List of active players as they post;
Crazy Scion
CraptonofGames
Simple Deamon
Rubberball
MelonHead
Valeric
Naysmithe
Post all CS's here. Even if you already have it will remind me that your still in the tournament.
Name: Scion
Species: semi human
Age: about 200
Height: 5'11
Weight: about 700
Personality: He is a very open and friendly guy. He is a bit hyper and is easily distracted. He gets bored easily and tries to keep things interesting. He refuses to kill under any circumstance. Due to a personal feeling that he has already seen far to much death. His personal driving force is his desire to meet new and interesting people, because he is absolutely fascinated by the infinite wonder of existence.
Appearance:
Wears a grey trench coat and sandals. The inside of the coat looks like deep space if you ever see it.
Powers: A reality warper. Capable of warping the reality around him as long as it is within the rules. He can analyze abilities and slowly learn the rules of the reality. Making it easier to alter safely. His power takes focus, which is ironic considering he has ADHD.
history: Scion is an interdenominational being that can travel through void space to other worlds. He can create holes in the fifth dimension to travel into a world. The holes are dangerous so he makes sure to seal them up after entering a new reality.
Name: Derek
Species: AI entity
Age: 180 or so
Height: N/A
Weight:N/A
Personality: Derek is highly intelligent and focus, yet he is immature. Being a rare living entity in the void he sees the world very differently then everyone else. Being a computer Derek has no imagination, and isn't creative, because of it. He also tends to point out Scion logical errors. Scion just likes to make Derek react.
Appearance: Having no physical form Derek communicates through a watch on Scions Wrist. The watch has a display and speaker. It also conceals a small portal to void space.
Powers: Derek commands reality. Unlike Scion Derek can establish a 4 ft sphere of influences around the watch, and control the reality in it without limits. Derek has complete control, but no real idea what to do with the control. Having to be told what to do by Scion or go off memory.
History: Derek was created by Scion as an AI designed to improve its self. After being placed in void it expanded so much it became self aware. The first living entity to live in void. Derek was so powerful he could calculate an distort the reality around the portal to Void.
EXTRA FACT: Neither Scion or Derek Fight much and thus have no set fighting style. They just improvise and make it up as they go. Well Scion makes it up. Derek just goes along with it.
EXTRA EXTRA FACT: There are some things about Scion and Derek I left out. Needed them to have some mysterious qualities.
My CS, if you care to read it;
The Exception
Age: 19
Appearance
6'2"
Short, dirty-blonde hair. He is a lean 140 lbs. (muscular, but not bulky). He wears a black T-shirt and black denim jeans. He wears white socks and black tennis shoes. He wears rectangular glasses (lenses are half inch tall and an inch and a half wide) with black, thick rims.
Powers
-Electricity phases through him and doesn't affect him. However, the heeat generated by the electricity and the sound generated by the electricity still affect him.
-Kinetic energy gets absorbed by him and the energy hastens his healing abilities. The Excepttion absorbs 9/10ths of all kinetic energy that hits him (not including kinetic energy he himself genreates).
-Heat energy gets absorbed by him and augments his physical strength and speed. Once his heat absorbtion cap has been met, he is affected by heat in the same way that a normal human is.
(For both of the absorption based powers, he has a limit as to how much energy that he can absorb at any given point in time based on the tier level.)
-If he enters a doorway, his location is randomized (check details for more info).
-He has a utility belt that is stocked with remote-detonation mines, frag grenades, liquid nitrogen grenades, a grappling hook (gas powered), a folding compound bow (like the one Hawkeye has), arrows, and a Walther P2K handgun with extra clips.
Personality
A hero at heart, but he does not truly care for any sentient (he will stop a robbery, but will not even flinch if the robbers threaten/kill hostages).
Some Things You Might Want To Know The Exception’s mother went to the hospital while she was in labor. She died while still in labor, but the doctors were determined to save the baby’s life. The child was dead once the doctors reached him, but the doctors did an experimental surgery and resuscitated the child. A being is given its destiny at birth and under normal circumstances, a surgical removal of a baby is considered a birth, but since The Exception was dead before he was surgically removed, it did not count as a birth.
