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Thread: Characters of Ellri

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    Characters of Ellri

    Abandoned, dead or deceased characters:














    Last edited by Ellri; 08-26-2012 at 05:29 AM.

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    Last edited by Ellri; 08-26-2012 at 05:28 AM.

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    Last edited by Ellri; 08-26-2012 at 05:28 AM.

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    Last edited by Ellri; 08-26-2012 at 05:29 AM.

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    Last edited by Ellri; 08-26-2012 at 05:29 AM.

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    Last edited by Ellri; 08-26-2012 at 05:26 AM.

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    --------------------------------
    The Broken Masquerade (WoD)
    --------------------------------

    Name: Hild Freydísardóttir
    Age: 1010(-ish)
    Embraced for: 989 years
    In torpor for: 500+ years.
    Height: 167 cm
    Weight: 57 kg
    Clan: Gangrel
    Alignment: Independent, occasionally Camarilla
    Appearance: somewhat ragged golden-blond hair of varying length. Thick, strong clothes made from a mish-mash of animal hides, fur and homespun cloth. a worn short-sleeved shirt of chain mail stuck between some of the layers. Braided leather belt. Stout leather boots.
    Typically walks around with a simple axe stuck through her belt, stained with blood-red enamel, in memory of her grandfather. Not that she needs it to hurt others.

    Personality Traits: Somewhat strange. Having been mostly asleep (torpor) for the last few centuries, she's not exactly up to date with technology. Not exactly humane, she has tendencies towards frenzying far earlier than the average kindred. Believes in a mixture of old norse gods and native american spirits.
    Loner. Will stick up for some goals, but only if it benefits her.

    Brief Bio: Hild was born in the Viking colony of Erik the red, her maternal grandfather in the region known to them as Vinland. It was about a decade before the turn of the first millennium, but the exact date is uncertain, as records from that era are at best spotty. There are no records speaking how her life as a mortal, but it is known that she was embraced by a gangrel during her twenty-first year. Some say her sire was a viking gangrel, others say it was of the skrælingjar, the people who already lived in Vinland when the vikings settled there. Like many gangrel, her sire abandoned her to teach her survival. She quickly became a menace to the local skrælingjar, who deemed her an evil spirit. Not too far from the truth.

    She was taught by fellow gangrel over her many years, but they did not stick around her long. She wandered throughout the land, preying upon the local populace and sleeping through the years. Sometime in the 1700's, right after a great massacre, she went into a longer period of torpor, only awakening from it recently for reasons unknown.

    Powers:
    Protean: 7
    Celerity: 3
    Fortitude: 5
    Animalism: 4

    Notable flaws:
    Limited humanity - She regularly frenzies in combat.
    No sense of technology - having slept for a long time, modern tech confuses her.
    History of Torpor - less powerful than age should indicate.
    Last edited by Ellri; 08-26-2012 at 05:26 AM.

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    --------------------------------
    Star Wars: Revanchism
    --------------------------------

    Name: Una Dwex (goes mostly by Dwex)
    Species: Epicanthix
    Age: 24
    Rank/Title: Jedi Knight (recently knighted)
    Planet of Origin/Birth: Epicant
    Force Sensitive: Yes.

    Appearance:
    Standing at around 172.5cm tall, Una Dwex is fairly nondescript when compared to most humans. She, however, is not human. Beyond her faint non-human traits, everything about her screams average. She is neither thick nor thin, her body is shapely but not too so, fairly muscular but not spectacularly so, and so on. Her hair is a mild brown and is also of medium length. When compared to others of her species, she is actually rather short, which in turn means that fewer recognize her as such. She's got green eyes flecked with brown and the notable Epicanthic folds above the eyes, which of course is common to all members of her species.


    Her clothes are a conglomerate of light body armor and Jedi robes, as was common with all wartime Jedi. Formally, such clothes were known simply as "Jedi Armor".
    The armor segments cover the shoulders and arms as well as thighs and parts of the torso, providing some protection, while not hindering movement. When compared to the typical armor of the average republic or Mandalorian soldier, the armor is weak.
    Una Dwex's Jedi Armor is black-on-brown in color, giving her a slightly menacing look while also making sure that she does not stick out further in combat. Like Jedi robes, her armor has a hood, which is the only headgear she ever utilizes, unless of course the planet atmosphere or climate dictates otherwise.

    How exactly she procured the Jedi armor isn't exactly certain, but as the council does not approve of Jedi fighting, it is doubtful that it was through council-approved methods.

