Last edited by Gabriel Volturi; 09-14-2013 at 08:11 PM.
Lumokinesis: Users can control light: electromagnetic radiation that is visible to the human eye and which is emitted and absorbed in tiny "packets" called photons. They can generate, bend, shift, focus, scatter and/or generally manipulate light to various decrees and effects.
Playby: Teresa Palmer
Fort Drum, New York
- Absorb light and certain colors.
- Bend and/or shift light for:
- Holographic Projection
- Illusion Manipulation
- Energy Constructs of light, including weapons, walls, or allies/servants.
- Empower strikes and/or weapons by surrounding their limbs or weapons in photons.
- Stimulate the emission of photons in order to create lasers.
- Move at light-speed.
- Project concussive light energy
- Detached Personality: Ximena views the world and everything in it as temporary, thus has a hard time seeing a reason to form any attachments. The coldness of her demeanor tends to alienate those around her, making it hard for her to retain allies.
- Inability to Generate Light: Though it is believed possible Ximena has not herself learned how to generate light with her ability, thus making her powerless in a pitch black environment.
Due to her very troubled past experiences with her abilities, and being on her own since around the age of 13, Ximena has grown to be mature and level headed. She has a very tomboyish demeanor about her and is shown to be very tough. She is usually the first to act, is quick with her decision making, and remains relatively calm in stressful situations, though her cold detached demeanor still leaves something to be desired in social situations. Ximena is an Iraqi War veteran with two deployments under her belt. On numerous occasions Ximena has expressed the enjoyment she gets from a firefight.
Born in Fresno, CA, Ximena spent the better part of her youth in Australia. When she hit puberty at the age of 13 Ximena got the first taste of her abilities, focusing light in a fight that burned the eyes of a school bully. Fearing reprisal for that she had done Ximena fled, surprisingly making it a hundred miles from home in an instant, her second taste of her abilities.
Soren Williams - Father
Mary Williams - Mother
Last edited by Gabriel Volturi; 12-20-2012 at 01:15 AM.
Playby: Andrew Lee-Potts
Though he doesn't show it, Tharan has long ago lost his grip on reality, causing a slid towards insanity. Sometimes he believes the universe he is in is Wonderland and he is the F*ing Mad Hatter.
Tharan was believed to have been born in Seattle, though he spent his youth in an orphanage in West Yorkshire, England. Hatter is not his true last name, but given in place of an unknown surname. Over the years Tharan slowly lost his sanity, until he began to believe that he was infact a character in a story, and that everything around him was false. After a brief stay in an insane asylum Tharan began to travel the world, a trail of bodies linked to him.
Last edited by Gabriel Volturi; 03-04-2013 at 04:43 PM.
Playby: Zachary Quinto
Name: Gaberiel Volturi
Rank: Shaman Master
Affiliation: Shapers of Kro Var
Gabriel has been labeled an egotistical social darwinist. However, he is a bit hard to pin down - mostly because he's nothing if not mercurial. One minute, he'll present himself as just your average, every day guy, if overly polite and a little shy. The next, he'll be in your face, telling you in low, near seductive tones exactly how he's going to kill you. Either way, however, there are a few constants when it comes to Gabriel.
He's obsessed with power, particularly when it comes to gaining new knowledge on lost darkside abilities. He's murdered more than one supposed friend, in his quest to better himself, claiming that the person was unworthy to share the knowledge with. He believes that all force users are broken and that he could fix them by killing them. He's also convinced that he, himself, is just as broken as the rest of them, and increasing his knowledge of the force will fix him. In clinical psychology this is known as covetous psychopathy.
He'll lie when it suits him, but he's not a pathological liar. If you know what he is, he'll stop trying to restrain himself on your behalf. He also won't kill normal people, if they're not in his way and he can avoid it, as there's really nothing for him to gain. The man needs attention like most people need air. Fear. Love. Hate. Respect. Whatever. It doesn't matter as long as his presence evokes some kind response.
