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Thread: [Type-Moon] Latham's Apostle [CS Thread]

  1. #1
    Scouting Legionnaire Noel's Avatar
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    [Type-Moon] Latham's Apostle [CS Thread]


    [IC THREAD] | [CS ARCHIVE] | [OOC THREAD]

    Gwen Carwyn
    Name:Gwen Carwyn
    Alias(Optional):None
    Age:23
    Origin: Tenacity
    Appearance:

    Personality:Gwen is a reserved but loyal young woman who holds great faith not in the word of God itself but in the church which has given her what she considers a meaningful life. She finds no trouble in communicating with others when the need arises but prefers to spend her time alone, usually buried in some book otherwise. Despite the relatively cold exterior she does care deeply for others and would not wish to harm someone without a reason. She has however needed to come to grips with taking lives which aside from a few grave missteps would have been considered otherwise good people. She has done this by adopting the belief that more suffering would have befallen the individual and many others if something had been done. Finally, though she may not admit it to others she still finds herself conflicted with these actions.

    Abilities: Gwen is a psychic who has been born with a few supernatural abilities.
    Her most advanced and most commonly used ability is to send focus bursts of prana to various points in the body to strengthen physical strikes or provide a defensive buffer from attacks. Being an ability which comes naturally no concentration is needed to produce the effect, though with concentration more energy can be focused into single strike making it much more powerful then her average strikes. Her average strikes when applying the ability are much more powerful then an average persons, being able to easily shatter stone and dent thick metals with no risk of injury to herself.

    When used defensively a buffering barrier of prana forms a short distance from her body which lessens the strength of a blow or disrupts incoming magecraft. It is invisible and intangible to anyone but herself and in most cases will not completely protect from an attack.

    The secondary ability she has inherited is a minor telepathy which gives her the capability of reading and transmitting thoughts to another on a two way link. Unless a link is formally established with another the ability only manifests as a type of sixth sense for detecting abnormal supernatural presences.

    Aside from her psychic abilities Gwen has undergone vigorous training from the church to become an Executor. She is skilled in unarmed combat and proficient in use of the Black Keys.

    Strengths:High speed strength and endurance coupled with an excellent reaction time due to sixth sense and extensive training.

    Weaknesses:Low magic resistance and an over all weakness against opponents using ranged combat.

    Equipment: Metal fingered combat gloves: These greatly hinder her ability to fight with Black Keys when worn.
    20 Black Keys
    Communing stone: A relic from the church given to her by the Assembly of the Eight Sacrament after completing training as an Executor. The stone is a small hexagonal stone tablet with several pristine white jewels within it. The stone has a razor sharp blade which can be extended from the top which is used to draw a small amount of blood into the tablet. The stones function is to allow telepathic communication between multiple people. This is done by gathering a small amount of blood from those who wish to commune with one another and running a small amount of prana through the stone. The jewels can then be removed and used to communicate by 'pinging' the host who can then transmit the thought to other members. Gwen admittedly finds the tool uncomfortable to use but does so regardless due to its usefulness when on group missions.

    Background:Much of Gwen's life before falling into a position at The Holy Church was rather normal. She lived in a small town with an average family and for the portion of her life which was normal her latent psychic ability only manifested as a strong intuition. This intuition however did give the young girl an interest in ghost stories and the like.

    At age 10 Gwen's life would take a sudden turn from the normality she had become accustomed too. A disastrous battle between a rogue with a sealing designation on their head and an Enforcer from the mage's association. The battle left much of the town reduced to ash and Gwen was one of the few who barely managed to survive, due in part to the latent psychic ability she held which protected her body from a degree of injury. However the main reason for her survival was due to the interference of a pair of Executors from the church. The duo had managed to cut down the rogue magus and brought the remaining survivors to a near by church.

    Gwen, whos family had been causalities of the chose to stay and pledge loyalty to the church. Upon entering the church she was given the last name Carwyn, different from the name of her deceased family. Due to her uncommon psychic ability she would be selected for training as an Executor. From age 11 to age 20 she would undergo the difficult and often brutal training to become an Executor. Though difficult the training turned her into a skilled fighter who was capable of making effective use of the abilities born into her.

