Azhriel Lharne (Used mainly for fantasy RPs, although he could be altered for a Sci-Fi role)
Name: Azhriel Lharne
Age: Over 153,000 years old. (153,122 to be exact) Looks about 19 years old. (Immortal)
Demon Princes are a subsidiary race of demon. Whereas some Demons will form together to create a stronger, single entity, often mistaken for Demon Princes, a True Demon Prince is born as a single being. Despite the name of 'Prince', there are male and females within this races and they don't actually hold any royal position within the Demonic hierarchy. However, each Prince is born with the ability to impregnate themselves to reproduce. The males can choose to lose this ability should they find a mate. This ability is the result of demonic evolution and a safeguard against extinction, should a single Demon Prince remain.
They start off as eggs that have no need for incubation. When they hatch from their eggs they will then proceed to ingest the egg shell, providing them with all the nutrients that they need to grow. They are a bipedal species and have a deep resemblance to humanoid features.
As Demonic races go, they are considered a fairly young race, since they have only existed for around 560,000 years. Their true origin is not unknown or forgotten, it is merely not fully understood. A Demon Prince will take on the experiences of it's ancestors once they are born. These experiences are seen as normal memories or dreams and a Prince will obtains these experiences gradually throughout their lives. In order for the new Demon Princes to attain all of these memories, so that they can fully understand how their races was created, they must live longer than 560,000. A feat most Demon Princes have trouble doing, given their natural disregard for leadership and extremely selfish tendencies.
During their later days of existence, a horrendous event occurred that nearly killed them all, say for 7 of them. The oldest of them being just shy of 300,000 years old. Despite this, they are still a formidable force throughout the Demonic World and have, on more than one occasion, been called to assist in various Demon Wars against other species. But as of late, they aren't really having a good day.
Chaotic Neutral. Azhriel, like most other demons, only looks out for himself, that's his number one priority. So before anyone is wrapped up in his nonchalant charm and somewhat lax composure, remember that he only does or says anything to benefit himself.
On occasion he has been known for sudden bursts of aggressiveness but that's only when someone stops him from getting what he wants or harms someone that he's loyal to.
His only other motivation, if it seems beneficial to him, is upsetting the balance of power. Though he knows that people cannot live under their own rule, he doesn't like a leadership to be in place for too long. This has proved to be a very dangerous mindset on more than one occasion. Azhriel, however, is staunch in his beliefs that one day, all leadership must fail.
That said, there have been times where Azhriel will accept a form of leadership, but, again, only when it suits him.
He tries to attain people's trust fairly often, it makes him feel comfortable knowing that he can use that trust against someone should he need to.
Occasionally, against his core beliefs, he sometimes dreams of leading the Demons against any and all that would oppose his rule. Azhriel is confused by these dreams, which explains the reasons for his aggressive outbursts, somewhat. He does not know whether these dreams are linked to the experiences of his ancestors that he inherited from birth.
Azhriel is one of 7 left of his race. 5000 years prior to his current age, a terrible tragedy befell his race, driving them to near-extinction. The remaining six all began to fight each other for the right to lead the Princes back to their original strength, each of them claiming that, in their time of need, they must mutually agree to leadership for the race. Azhriel refused, despising all forms of leadership, and left his home realm to search for a different way to return his race to their former size and power.
Appearance: Human-Esque Form:
Full Demonic Form:
Azhriel carries with him, at all times, a twin-pair of magically tempered and enchanted, obsidian short-swords. Like this: http://cdn.obsidianportal.com/images...ongsword01.jpg. When they are sheathed, he carries one on his back with the hilt rising just above his right shoulder. And the other he has at his left hip.
These blades have been in his possession since he was barely 12. When Azhriel was 11, his home deep within the Demonic Realm of Neberziel was attacked by two feral Hell-Kytes. (Hell-Kytes are demonically possessed Dragons that reside within Neberziel.) He hid as both of his parents fought them off, sacrificing their lives to protect him. Although they both managed to kill the beasts, they too were fatally injured and eventually succumbed to their wounds.
Realising that he had been left alone in his world, Azhriel flew in a wild rage. He screamed at the bodies of the Hell-Kytes, cursing the Demons that resided within them. When his Uncle found him, Azhriel had passed out. In each hand he gripped tightly two large, obsidian spikes. These spikes normally protruded from the backs of the Hell-Kytes. But in his fury, Azhriel had ripped the largest spike from each of the dead Kytes that lay in front of him.
It was his Uncle that tempered them into blades and was there when Azhriel successfully drew the demon spirits, still trapped within the dead bodies of the Kytes, into them. He then enchanted the swords so that Azhriel could call upon the demon spirits to come to his aid, should he ask for it during battle.
-In comparison to humans, Azhriel's core speed, strength and endurance are vastly superior. These attributes have also been finely trained over his many years.
-He is also quite adept at using his swords, though having had them since he was 12, it'd be a surprise if he wasn't.
-In his Demon form, his scales are somewhat regenerative as are some of his wounds, though not all of them. A large gash to the stomach may heal to suppress the blood but it will still remain a large gash.
-His incredible agility is something that he prides himself with. This can be a downfall, however, as he likes to show off, especially during battle.
-His wings in his Demon form are completely optional. He can grow them whenever he feels, either whilst he is transforming into his true form or at any point whilst he is in his Demonic state.
-Imbued within his swords are two Demon Spirits. He has full control over them and, at his command, will aid him by giving him some of their powers. His right sword, Osebon, allows Azhriel to enter a furious and barbaric state, attempting to slay any and all in his path. He shows complete disregard for any injury and any ally. He will only use this in the most dire of situations.
His left sword, Ahael, gives Azhriel the power to exude and somewhat control fear. When using this, those in his surrounding vicinity will become enveloped in fear and begin to hallucinate. Some even go crazy at the sight of him. Although these powers are extremely efficient to use within battle, Azhriel never forgets that they are the powers that killed his parents. That said, he hates to use them more than anything. Plus the fact that if he used them all the time, there is a chance that the Demons could gain control of his mind and escape.
*More to be added
Last edited by KalasAlseif; 10-25-2012 at 04:56 PM.
History: Rin was destined to live a gutter-led existence. His mother was a whore and his father, an abusive drunk that owned the Brothel in which his mother worked. He never spent more than a couple semesters at school due to his parent's clear negligence for him. He grew up in his father's Brothel, surrounded by the high-pitched wails of climaxing women and the gruff, intoxicated roars of sleazy, deadbeat men. By the age of 14, he had witnessed more lustful episodes than most middle-aged men had experienced in their life. All of this topped off by his Uncle's sexually abusive nature, something that would haunt him for his entire life and spearhead the reason for Rin's incarceration.