Gabriel was born Gabriel Marzullo on the planet of Hapes in the Hapes Cluster. He was one of the few surviving Marzullos of a lost branch of the family. The family was isolated in the Hapes Cluster for hundreds of years, leaving them unknown to the Marzullo clan until recent times. However, knowledge of the clan and the families banishment was a closely held secret by Gabriel's family.
Like all Marzullos of his branch Gabriel was weak in the force. Gabriel spent most of his life gathering any knowledge of the force he could find, in the hopes finding revenge against the other Marzullos. It was during this search that Gabriel met the Sith Lord Ferredus and learned of the long lost Mimetic project. They discovered the last in the line of the project, Samara Galloway, and plotted the arranged marriage of Gabriel to the girl.
Gabriel joined with Lord Ferredus and a member of the Chiss Ascendancy, Ell'iru'micsapla, to use Samara's genetics to create a new generation of force users more powerful than any known. A pirate attack on Myrkr nearly ruined their plans however. With the death of the Hunter family and Samara's disappearance, Gabriel only had his daughter and a few years of research to begin what he would come to call the Mimetic Legacy.
For years Gabriel perfected the mimetic project, culminating in a series of force sensitive clones. However, before his work could be completely realized Gabriel Marzullo was murdered by Ell'iru'micsapla, who saw his dependency on the force for a changed universe as dangerous to peace.
Sensing the possibility of his death Gabriel Marzullo flash imprinted all of his memories and experiences into his own clone. After his death Gabriel Volturi was extracted from his tank by Lord Ferredus. However, Gabriel M.'s revenge was not fully realized as the combination of genetic manipulation of the growth acceleration Gabriel was subjected to in his tank, left Gabriel's mind fractured.
For five years Gabriel was trained in the ways of the darkside along side his sister, a clone of Samara named Mikeala. Gabriel exceeded in raw force talent, however despite his best effort Gabriel's master could not fix his and Mikeala's mind. Like the late Marzullo Lord Ferredus met an early end himself, at the hands of his own apprentice by the encouragement of Ell'iru'micsapla.
For a year afterwards Gabriel and Mikeala remained the personal assassins to than Captain Ell'iru'micsapla, who had created a genetic kill switch that prevented them from disobeying the chiss. It was during an attack on Naboo that Gabriel finally met the progenitor of his genetics, Samara Galloway. After a brief fight Samara agreed to heal Gabriel and Mikeala, removing the kill switch in the process. With his memories fully restored and free from his shackles Gabriel Volturi left the planet with his sister to forge their own destiny and identity.
- Neutral Force Powers
Art of the Small
- Dark side Force Powers
Spear of Midnight Black
- Force Witch Spells
Spell of Protection
Spell of Ordering
Spell of Mimicry
Spell of Dispel
- Shaping Arts
Last edited by Gabriel Volturi; 09-15-2013 at 05:34 PM.
Playby: Olivia Wilde
Name: Samara Galloway
Rank: Jedi Master
Affiliation: The Jedi Order
Samara Galloway is a scientist, Jedi Master, and the Ducha of Gallinore. During her time with the Jedi Order Samara obtained a double doctorate in Medicine and Theoretical Xeno-Genetics. Intelligent (with an IQ of 180) and fiercely opposed to the Empire and the Sith, she has focused much of her research on understanding the nature of good and evil. She is the type of person who hates disorder and is clean and organized. By extension, she also has the habit of solving unfinished jigsaw puzzles.
Samara Galloway was born on Myrkr to Thomas and Esme Hunter. Named after her grandmothers Mulan Galloway, Ducha of Gallinore, and Samara Hunter founder of Hunter Technologies, Samara inherited both positions.
