Okay, I'm writing up the OOC right now and for those who are interested in design decisions, I thought I'd explain why I went with the "favored theme" rule that I've put in there. The "favored theme" rule is a rule that lets you select one of your four themes as your favored theme, which allows you to pick one royal upgrade (10, J, Q, or K) or any two common upgrades (2-9) to start with, as opposed to the other three themes, which only give you one common upgrade. The reasoning behind this was that I wanted to be able to dictate my character's starting weapon, and I'm probably not the only one, and being forced to totally rely on drawing cards for that would be kind of lame. Plus, I wanted everyone to have at least one upgrade from each theme to start with, so that we all start out with a different and distinct set of abilities.
The problem with letting people choose any upgrade, however, was that this would lead to people snatching up a lot of the really cool and impressive upgrades at start. I thought about banning the royal or face card upgrades at chargen altogether, but someone might want their character's shtick to be "the guy with the missile launcher" and that is totally acceptable and they should not be forced to wait on a 1/44(ish) chance to finally turn up in their favor to play that character. So I invented favored themes.
Also, the game's official name will be Ashes of the Stars and the OOC should be up in a bit.
EDIT: A Babbage's calculating machine did not have anything resembling a modern processor, and it is about as far in the past as we are in the future. The details are intentionally kept vague, because it is laughably implausible to accurately predict what computer technology will be like in two hundred years. You might come up with a really interesting wild guess, but it's still almost certainly wrong. This thread stopped being hard sci-fi the second I said we could go to other star systems.



Reply With Quote
