Asari what you did there. :P
I have some catching up to do! In between work and babysitting the nieces, this game is generating quite a bit of activity. At least I never have an excuse for boredom, now.![]()
Asari what you did there. :P
I have some catching up to do! In between work and babysitting the nieces, this game is generating quite a bit of activity. At least I never have an excuse for boredom, now.![]()
I'm Asari I can't stop with the puns. And yes awesome game.
Why do you ask what, when the delicious question is when?
Jorgo knows how to get on with the ladies!
I know I sound like a broken record, but I can't get over how amazing of an idea it was to reference previous events that happened pre-game and how everyone's adding to it and playing along with ideas. This feels like one of the most 'lived in' RPs I've ever been a part of and we've just started.
My last post was pretty craptastic. I promise better quality next time! No more rushing before bed for me.
A special thanks to Vanquished for the sig!
And another special thanks to Tick for the avatar!
Roleplays I GM
The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
Mass Effect: Nova (Collaborative GM project among all players)
So, running an idea out here at random, but I ran a plot point for some character development for Tanya on Elysium and in the middle of planning the scene out in my mind, I had an idea.
What do you guys think of Mass Effect 2 style 'loyality' mission for each player character as the plot goes on. I've noticed a lot of our characters have unresolved issues or baggage from their past and may want to resolve them?![]()
A special thanks to Vanquished for the sig!
And another special thanks to Tick for the avatar!
Roleplays I GM
The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
Mass Effect: Nova (Collaborative GM project among all players)