    Skills/Abilities:
    • Acrobatics and sleight of hand - She's good at both of these, having extensive training not only in using this, but also in utilizing the force to increase the range of things she can do with it. This is also her greatest skill with the Force.
    • Lightsaber combat - She's also proficient at this, at least as proficient as anyone can be without significant experience outside practice sessions and bouts.
    • Mind tricks, mental influence/domination & mind reading - Immune. Present in all members of her species.
    • subtle mental influence, effective invisibility - She can't literally go invisible, but she can make others ignore her with the force. Particularly effective on the weak-minded. Very useful when she's procuring things that are not necessarily hers.
    • Computers, slicing, etc - She's a decent slicer and not altogether hopeless at navigating computers. Far from a master and while not up to par with dedicated slicer droids, her creative methods are often effective at making up the difference. Possibly how she's avoided getting completely kicked out of the Jedi Order, as she's covered up many of her indiscretions. She's also never broken into anything truly sensitive, which also helps protect her.
    • Basic piloting - She can pilot most basic ground/air/space vehicles, but she's doesn't have the natural talent of greater pilots, nor is she rated for combat piloting.


    Skills/abilities specified as lacking:
    • Imprinting commands/overt mental influence - She's not mastered this. She never seems to get the art of overpowering the weak-minded and getting them to believe what she tells them. No amount of training has yet managed to teach her this.
    • Firearms, blasters and such - Her skill is severely lacking here. The best place to be if she's holding one of these weapons is behind something impenetrable or outside its range. She's lethal to everything except what she actually aims for. Many Bothans plants/rocks have died to bring her this information understanding.


    Equipment:
    • two identical short-bladed lightsabers, Color: clear (barab ore). Not designed to be connected into a double-bladed saber.
    • Jedi Armor (probably filched). Chief colors: Black and brown
    • Wrist-mounted computer, custom-designed for slicing.
    • Comlink


    Personality:
    Una Dwex has generally only got one way of facing any conflict she happens to come into. Face on. Or at the very least with a flanking maneuver.
    A conflict in her mind isn't solved until after its cause is removed, preferably permanently. She puts very little faith in diplomacy, finding that it rarely solves a conflict permanently. She has sufficient insight into the average galactic citizen to know that there are always those who will not bow to the commands of others. She knows that such have to be defeated on their own level to truly be stopped. The sole thing Dwex likes less than diplomatic solutions is the act of ignoring a situation. This clearly shows why she was so disgusted with the Jedi Council's stance towards the Mandalorians.

    Somewhere in her upbringing, she's not entirely sure where, she gained a rather flexible view of ownership. Throughout her life, objects that were useful to her tend to show up in her possession, much to the chagrin of her superiors. It is rare for anyone to catch her taking them, and even when the object is found in her possession, she always has a reason to explain why. So while her skills were on par with many others who were long knighted, it took longer for her to reach this level because of the concerns of the masters. In the end, her steadily improving skills in other areas, combined with the utter lack of evidence condemning her for anything serious, resulted in her being knighted.

    Although she is no good with handheld ranged weapons, Dwex is still a warrior at heart. The council's inaction ground on her nerves, so it was no real surprise to anyone that when Revan left for the war she was soon to follow him.
    When it comes to obeying orders, her attitude is varying. If the leader is someone she feels she can trust and believe in, then she is immensely loyal. If the leader is the hesitant, indecisive sort that wants to negotiate, then Dwex rarely has long patience with them, obeying only for so long as she absolutely has to.

    History:
    From birth and through much of her childhood, Una Dwex was raised with her family in their home upon Epicant. She was born a younger daughter to a family that was neither poor nor truly prosperous. Unlike her siblings and most others of her species, she was relatively small. At the age of ten she was nonetheless sent to receive the customary military training appropriate to her family's station. While she was fairly effective in most training, her small stature made many things more difficult for her, and she showed a remarkable lack of skill with handheld weapons. It was soon clear to her instructors that she would not be suitable as a line soldier. This of course was shameful to her family, but one instructor suggested that there might be other ways she could contribute to their society.

    This was how she eventually started her training as a rudimentary infiltrator. Her previously raw talent for sneaking and, for lack of a better term, filching was refined. She was given some additional training in skills such as piloting, computer use, slicing and other skills they would expect her to need. This training went on for several years, even as she slowly matured. However, before they could truly finish her training a Jedi padawan hunting squad came to the academy and it was soon discovered that she had an aptitude for the Force. It was raw and untrained, but it was sufficient for them to want her fully trained. Dwex was given the choice between the academy and the order and eventually, after considerable pondering, picked the order. Thus her life on Epicant ended. Her incomplete military training would turn out to have prepared her for many aspects of Jedi training, but not all.