Each and every disorder has been a direct result of his poor upbringing. It was only until he was 18 that he discovered his explosive tendencies. One night when his Uncle was visiting his father's Brothel, the man that had secretly abused him for his entire childhood entered his loft-converted room. The look on the man's face told Rin exactly why he'd visited, however this time was different. Instead of his usual compliance, Rin burst into an explosive, tear-ridden, rage. Screaming profanities through heavy tears, he beat the man to death with his mother's hair straighteners, his face bludgeoned. Upon hearing the commotion, his drunken father headed for Rin's room and when he saw his battered sibling, leapt wildly for his own son. Though Rin's anger hadn't subsided. Using the advantage of his sober state as well as the power chord of the straighteners, Rin strangled his father to death, leaving the bodies of the men strewn across his floor.
He then went on a sex-fueled rampage, reenacting his uncle's actions upon the many girls of the brothel, including his mother. Until the authorities finally arrived on the scene. Two dead men and a dozen sexually brutalized women later, Rin was sectioned immediately. An act that would change his personality completely.
How long have you been here?: "4 incredible years, Miss?...I never did get your name. Sorry, where was I? Oh yes, 4 years, 4 amazing, beautiful years. Do you know how many prime, young females there are running about this little school you have here? Heh, I doubt that you do. Well I know...Not nearly enough for me, that's for sure! Haha!!"
Why were you sent here?: "Now, now, Miss. You of all people, being a female yourself of course, should know that a true gentleman should never kiss and tell. Or in my case...Kiss and Kill. Hehehehe! See what I did there?"
What is your favorite Weapon?: "Ahh Haha! I've been waiting for this little cherub of a question. Allow me to introduce you to my trusty katana! Oh no, Miss! Don't be alarmed. I promise not to use it...but only if you promise me something as well. Hahaha!"
Odd thing that you like?: "Do you find seducing a girl, having crazed, unabated sex with her and then brutalizing the hell out of her after you're done Odd? Well Miss, consider it that then."
Weird habit of yours?: Weird? Are you calling me weird? I'm not weird, you're weird!...Okay, Okay...I'll tell you mine if you tell me yours. Hehehe! Okay, seriously now. A weird habit, hmm...Have you noticed it yet? Yes! That's it! I like to lick my lips when talking with pretty girls. Oh, I'm sorry if it makes you uneasy...Though I could just imagine how well you'd...taste. Hahaha!"
What are you obsessed with?: "Oh dear, you're not a very good doctor if you haven't figured it out by now. What? You're not a Doctor?...You're a teacher? Ohhhohoho! I've always liked teachers. It's something about the way they dress. Sort of like a secretary but with much more commanding posture, Mmm. Say, how about we forget about this little questionnaire and go an partake in that obsession of mine??"
Anything else?: "Oh you want more? Are you always like this? Cause if you are, maybe I could keep you around...for a while. Hehehe!"
Last edited by KalasAlseif; 10-21-2012 at 02:49 PM.
Ivan 'Ivory' Luckens (My hunter character. Can be used for any hunting RPs)
Name: Ivan 'Ivory' Luckens AKA 'The White Tiger'
Height: 176.8 cm (5'9")
Weight: 134 lbs
- A large scar covering from his right shoulder blade down to his left kidney. Maximum width is roughly 5 inches thick nearer the spine.
- A tattoo of the Hunter's Sigil on his Upper-right arm.
Hunting: Griffons, Centaurs and Tundra Wolves.
~Incredible Agility - Ivan's hunter prowess is due mainly to his extremely agile movements, allowing him to hunt fast moving prey with ease.
~Outstanding Balance - With the ability to move at amazing speeds, Ivan has simultaneously enhanced his balance to a fine point where he is able to balance upon the tusk of a Mammoth with a single foot.
~Natural born tracker - With a steady eye and a keen sense of smell, Ivan can track almost any beast from tracks that are even as old as a week.
Day Twenty-Six of the Hunt - Great plains of Larch - Dawn
"This is it! Finally, I gaze upon the beast as it stands there, basking in the rising sunlight with all it's majesty. I was barely able to sleep at all last night. Somehow, I felt that today would be the day and at last, here before me stands the Great Tusked Jungle Panther. Not only is this beast easily three-times the size of a normal Panther, but it also equipped with two Ivory tusks protruding from it's maw, not unlike a Mammoth. The locals were right to fear this monster. Though I feel confident in my abilities, this cat has tremendous cunning. I must remain vigilant at all times."
Day Twenty-Nine of the Hunt - Black Jungle - Late Afternoon
"Our first encounter didn't go as expected for either myself or the beast. It seemed as if he'd been anticipating my coming, it's a clever cat for sure. I only managed to land a glancing blow to it's hind leg before a stampeding herd of wilder-beast threatened to trample us both. It was enough to wound it though. His movements have become a lot more random now, it's trying to throw me off of it's trail, but I have it's scent, as I am sure he has mine. I will not let up so easily, however."
Day Thirty-One of the Hunt - Black Jungle - Midday
"It's tracks are fresh, maybe by half an hour or so. I can smell it's resolve withering. So too is my own, however. This will be my highest pay-day to date. Not to mention some exceptional new pieces of Ivory to add to my collection. Maybe I'll auction it all someday...or maybe not. Hmm, I must stay focused."
Day Thirty-One of the Hunt - Black Jungle - Late Evening
"Incredible! The hunt is over! I have slain the beast after a long and drawn out game of cat and mouse. Ironic, considering that I was undoubtedly the cat. I must give credit where credit is due, however. Though the Panther is dead, It definitely put up one of the hardest fights I've ever faced. He was even smart enough to lead me into a trap! And admittedly, if it hadn't had been for that life-saving fallen tree trunk, he surely would have gored me on those beautiful tusks of his. Now to head back an receive a handsome reward. Then, it's off to the inn, where many fine maidens and much finer ale awaits."
The son of a Pirate Lord with a Whore for a Mother. Born on a ship he was, someday, destined to Captain. Though, Ivan had no interest in the life of a Pirate. He was much more enthralled by the stories of great huntsmen, tracking mystical beasts and killing them for a living. He despised his father for his blatant disloyalty to his mother and then hated his mother when she hung herself from the balcony of a tavern. Ivan's upbringing was harsh, as he was pit alongside dirty old men and dirtier younger men, having to help operate the ship. Even after his mother's death, his father paid him no attention except for when he was teaching him his Captain training. Discontent with his life and sick to death of the same old deck, Ivan ran away when his father and his crew made a short stop at the pirate town of Barbery. There he fell in with another band of Pirates. Pirates that were gearing up to travel to a far off land in search of new plunder.
