful of cortical bombs that can be set off. Alana’s relationship with him is professional (she only slept with him twice), she seeks him out for information prior to a run and considers him a colleague in terms of tech.
Julie Sanchez – She met Julie randomly at a party one night and, after the two spent the night together, they ended up remaining friends and hooking up on random occasions. She prefers Julie’s help and information over Yegor’s but knows sometimes Julie’s information is more limited as she tends to TRY to stay on the legal side of things.
Bro Bee – Troll retired from Lone Star after having his arm blown off and needing years of mental therapy. Finally past that, now he makes money by modifying and buying cars…and also chopping them up every so often. His illegal operations are small and low key, but he has many friends in the brass, so he’s generally safe from legal issues. He has a few people working for him who modify rigs, drones, armor and weapons also. While outwardly, his entire operation is pushed as legal, it’s entirely a gray market operation. Alana finds him cute for an older guy, thinking his cyberarm is sexy.
Tomas Lucci – Mafia affiliated human who works for Dewalt. He has his ears to the corp rumor mill and can occasionally secure top of the line items for Alana. He knows Alana is Maria, but doesn’t ask, doesn’t care. He himself has a meta sister and feels for Alana. Also has limited access to the docks.
I've been trying to stop myself from posting, haha. I'm debating another bar post now, or skipping forward to him back in his hole-of-an-apartment.
We need to start talking about the way we all come together as a group.
---------- Post added at 09:39 PM ---------- Previous post was at 09:33 PM ----------
One thing I'm thinking about doing is having Sinatra, Gergor's main Johnson saying he has a contact (Oz) looking for runners and he was wondering if Gregor should toss him his contact info. Either that or conversation with Jayce.