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Thread: Characters of Ellri

  1. #11
    Lord of Eat Ellri's Avatar
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    ----------------------------
    Evil Rises
    ----------------------------


    Lord of Eat
    Name: Ranoch
    Gender: Ranoch itself is genderless, but most refer to it by the gender of the current host.
    Appearance:
    Ranoch changes host often, but favors hosts that do not stand out too much. If the current target is elves, then the host will usually be elven. If the target is humans, the host is human and so forth.
    Last known host was a young human woman in her early twenties, of average height and weight. She was seen devouring an entire oak grove, leaving nothing but bare earth behind. Considering that humans cannot devour such, it was presumed the woman was possessed by Ranoch.


    The few times Ranoch is outside an host, it looks like a larger version of the Takers, about three quarters of a meter in length and considerably thicker. The teeth are also more numerous. This however is a rare sight, as Ranoch generally has a new host ready when the old is used up.

    Domain: Mix of shapeshifting, biomancy & consumption
    Color on Map: Pale blue
    Starting location: A city (not sure which)
    Starting forces: 30 minor takers, 15 lesser feeders
    Lesser Feeders are taken creatures, typically humanoids, repurposed to Ranoch's goals. To the casual observer they are exactly as they were before they were taken. They can hide in the general population without much challenge, provided they eat regularly. When they eat, their mouths open up wide, revealing multiple rows of teeth suitable for devouring whatever is on the menu (typically flesh and whatever is around the flesh)
    The initial fifteen are nine men and six women, all human.

    Minor Takers
    are the simplest form of the creatures of Ranoch. They are fairly small, worm-like creatures that can slip into almost any space. About ten to fifteen Centimeters in length with small flipper-like fins along the body, which is about 2-4 cm in diameter.
    When a suitable host is found, the taker will find its way inside it, either by gnawing its way in, or by slipping through a bodily opening. The host will not at first notice the intrusion, but will be hungrier than usual, with no amount of food sating the hunger. When sufficient food has been devoured, the host will enter a period of transition, remarkably similar to sleep. When it wakes up again, it will be a minion of Ranoch, with all the benefits thereof.
    Minor Takers are either carried by feeders or move through liquid water, searching for a suitable host.

    future creatures:07
    Major Taker capable of easily moving over land and quicker in water. larger than the minor form.
    Greater Feeder More powerful than the lesser form, these have insatiable hunger. Closest thing Ranoch has to true warriors.

    Personality: Insidious, skittish. Ranoch is the sort of evil that lays plans upon plans. Detesting open conflict, this being will instead seek to slowly take over the population of its current target. Plans are often abandoned, some moments after creation, which in some ways makes Ranoch hard to predict.

    Like its minions, Ranoch works in the shadows, striking unexpectedly. Goal is not really world dominion (sure it'd be nice, but is it really worth it?)

    Bio:
    Nobody knows exactly where Ranoch came from. Might've been the deeper circles of hell, but it could just as easily be the nearest cesspool. While Ranoch is often disruptive to society, it is not truly evil. Sure, the minions' hosts don't really have any choice in the matter, but they do get to live longer and eating gives them pleasure far beyond that which they were previously capable of. If you ask Ranoch, that is a win-win situation.

    It is equally unknown exactly how the lord of eat arrived in the world. Of the few that know of this lord, not many pay much attention, considering Ranoch to be somewhat of a joke. Much of this is due to it not having the more common goal of ruling the world. Why rule the world if you can do your best to eat it instead?

    Having plans for offing nearly all the other lords, Ranoch could've been a major threat. Especially considering how advanced some of those plans are. However, Ranoch rarely gets around to bringing such plans to fruition, being distracted by something edible. As most anything is edible, those distractions are common. Thus, Ranoch is rarely a real threat to the other lords.


    ---------------------------
    In-character developments:
    ---------------------------



    ------------------------------------------------------
    per 11/01/13:
    ------------------------------------------------------


    Existing minions:

    Level 1: base form, minor taker:
    Serpentine, flippered worm, about 10-15cm in length. Sharp teeth capable of gnawing through bone.
    Lives in water, cannot breathe air and must take host underwater.

    Level 1.5: lesser taker:
    Same as minor taker, only 20-25 cm long. Stronger jaws and teeth.
    Lives in water. Can take hosts out of water, but will not last long in air.