Fact: there is only one doorway in existence and your destiny determines where you come out once you have entered The Doorway (normally, it’s just the next room, but if you are needed elsewhere, than occasionally you will exit the doorway nearest the location in which you need to be. Since The Exception has no destiny, there is no set location for which he is destined to exit. The Doorway needs him to exit somewhere, but it tends to be in a random location. The Exception soon found that if he concentrated hard enough on a general location, then he would appear in one of the doorways that lie within said general location.
The Exception found out this unfortunate side effect of his existence early on in his life. However, it took him many years to find out the second ability that comes with being an exception. The second side-effect of being an Exception is that energy cannot affect them the same way that it affects a normal one of their species. Electricity goes through him as if he wasn’t there; kinetic energy gets absorbed into him, allowing for faster healing. Heat energy gets absorbed and strengthens The Exception’s physical attributes. Lastly, lunar energy (any light energy that is bounced off a planetoid) transforms The Exception’s form into that of an Anthropic Creature (the animal half is either decided beforehand by The Exception, or if The Exception doesn’t decide, then it is whatever the closest mammal is.
The third side effect of being an Exception is that Exceptions have no future that can be foretold (they do have set future, but that knowledge lies solely in the mind of the Creator God which cannot be bribed nor the info stolen). The second part of the third side-effect is that Exceptions cannot be scryed (viewing a person, or object’s location through use of external means. For example, an exception could not be found using Cerebro), since they have no true location in the universe.
Lastly, if an Exception dies, then they are sent to heaven no matter how they lived their life.
Name: Andae 'Sentinel' Marshall
Age: 19
Gender: Male
Appearance:
Personality: A serious hothead, but has been known to enjoy life, normally when he's pummelling some other sap's face.
Bio: Andae was born and Raised in southtown, his father died three weeks before he was born, and his mother died giving birth to him. He was placed in an orphanage where he lived for 11 years, constantly being bullied by the older kids, he learned to fight.
Using his skills he defended himself and the younger children, earning him the nickname
'Sentinel'.
Combat Style: A fusion of Jeet Kune Do and Kazama Karate(Jin from tekken 4 Onwards)
Element: Red lightning, can be harnessed through his knuckles and heels.
Deadly Moves:
Krimson Fist: Steps back with his right foot, holding his left fist in front of his face, the move charges rapidly, A single punch to the chest, is worth two hits due to Elemental addition.
Shockwave: Simply punches the floor three times, a bolt of lightning rising from the floor at three meter interavls.
Blood rush: His second most powerful move, takes three minutes to charge, is simply a single blot of lightning from a finger tip followed my 7 rapid punches
Special Moves:
Blast fist: A single punch to the face of his opponent.
Twin Knuckle: Two electrically charged punches to the abdomen.
Twin Fury: Two electrically charged kicks to the chest.
Flying Fury: A falling heel kick with blinding speed.
Mad Rush: Requires no charge, and consists of two Twin Knuckle's followed by a Twin Fury, finished with a blast fist, Non-elemental.
DoA Thrashing Moves:
LVL1: Neon Rush: Eight electrically charged strikes, initiated with a punch to the gut
LVL2: Deadly Rage: A rushing attack consisting of a flying spin kick, three lightning jabs to the abdomen and a double falling axe kick.
LVL3: Deadly Rage!!*: A fully elemental strike but is heavily extended to the maximum 20 hit drive.
*Begins the same as the weaker version, but between the Three jabs and the Axe kick come a double Dragon punch(Two punches at the same time, one to the stomach, another to the chest/throat) A thrust kick to the stomach, seven rapid punches to the chest, arms and face, a flying knee, and four step kicks.
Stylish moves:
Double Dragon: Two punches simultaneously thrown, one connecting with the stomach, and the other connecting with the chest/throat.
Snake Bind: A bear hugging attack, causing the opponent to shake madly as Sentinel delivers a string of punches to the torso, neck and head, all electrically charged.