    Her life as a Jedi padawan was not a walk in the park. She frequently got into minor squabbles over her opinions and tendencies to acquire items and bits of information that weren't strictly hers. Had her progress with the rest of her training not been going as well as it was, then it would have been likely that she would eventually have been expelled from the Order. However, the rest of her training was going very well and advancing at a rate well above the average, so her place in the order was not seriously threatened.
    After a couple of years of basic exercises, some of whom she easily mastered, she was set to begin her training with lightsaber combat. Considering her history with handheld weapons, this was not something she looked forward to. Great was her surprise when she found that her instructors said she showed natural talent for it. She went into that training with great vigor, advancing rapidly in skill.

    Because of her natural immunity to mind influences, her training in these skills did not go as quickly. None of the masters could penetrate her natural immunity, making it difficult to show her the more advanced techniques like imprinting commands and words into the minds of others. She did manage to learn how to make people ignore her, but even that took her a long time to learn. This difficulty, as well as her penchant for minor indiscretions, ensured that she was sent back and forth between the various Jedi enclaves in the hopes of finding someone who could not only teach her these skills but also break her bad habits. She spent much of her training on Ossus, Falang Minor and Haashimut, but she also visited lesser enclaves like Coruscant and traveled with various masters to worlds with no permanent Jedi presence.

    As each year of her training passed, it was obvious to her masters that she was clearly improving in skill in most areas expected of Jedi Knights, and even in some areas not expected. Many of them wanted to delay her knighting in the hopes of breaking certain bad habits, but after about eight and a half standard year of training, enough had relented and agreed that her skills were more than sufficient, which in turn meant that she at long last attained knighthood. That was about five standard months before Revan left to join the war, a war she did not wait long to follow him into.

    Relationships and Acquaintances:

    It did not take Dwex long to form a antipathic relationship with her fellow Jedi, the Selkath Tarra. Her faith in negotiations and fear of actually solving problems permanently do not exactly make her figure high on Dwex' list of people to respect. In Dwex' opinion, Tarra is utterly without any understanding of how the world, and more importantly, people, works. People won't stop fighting just because you tell them it is bad. They will stop it if you hit them with a big enough stick and continue holding it ready to hit again. Dwex knows that the surest way of ensuring that they won't continue is to ensure that they are utterly incapable of it, but she also knows that such view is not exactly what the Jedi council has in mind for the members of the order.

    After his Revanchist master disappeared, Dwex was made the temporary master of the padawan Zyro Maholka. They do not get along perfectly well, but Dwex is in no way lenient to his flawed behavior. She has made it clear that it is better for her to be a bit cruel with him, than for him to be subject to whatever the Mandalorians will do to him if he should get himself captured because he's not doing what he is supposed to do.

    Dwex is also fairly skeptical towards her fellow Jedi, Journo Tavick. Mostly because he's a diplomat. That dislike might grow or fade with time. He in turn seems to be unnerved by her species' immunity to mind tricks.
    Last edited by Ellri; 10-17-2012 at 02:28 PM.

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    Areador: The Struggle
    ---------------------------------------


    Name:Thora Steinsdóttir (goes by first name for the most part. She never really knew her father)
    Age: 19
    Race: (mostly) Human.
    Homeland: grew up in a small town, around the borders between eastern human domains and those of the wood elves.

    Appearance:

    Because of her ancestry, Thora is not particularly tall. Considering that she is also female, does not increase that height. (estimated height 157.2 cm)
    Build-wise she is thin and lanky, but not waif-like. She grew up in around forests, regularly traveling around. As such she is muscled, but lean, hardly having any notable fat within her body. (weight: 47.6 kg)

    The most central factor to her appearance is based on where she was born and her ancestry. The forest-covered border between the wood-elven domains and the innumerable and constantly shifting number of human domains is a place where cross-breeding is normal. The noperhaps a mixed aura? bles generally sit in their halls, drawing careful maps with precisely defined borders. The local villagers smile and nod when informed about the border, then go about their days as normal, oblivious as to exactly where the border is on the ground. Even if the wars of the humans had not disrupted the border regularly, they would have ignored the borders, as friends, partners or even relatives live on all sides of the borders.

    Thora is a product of this cross-breeding. There is so much interbreeding between the common humans and the regular wood elves that for the border folk, the answer to the question "is (s)he a human or a wood elf?" is almost always "yes". For countless generations the people have mated oblivious to the differences between the species. Though the exact amount of wood elf in Thora is uknown, she is more or less 2/3rds human, 1/3rd wood elf.