    Level 2: Basic feeder:
    Made by implanting any human with minor taker.
    Can eat pretty much anything, shapeshift mouth to be able to eat larger-than-normal objects. Utterly loyal to Ranoch.
    Some specialized into eating and disgorging stone in the form of construction-sized blocks.

    Level 3: Succubus-feeder:
    Made by implanting female human with lesser taker.
    Uses sex as a means of implanting suggestions in male humans, tricking them into going where they are at great risk of being implanted with children of Ranoch.
    Like basic feeder, these can eat most anything.They are far more specialized, eating rarely to maintain cover.
    Undercover agents.

    ------------------------------------------------------
    Per 15/01/13:

    ------------------------------------------------------


    Level 4: Boned Feeder:
    Made from male humans. Warrior form feeder. Simple creature, lethal up close. Tough and naturally armored. No ranged attack.


    Ranoch has, by this point quite a number of minions.

    Roughly 350-400 level 2 minions in the form of basic feeders
    about one hundred immature taker-form minions, with the majority of those being the simplest form.
    She also has about thirty or forty level 3 minons (succubus-feeders), though they are not quite finished.

    She does not yet have any minions of level 4 or above.
    Appearance:Current host is a formerly human woman in her early twenties. She is of average height and build, not really standing out in a crowd at first glance. Her hair is light brown, reaching well down her back. It is unbraided and straight.
    Her eyes are of indeterminate color, glowing faintly in dim light. Glow is not visible in bright light.
    Her mouth is filled with scores of teeth suitable for shredding anything and her mouth can expand to devour even large objects.
    Fingers and toes end in extensible claw-nails capable of tearing anything.

    She is stronger than humans, capable of handling jumping forty or more meters down onto ground without taking harm.

    General(s):
    She has one general, named Leggreífa. He looks like a born demonic warrior. clawed feet and hands, humongous wings on his back, immense body. Ridged, hornlike skull, Burgundy flames instead of eyes. Runic, dragonstyle tattooing covers his body.
    Despite apparent size, he is very light.

    ------------------------------------------------------
    Per 29/01/13:
    ------------------------------------------------------

    Numbers:
    2113 basic feeders (workers not all that useful in a fight against armed opponents)
    800 takers (most immature)
    600 human prisoners
    92 level 3 feeding Succubi
    91 level 4 boned feeders

    Known defenses:
    Fortress wall on average 10m thick, 40m tall. Surrounds entire ex-village. (thicker at base, thinner at crenelated peak)
    Half-built bastion within the walls, growing towards completion daily.
    hundreds of seemingly random tunnels, also growing daily.

    Generals:
    Leggreífa. See above, he is unchanged.

    Known foes:



    ------------------------------------------------------
    Per 21/02/13:
    ------------------------------------------------------

    Level 5: Alluring Seeder:
    Made from female humans. These minions are far more powerful than succubus-feeders. Where they (S-F) lay suggestions in their victims, these minions are capable of implanting any human they mate with with the seed of a basic minion of Ranoch. In time, such will grow in size and take over the human, turning it into the basic worker minion of Ranoch. It will be gradual, but their loyalties will slowly shift and their bodies will become vessels of Ranoch's will.
    Undercover agents.

    Number: 6 (one named Akana)
    Last edited by Ellri; 02-21-2013 at 10:30 AM.

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  2. #12
    Lord of Eat Ellri's Avatar
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    ----------------------------
    The Land of Forndeilum
    ----------------------------



    Name:
    Thora Thorvaldardóttir
    Age: 19
    Race: 2/3rds elf, 1/3rd human
    Region of origin: Border between the human kingdom of Storvollr and the elven domain of Digrlauf.
    Loyal to: either elves or humans. To be determined.

    Appearance:

    Because of her mixed ancestry, Thora does not really fit in with the rest of society. Barefoot she stands 157.2 cm tall. Taller than most elven women, yet considerably shorter than the average human woman.
    To any elf that sees her up close, she is clearly not pure-blooded, her facial angles not sharp enough, her ears too short, her body too thickly muscled, but she is more elf than anything else. She is also taller than the average elf, but not as tall as humans are.

    When humans not of the borderlands see her, they see an elf. When elven nobles see her, they see an abomination, one born of impure blood. Neither of those are prone to treat her well.