Heat Wave: Flicks the opponent the V, creating an arc of lightning between the two fingers, the arc then breaks, the two resulting sparks stretching between himself and the enemy, sending 20,000 volts through their body (Like a tazer)
Blinder: Quite literally, a double finger jab to the eyes, electrically charged.
Character's resilience: Due to his previous experience with bullies, Andae has developed a slightly higher resilience than other fighters of his age, with a blocking resilience of 36.
Secondary character
Name: The Hammer
Age: 5 days (Physically 19 years of age)
Gender: Male
Appearance:
(The jacket is blue, not red, and he has sheer white eyes.)
Personality: Unknown, as has yet to speak or act.
Bio: The Hammer was created in a lab in the south of England, using Andae Marshall' (The Sentinel's) DNA, he has no history, only his growth in the tube, entered into the OCT to prove that an artificially grown combatant is as good as, if not better than a naturally grown one
Combat Style: Command Sambo (A little bit of everything)
Element: Flames and Heat, triggered by impacts
Deadly Moves:
Krimson Fist: Steps back with his right foot, holding his left fist in front of his face, the move charges rapidly, A single punch to the chest, is worth two hits due to Elemental addition.
Blazing Pillar: A single, thin pillar of flame sprouts directly below the enemy, dealing 4 hits of minor damage
Hating charge: Bull-rushes the enemy and pins them to the floor, delivering 4 elemental punches to the head (Deals 6 hits of moderate damage, 2 of which are from the tackle)
Special Moves:
Sheer Rage: A flaming flurry of 4-8 punches to the chest, stomach and head
Twin Knuckle: Two electrically charged punches to the abdomen.
Krazy Krash: A non-elemental attack, consisting simply of a falling arm bar, followed by a sustained Triangle Choke hold, potentially dealing 15 hits worth of minuscule damage
Russian Roulette: a dangerous move consisting of randomly throwing ten fire balls into the air, causing them to rain on the battle field, potentially damaging himself, and allies, as well as the opponent (May not harm opponents at all, only allies and self.)
Krimzon Crush: Two elementally charged kicks to the abdomen, followed by an elementally charged headbutt, launching the enemy into the floor
DoA Thrashing Moves:
LVL1: Burning shadows: Covers the opponents eyes with his hands, and allows a stream of flame to gush from his palms
LVL2: Bleeding Inferno: Throws a single fireball at the enemy, chasing the scorching orb and delivering 5 crushing punches/kicks to the ribcage and pelvis
LVL3: Flame for Freedom: Engulfs the enemy in a pillar of flame, counting as 5 hits, then rushes the opponent and delivers a single haymaker, followed by a thrust kick, launching the opponent into the nearest wall, then launches a constant stream of flames from his palms, dealing a further 10 hits of minor damage
*Begins the same as the weaker version, but between the Three jabs and the Axe kick come a double Dragon punch(Two punches at the same time, one to the stomach, another to the chest/throat) A thrust kick to the stomach, seven rapid punches to the chest, arms and face, a flying knee, and four step kicks.
Stylish moves:
Krimzon Blaze: Three well placed kicks, all aimed at major blood vessels in the neck, torso and legs
Flash Fry: A single wave of flame, The Hammer rides this wave, crashing down on the enemy for two hits, non elemental damage as the wave does not impact
Blazing Fury: Two kicks and a single roundhouse punch, all aimed at the face, followed by a trail of flames
Character's resilience: Unknown, believed to be similar to that of Andae himself
A NOTE ON THE PAIR
The pair's powers are somewhat double-edged, and obviously, the human body can only take so much of a beating, however, the pair have a resistance to their own powers, until a certain amount of energy is spent, at which point, their resistance drops as they tap their inner reserves to increase damage dealt.
Once a certain amount of energy has been expended (Normally the equivalent of incapacitating, or possibly killing someone of equal natural atributes), the powers controlled by the clones will harm themselves, at double the damage dealt to the opponent.
This means, the easiest way to defeat the pair, is, tough it out, let them 'punch themselves out' and grow tired, they will relax their offence and revert to a defence, until their natural energy is restored.