    After the completion of the training she was given an artifact by the Assembly of the Eigth Sacrament and has undergone a number of missions. She has been involved in everything from magus hunting, demon killing and vampire slaying but her specialty is dealing with vampires and combat with magus being a downfall.

    Song:


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    Liam Marland
    Name:Liam Marland
    Alias:None
    Age:34
    Origin: Exploration
    Appearance:

    Personality: Liam is a person who outwardly appears very apathetic and frankly down right lazy but in truth he is very dedicated to the causes he takes up. The man enjoys the company of others and hearing their stories to a fault. He has personally earned the ire of some more zealous members of the church due to his habit of even spending time with those the church would consider sacrilegious like magi, though he casually dismisses the scorn. “Without sinners I'd be out of a job” Is the most common response.

    Despite the fact he does not openly shun others who would be considered sinners in the eyes of the church, Liam is a very devout believer and readily admits he could not see himself doing anything else with his life.

    Abilities:Liam's only supernatural ability is spiritual healing which allows him to mend minor wounds, speed up the recovery time of more significant injuries and soothe ones mind and soul.

    Strengths:Aside from his spiritual healing ability, Liam is very much an ordinary man. However he prides himself with being able effectively barter with plenty of people.

    Weaknesses:Being little more then an average human Liam does not have a high resistance against either physical or magical attack and sports next to no combat training.

    Equipment:Liam carries a bible, several vials of holy water and a silver cross with him at all times.

    Background:Liam was the second son of a small magi family and was thus neglected by his parents simply due to the culture surrounding magi. To make matters worse the boy had a very low amount of magic circuits which removed the possibility of being cared for by a family without a suitable heir. His life continued in much the same way until age 17 when he decided he had enough of the magi society and left the family home, cutting all ties with his former family and giving himself the last name .

    The young man wandered aimlessly through the world, which was foreign and difficult to cope with for someone who had suddenly ejected themselves from the magi culture and dove head first into a much more modern world. But despite the difficulty and not having a home to speak of for over a year, Liam still found himself with a sense of relief in the new found freedom.

    Eventually he found his way to The Holy Church and began training as a priest. Much to his surprise, during the training he discovered a knack for spiritual healing which made him a valued member of the priesthood. However, Liam who had become used to the travelers life found himself growing restless once again once being confined to the church. Rather than deserting the church like he had his family and the magi lifestyle, Liam struck a deal with the higher ups of his division and became a traveling priest and healer.

    He has lived his life in much the same way since then, traveling from town to town and acting as a representative of the Holy Church to un-unified churches, taking in the stories of others and helping those who he could.

    Other:This is a minor character
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    Unknown Dead Apostle
    Character Sheet:
    Name:Unknown
    Alias(Optional):Latham's Apostle
    Origin: Unknown
    Appearance:Unknown

    Personality: Unknown

    Abilities:Unknown

    Strengths:Unknown

    Weaknesses:Unknown

    Equipment: Unknown

    Background:Unknown

    Other:The Dead Apostle assumed to be hiding somewhere within the town of Latham. This sheet will be filled out as players discover related information.

    Song:
    Last edited by Noel; 06-23-2012 at 06:10 PM.








  2. #2
    Senior Member Ozerath's Avatar
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    Name: Lady Catherine Marler Archibald
    Age: 26
    Gender: Female
    Origin: Negation/Deprivation

    Appearance:
    (except the clothes obviously)
    Catherine is an attractive woman with long blonde hair and vivid blue eyes. She dresses in a stylish modern women's suit, usually with a black coat and black gloves. On a busy street, she would be indistinguishable from any other modern businesswoman.