After telling them of his father's name, the crew happily took him on, no questions asked. Within six months they had reached the new land and as soon as the ship docked, Ivan broke ranks and headed into the depths of the city. It was there that he met his Hunting master; Lucien D. Moonshine. Notorious for hunting the Great Silver Wolf and various other mythical beasts of lore. Ivan followed Lucien for weeks before he asked to be trained. He was nervous of the Great Hunter and felt that he needed to prove himself before Lucien would take him on. When Ivan had finally plucked up the courage to ask Lucien to teach him, Lucien was astounded. Not because he had asked for training, he had been requested by many novice hunters before. But because for the entire time that Ivan had followed Lucien on his Hunting expeditions, Lucien had not once caught on. He was completely oblivious to Ivan's presence the whole time.
Ivan was Lucien's apprentice for many years, right up until his early twenties. That's was when disaster struck. Lucien was mortally wounded by a Dire Silver-backed Drake, but not before blinding it in one eye. The Drake managed to escape but Lucien succumbed to his wounds. From that day, Ivan vowed to avenge his master's death and hunt the Dire Drake, fashioning it's hide into a cape that he would wear in Lucien's honour. Ivan is still searching for the Silver Drake to this day. Occasionally, he'll catch word of it high in the North mountains, but no matter how many times he searches, he has always returned empty-handed.
(I know I haven't put how he received his scar, but that's a story for another time)
*Being merely a Genin, He is unable to use any Lightning Ninjutsu yet.
Despite being only 14, Aeron tends to act much more maturer for his age. He is very attentive when it comes to studying and always full on when it comes to training. That said, he can be very excited and hyper when it comes to a battle due to his inexperience. But he is always careful not to let his emotions distract him from his enemy.
Aeron loves to prove himself worthy. Not just in a battle situation but in every aspect of his life. He can be very confident in his training and teachings and can sometimes come across as cock-sure. This confidence can also extend to involvement with the opposite sex. He won't shy away from a girl if she tries to embarrass him, instead, he'll react in a manner that ends up embarrassing her.
Loyalty is another personality trait of Aeron's, to his elders, to those of higher rank and especially to his teachers. Aeron believes that the only way to better himself is if he gives his teachers the utmost respect. His Loyalty and Confidence give him a natural Charm, one that he is only slightly aware of. He knows that there are certain girls that whisper about him, but he's not big-headed enough to show-boat about it.
Aeron considers himself lucky. He's always lived a very fortunate life. He lives with both of his parents, both of which are successful Jonin and are highly seated within the Yotsuki Clan. He showed natural skill with swords after a comedic accident at the age of 4 that included his father's Tantō and their dining room table which was destroyed. And he's always been a good learner.
It was at the age of 8 that his father finally gave in to his constant requests and began training him in the art of Kenjutsu and more specifically, Nitōjutsu. He still trains with his father daily, always practicing his techniques over and over. He aims to be one of, if not the, best swordsmen in the world.
During one of his training sessions with his father, he fell into a lake after dodging an attack. At the time Aeron didn't know how to swim and, for the first time during a battle, he panicked. It was at this point that his father sensed an immense spike in Chakra pressure. A few seconds later, Aeron emerged from the lake having performed a scaled down version of the Water Release: Rising Water Slicer. Amazed at his son's ability to perform a ninjutsu under such stress and weary of the level of Chakra that he felt, he enrolled Aeron into the Ninja Academy within Kumogakure.
Aeron blazed through the Academy, graduating as a star student. He was easily able to pick up Taijutsu, due to his Kenjutsu and Nitōjutsu training. He also found Ninjutsu fairly simple if he studied and trained hard enough. And he showed a high amount of interest in the lessons about Genjutsu, namely how to avoid being caught in it and also how to counter it. After graduating from the academy, Aeron's parents decided to move to Amegakure
Name of Weapon or Item: Dual Wakizashi Swords
Description: Aeron uses these swords almost all the time. They are the bread and butter of his attacking style. When he's not using them, they'll either be sheathed upon his back, or he's cleaning them.
Name of Weapon or Item: Jack Ripper Throwing Knives
Description: He stores these knives on various parts of his body. He carries a total of 14 at one time.
** Currently, Aeron has no idea that he possesses this Kekkei Genkai. He is not, yet, at a level where he could understand the power of it, let alone wield it. His father, having felt his abnormal Chakra level, suspects that he might possess this Kekkei Genkai due to his own Grandfather having it, but he doesn't wish to broadcast it, especially not to Aeron.
Name of Technique: Water Release: Underwater Bubble Mask Type of Jutsu: Ninjutsu - Supplementary Rank: E Range: Self Nature Type: Water
Description: Because of Aeron's fear of being underwater (Due to the training event), His father helped him to create his own Jutsu for breathing underwater, but only for a limited time. Whilst underwater, Aeron can channel his Chakra into his lungs, then, upon breathing out, can create a bubble of air that covers his nose and mouth. This allows him to breathe underwater for longer periods than the average human. This Jutsu can only be in used for a maximum of 5 posts.
Weakness: Aeron is afraid of being submerged, thus he is required to concentrate to channel his Chakra into his lungs. This leaves him stationary and viable to attacks. Being a bubble, the Jutsu is susceptible to popping. As such, any serious sudden movements (i.e. Being hit by an attack) will pop the bubble, leaving Aeron underwater having to hold his breath.
Name of Technique: Lightning Release: Thunder Dance (Chuunin) Type of Jutsu: Ninjutsu, Nitōjutsu Rank: C Range: Short-Medium Nature Type: Lightning
Description: The User imbues their swords with Lightning, enhancing their cutting ability. Then proceeds to acrobatically leap toward their target, whilst spinning at a high rate. If the attack hits, the swords will impale the target and electrocute them. The target will then be propelled away from the user, taking damage from whatever they may crash into.
Weakness: This Jutsu requires fairly decent accuracy and speed. It is possible for an accomplished opponent to easily dodge this attack, should the user take too long in performing it. Due to the high rate of spinning it may also leave the user slightly dazed.
Name of Technique: Lightning Release: Multiple Shockwave Beheading (Chuunin) Type of Jutsu: Ninjutsu, Kenjutsu, Nitōjutsu Rank: A Range: Short-Long Nature Type: Lightning
Description: This Jutsu is performed by imbuing your sword(s) with Lightning and then performing the Cloud-Style: Crescent Moon Beheading attack. The result of this are multiple waves of Lightning being projected from the attack. It is possible for the user to shorten the attack so that they can better the direct the shockwaves.
Weakness: The user is stationary whilst using this Jutsu, making them easy target for long range attacks. Firing off multiple waves of Lightning consumes vast amounts of Chakra.