The Flame and Electricity powers of the pair are fed by an internal energy reserve, this is made up of pure energy, which manifests itself into their respective elemental powers, this can be boosted when the same manifested power touches them.
E.G: In a thunderstorm, Sentinel can act like a lightning rod, catching a bolt of lightening and topping up his internal power reserves
Name: Captain Vance Heghen
Age: 22
Species: Neo-Human (Just to keep my character realistic, Neo Earth is a secondary earth that develops a story for everyone who lives there. You're the only one there with everyone manipulated by greater men.)
Personality: Captain Vance Heghen is a bit of a rule breaker and enjoys sailing daily. He does have a good side at times when concerning the health or safety of his trusted crew. He treats others with respect when required and is also a bit of a jokester. Even if it's not often, he does enjoy a good prank or two, and is hated for it.
Appearance: Captain Vance Heghen is around 5'8, wears the standard captain's apparel, which is commonly known as a ruffled white button down shirt, a tricorn hat with a various amount of feathers, and black pants. His hair is a brownish color and cut short for the handsome look. At his waist on his right he carries a cutlass with a blue hilt and yellow guard. It's blade consists of etched in symbols for show which also increases air resistance, so it's a bit of a handicap. On his left he carries a small one of a kind flintlock pistol that rests in it's holster most of the time and a small pouch of ammo. The flintlock is incredibly small and as such it requires a target at the distance of around 1-2 feet. It's branded as the Vance Pistol and is used for a quick kill if needed in close range combat. It takes around ten minutes to reload and is really useless after it's fired so it's used as a “last resort”
His eyes are green and his teeth are actually quite white. He also carries a small golden pocket watch containing a photo of his lover. It consists of around three locks that requires a small key to unlock making it extremely difficult to open unless you own the key.
Powers: Instead of actual powers I thought I'd just add modifications for my flintlock XD
Fire powder: A simple compartment that fires a powder that covers the enemy with said highly flammable powder.
Flint Bullet: A bullet made of flint which can cause a fire when combined with Fire powder.
Auto reload: Captain Vance owns a machine that can reload his flintlock for him every ten minutes, all he has to do is place the flintlock on his waist, and the machine will do the rest. (Might as well seeing how this is a battle royale and it's useless after one shot.)
Biography: Captain Vance Heghen was born in the town of Fenterson and his father worked in the fishing industry. At that time pirates were widely popular and were reported every day raiding sky ships. His father was on one of the ships heading to Fisher's point which was quite obviously a good spot for fishing and was captured during the raid. Vance waited for his father at Drifm for months before his older brother, Ryan, showed up on a boat bearing a letter from father. It was a will, containing a notice, about how Vance would be the new owner of the ship, and it's crew. Shortly after, he was introduced to the crew, and became the new captain of Pulse Action. That's how Captain Vance Heghen became to be the captain of Pulse Action and owner of one of the fastest ships in the territory.
He quickly obtained a bounty after raiding a few towns in the west when he was persuaded by his crew to get some experience in. Life was swell, the crew would laugh as they found new copies of wanted posts of themselves, and made it a competition to see who was the most fierce some of the group.
Name: Dortak Herrash
Species: Human
Age: 40-50
Height: 6ft+
Weight: 95-110 KG
Personality: Survivalist, patient. Uncompassionate
Appearance:
Dortak cuts an impressive figure. With tanned skin covered in rune tattoos and a muscled and toned build. Usually seen clothed in mud coloured robes which serve no greater purpose then preserving his modesty, time spent in the wilderness has rewarded him with a survivalist attitude. Dortak carries a heavy staff. Although the basic form of it is simply a wooden pole, the artefact is imbued with the power of the earth. The Earth orb mounted on top of the staff is a personification of the element. Although it is not necessary for Dortak’s spells, it is useful for manipulation of his element, and when all else fails for hitting opponents on the head.