After the fall of the Empire Thomas Hunter moved the headquarters of Hunter Technologies from the families homeplanet of Hapes to Myrkr before Samara and her siblings were born. Growing up Samara had taken an interest in medicine was dreamed of attending the Medical school on Coruscant. Her family had other plans for her though. In a deal brokered with the Marzullo family an arranged marriage was planned between Samara and Gabriel Marzullo. Despite her abhorrence to this arrangement Samara fell in love with Gabriel and soon became pregnant at 18. Nine months later Esme was born, forestalling her plans for school.
In their quest for expansion the Empire set their eyes on the rich Myrkr. To alluviate any backlash Imperial troopers disguised as pirates led a bloody raid on the capital, Hyllyard City. Under the command of General Keyes, who held a vendetta against Thomas Hunter, the Imperial invasion force ravaged the city and Hunter labs.
Samara along with her brother, sister and daughter were evacuated to a hidden underground landing pad several kilometers from the city, though not before her parents were captured. Fearing the worst Samara left her siblings behind and snuck back into the city to discover the whereabouts of Thomas and Esme Hunter. What she found was Imperial forces descending upon the city under the guise of liberating it. Upon a platform in the city square was twenty of the city officials, including her parents.
After a long mock trial General Keyes moved down the line, personally executing each official including her parents. The deaths set off a force rage that had the city square in flames within minutes. Samara remembers little of that experience except waking up sometime after dusk in the middle of the forest, covered in blood with Sith Master Emyrc standing over her. The one clear memory she retains though is standing over General Keyes who was writhing in pain, before she brought her boot down hard on his head.
After the events of that day Samara left behind her entire family, her reasoning being she felt it was best and she did not want to harm them with her uncontrolled power. It was discovered that during the harsh and brutal training under Master Emyrc, that she had an iron will as she was Immune to even the strongest of mental probing. Through further training she learned to harness this power and use it to protect those around her. Her skills best served her in the form of illusions, Samara looked to dominate the mind of another rather then simply trick them. Besides her fascination with the mind that did not limit her lightsaber training. She became an accomplished duelist and used her saber training to center herself and control her emotions.
Though trained as a Warrior, she traveled to the planet Ruusan to study in it's library. Through her individual studies of old scrolls and manuscripts, Samara's attitude towards the Sith Order changed drastically. She believed that there was a greater destiny for the Sith Order wanting more then just dominance through wanton slaughter. This was a belief that she also instilled in the training of her Apprentices. She encouraged them to look beyond themselves and help the galaxy itself. Her new views constantly put her at odds with the more traditionalist members of the Sith Order.
Fives year after Samara's journey down the dark side started, she found herself baring witness to a horrific slaughter of a village on the planet Wayland. Many helpless women and children were slain all a product of Sith brutality. Shocked at the Malicious and Merciless act, Samara took action. She personally murdered each Knight responsible for such a horrid display of viciousness and went on to challenge the Sith Council itself for its use of such tactics. The Council however would have none of it, she was quickly arrested and sentenced to be executed.
She suffered torture at the hands of the Council and was prepped for execution. However a timely intervention by a number of the Marzullo family member's at the call of Gabriel Marzullo. Her life was sparred, her beliefs and devotions shook to the very core. Samara was unable to continue on as a Knight of the Sith Council. Her already weakened faith in the Sith Order from five years of study had finally come to a head, she left the Order and went into seclusion.
For a year Samara remained in seclusion on the ecumenopolis world of Taris. It was there that she discovered her innate talents were not a random fluke, but the result of an undiscovered neuro transmitter that interact with the force unseen in any other species. For months she tried to learn of the origins of this new step in human evolution but to no avail. It was shortly before the arrival of Gabriel a year after his rescuing of Samara that the young woman found the journal of a long lost Sith alchemist. It was there she learned the neuro transmitter was a sith creation, but was hidden away in a select bloodline before it could be used.
Eventually Gabriel tracked Samara to Taris. With their daughter in tow the Marzullo lured Samara out of hiding where he presented her with a choice. She could rejoin their family and help raise Esme or never be allowed near her again. Remarkably it was Esme whom touched her heart and made Samara reconsider her outlook. The exile force user sensed the budding darkness in the little girl and realized all her actions had ever done was hurt the ones she loved. Soon after Samara sought out the Jedi. Though she was shown typical distrust it didn't take long for her to be welcomed into the order as a Jedi Knight.