Name of Technique: Lightning Release: The Second Strike (Chuunin + Kekkai Genkai) Type of Jutsu: Ninjutsu, Nitōjutsu Rank: S Range: Medium Nature Type: Lightning
Description: Aeron gathers a vast amount of Chakra and channels it into his blades. The Blades begin to spark furiously with lightning, threatening to strike anything that would come near them. Pointing one of his blades towards an opponent, Aeron fires off an extremely high energy bolt of lightning. If the bolt hits his enemy, they feel nothing, yet their body it pierced completely. No blood pours from the wound and the receiver is still able to move unhindered.
Aeron then has a time limit to strike again. (2 posts) Aiming his second blade, Aeron fires another bolt at exactly the same spot. If it hits, the opponent becomes momentarily paralyzed as well as feeling the pain of both attacks, resulting in blood pouring from the wound.
Weakness: The second bolt of lightning must hit in the exact same spot. Failure to do so results in the technique doing nothing at all to the opponent and a huge waste of Chakra. Since the technique requires such accuracy, Aeron must remain still to attack, leaving him vulnerable to wiser opponents and attacks from behind.
Name of Technique: Lightning Release: Flash Clone (Chuunin) Type of Jutsu: Ninjutsu Rank: B Range: Medium Nature Type: Lightning
Description: Aeron seemingly disappears in a strike of lightning and immediately reappears in another position. He can chain this movement up to five times, making it seem as if he can teleport instantly. In reality, after disappearing the first time, the Aeron that reappears is only a clone designed to dupe his opponent into thinking he has teleported, allowing the real Aeron to hide, take up a new position or attack an enemy from behind. This technique is very much like the substitution jutsu except with the use of clones.
Weakness: Creating clones to appear in an exact spot is quite demanding of the mind and Chakra reserves. If Aeron is severely injured or extremely tired, he will be unable to move away fast enough to make the illusion look real. The clones are very limited in strength and movement, only being able to actually hold off or attack an opponent for a few moments.
Name of Technique: Storm Release: Piercing Blades of the Storm Type of Jutsu: Ninjutsu Rank: S Range: Long Nature Type: Storm
Description: Aeron summons a large gathering of storm clouds above the battle area. Full with lightning energy and water, the clouds begin to pour rain upon the field. Then, randomly, bolts of lasers in the shape of his blades pierce down from the clouds, striking anyone within the vicinity and dealing heavy laser damage. The rain helps with conductivity of the lasers, enhancing the damage to anyone hit. Aeron can only keep the storm going for 3 post though he can end it before hand.
Weakness: Maintaining the Storm comes at a very high Chakra cost. Since he cannot control the blades, Aeron has to be sure none of his allies are within the area to be effected by the Storm as they could become severely injured or killed.
Name of Technique: Storm Release: Enveloping Cloud Type of Jutsu: Ninjutsu Rank: A Range: Short Nature Type: Storm
Description: Aeron conjures up a small Storm cloud in his hands before hurling it toward his opponent. The opponent is then, as the name suggests, enveloped by the cloud, receiving several lightning shocks at the same time, whilst being knocked off of their feet. This technique has a low chance to momentarily paralyze the opponent.
Weakness: The Cloud only moves as fast as Aeron can throw it, so it can easily be dodged depending on the opponent. The lightning strikes don't deal as much damage as they look to but will still leave an enemy rather scathed.
Last edited by KalasAlseif; 01-19-2013 at 02:19 PM.
Character Theme -Express Yourself
【Full Name】 Hiroyoshi Yama
【Represented Village】 Kumogakure
【Shinobi Rank】 Jounin
【Personality】 Rather laid-back, nothing generally seems to phase Hiro. No one has ever seen him angry or extremely motivated to do anything. His dedication to teaching, however, outweighs his under-enthusiastic outlook on most things. His love for kids and their thirst for knowledge seems to be the only thing that creates an acceptable reaction from him. This, however, can come off in rather the wrong way, entailing in Hiro hilariously trying to regain himself in the right light.
He holds himself to strict rules regarding his Jutsu and never tries to push himself to the limit. When Ninjutsu doesn't work, he almost always resorts to Taijutsu. He has never used his staff against an opponent as he is somewhat weary of it's Earth enhancing powers. (The only exception is the Golem's Rock Hammer) Instead, he will use the Rock Staff jutsu and fight with that.
【Chakra Natures】 Earth Release
【Other Specialties】 A highly capable Taijutsu fighter.
【History】 Hiroyoshi Yama was born as just an ordinary boy of the Yama Clan. Despite his natural talent for Taijutsu (Which is common of the Yama Clan), there was nothing overly special about him. That position had already been filled by his older brother Virgil. Virgil was next in line to protect the Staff of Kenro and as such, Hiro was born in the shadow of his brother, never receiving much attention from his parents or anyone else for that matter. He was, at one stage, only known as 'Virgil Yama's younger Brother'.
Hiro couldn't have cared less. The more attention Virgil received the less Hiro actually had to bother about. He slacked during his training and skipped lessons at the academy but no one seemed to care. He could literally get away with murder. (Not that he did) He spent his childhood not amounting to much and at the age of 16 landed a job at a Ramen stand as an errand boy, running to fetch supplies and delivering orders. It was a perfect, quiet lifestyle. Something that he knew his brother would envy.
Hiro actually got on pretty well with his brother and when Virgil had some spare time, the two would casually spar or Virgil would take him out of the village on a day trip. They never spoke about their differences, to them they were just brothers and that's all that mattered.
Things soon changed, however. On one particular day trip the pair were ambushed by a group of missing-nin. Hiro could do nothing to help as he'd slacked on his training his entire life. He was forced to watch as his older brother tried and failed to defend him against the attackers. And after the lead assailant had outmatched Virgil and slid a blade in between his ribs, Hiro had to comfort his brother as he died in his arms.
Forcing the blame of his brother's death upon himself, Hiro spent the rest of his life training to fulfill his brother's place. He would become the Protector of the Staff. He would train diligently out of respect for his Brother's sacrifice and shame for his inability to fight. This was the only time Hiro had been fully motivated to do anything of worth. Many doubted him, calling for another candidate to be chosen instead. But the Temple Elders had become aware of Hiro's efforts and offered him a chance.
After 8 years of solid training, Hiroyoshi Yama became 126th Protector of the Staff of Kenro. He'd achieved the feat that his brother had originally set out to do and with that, Hiro felt as if he'd somewhat atoned for Virgil's death. Although the blame would forever weigh him down, this achievement had lightened the load a little.