    She has green-tinged eyes and woodsy brown hair, reaching down her back and chest. For convenience she typically ties it away somehow.

    Class: Fire ranger (her arrows occasionally tend to spontaneously catch fire and/or turn into fireballs. She can't control it.
    Skills: basic wilderness survival skills. Hunting. Precision archery.
    Magic: none beyond the fire linked to her archery.

    Background:

    Thora Thorvaldardóttir is somewhat split. Like her parents, and many of her ancestors, she is neither human nor elf. As such, she does not feel loyal to the two nearest thrones, that of the human king and that of the elven king. Her mother was a tavern girl, her father a disreputable wizard of questionable skill and power. To say he was highly respected is to joke. Most people, Thora's grandparents especially, feel he deserves only a proper stoning. Or perhaps a gutting. But they have not been able to get hold of him. With her father's most lacking presence, raising her had fallen to her family and the village itself. Thus she did not lack for paternal guidance. She is somewhat of a loose soul, a trait no doubt inherited from her father. She has a number of half-siblings, both from her mother and from her father, the former are all younger, the latter both older and younger.

    She was taught much about right and wrong, but how much she actually took in of those lessons is up for discussion. Thora has no respect at all for nobles, elven or human. Like any of significant elven ancestry, she does not like dwarves, at all.

    Somewhere in her childhood, she learned some mild fire magic. Not enough to be of great practical application, but enough to do various things. Mostly this magic comes out in her archery, where arrows either catch fire or turn into fireballs mid-flight. She finds the skill useful enough, but it is not overly reliable.

    If she has aptitude for other magic, then it is either minor or uninteresting to her.

    Personality:
    She knows exactly who she is and what she wants. She can make her way easily in and around forests, but she is not comfortable in mountains or too far from the forests of her birth. She is often methodical, if easily derailed. Impatience can often lead to her breaking things in annoyance. Either physically or by making it “accidentally” catch fire. She generally avoids hitting other people with fire out of irritation.

    One of her greatest weaknesses, beyond inexperience with foreign environments and crowds, is that she at times can be a bit fluid as definitions like "yours" and "mine" go. Not exactly popular with people of law.
    She has no idea how to ride any creature be it horse or something else, and she cannot read letters. She can roughly comprehend road signs and map terminology, but books are beyond her.


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  3. #13
    Lord of Eat Ellri's Avatar
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    ----------------------------
    The Old Sith Wars
    ----------------------------

    Name: Tellin Dar (she goes by Tellin)
    Species: Human (Mostly. She has significant hybridization of pureblood Sith that has yet to be bred out of her family)
    Gender:
    Female
    Age: 22
    Height: 50 AttoParsecs(154.283879 Centimeters)
    Weight:
    52 kg
    Affiliation: Sith

    Appearance:

    With her height and weight, she would not normally be considered imposing, but few who have met her want to cross her again, provided they survived the first time.
    While she might have other means of clothing if that suits her needs, Tellin will usually go about dressed in Sith combat Robes made of a mixture of gray leather, black cloth and gray cloth. Her robes are equipped with a deep hood.
    Her skin has a slight reddish cast to it, but not nearly as much as true Sith. Her hair, owing to her human ancestors, is mid-dark brown. Tellin keeps it fairly short out of convenience. Because of her deep training in the dark arts, even at the level of a Sith knight she shows the beginnings of the tell-tale signs of dark side corruption in her eyes. There are no signs of such corruption to her skin. Hanging from each cheek she also has the tendrils of purebloods. The final physical trait that makes her stand out is that where humans have five fingers and pure Sith three, she has four upon each hand. Beyond the count, they are mostly human in appearance.

    While her face is not the sort that would ever stick to anyone's memory, she is still rarely forgotten due to her unusually broad shoulders. The few times she ventures outside Sith space, she is also fairly notable due to her partially non-human ancestry.




    Weapons:
    Single, red Lightsaber. Unremarkable, yet well-crafted hilt. Has a dual-strength setting, where it can be set to produce additional heat to burn through even thick armor plating.
    Armor: None (beyond metal cap on tip of boots)
    Clothing: Sith Robes.
    Equipment:
    Comlink, some food, minor trinkets and the sort.
    Wrist sheath for lightsaber. Spring-loaded.