For the next decade Samara would spend her time on Naboo, learning all that she could about the lightside of the force. She attended the prestigious Theed University where she finally completed her dream of obtaining a degree in Medicine. Her discovery of the neurotransmitter also inspired her to get a degree in Xeno-Genetics. During this time, with the resources of the Jedi Order, Samara began to study this genetic abnormality and learned how to replicate it.
Samara also began to expand her skill with the force, finding that she was talented when it call illusionary abilities of the force. When she wasn't training a padawan Samara was tracking down rumors of such mental powers through out the galaxy. A habit that would sometimes put her at odds with the Jedi Council.
A few years after Samara's return from Taris tragedy struck when Gabriel Marzullo was murdered under mysterious circumstances. It was during this time that Samara had began to learn the turned about her husband. Through various contacts and a hidden safe that had kept Gabriel's most important files that their marriage had been a shame, perpetrated to gain access to her DNA. Working for the Sith, he'd used her genetics and Samara's own research to rebuild the original Memetic project, which resulted in Samara's clone Mikeala Volturi and a clone of Gabriel whom possessed a flash copy of everyone of Gabriel's memories. Though with Gabriel Marzullo's death the project died Samara fears that many more Volturi clones still exist.
Soon after the death Samara began to distance herself from the Jedi order and the force, instead looking to restore her family's name. After helping to free the clones Mikeala and Gabriel Volturi from the control of the Empire Samara sought out Mandalorians leaders, and building a trusting relationship with the Chiss. Together rogue elements of the Chiss, Hapan rebels, and Madalorians began plans for the liberation of their own worlds. Feeling that the war between the Galactic Empire and Rebellion was to blame for much of the suffering going on in the galaxy the three groups desired to not only free themselves, but to become active in bringing a peaceful resolution to the war.
- Standard Jedi Abilities
- Key Illusion Feats
Force shield (mental)
Force cloak (both variants)
- Unique Force Feats
Art of the Small
Last edited by Gabriel Volturi; 09-16-2013 at 04:08 AM.
Playby: Kate Mara
Character name: Etain Echraide
Identity: Anna McIntyre
Secret or public? Secret
Race: Tuatha De Danaan
Place of Birth: Somewhere on Ireland
Occupation: Owner of the Shee-Eire Tavern
In the early days of Celtic folklore, when the Tuatha De Danann lived among humans Etain was known for her legendary beauty. Over the millennia her image has served to inspire the now classic imagery of an Irish maiden, with her flowing red hair, and creamy pale skin. Standing at only 5'6" and a youthful face full of freckles it is easy to mistake Etain as a harmless girl.
Like the sun that she represents Etain can be a fiery individual, as uncontainable as a wild fire when angered. To her tavern patrons she is a soft spoken bartender. Humans often claim her personality is as luminous as her name suggests. Etain often doesn't let many into her private world, nor care for what is happening outside of it. Rarely has she shown an active role in the politics of her world.
Etain is the daughter of Etar, fairy king of Echrad, and Grian, the elder goddess of the Sun, and protector of Earth and her Sun. Months after the infant Etain was weaned, Etar brought her to Echrad in the realm of Otherworld to be raised. During one of her first visits to the Island of Avalon Etain's legendary beauty drew the attentions of Midhir, Lord of Bri Leith, who abandoned his first wife, Fuamnach, in order to marry Etain. Enraged with jealousy Fuamnach cursed the young Etain, never being able to bare a child for Midhir, and set into motion a bitter rivalry that continues to this day.