【Weapons/Tools】 Name of Weapon or Item: Kenro's Staff of Earth
Description: Kenro-Ji-Jin is believed to be a great Deity of Earth. It is also believed that many thousands of years ago the great God's smallest finger was cut off during a battle with a particularly strong Oni. As the God's finger fell from the heavens, it was forged into a staff, namely this one. Being Kenro-Ji-Jin's finger, the staff holds incredible powers over the Earth. As such, a suitable wielder can harness these powers to enhance their control over Earth-Style Jutsu.
This staff has been passed down the Yama Clan line for many centuries.
Name of Kekkei Genkai: Noroi Tsuchi (呪地) Curse of Earth Clan: Yama Description: The Yama clan are said to be descendants of a mortal woman that tricked and seduced the Mountain-God Ohoyama into fathering her child. Because of this, Ohoyama cursed any future descendants of her bloodline. This curse meant that any movement that a member of the Yama clan would make, the earth itself would respond to. At first the curse was impossible to live with as any movement they made would nearly destroy or seriously injure anyone or thing in their vicinity. For a time the Yama clan hid themselves away to avoid anymore destruction caused by their curse, however, after an aspiring member of the clan realized that it was possible to control the earth using Chakra and Taijutsu, the Yama clan learnt to counter the effects of the curse and transform it into a style of attack or defense.
Name of Technique: Earth Release: Rock Surfing Type of Jutsu: Supplementary Rank: C Range: N/A Nature Type: Earth
Description: Hiro stomps his foot on the ground, causing a shard of earth to emerge. Hiro then kicks the shard, creating a rough surf-board shape from the shard and then proceeds to stand on it as if he were actually surfing. Utilising his curse, Hiro will be able to move the makeshift board and the earth in conjunction with each other. He is able to cross long distances fairly quickly with this technique as long as there is an ample supply of earth. Hiro has taken to Rock surfing as if it were a sport. Often using the technique to perform tricks and jumps, much like surfing or skateboarding.
Weakness: Despite his keen sense of balance, Hiro is actually really bad at Rock Surfing and it isn't usually that long until he falls off the board. He will occasionally use this technique in battle if he needs to relocate urgently but he won't use it for long.
Name of Technique: Earth Release: Multiple Flying Rock Punch Type of Jutsu: Ninjutsu, Taijutsu Rank: B Range: Medium - Long Nature Type: Earth
Description: Hiro must perform a certain Taijutsu movement consisting of multiple punches to perform this technique. As he punches during the routine, medium sized fists form from the earth and home in toward Hiro's target. If only one of these hit, it can be brushed of quite simply but if a majority of them hit, the receiver can come out rather damaged.
Weakness: Although Hiro will be using Taijutsu, he is limited to how much he can actually move. Hiro must keep a direct line of sight for the fists to be able to fly towards the target. Not only is the Taijutsu draining of energy, but too many fists can deplete a large amount of Hiro's Chakra reserves. As such, Hiro strictly limits himself to producing 6 fists maximum. The fists can be easily dodged by accomplished ninjas.
Name of Technique: Earth Release: Asura's Gift Type of Jutsu: Supplementary Rank: B Range: N/A Nature Type: Earth
Description: Hiro summons four extra arms made of earth and attaches them to his person. He can then control them as if he actually had six arms. Used in conjunction with his Taijutsu, this technique proves to overwhelm many opponents up close. Hiro can perform three hand signs at the same whilst using these arms, greatly reducing his cast-time for Jutsus.
Weakness: The weight of the extra arms slows his overall speed greatly but his Taijutsu attack speed is unaffected. When one of the arms are destroyed the others become increasingly easier to destroy also.
Name of Technique: Earth Release: Wall of Death Type of Jutsu: Ninjutsu, Taijutsu Rank: A Range: Medium - Long (Depending on the size) Nature Type: Earth
Description: Hiro must perform a certain Taijutsu movement for this Jutsu. Hiro creates two walls facing each other then proceeds to make the walls move toward each other. Any one or thing caught in between the walls when they are close enough will be crushed.
Weakness: After performing the required Taijutsu maneuver, Hiro will re-enact the walls using his hands and gradually push them together. This is quite taxing on the body because the speed at which the walls move will follow the speed at which his hands move. Because the speed isn't really that fast, the walls are easy to escape from. At longer ranges the walls have to be smaller, making them easier to destroy or escape from. Hiro will be stationary after performing the Taijutsu.
Name of Technique: Earth Release: Earth Crushing Palm Type of Jutsu: Ninjutsu, Taijutsu Rank: B Range: Short - Medium Nature Type: Earth
Description: Hiro must perform a certain Taijutsu maneuver for this Jutsu. At the end of the maneuver Hiro will slam his hand onto the ground, causing the earth to crater in the shape of his palm. Anyone caught in this will feel a massive force pushing them to the ground as if a great weight had fallen upon them. Hiro can reduce and enlarge the area effected by this Jutsu.
Weakness: Hiro will be stationary during this Jutsu after performing the Taijutsu. His hand must fully hit the ground in order for this to work. Regardless of size, this Jutsu is very Chakra dependent, thus, Hiro has limited himself to using this Jutsu only twice per day.
Name of Technique: Earth Release: Spinning Rock Blade Type of Jutsu: Ninjutsu Rank: B Range: Medium - Long Nature Type: Earth
Description: Hiro forms a sizable circular-saw from the earth and then rotates it so that it spins extremely fast, also like a circular saw. He then hurls the blade toward his opponent. This attack has the potential to tear most things in it's path to shreds. Hiro can move whilst using this technique.
Weakness: Depending on the size of the blade, this can be Chakra consuming. Keeping the blade spinning at such a rate is Chakra draining but not a much as other Jutsus. This move requires fairly decent accuracy and can be dodged quite easily. Although he can move during this technique, it still requires a lot of concentration.
Name of Technique: Ultimate Earth Release: Earth Golem Avatar Type of Jutsu: Ninjutsu Rank: S Range: Short Nature Type: Earth
Description: Hiro creates a huge Earth Avatar surrounding himself. Hiro is situated on a platform in the stomach of the Avatar with two rather large holes in the front and the back, so you can still see Hiro. This Avatar will re-enact most movements that Hiro makes, though it can only move up to half the amount of speed of Hiro movements.
Weakness: This Jutsu requires an incredible amount of Chakra to create and (1-2 posts) to focus, however, Hiro is only able to sustain it due to his Clan's curse. That said, Hiro can only stay within this Golem for a maximum of (7 posts). Water-style Ninja can have a field day against this Golem as it is not very water resistant. The Golem is quite slow and requires vast amounts of momentum to speed up, making it easily avoidable and even easier to outrun. The two holes in the front and back of the lower abdomen are the weakest points of the Golem and rather large targets. With these holes, opposing ninja are also able to use ranged attacks to target Hiro.
