Be forewarned: I am terrible at making these summaries.
Welcome to the Kingdom of Galenave, loosely based on medieval France. The land is divided into fiefs owned by the major families, and the King sits on his thrown, afraid (justifiably) that the moment he steps out of the capital, the treacherous nobility would take him prisoner. Meanwhile, the nobles run across the countryside, in a deadly game of politics to increase one's prestige and possessions. You are one of these noble families. Each player will have his own crest and land, and will compete to win the king's favor, and to eliminate their rivals.
Note that this game will take place in the transition between the early Middle Ages and the upper, which means that while there are some plate armor and such, most armor is chain mail, and there are no crossbows.
You can find the IC here.
Name of house:
Crest: (Use this if you can't find one you like)
Description of Fief (Explain its geography, its major settlements, stuff of note):
House Family: (Wife, children, brothers and such)
Vassals: (Which families owe you fealty? Name their own seats.)
Family culture, tradition: (Give an impression about your family)
An example (And my sheet):
Name of house: House of Carn
Description of Fief: The Carn family holds a fief in the westernmost portion of the realm, an area covered in mountains. The ancient empire had constructed a strong line of fortifications there, as it was the main passage used by barbarians to raid the civilized world. Since then, the Carns moved in and reinforced the line, constructed mighty bastions with thick walls. The principal city, and the seat of the Carns, is Ingria, a city of some forty thousand which is fairly prosperous due to its location on the trade route with the city-states beyond. Although not as strong as the Carns would like, its walls could still repel all but the most determined assailant.
Several other cities lie with it in the valley of the river Thun. However, the pride of the Carns lies with the three castles guarding their lands: Calabria, which holds the northern pass, Bern to the south, an old castle now in a state of near ruin but still imposing, and the true shield of the land, the citadel of Kerall, commonly said to be impenetrable, with its natural cliffs and naturally defensive position.
Count Geith: Current lord
Lady Elennor: Wife to Geith
Lord Rillian: Eldest son and heir
Lord Moulder: Second oldest
Lord Hector: Third Odlest
Lady Marcia: Fourth Oldest
Lord Markus: Youngest
Duke Hector: Geith's brother
Duke Oswind: Geith's Cousin
House Boros: Bern
House Tandis: Calabria
House Carneis: Kerall
House Seth: Montebell
House Illyn: Daen
House Wern: Weddis
Family culture, tradition: The Carns are a deeply sedentary people, and are about as movable as a rock. A Carn will never stray from his or her path, fighting on to the bitter end. They are also very isolationist: Their valley has food enough for all, and their walls protect them, so the Carn rule of thumb when the rest of the realm agitates is to bunker down and leave them to their troubles. Carns dislike leaving the valley, although as a vassal they are forced to present a representative at the King's court, usually the youngest child of the ruling family. They are a very old family, and can remember ancient slights for centuries; there were so many deaths from revenge killings in Ingria that the Carns were forced to institute a blood tax to solve disputes between warring families.
Gray: House of Carn. An old and defensive family, prone to old ways.
Dark Green: House of Garo. A family orientated house famed for its dark forests.
Light Green: House of Bourbon. A new house born out of a recent civil war, wealthy from trade due to its unique position.
Burgundy: Ender's house. Information insufficient to resume.
Purple: House of Brandon. A rich region famed for its vineyards.
Black: House of BanÝmyrkr. A viking-esk warrior house based off of resource poor islands. Greyjoy would be proud.
Dark Purple: House of Rozen. Noted for it's geographic isolation and its woman-based society.
Orange: House of Gabranth. Main city is Coldomore. The ruling house, fear the king!
White areas: Empty fiefs. NPC lords.
Red: The Kingdom of Freycht. Powerful neighbor trying to win the Galenavan throne.
King Mathias died suddenly, without warning, while eating his morning feast. Although he had been in ill health for years now, due to his unhealthy lifestyle, his death has prompted many to suspect poison. Nevertheless, the fact remains that a new heir is needed. There are three candidates for the throne at the moment of this writting:
1. Queen Lyanna, the old king's trueborn daughter. Although she is very popular in the capital and in major urban areas, her arrogance and, more importantly, her sex has alienated a good portion of the nobility. She claims that her father wished her to be the next ruler with his dying breath.
Supporters: House Bourbon (Aegis), House Hohenzollern (Ender Wiggin)
2. Oswin, bastard son of Mathias. Since he was a child, he was trained in the arts of war, to command the king's armies in battle. When the king died, Oswin was combating sea raiders attacking some small coastal villages in the Garo lands. When he heard of his father's death, he led his forces in a march against the capital. While the nobility scoffs at the idea that a bastard could sit on the Galenavan throne, Oswin is immensely popular among the soldiers of the royal army, as well as the peasantry. He claims that the realm is under threats from all sides, and requires a man at its head, not a woman. He is currently traveling through Garo lands towards Coldomore.
Supporters: House Garo (Semper), House Carn (Vahir)
3. King Francis III of Freycht: Rumored to be massing his armies in the south to stake his claim at the throne.
I'll add more stuff to this as I think of it.