Throughout her life Etain has continued to feel a blood draw to Earth, a trait she inherited from her mother, and would often travel to Earth through one of the hidden gateways. Her continued visits to Earth after the Tuatha De Danann renounced their claim on it has drawn some strife with the Asgardians and Olympians who still watch the world. It was during one such visit that her mother, Grian, choose Etain as her successor, passing on the Seal of Grian along with her powers before passing into the Otherworld herself to be with the other Danaan.
Etain quickly learned however that as she was not an elder goddess her powers depended on the Amulet her mother gave her. She was also tied to the will of the Arduina, moon goddess. In a show of mercy from her mother and to prevent the moon's dominion over the sun Etain was sent the Light-Bearer, the horse-goddess Epona from Annwn. Bound to the fate of Earth Etain remained with the companionship of Epona and took on the name of Anna McIntyre. Over the last one hundred years Etain witnessed many human atrocities, but remained neutral, save for the crisis that threatened her dominion. Etain as mostly remained outside of the politics between superheroes and villians, instead running the Shee-Eire Tavern as a safe zone for all.
- Solar Manipulation: The power to control and generate the solar energy. Such manifestations of this power includes; becoming pure solar energy, fireproof skin and UV radiation immunity, the ability to generate miniature solar winds/flares, absorb solar energy, Create universal constructs and energy blasts/explosions from solar energy.
- Superhuman Strength: Etain, like all Celtic gods, possesses superhuman strength. However, the Celtic gods are physically weaker than some other god pantheons on average, such as the Olympians and Asgardians. Etain's strength is about average for a female member of her race and can lift about 25 tons.
- Superhuman Speed: Etain can run and move at speeds that are beyond the physical capabilities of the finest human athlete.
- Superhuman Stamina: Etain's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human. At her peak, Etain can exert herself for about 24 hours before the build up of fatigue toxins in her blood begins to impair her.
- Superhuman Durability: Etain's body is much tougher and more resistant to physical injury than the body of a human being. She can withstand high caliber bullets, exposure to temperature extremes, powerful energy blasts, and great impact forces without being injured. Her joints, muscles, and skin are also particularly well adapted to sustain the intense rigors of running at tremendous velocities without suffering wear and tear. Etain's sensory output is also specially developed for the rigors of moving at great velocities, enabling her to see, hear, and smell normally.
- Superhumanly Dense Tissue: Etain's skin, muscle, and bone tissues have about 3 times the density as the same tissue in the body of a human being. This contributes, at least somewhat, to Etain's weight and superhuman strength.
- Superhuman Agility: Eatin's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete.
- Superhuman Reflexes: Etain's reflexes are similarly enhanced and are superior to those of the finest human athlete. Etaine's reflexes are practically instantaneous and enable her to react while moving at high velocities, such as jumping or ducking or making turns just as a human does while running.
- Regenerative Healing Factor: Despite her body's great resistance to injury, it is possible for Etain to be hurt like any other member of her race. Like all other Celtic gods, Etain's accelerated metabolism and the mystical energies of her godly life force enable her to rapidly heal damaged bodily tissues much faster and more extensively than a human is capable of. She can't, however, regenerate missing limbs or organs, at least not without the aid of powerful and outside mystical forces.
- Superhuman Longevity: Much like the Asgardians, Etain and her race age at a dramatically slower pace than humans do after reaching adulthood. However, unlike the Olympian gods, Etain isn't fully immune to the effects of aging. Her body is immune, however, to all known Earthly diseases and infections.
Mortal - While resilient, Etain is still susceptible to injury and death as easily as any other mortal.
Weakness to Iron - The Tuatha De Danann have a strong reaction to iron more then any other substance in the universe, it is highly toxic to them, which lead to the myth in old celtic lore that the only thing that can truly one was with an iron sword.
Night - As a sun goddess Etain's power depends on the sun. At night she can become powerless without the aide of Epona.
Weapon and paraphernalia:
Epona - The Horse-Goddess and Etain's constant companion. As the light bearer Epona is capable of empowering Etain at night.
Seal of Grian - An amulet passed on to Etain by her mother when was was named the new sun goddess. Etain gains all of her powers over solar energy from this seal.