Name of Technique: Ultimate Earth Release: Golem's Rock Hammer Type of Jutsu: Ninjutsu - Supplementary Rank: S Range: Short Nature Type: Earth
Description: Hiro creates a large, War-hammer made from earth. It can only be used once Hiro has summoned his Golem Avatar. The Golem is the only thing that can use this War-hammer as virtually no-one else can lift it. Hiro can manipulate the Golem into using the War-hammer as he will be wielding his staff and performing various War-hammer-like attacks with it.
Weakness: The Golem's attack speed is greatly reduced by using this hammer and his attacks are easily dodge-able. Again, water-style ninja can easily destroy this weapon with their Water Jutsu. Because the destructive power of the hammer's attacks are so vast, Hiro can only use it with enough space, knowing that he won't be able to harm any allies. Creating the hammer is rather Chakra consuming. Hiro needs to concentrate a lot to create the hammer, leaving the Golem and himself vulnerable to attack.
After creating the hammer, Hiro can only use it for (3 posts). Also after creating the hammer, Hiro can only remain within the Golem for (4 posts) or until his post-limit runs out. (When his remaining post limit is less that 4)
- Hiro created the Earth Release: Earth Crushing Palm Jutsu after witnessing the Earth Release: Earth Shaking Palm Jutsu which he didn't actually like.
- Hiro loves kids and hopes to have children of his own with his wife someday soon.
- Hiro cannot cook.
Last edited by KalasAlseif; 07-28-2012 at 04:55 PM.
Tobias (My Earthbender, yes, he has the same staff as Hiro :P)
Weight: 63 Kgs
Bio: Tobias comes from a tribe of Earth-Bending Nomads, much like the Air Nomads of old. He has spent most of his years in the secluded mountain ranges of the Earth kingdom training his bending skills. He was selected by the tribal elders to become the tribe's Temple Guardian. An honour held in high regard throughout his and many other Earth tribes. He would be one of four, each sent from four of the most prominent Nomad tribes of the Earth Kingdom to stand guard and protect the sacred temple of Kenro Ji-Jin. A highly worshiped god by the Nomad tribes.
When he was 16 years of age, he journeyed away from his current mountain home to stand guard at the temple of Kenro Ji-Jin. The journey was tough and enduring but eventually he reached the many steps of the great temple. Upon reaching the top of the steps, Tobias was frozen in horror. The scene in front of him was of death and destruction. Some one or thing had murdered the other guards, striking them down seemingly easily. Tobias entered the temple, praying to Kenro for justice to be served against the attackers.
He found no one, much to his dismay. He fell to his knees before the great statue of Kenro Ji-Jin and shouted at the God, demanding him to serve justice against the malicious assailants that would attack his temple guards and defile his place of honoured worship. Just when Tobias' faith in the God was at it's last, something miraculous happened. An old tile from the wall cracked and fell to the floor and in doing so revealed something behind it. Tobias used his bending to clear the rest of the old tiles and uncovered a secret door.
Upon Tobias' touch the door swung open and inside was a small shrine room. Tobias stepped in edgily. He stood in awe as he gazed upon the one thing that was said to be hidden within the temple. It was the Earth Staff of Kenro.
It is believed that, many thousands of years ago, Kenro Ji-Jin's smallest finger was cut off during a battle with a particularly strong Oni. As the God's finger fell from the heavens, it was forged into a staff, namely this one. Being an Earth Deity's finger, the staff is said to hold incredible powers over the Earth. And as such, a suitable wielder, chosen by Kenro himself, can harness these powers to enhance their control over Earth-Bending.
Tobias stayed at the temple and trained with the staff for many years. Trying to understand the power of the staff. His nineteenth birthday came to pass. It was on this night that Tobias received a vision from Kenro. It was a vision of the day that the other Temple Guardians had been massacred. Tobias woke in horror, sweating ferociously and breathing hard. This was a message. It was time for him to exact his God's vengeance. He was Kenro's chosen justice and he would travel the entire world to exact it upon the wretched beasts that attacked the temple. He left the temple and headed for Ba Sing Sae.
He only uses the staff to enhance his bending in really tough situations. He has spent three years learning various maneuvers to Earthbend using the staff. When Tobias doesn't wish to use bending, he will use the staff as a normal weapon. When it's not in use, it remains strapped to his back. As far as legend goes, the staff is said to be unbreakable except if the chosen user loses complete faith in their God. The enhancement powers from this staff cannot be utilised by an Earth bender that isn't chosen by Kenro.
Aeron is pretty easy going, he doesn't like to start any drama and usually keeps any problems to himself. That said, when it comes to battle, Aeron loves to be up front and personal. In the midst of the fight is where he really shines and where he'll display most of his emotions. He isn't really quick to anger though. Where girls are concerned, they come and go. He doesn't actively look for girls but if there are any around he'll make an effort to talk to them. If he likes a particular girl he'll be pretty upfront about it he isn't afraid to speak his mind. When it comes to courage, most people would think that Aeron has it by the truck load. But really, due to his Zanpakuto, Aeron is practically immune to fear since he's only experienced fear as a tool to attack others with.
Due to his clear love of battle, he is often asked why he didn't join the Eleventh Squad. When asked this, however, Aeron refuses to comment and changes the subject instead.
Aeron grew up in the 77th District of the North Rukonagi. His childhood was one of struggle, poverty and violence. After an event that left him alone in the world, Aeron drifted around, desperately trying to survive on what ever he could. Begging and stealing were everyday activities for him and he was caught and beaten on more than one occasion. It was during a rebellion in the 75th district, after Aeron had taken a particularly nasty beating from a group of rebels, that he first saw a Shinigami. From the moment he looked up from the rain-sodden ground and cast his eyes on the warrior, Ceon Tavar, he knew exactly what he wanted. The Shinigami was a symbol of hope for Aeron. A symbol that he could live a better life. It was from that day that he decided he wanted to be a Shinigami.
-Carries a gourd of water with him at all times.
-A book of the poem; Loveless.
Powers and Abilities:
Hakuda: (65) Growing up in a violent district, Aeron had to learn how to defend himself fast. Since he had no sword, all he could use was his hands and feet. Since joining the Gotei 13, Aeron has dedicated a lot of time to refining his roughly acquired martial skills.
Zanjutsu: (85) The Way of the Sword saved Aeron's life. He'll never forget that. And so, as a tribute to this, he commits most of his free time training hard and enhancing his Zanjutsu even further. He his considered to be one of the best Lieutenants when it comes to swordsmanship, something that doesn't sit too well with the Lieutenant of the 11th squad. Aeron greatly looks up to Ceon Tavar, the Captain of the 2nd Squad and generally known as the best Swordsman throughout the entire 13 Court Guard Squads. He recognizes his superior skill with the sword and has considered requesting Ceon for training sessions on many occasions.