    Skills/Abilities:
    She's better than average at the combat-related skills and acrobatic, but similarly weaker at patience-requiring skills. Her skills reflect her impulsive mindset.
    Fighter/freighter pilot training. (small ships)
    Form IV: Ataru

    Background:
    It is not really certain just what world Tellin was born upon. Suffice to say that it was somewhere in the sectors ruled by the Sith. She did not stay there long. Though it had been several generations since any of her ancestors could be considered true Sith, the signs of pureblood ancestry are still clear throughout Tellin's body. They were strong enough for her to be picked out for training by one of the more reclusive pureblood Sith masters at the tender age of five. Her training was extremely intense, robbing her of anything resembling a true childhood. At first, she inevitably missed her parents, but her master in the dark arts taught her the folly of that and of many other things to be considered weaknesses.

    Her hatred of anything and everything weak grew in strength with each passing year. Her hate of the Jedi is virtually pathological and she has no concept of mercy. Beyond that, little is known of the specifics of her training. Even the identity of her master is only known to a select few. The few can profess to have more than seen her do not really claim to know much about her as a person, except that she is utterly ruthless and does not believe in negotiation or diplomacy. They say that her "negotiations" involve mass slaughter and significant collateral damage.

    Rumors abound as to why she has left her master at such a young age, but no facts have been uncovered. Perhaps he is dead, but more likely he is testing her. Not that any but the select few who know her master are certain that "he" is the right reference, it might as well be "she". Tellin does not speak of it and few are foolish enough to ask more than once.
    Last edited by Ellri; 03-12-2013 at 01:45 AM.

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  4. #14
    Lord of Eat Ellri's Avatar
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    ----------------------------
    Vindicta
    ----------------------------

    Name: Thora Thorvaldardóttir
    Gender: Female
    Age: 36
    Race: 2/3rds wood elf, 1/3rd human
    Ethnicity: vague (considering mixed-species)

    Appearance:

    While she's mostly elven, there is enough about her that doesn't quite fit with elves, making the average elf scorn her somewhat. Not enough for them to make it out at a great distance, but enough to make her stick out in a crowd of pure wood elves.
    To any elf that sees her up close, she is clearly not pure-blooded, her facial angles not sharp enough, her ears too short, her body too thickly muscled, but she is more elf than anything else. She is also taller than the average elf, but not as tall as humans are (She's 157.2 cm tall). Because of her very mixed ancestry (just try to do the math to get 2/3rds breed for yourself. It takes a lot of generations),her hair is considerably darker than is usual for wood elves, at the balance point between brown and black. Her eyes are a green-tinged brown.

    Her hair reaches well down her back, but despite it having proven inconvenient at more than one time, nothing has yet convinced her to cut it shorter
    . Combined with her woodsy clothes and darker-than-human skin, she can easily hide in any available forest, be it vast or merely an isolated grove.

    While young compared to most elves, her mixed ancestry also comes into play here. At thirty-six years she'd hardly be more than a child if pure elf, yet she is physically around twenty had she been human. Mixed as she is, she's likely to stay there for a long time.

    Bio:
    Born to a family whose ancestors had lived on the edges between human and elven domains for uncounted generations, her mixed ancestry was not something anyone there thought odd. In fact, few there were truly pure anything. For the first eleven years of her life, Thora was raised as any other member of the border folk. Considering that peace was not exactly the norm in the world, especially not at the edges between human and wood elven realms, that meant that she received training both for survival alone and for combat. She never did manage to gain any real skill with the sword like the more human of her relations wanted, favoring instead the long knife and bow. She had just started training in the arts of using fire magics.

    Mere weeks after her eleventh birthday (or twelfth, fifteenth or fourteenth), those skills meant the difference between life and death for her. Nobody is sure who struck first, the humans or the elves, but war broke out. The border shattered and her entire family was executed. Thora herself only escaped because she and her father, Thorvald Hálfdanarson, were out in the forest at the time of the strike. He told her to run while he went back for her mother. When she next saw him, it was as a head impaled upon a steel-tipped spear, a carrion bird tearing out his eye. The sight was not the sort any child should ever have to see, but see it she did. Not unexpectedly, she ran. Deep into the forest she ran, far from the place that she had called home.