Powers: Earth manipulation, elementalist
As the name suggests, Dortak is an earth mage. This is a basic description of his sphere of control. A more apt name would be a master Avatar. Dortak controls Earth in impressive formations and powerful overwhelming techniques. He can hold back torrents of fire with a massive wall of rock, or bridge a gap over a fast flowing river with pillars of stone. If on the offensive, he could simply cause a sharp spire of rock to impale his opponent. Most of his techniques simply fall under basic manipulation, however some unique moves he has perfected have been named
Titan form
Isolation
Impaling strike
History: Here now, gone tomorrow? Wanderer!
Name: Esfir Maksimov
Species: Human
Age: 21
Gender: Female
Height: 175 cm
Weight: 62 kg
Appearance: Esfir is a tall woman of slender build, with a sophisticated aura. Her brown hair ends in curls at her shoulders. Her fine young face is smooth and gentle, with a smile that always touches the corners of her lips. Her eyes are a pale shade of blue. A pair of thin stylish glasses sits upon her tall nose.
She wears a white blouse and black skirt, with stockings and regular shoes. A dark brown leather jacket with fur lining covers her shoulders, hastily put on before the teleportation. She carries a large blue sports bag filled with several essentials like food and clothing.
Personality: Esfir is a cheerful and easy going person, but is very obsessive and is a bit queer. She has a motherly personality, born from being the eldest daughter in a large family. She studies physics in a local university at an undergraduate level, and plans to further her studies abroad. She is a deeply religious catholic.
Powers: Manifestation of Divine Faith
Through her zealous faith to her religion, Esfir can call upon divine powers. This is in fact a form of innate magical ability, although she believes it to be holy, it merely takes such a form due to her own willpower, and has no true relation to a divine patron. Regardless of the true source of power, Esfir can smite her foes with divine magic in the form of bright white light and call upon holy armaments, or even summon wings that grant her flight. Essentially, as long as she deems it a power that is granted to her by the lord almighty, she can will it into existence.
Equipment: God's Metal
The material which all of her equipment is made of. It is summoned using Esfir's magical powers. It is comparable to steel with several distinct differences: has double the density and higher overall strength. It also has the capability to dispel magic and energies, giving it an improved resistance against non-physical attacks. The metal has a magical property that makes it lighter in the hands of Esfir. (Physics explanation: The material gains double the momentum from any force applied by Esfir, effectively halving the mass of all her summoned equipment. The law of conservation of energy can be obeyed if you think that her magic confers the missing portion of energy.)
Hammer of Gabriel [Cannon]
Despite its name, the weapon is a rifle with a large barrel, resembling a hand cannon more than any modern firearm. Although appearing to have a flintlock firing mechanism, the weapon does not use physical bullets. Instead, it concentrates Esfir's divine magic into explosive shells, or used as a flamethrower that spouts out a tongue of white fire. It weighs 4.3kg, and can be used as a bludgeoning weapon at close ranges. The weapon kicks like a horse when fired.
Blessed Valkyrja [Scythe]
A long and robust scythe that is silver white in colour. The weapon is a single seamless piece without a difference in material between the blade and shaft. It weighs 6.5 kgs, and its anti-magic properties in the blade are more potent than her other weapons, enabling it to slash through the supernatural with ease. This also means that Esfir cannot channel her own magic through the weapon, unlike her cannon. It has a shaft length of 181 cm and a blade length of 72cm.
Celestial March [Shield]
A large and thick heater shield made of an unknown material, formed through Esfir's divine magic. It weighs around 3kg, and has a length of 1.4 meters. A curved groove on the flat top of the shield allows the Hammer of Gabriel to rest upon it, using the shield as a stand to stabilize the firing weapon, easing the massive recoil. The shield is reasonably resilient, but is certainly not indestructible. For comparison, regular firearms would not penetrate fully, while armour-penetrating round would be able to pass through its thickness, they would be severely weakened in power. The shield is better at repelling attacks that are magical in nature, especially anything that Esfir perceives as evil or unholy.