    To someone who sees her up close, she is clearly not just human, but she is also more human than anything else. Her face is longer and more angular than human faces, but not as long or angular as that of a wood elf, it is also quite rounded, making her not look as harsh.
    Her eyes may be slightly upturned, but not enough to make her stand out in a crowd because of them.
    The part that stands out the most is her ears. They are not round like human ears, but not as sharply pointed as elven ears. Anyone who sees them knows that she is not a pure human. (length: 79.3mm, 16.3mm longer than average human ears)

    Her eyes are a green-toned, but do not stand out in a crowd. Her hair is a woodsy-brown, draping down to mid-chest. Usually tied up or braided so it stays out of the way.


    Class: near-combat scout, slight touch of magic. (just a touch)
    Skills: Tracking, dirty fighting, hunting, simple cooking, some skill with construction using rope and wood.
    Spells:
    Fireball - Knows exactly how to summon that, and that alone. 8-22 cm in diameter. No bigger.
    She has no interest in learning other spells

    Background:

    Thora never really knew her father. Some say he was a swashbucklin' wizard of no great repute, the sort that wanders the realms their entire lives, seeking something unknown. Others say he was a rogue, drunkard and general pest on society, deserving only a proper stoning. Though her father did not stick around, she did not lack for paternal guidance. Her mother, though young and with an infant daughter, was taken in by one of the local foresters, where Thora was raised like a daughter and treated like one. As such, she has a number of younger half-siblings. Her stepfather taught her his own trade, as well as right from wrong, lessons she gladly took in and absorbed. Through this training she became quite independent and able to rely on her own skills. Much to her stepfather's dismay, she showed a pragmatism for solving problems in ways that were of questionable legality, no doubt inherited from her father.

    Though she had no problem with lighting a fire the traditional way, she quickly grew a fondness for using the little magic she had inherited to do it, taught to her by an elderly wizard in a neighboring town. The wizard wasn't a particularly skilled wizard, but he was nonetheless a good teacher, capable of aiding even those with minuscule talents to employ them. He only managed to teach her a single spell before he died of old age. At first, Thora searched and asked around to find another teacher, but none had any interest in teaching her. After several fruitless weeks, she gave up searching and settled down to knowing only that one spell. Eventually, she formed the opinion that she did not need any other spells, slowly mastering the use of that spell.

    At the age of eighteen, she left her family home to make her own way in the world, perhaps to seek her father, perhaps to find a place to make her own home. Her stepfather was still young, and the village had no need for another forester anytime soon. She spent a few months working as a woodland scout for some of the many human warlords, but they never fully trusted her because of her impure ancestry.

    Personality:
    Self-secure. She has no problems making her way in the world, especially not in forested lands. Having grown up in the country, she does not really like cities or large crowds. She tolerates them, but if she can avoid it, she does. Thora may on occasion be hard to be around, as things not working as they ought to irritates her and triggers impatience. More than one such problem has been "solved" with a fireball, be it a faulty map, pesky critter or even a locked door. Only her sense of right and wrong has prevented her from hitting other people with those self-same fireballs. Its not that she can't hit them, but rather than she does not want to. Not that they realize this fact.

    One of her greatest weaknesses, beyond inexperience with foreign environments and crowds, is that she at times can be a bit fluid as definitions like "yours" and "mine" go. Not exactly popular with guards and magistrates.
    She has no idea how to ride any creature be it horse or something else, and she cannot read letters. She can roughly comprehend road signs and map terminology, but books are beyond her.

    Equipment and armor:
    - Shirt and pants of brown homespun. Sewn to be practical, nothing else.
    - One nearly waterproof and hooded, woolen cloak the color of oak leaves. lined with wolf fur.
    - Leather boots suitable for walking far and wide with.
    - A simple, well-crafted backpack with:
    - a single set of spare clothes
    - a suit of padded leather armor (consisting of brigandine coat, wristguards and greaves. No helmet.)
    - some dried meat and cheese, enough to last several days
    - a short hunting bow and quiver of round-tipped arrows. (strapped on the side of the pack)
    - a poorly cared for sword of cheap make (also strapped outside pack, often used to as a spit when cooking meat)
    - a few of maps drawn on leather hides
    - a pair of blankets
    - a tent
    - several lengths of rope
    - some animal gut thread and a needle.
    At her belt she wears:
    - an every-day dagger of elven make
    - Several small pouches filled with:
    - 8 dales, 7 half-dales, 10 quarter-dales (separate pouches for each coin type)
    - some dried meat
    - a few herbs
    - some tinder
    - whetstone and wiping cloth
    - A woodsman axe, with a protective leather hood covering the blade



    other characters in rp:
    Werther's Ariel
    Huscarl's graham
    Ljcomic's Luka
    Irean's Shayndra
    ChaChaPanda's Farin
    Lucius Cypher's Lucilia
    The Nexerus' Idril
    Durandal's Lucas
    Makiaka's Masera
    Last edited by Ellri; 12-16-2012 at 11:21 AM.