Shunpo: (75) Having spent most of his life running, it's only natural that his Shunpo is above average. Though Aeron doesn't neglect his superior speed, neither does he regard it as a viable asset. He rarely uses his Shunpo except maybe for closing in on his enemies.
Kido: (10/85) Aeron only knows the basic of Kido moves, though he rarely uses them, if ever.
Reiatsu: 75/85 Aeron's spiritual pressure is way above average, especially for a Lieutenant. There is no particular reason for this and he himself doesn't know.
Defense: (60) Defense isn't an area in which Aeron knows best. However, he is not so stupid that he would never rely on it. Having lived by the Way of the Sword for many years, he has forced himself to practice his defensive skills. And they have saved his life on more than one occasion.
Intelligence: (65) Quick and calculating. These are the skills that Aeron possesses when it comes to attacking. Rather than going in head on, he'll often take a small measure of time to weigh up a situation before he strikes. This often aids him in battle.
Look at his appearance ^^
Kyōbōna burakkutaigā! (Ferocious Black Tiger) "Spread Fear and Chaos! Kyōbōna burakkutaigā!"
When Aeron's Zanpakuto is close to another, it target's sword becomes slightly despondent and will occasionally not listen to it's master out of fear. I.E. Not responding if it's Shikai name is called. Refusing to block an incoming attack or taking the chance to strike.
Osoroshī burakkutaigā! (Fearsome Black Tiger) "Cover the world in the shadow of Fear! Osoroshī burakkutaigā!" Hasn't reached this yet!
If Aeron cuts you once, you feel no effect. No pain, no blood, nothing. However, every cut after that makes your body increasingly difficult to control. I.E. your right arm won't move in the direction you want it to at the exact time. This is due to it's slow numbing. 5 posts after the initial first cut, Aeron's opponent becomes paralyzed with fear, unable to defend against his final attack. His Dark Paralysis Beheading.
Inner World: The top of a large, white pillar, surrounded by black clouds of smoke.
Last edited by KalasAlseif; 11-04-2012 at 06:38 AM.
Zach is, most of the time, cheery and upbeat but there are occasions when you'll find him to be distant and barely responsive. These 'occasions' don't happen often but they are a noticeable change when they do. He's quick to make friends and even quicker to share his loyalty, putting others before himself in most things. He is good at not letting many things get to him, almost as if he's covering up. The fact is that he'd rather not have to deal with any crap so he just deflects it. Like most other guys, Zachary loves to flirt. Be it girls or guys, it's the way he is. Though he never comes across too strong, he always makes sure to make a friendly impression.
Zachary is a transfer student from the UK. He is from a rather affluent family, with his parents both being top Sports Physiotherapists. Which is something they've always pushed on him to become. Despite this, Zach decided to follow his own aspirations to become a Music Producer, much to his parent's disapproval. One year before moving to Westbrook, Zach was in a car accident after arguing with his parents about his career choice, resulting in the death of his younger sister, Coren. It was due to this that he decided to drastically transfer schools to America, but not before withdrawing all of his funds from his vast inheritance since he was legally an adult. He lives off campus not far from the high school in a small open-planned apartment. He uses some of his inheritance to pay the rent but also works here and there to help him become self sufficient.
Music, Biology and English Language.
Acrobatics, Taekwondo training. (Usually in a hall on his own)
'The New Guy'
Relationships, crushes or other info:
Zach always carries a bottle of water with him, always. Sometimes you can catch him beatboxing to himself, but it's not a talent he likes to show off. He is a Black belt, 1st Dan in ITF Taekwondo. He doesn't like to tell people about that either.
Last edited by KalasAlseif; 03-19-2013 at 03:51 PM.
Name Sora Kanesaka Actual Age 572 Appearance Age 24 Gender Female Race Shinigami Theme SongVoilent Storm Rank 1st Squad Lieutenant
Personality: Sora is rather confident as a Shinigami. She can also become extremely excited for no reason which can be a little intimidating. She holds friendship in a very high regard and pursues others to feel the same. She believes that if companionship is what strengthens her ties with her Zanpakuto then all Shinigami should strive to imitate that bond with each other in order to make a stronger Soul Society. Often the peacemaker, Sora doesn't dislike fighting but she doesn't condone pointless killing. Her ability to calm heated situations by talking to both parties is something that has noted her as a great Lieutenant throughout the Seiretei. Her loyalty is unwavering and has earned her praise on more than one occasion from Captain Tsukiko, something she is quite proud of. Her relationship with the Captain-Commander is, as she feels, a close one. She looks up to him as she would an older brother, yet respects him just as she would if he was her tutor. In many ways he is. Not by direct contact with her, but his actions and inactions are something that Sora keeps a close eye on.
Hakuda: (70) Her martial skills aren't the best, but given that she has lived for over a thousand years, she has managed to train them to an advanced level.
Zanjutsu: (90) Her skill with any pole-type weapon goes unmatched throughout the Gotei 13, she often used to spar against Takumi Shirzo, the Former 12th Squad Lieutenant.
Shunpo: (70) Though she isn't the fastest Shinigami, she is still fast enough to keep most of her opponents on their toes.
Kido: (0) Sora knows no Kido of any kind, despite being a Lieutenant.
Reiatsu: (85) Her spiritual energy is one of the strongest throughout the Lieutenants of the Soul Society.
Defense: (80) The length of her Zanpakuto in all forms (Sealed/Shikai/Bankai) allows for Sora to mount an effective defense against her enemies.
Intelligence: (65) Sometimes her compassion for others can cloud her judgement, but her battle experience makes her dangerous to cross.
History: (Working on it)
Name: Sukārettoransu (Scarlet Lance) Sealed Form: Check her appearance ^^
Shikai Release Phrase: "Let their blood run thick, Sukārettoransu!"
Shikai Abilities: Bloodlust: Bloodlust is a vampiric ability. With every cut that Sora draws blood, Sukārettoransu will drain some of her opponent's Reiatsu, weakening them and temporarily boosting her abilities.
Bankai Name: Sebun Pasuno Sukārettogādian (The Scarlet Guardian of the Seven Paths)
Bankai Release Phrase: "Fulfill my Oath sealed in Blood, Sebun Pasuno Sukārettogādian."
Bankai Abilities: Bloodlust: Bloodlust retains the same ability as before but it also elongates the time in which Sora can stay in her Bankai state.