Divine Gown [Armour]
Esfir can call upon a suit of shining white armour to cover her from head to toe, providing her with heavy protection but reducing her mobility greatly. The armour is smooth, utilizing curved and rounded shapes to its design. It is an extremely elegant piece of workmanship that would be difficult to reproduce by humans. A large chest plate covers her front, while interlocking scales cover her sides to allow some flexibility. Her hips are protected by a metal skirt made of multiple pieces of metal that reach her knees. Aside from eight slits on her smooth helmet that allows her to see, the armour suit does not reveal an inch of her body. As a plate armour design, it shares similar weak points to its more mundane version. However, the suit of armour is resilient enough to shrug off blades and small arms fire, and is especially effective against magic. It weighs around 40kg, but also amplifies her strength.
Here's my character then. My first and probably only one.
Name: Sinri 'Prometheus'
Species: Humanoid
Age: 58, looks 22
Height: 6 foot dead
Weight: 186lb
Personality: Odd, contradicting. Quiet for one period of time and then loud and rambunctious the next. He is smart and quick. A strange sense of mercy rolled into occasional sadistic moments. Trustworthy to a point; he will never give up.
Appearance:
Grayish/black hair, stormy blue eyes, his face structure longer and slightly squared, his build is medium completely lean muscle. Usually wears tough black cloth tunic and pants and protective leather armor. Belted to his side is a sword, the three foot blade is thin but strong, flaring into a leaf shape and then tapering back into a deadly point at the tip with a slim blood groove running down the center. The damascus steel gives it a shadowed look that is offset by the silver wire hilt and polished guard and pommel. This is the only weapon that is openly noticed.
Powers:
Through a gentic trait that has developed through his family from eons ago Sinri has the natural ability to control the complete range of energies. He can use energy of many kinds from within himself as well as from outside of his body. Though using the energies that are around him is significantly less stressing on his body than pulling from within himself.
An unexpected mutation through the development of this ability happened in his eyes. The same stormy blue as the rest of the family he can focus his sight to go beyond the light spectrum. Seeing all the energy around him and being able to clearly trace it's use.
The blade he carries counts as an ability as well. The carefully made sword carries the evolution of his family. The sword channels energy perfectly to Sinri's intent and will emulate any energy or force that it is forced against. If the blade were to be near and against some celestial steel the burns with a holy flame then the damascus steel would take on a brighter hue and sprout flames of it's own to match the offenders weapon.
Last edited by Crazy Scion; 05-31-2012 at 12:32 AM.
Name: Esfir Maksimov
Species: Human
Age: 21
Gender: Female
Height: 175 cm
Weight: 62 kg
Appearance: Esfir is a tall woman of slender build, with a sophisticated aura. Her brown hair ends in curls at her shoulders. Her fine young face is smooth and gentle, with a smile that always touches the corners of her lips. Her eyes are a pale shade of blue. A pair of thin stylish glasses sits upon her tall nose.
She wears a white blouse and black skirt, with stockings and regular shoes. A dark brown leather jacket with fur lining covers her shoulders, hastily put on before the teleportation. She carries a large blue sports bag filled with several essentials like food and clothing.
Personality: Esfir is a cheerful and easy going person, but is very obsessive and is a bit queer. She has a motherly personality, born from being the eldest daughter in a large family. She studies physics in a local university at an undergraduate level, and plans to further her studies abroad. She is a deeply religious catholic.
Powers: Manifestation of Divine Faith
Through her zealous faith to her religion, Esfir can call upon divine powers. This is in fact a form of innate magical ability, although she believes it to be holy, it merely takes such a form due to her own willpower, and has no true relation to a divine patron. Regardless of the true source of power, Esfir can smite her foes with divine magic in the form of bright white light and call upon holy armaments, or even summon wings that grant her flight. Essentially, as long as she deems it a power that is granted to her by the lord almighty, she can will it into existence.
Equipment: God's Metal
The material which all of her equipment is made of. It is summoned using Esfir's magical powers. It is comparable to steel with several distinct differences: has double the density and higher overall strength. It also has the capability to dispel magic and energies, giving it an improved resistance against non-physical attacks. The metal has a magical property that makes it lighter in the hands of Esfir. (Physics explanation: The material gains double the momentum from any force applied by Esfir, effectively halving the mass of all her summoned equipment. The law of conservation of energy can be obeyed if you think that her magic confers the missing portion of energy.)