    Perhaps it was luck, perhaps it was destiny, but she managed to survive and get out of the war zone. Her path must have taken her right past camps of army regiments, both human and elven, not to mention countless brigand camps. Her fright at the memory of her father's severed head drove her to avoid all contact with other people for a long time. Because she did not know exactly where her home had been, the exact time she spent alone in the forests is uncertain. It might have been a few months, but it could also have been as much as two years. Eventually she found her way out into the Nightwood, where the enigmatic fellow known as Brand discovered her and somehow convinced her to come out. He eventually adopted her like he had many other children orphaned by this or that war, and raised her as if she were his own daughter.

    While the image of her father is burned into her memory for all time, she can no longer truly say she remembers her mother beyond a few vague impressions. Brand finished teaching her those skills she had started learning in her home, all except for the fire magics, as he did not have any magical aptitude and there were none others there at the time who could teach her to control it. By the time she did encounter anyone capable of teaching her, she had decided she did not want to learn it, despite the fact that she had no real control over it all.

    Once she had learned all she could from Brand of Nightwood she left, heading out into the world. Partially to earn enough to live, and partially to seek the truth about why her father got killed. The grain of ruthlessness at her core, which shows itself occasionally, hints at just the sort of thing she plans to do with the ones responsible.

    Psychological Profile:
    Loyal. If someone's gained her loyalty, be it through common cause, money or some other way, she will not betray them easily.
    Distrustful. Thora does not give away her trust easily, preferring to keep at a distance from everything, especially crowds.
    Vengeful. She seeks ever to avenge her father, a task that is likely to take most of her life considering that she does not know the name of her village of birth or its location, let alone who was responsible for its destruction.
    Ruthlessly honorable. She has a strange sense of honor. She won't participate in, or even condone, the slaughter of innocents. However if she is convinced they are somehow guilty enough, she will not let them get away with the crime, whatever it is.
    Not entirely sane. The brutal events around the time she got orphaned unhinged a small part of her mind. It doesn't pop up often, but it is always there at the bottom of her mind.
    Fish. She will not eat fish, no matter how it is prepared. She will eat pretty much anything else, including raw meat, but under no circumstances will she eat fish.

    Skills:
    Hunting. She is an accomplished hunter and tracker, capable of hunting and tracking both humans and animals.
    Mixed fighting. While she prefers the bow, she has no problems using anything and everything at hand to fight. Arms, feet, knife, piece of wood. She doesn't enjoy using swords, but she can if that is what is at hand.
    Uncontrolled fire-magic. She has aptitude for using fire-magic, but she does not have any real control over it. Things, especially arrows launched from her bow, tend to occasionally catch fire without warning. Sometimes they simply burn up or sear the target, other times the arrow turns into a fireball. Its not exactly predictable.
    Archery. She is an accomplished archer, able to hit targets at considerable distance (skill/aptitude inherited from elven ancestors, strength from human)
    Subterfuge. She can hide well in the wilds. Not so well in cities/villages.


    More might be added later as they're figured out, but the above are core skills.

    Equipment:
    Clothes. Woodsy colors, made to last and serve well in forests.
    Water-resistant cloak with hood. Also colored to blend well into nature.
    Bow with quiver of arrows. Heavy draw compared to her height, but perfectly suited for her. Arrows are well-made but not perfect. No clear pattern to their makes.
    Sleeping blankets. no more needs be said about these.
    Travel rations. Enough to last if hunting is unsuccessful, but not that much.
    Two water skins. Unremarkable.
    Coinage. enough to get by, but not all that much.
    Knife. Sheathed at her belt.
    Trinkets. Odds and ends. A few of these are also carried, but its a bit vague exactly what they are.

    Heward's handy haversack. Size of a normal backpack, constant weight of 2.5 kg. Single main portion capable of holding up to 80 liters or 50 kg as well as two side pouches capable of holding 20 L or 15 kg each. Any item put in is located at the top when needed, hence the "handy" in the name. (converted and somewhat shrunk from non-metric version.)


    Companions/Familiars:
    Thora is rather fond of wolves and will often associate with them, but she has no permanent companion. She hates cats and fish.

    Relationships and Acquaintances:
    We're open for suggestions.

    Last edited by Ellri; 4 Weeks Ago at 12:44 PM.

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