Blood Pact: Sora launches her Naginata, impaling her opponent. As soon as their blood touches her weapon, they become blood-bound to Sora, meaning that if she is hurt, they too will receive the exact same damage.
Blood Tribute: Sora impales herself with Sukārettoransu, however she takes no damage. When her blood touches her weapon, Sukārettoransu transforms into a blood clone. It can fight alongside her but at 60% of her strength.
Inner world A large wheat field, surrounded by a dense forest.
Corren can, at times, seem quite aloof or distant. She never really seems to take notice of many things around her. This is, in fact, completely incorrect. Her tendency to seem disinterested in a situation allows her to take full notice of what is actually happening. Her perception skills are nigh incomparable to anyone else within the Gotei 13 and her ability to quickly deduce a strategy from a minor glance is a skill that not many know about. Those that do, however, are highly wary of her due to this. It has been said that she has the 'Eyes of an Oracle', however, no such things exist.
She holds the Captain Commander in very high regard and somewhat harbors almost special feelings toward him. She refuses to acknowledge these feelings most of the time due to her absolute commitment to her position. Her loyalty to the Soul Society is one of the most pronounced throughout even the Captains of the Gotei 13, as she has, on a previous few occasions, threatened one or two Captains when they questioned their own loyalty.
Captain Tsukiko is a die-hard trial-by-fire type of teacher. Her training methods are extreme and very often considered bordering torture. The loyalty, commitment and skill displayed by the members of her squad, however, heavily outweigh any criticism that her training methods receive.
Powers & Abilities:
Hakuda: (44) Martial arts have no favor where Corren is concerned. Though she still respects it's serenity, she doesn't believe that it is effective enough for combat against the modern day threats.
Zanjutsu: (96) As a Captain, her skill with a sword is undeniable. Her true skill, however, is based upon her abilities with Dual swords. She is fast and efficient, striking hard and usually in instant kill spots. She has no desire to test the mettle of any opponent she faces, she wishes only that they prove the loyalty to their cause through death against her inevitable blades.
Shunpo: (93) It is said that her Shunpo is as sharp as her mind. With that said, Corren's enemies have good reason to fear this woman's speed. She utilizes it with great effect, often appearing in unforeseeable positions and catching even the most weary of her opponents unaware. Though not as fast as Captain-Commander Ikoubei, she comes in at a close third when ranked against the rest of the Soul Society.
Kido: (10/95) Corren has knowledge of a great many Kido, having studied their effects and usage as well as their incantations. She can't, however, perform many of them. Her study of Kido is only to better her intellect and to feed her with more strategies if a Kido-user should challenge her.
Reiatsu: (85/95) Her monstrous Reiatsu is something to behold and to be extremely weary of. She never usually flaunts her spiritual energy, but when she does raise it, it is usually during highly emotional states. Often times, during battle, she'll use her vast spiritual pressure just as she appears to finish an opponent, freezing them in place and finalizing her victory.
Defense: (75) While Corren prides herself on her attacking skills, she is no stranger to having to defend. Though normally, she would resort to her Shunpo to evade any attacks, so that she can keep her targets off-guard, she will resort to a more defensive stance if she feels the need.
Intelligence: (97) Her intelligence is quite possibly her greatest weapon. And Corren uses it to great effect, usually when it comes to a battle situation. She likes to train her mind just as much as she does her combat skills. She very much enjoys a game of Go although most people tend to steer clear of her when challenged.
History: (I'm still writing this)
Corren is one of the only Shinigami not to have a katana as their sealed Zanpakuto she gains no special effects from this, however. Corren carries the short staff where ever she goes.
Ippikiookami no Tsumi (Sin, The Lone Wolf) "Prove the loyalty of your resolve, Ippikiookami no Tsumi!"
Corren gains a huge speed boost, including her agility. She also changes her appearance slightly, I.E. Her eyes alter to those of a Snow Wolf and she grows fangs. The blades are deadlier than most people give them credit for. With one cut, the blades will actually deal 100 minor cuts within the wound, causing much more extensive damage.
Fumou no Yoruno Getsumenookami (The Lunar Wolf of the Barren Night) "Abandon your pursuit, your loyalty shall be crushed, Fumou no Yoruno Getsumenookami."
Corren's speed and agility improve even further and her appearance begins to resemble more of a Wolf. So much so that she grows a tail. These much larger blades can still cause excessive damage in one cut except that the minor cuts begin to eat deeper into the target, almost like acid. This causes incredible pain for whoever receives a strike. The acid-like attack deals damage long after the actual attack and has in some extreme cases killed those lucky enough to have escaped Corren. It does have a limit of range, so if the opponent can get away far enough, the effects of the attack will stop, though they will still be left with extensive damage. It will eventually stop if the opponent is able to outlast it and providing they aren't hit again. The time limit is 6 posts.
Corren is also able to summon two Dire Wolves, Kiba and Fenris. They are loyal only to her and will fight until they are physically unable to. When they can no longer stand, or one of them is badly injured, Corren will retrieve them so that they can recover and carry on the fight herself. To Corren's subordinates, they are a symbol of what loyalty truly means.
Inner World: A completely dark room with a single white chair. There is a mirror on the right side of the room.
Zachary lives with his father, his parents having divorced many years ago when he was only a child. He doesn't often see or hear from his mother, something that hits deep for him. Because of this, he puts himself forward to take care of those weaker than himself, almost with a parental touch. Zach has an older brother who he looks up to a lot, since he is a professional gamer, which is something that Zachary aspires to be. His father was one of the Graphic Designers who worked on SAO and was gifted with two sets of NerveGear and two copies of Sword-Art-Online for each of his sons on completion of the game and it's release to the public. Zachary is one of the first people to enter the world of Aincrad.
His knowledge of MMOs is quite vast and knows how to play as a Solo player rather efficiently. However, that is also how his brother, Jake, plays. And so, to separate himself from his older brother, Zach leaned more toward the leadership role. During his time playing MMOs such as WoW, Guild Wars and RaiderZ, Zachary has made a name for himself as a ruthless but kind guild leader. Something that he intends to copy over to Sword-Art-Online. Using his age old gamer pseudonym 'Rin', he hopes to attract gamers from other MMOs to join him in their newest gaming adventure.
Zachary is 5'8" almost 5'9" in height. He has medium-length, Brunette hair and striking, Sapphire eyes. His body is not as athletically trained as his brother's (who, despite his gaming lifestyle, very much likes to keep in shape) but he has conditioned himself somewhat at his father's advice, prior to playing the game. In the many months before the game was released, Zachary underwent a rather passive training regime to keep his body in good check and hopefully give him a leading edge within SAO.
Friends List: Ivan
Last edited by KalasAlseif; 1 Week Ago at 08:22 AM.