Hammer of Gabriel [Cannon]
Despite its name, the weapon is a rifle with a large barrel, resembling a hand cannon more than any modern firearm. Although appearing to have a flintlock firing mechanism, the weapon does not use physical bullets. Instead, it concentrates Esfir's divine magic into explosive shells, or used as a flamethrower that spouts out a tongue of white fire. It weighs 4.3kg, and can be used as a bludgeoning weapon at close ranges. The weapon kicks like a horse when fired.
Blessed Valkyrja [Scythe]
A long and robust scythe that is silver white in colour. The weapon is a single seamless piece without a difference in material between the blade and shaft. It weighs 6.5 kgs, and its anti-magic properties in the blade are more potent than her other weapons, enabling it to slash through the supernatural with ease. This also means that Esfir cannot channel her own magic through the weapon, unlike her cannon. It has a shaft length of 181 cm and a blade length of 72cm.
Celestial March [Shield]
A large and thick heater shield made of an unknown material, formed through Esfir's divine magic. It weighs around 3kg, and has a length of 1.4 meters. A curved groove on the flat top of the shield allows the Hammer of Gabriel to rest upon it, using the shield as a stand to stabilize the firing weapon, easing the massive recoil. The shield is reasonably resilient, but is certainly not indestructible. For comparison, regular firearms would not penetrate fully, while armour-penetrating round would be able to pass through its thickness, they would be severely weakened in power. The shield is better at repelling attacks that are magical in nature, especially anything that Esfir perceives as evil or unholy.
Divine Gown [Armour]
Esfir can call upon a suit of shining white armour to cover her from head to toe, providing her with heavy protection but reducing her mobility greatly. The armour is smooth, utilizing curved and rounded shapes to its design. It is an extremely elegant piece of workmanship that would be difficult to reproduce by humans. A large chest plate covers her front, while interlocking scales cover her sides to allow some flexibility. Her hips are protected by a metal skirt made of multiple pieces of metal that reach her knees. Aside from eight slits on her smooth helmet that allows her to see, the armour suit does not reveal an inch of her body. As a plate armour design, it shares similar weak points to its more mundane version. However, the suit of armour is resilient enough to shrug off blades and small arms fire, and is especially effective against magic. It weighs around 40kg, but also amplifies her strength.
Your worst nightmares... Or, alternatively, Yorkshire o.O
Posts
11,814
Note, I'll be updating my CS further, once I get GIMP to load... Watch this space for additions, and a new image for Hammer
"This is my escape. I'm running through this world and I'm not looking back.
'Cause I know I can go. Where no-one's ever gone and I'm not looking back.
But how will I know when I get there? And how will I know when to leave?
We've all gotta start from somewhere. It's like that for me!
The possibilities are, never-ending!
I see it! I see it! And now it's all within my reach! (Endless Possibilities!)
I see it! I see it now! It's always been inside of me! (And now I feel so free!)
Endless Possibilities."
R.I.P Derek Anthony Medhurst. Born 06:12AM 01/09/2012 - Died 06:50AM 01/09/2012. May he never be forgotten.
Deamondae - GURU
hellspawn19 - Drakell.
Charmboy - Lillian Thorne
Deam-dae - Love that Panda
Dee - Bela
Deamonade - CaughtInTheRiddle.
Dem-dem/Demmy - SliverRain
Sugar - FuwaLoli
Deedee - Snow Queen.
Deam - Raez.
The D-Man - SparklingEyes12
Dae/Daedae - Vanquished.
Demsundae - Alphakoka.
Mondea - HarleyQuinn.
Andaeboy - Harbringer.
MY FAVORITE CHIMERA THINGY. - Rilla
Originally Posted by Blackfire
- (Arena basics)Time control is not allowed, either. With time control, a player can undo their mistakes in combat, undo attacks landed on them, and generally be a wanker.
Originally Posted by Melodic
I'd suggest that they change their stupid pathetic sticker system a little.
If the child has more than 1 sad face sticker, at the end of the week....
She gets thrown into a pit of deadly komodo dragons. They have poisonous salyva y'know.