Claiomh Solais - Also known as the Sword of Light or the Sword of Nuada. A mystical sword that glows with a pure light. It is said that once drawn from its sheath no one could escape it nor resist it.
Lila Cyn - Master Thief
Playby: Emilia Clarke
Name: Lila Cyn
- Lock Picking
- Stealth Movement
- Information Gathering
- Echani Art
History: Born into the Echani royal family, Lila was the eldest daughter of the then king of Eshan. During her life on her homeworld Lila was trained like all Echani in the martial arts that so shaped her species culture. She was also taught many things that would come to be invaluable to her future, including artistry, computer sciences, diplomacy, and logical thinking.
When Lila was thirteen her life ended as an Echani princess when the Empire invaded Eshan. Unknown at the time, one of her father's generals had made an alliance with the empire for the throne. Unable to withstand the imperial might her father and his supporters were finally captured and executed. Lila had only survived her family's murder because she'd been off world at the time.
When the news reached the young girl on Coruscant Lila's tutor hide the girl away in a safehouse in the lower city before disappearing herself. With no resources and on a strange world Lila was forced to use all of her skills to adapt to her new life. She stole to survive, becoming one of the best pickpockets in Republic City by the time she was fifteen.
Her growing skills did not go unnoticed however, coming to the attention of a Master Thief known as Mockingbird. Lila had heard the legends of the one known as Mockingbird, a face dancer who had lived for thousands of years. Being taken under the thief's wing to be trained Lila learned that Mockingbird wasn't one person, but a long line of Master Thieves spanning over generations.
It did not take long for Lila to realize that she was being groomed as the next Mockingbird. During her training she learned to turn her skills in art into the best holo-forgeries in the core. She also traveled for the first time into the outer rim, becoming familiar with worlds controlled by the Underworld. By the time she was twenty-five Lila had become the most demanded forger and slicer in the criminal world. She also began to make a name for herself as an information broker, making a small fortune selling secrets to both the New Republic and the Empire.
After a decade of training the former Mockingbird finally retired, bestowing the name and all of his resources to his protege. As Mockingbird her identity was now a danger and she was forced to keep her life separate from the alias. One of the first things she did as Mockingbird was to finally unit the thieves of the galaxy, and buying their way into the Underworld entity known as the Conclave, becoming an Underworld Boss within the organization.
Last edited by Gabriel Volturi; 12-20-2012 at 01:05 PM.
Mikeala Volturi - Nightsister
Playby: Olivia Wilde
Name: Mikeala Volturi
Age: Physically: 27; Chronologically: 7
Affiliation: The Darkside, The Volturi Clan
Playby: Colin O'Donoghue
Name: Henry Lightinger
Alias: Captain Hook
Rank: Pirate Lord, Captain of the Chasing Neverland
Affiliation: The Brethren Court
History: Henry Lightinger was born on Coruscant to a wealthy merchant family. As a founding member of the Trade Guild Henry's family were well known among the Republic elite, affording him the rights to purchase warships like the Venator Star Destroyer as part of their merchant fleet.
Though it was expected of him to continue in his father's legacy, Henry had ambitions towards the media. With an eye for details, and an uncanny ability to see things other missed, Henry sought education in journalism. Soon becoming a rising star of HNN Henry received what would have been his first big break, though soon became his down fall. Following the story of corruption within the Senate Henry discovered a secret imperial order working to subvert the Republic from the inside.
His efforts at exposing the infiltration did not go un-noticed however. An Emperor's Hand organized a plot to assassinate the Chief of State of the Republic, with Henry Lightinger fingered as a Sith infiltrator. Following a false lead Henry came to an apartment where the kidnapped Head of State already laid dead, another victim of the Emperor's Hand. In a struggle with the Sith Henry lost his left hand to a lightsaber.