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    ----------------------------
    The adventure
    ----------------------------

    Name:
    Thrymlur Kolbeinarson
    Age: 62
    Gender: Male
    Race: He drunk. He dwarf.
    Profession: Mead-drinking, whaddaya think? Oh and small-scale squabbling (hardly more than a few hundred deaths).
    Appearance: Typical dwarf. About 126 cm of bone, muscle and steel armor. Some say there's about as much mead as there is blood in his veins, but Thrymlur neither denies nor verifies this. He will drink to the question, though.

    He's thickly built, He's got wide shoulders, a short, barrel-like chest and thick arms and legs. He looks as if he could crush rock into gravel using his bare fists, but that probably isn't possible. His warhammer on the other hand, a family heirloom, is quite capable of it. On its side, there are the dwarven runes for the prhase "hnéskállar", a name that he does his best to let it live up to (kneecapper).
    His hair is unruly and uncropped, as is his beard (color: grayish black). There are numerous scars all over his body, even one crossing right beside his deeply set black eyes.

    Background:
    He grew up in the mountain halls of his people, he had a mostly normal childhood. Like all other dwarves, he was introduced at a young age to weaponscraft, mining and smithing. While he was decent enough at smithing and mining, the only skills he excelled at was fighting, especially in what many dwarves call "squabbles" (most non-dwarves tend to call it "war", but dwarves tend to disagree if anyone is as foolish to say so to their faces. If they survive the disagreement, the fools tend to change their opinion.).

    His clan was fairly prosperous, but not among the few most powerful. It is famous for having produced some of the greatest warriors known to dwarvenkind, but not enough to make them immune from scrutiny.

    Thrymlur himself takes great pride in both his fighting skill (which is worthy of note), and for rarely having ever drunk anything but mead. As food goes, he tends to be fond of lightly charred, juice-dripping meat.

    While his fighting skill is quite noteworthy, he is also feared by quite a few for his lack of "honor" where tactics go. Thrymlur fights to win, not to gain 'honor'. A few months earlier, in one of the frequent "squabbles" between the clans, Thrymlur's clan was in disagreement with a couple of the most powerful clans in the mountains. Unfortunately, while the squabble was short, the end result was that a few score of the warriors of some of the core families in those clans ended up with shattered kneecaps. In the face of the threat of general war (rather than a mere squabble), his clan deemed it best that he make himself scarce while those kneecaps mended.

    As such, Thrymlur was sent out of the mountains to make his own way. While not pleased with it, he accepted it. Now he wanders the world, looking for three things. Good mead, a decent fight and for enough time to pass before he can return to his homelands.

    Personality: He's a well-known drunkard. Rarely, if ever, sober. He's also irritable, easily angered and generally obnoxious. Besides mead-drinking, his favorite activity is "squabbling", which he excels at. Not very talkative (except when trying to start a "Squabble")
    He is rather persistent, not stopping until he's sure that victory belongs to him and those with him. Any tactics are acceptable so long as victory is ensured.
    Pros: As a combat-trained dwarf, he is extremely strong. A heavy burden for a human warrior is light for him, and as such, he is always armored. He does everything he can, and then some, to ensure that he wins.
    Cons: He's always at least slightly intoxicated. He prefers a straight-up fight, so subterfuge is not something he's fond of. His dirty tactics tend to make him unpopular in many quarters.
    He's heavy. anything he climbs on has to take significant weight. He cannot cross ice unless it is at least 30cm thick, preferably more. When armored, he cannot swim (and he's virtually always armored).
    He's not the quickest fighter. A warhammer, when compared to weapons like sabers and rapiers, is a slow weapon. (hence stronger armor)
    Equipment:
    Woolen undercoat, covered by a leather jerkin and thick black-enameled steel scale mail armor. Thick steel pauldrons on his shoulders, as well as custom-made steel plates protecting knees and lower legs.
    A well-made steel helm covers his head.
    He has a thick fur cloak made from the hide of some indeterminable thick-furred animal. Looks similar to frost wolf or bear, except that it is black. Might be mountain troll fur.
    He has a set of throwing axes at his waist, but his favored weapon is a mean-looking warhammer named "hnéskállar".
    He has a few pouches at his waist, some with money, others with traveling fare for a few days and stuff like that.
    A couple of skins of mead.
    Last edited by Ellri; 12-17-2012 at 04:59 AM.

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