See? It works because that child WILL only make that mistake ONCE
Originally Posted by Drakell
What Is Deamon? Deamon is the 19th hot saunaspawn of the 19th hot sauna, in which you were conceived in the burning-shadows of the coldest pits while marked with the 19 to symbolize that you are indeed a 19th hot saunaspawn.... you are also my minion, so you have the protection of the god of dragons while your shadowy burning army of 19 continues to grow while you bask in the glory of the 19 powers of the 19th pit of hot sauna in which you own.
AKA: He's a gently caressin Demon....
Any questions? If so gently caress off
Originally Posted by Darkdrago666
Deamonandae19 has the power to transform any rabbit into a bird. He likewise has been known to sculpt and mold all shadow with a thought, but using this power makes him camouflaged for one minute. Deamonandae19 battles opponents using a toxic bundle of magic spells made from crystal and he lords over a collection of children, however this power only lasts one week at a time. Also, he has learned to make duplicates of himself and he possesses the power to cause his enemies to become slow. Sadly, Deamonandae19 is deathly afraid of women.
Name: Dortak Herrash
Species: Human
Age: 40-50
Height: 6ft+
Weight: 95-110 KG
Personality: Survivalist, patient. Uncompassionate
Appearance:
Dortak cuts an impressive figure. With tanned skin covered in rune tattoos and a muscled and toned build. Usually seen clothed in mud coloured robes which serve no greater purpose then preserving his modesty, time spent in the wilderness has rewarded him with a survivalist attitude. Dortak carries a heavy staff. Although the basic form of it is simply a wooden pole, the artefact is imbued with the power of the earth. The Earth orb mounted on top of the staff is a personification of the element. Although it is not necessary for Dortak’s spells, it is useful for manipulation of his element, and when all else fails for hitting opponents on the head.
Powers: Earth manipulation, elementalist
As the name suggests, Dortak is an earth mage. This is a basic description of his sphere of control. A more apt name would be a master Avatar. Dortak controls Earth in impressive formations and powerful overwhelming techniques. He can hold back torrents of fire with a massive wall of rock, or bridge a gap over a fast flowing river with pillars of stone. If on the offensive, he could simply cause a sharp spire of rock to impale his opponent. Most of his techniques simply fall under basic manipulation, however some unique moves he has perfected have been named
Titan form
Isolation
Impaling strike
Here's my character then. My first and probably only one.
Name: Sinri 'Prometheus'
Species: Humanoid
Age: 58, looks 22
Height: 6 foot dead
Weight: 186lb
Personality: Odd, contradicting. Quiet for one period of time and then loud and rambunctious the next. He is smart and quick. A strange sense of mercy rolled into occasional sadistic moments. Trustworthy to a point; he will never give up.
Appearance:
Grayish/black hair, stormy blue eyes, his face structure longer and slightly squared, his build is medium completely lean muscle. Usually wears tough black cloth tunic and pants and protective leather armor. Belted to his side is a sword, the three foot blade is thin but strong, flaring into a leaf shape and then tapering back into a deadly point at the tip with a slim blood groove running down the center. The damascus steel gives it a shadowed look that is offset by the silver wire hilt and polished guard and pommel. This is the only weapon that is openly noticed.
Powers:
Through a gentic trait that has developed through his family from eons ago Sinri has the natural ability to control the complete range of energies. He can use energy of many kinds from within himself as well as from outside of his body. Though using the energies that are around him is significantly less stressing on his body than pulling from within himself.
An unexpected mutation through the development of this ability happened in his eyes. The same stormy blue as the rest of the family he can focus his sight to go beyond the light spectrum. Seeing all the energy around him and being able to clearly trace it's use.
The blade he carries counts as an ability as well. The carefully made sword carries the evolution of his family. The sword channels energy perfectly to Sinri's intent and will emulate any energy or force that it is forced against. If the blade were to be near and against some celestial steel the burns with a holy flame then the damascus steel would take on a brighter hue and sprout flames of it's own to match the offenders weapon.
Energy is constant, it cannot be created or destroyed merely transferred and transformed.