Henry was forced to flee when Sith-controlled members of the Republic began a witch hunt for the imperial spy that assassinated the Head of State. A man hunt finally ended in Rishi where both Republic troopers and Sith cornered Henry in a small freighter. In one final effort to escape Henry deployed in an escape pod just moments before his ship had been destroyed. Believing him dead his pursuers left the place as a grave site to what the Republic would see as the biggest Imperial agent discovered thus far.
Henry's escape pod was discovered by a group who referred themselves as the Carnival of Crime. At first its members wished to turn Henry in for a reward, but his knowledge and access to Trader Guild information led to a string if robberies that helped cement his value to the Carnival of Crime. With his life secured Henry began to think of retribution against the Empire for his fall. Instead of accepting a prosthetic for his missing hand Henry adopted a Songsteel hook as a reminder of the cost of his own ignorance.
During one of their raids on a Trader Guild convoy Henry saw his father's old ship, the Chasing Neverland. Seeing a new opportunity for his life Henry organized the Carnival of Crime and captured the star destroyer. With a newly rearmed Star Destroyer in his hands Henry turned the petty gang into a full fledged Pirate gang and named himself as Captain Hook, a name imperials along the Empire/Underworld boarder soon learned to fear.
Ship: Chasing Neverland: The Neverland is a decommissioned Venator Star Destroyer, used by Henry's father to haul cargo for the Trader's Guild. After the Trader's Guild went through imperialization, and his father killed, Henry took over the Neverland and restored it's weapons and full military usage. Aside from it's paint job, which is a matted black and midnight blue, the destroyer has under gone upgrades to its weapons. Allowing it to be able to fight against the stronger warships of the Empire more effectively. The shields have been upgraded to a Mon Cal redundancy design.
DBY-827 heavy dual turbolaser turrets(x8)
Medium dual turbolaser cannons(x2)
Point-defense laser cannons(x52)
Tractor Beam projectors(x6)
Heavy Proton Torpedo tubes(x4)
Last edited by Gabriel Volturi; 09-14-2013 at 07:54 PM.
Playby: Astrid Berges-Frisbey
Name: Esme Galloway
Rank: Jedi Knight
Affiliation: The Jedi Order
Like her mother Esme had inherited a unique genetic fluke soon to be discovered as a new neurotransmitter that interacted with the brain. This effect was a yet fully understood trait that acted as an on and off switch with the Force. For several years it was believed that Esme held no Force talent, though the Jedi admitted that her lack of a force presence was a curiosity in light of the Yuuzahn Vongs own lack of a connection to the force.It was several years later that this observation was proven wrong. It was during a battle over Fondor, a battle that set off a war, that Esme had her first exposure of the force, which was accompanied by a sudden shock wave of Hapen deaths. This events left Esme scared and fearful of the force. Shortly after the Battle of Fondor Gabriel hide the toddler on Csilla in the care of his Chiss friends until the end of the war.
A year after the war the newly redeemed Samara Galloway reclaimed the four year old Esme and brought her to the Jedi Temple on Naboo to be trained with the Jedi. Though outwardly the girl was social, Esme was inwardly rather reclusive for many years after her arrival on Naboo. She continued to refused to open up to the force again and many Jedi wondered if it was prudent to encourage the girl in light of the various dark emotions she had. Never the less Esme's mother worked with helping the girl over come her fear of the force and training herself to control this ability just as Samara had learned to control her own innate ability.
Eventually Esme caught the eye of Jedi Master Kyp Zeth Durron who took her as his padawan. As a padawan Esme further over came her fear of the Force, though under her growing facade was a storm of hatred towards the force of evil. During the four years of her training as a padawan Esme was involved in a number of conflicts Including the Imperial invasion of her homeworld of Hapes.
During the Hapes crisis Esme was on Gallinore, a Hapen planet with whom her mother was the Ducha of, when a small Imperial force arrived to secure the treasure world. She joined the Gallinore militia in fighting off the invading force. After the defense she was involved with a joint rescue effort to free Hapen and Rebel POWs.