    Theme:

    Personality
    Like many Magi of the Archibald lineage, Catherine is immensely arrogant. This is not to say she is over-confident: she believes that she is better than everyone, but also recognizes that even inferior people can pose a threat. It was a lesson she learned from the humiliating death and defeat of her older brother, Kayneth, during the 4th Grail War. While Kayneth was an openly vain and cruel man, Catherine is more cautious. She attempts to take a pragmatic view of the world, and understands the importance of subtlety. She is extremely polite, though distant, in person and strongly believes in order and obedience. This is somewhat ironic, since her Origin of negation makes it extremely difficult for her to obey anyone. Beneath her civil exterior, Catherine is a rebellious soul, full of hatred, jealousy, and ambition.

    Abilities
    Catherine is a talented magus who is affiliated with the elements of wind and water. Her preferred element is wind, and she is highly specialized in manipulation of air, forces, energy, movement and her special favorite, lightning. Many of her spells also incorporate her origin, permitting them to negate different forces. This means she can use them defensively to drain the energy/force from an enemy and their attack, be it physical, magical, or something else.

    Catherine is also a trained fencer, and is moderately talented with a sword, though she doesn't have very much actual combat experience with sword fighting.

    Strengths
    Catherine is a powerful magus, capable of using her magic to deal with a variety of situations.

    Weaknesses:
    The element of Earth opposes the Wind element, so Catherine is vulnerable to Earth-aligned magic. Her greater weakness, however, is her jealousy. Catherine has difficulty controlling that particular emotion, and she can become irrational and careless when she loses control of her feelings.

    Equipment
    Bounded Hydragyrum: Catherine possesses a Volumen Hydragyrum similar to the one her brother used, composed of 7 litres of special prana-treated Mercury. Her Water elemental affinity allows her to manipulate it very well, but unlike Kayneth, fluid manipulation is not her personal strongpoint. Kayneth displayed an amazing control over his Volumen Hydragyrum: he could shape it into any pattern; send out hundreds of different projections and control each of them individually; and even detect a human heartbeat through it. Catherine can control it well enough to move it, make simple shapes with it, and maintain a dozen or so projections at once. However, Catherine uses her Volumen Hydragyrum as a support mechanism, rather than her primary offensive/defensive tool. Catherine used her family’s alchemy knowledge to permanently imprint the foundations for 2 bounded fields into the mercury. All she has to do is set the mercury in a flat ring around her and run a stream of prana through it. This will activate both bounded fields, one inside the other. Since the bounded field uses the mercury as a base, Catherine can move the mercury, effectively letting her create mobile bounded fields. True mobile bounded fields are extremely rare and potentially very powerful, but Catherine’s solution is still very effective. The third part of the setup is an electrical current that she runs through both the mercury and the bounded fields. Anything that intrudes on the bounded fields is deprived of its energy or prana, due to Catherine’s Origin. If the object is a physical one, for example a thrown knife or a bullet, the field robs it of its momentum, and the object falls out of the air. If it is a spell or other magical item, the field negates its prana, dissipating the spell and drawing on the prana to continue sustaining the field. This defensive process is automatic, and requires no active command from Catherine. There is also an offensive process to the system, where Catherine stabs at opponents with electrified spear-like tendrils of the Volumen Hydragyrum, both physically harming the target and electrocuting them. There are limits to the system of course; the bounded field is only capable of negating so much energy, and high power spells and attacks can likely get through. Additionally, enough normal attacks will also overwhelm the bounded fields eventually, forcing Catherine to either take the time to reset them, or enclose herself in the shell of the Volumen. Catherine can also split the whole system into two and protect a secondary target. However, it is far more useful to send second part of the Volumen to surround an opponent and then activate the bounded fields, preventing them from casting spells. This ability is what has made Catherine such an effective Enforcer, as it is an extremely effective method for capturing magi alive. Obviously, the defensive capabilities of the system are significantly reduced if Catherine splits it in two, but that is often a necessary sacrifice.

    Wellington's Sabre: A prized family heirloom that Catherine "borrowed" upon leaving, the saber is a useful tool. A set of gems on the hilt can be used to store prana, while runes along the blade amplify spells that Catherine casts using the saber. She is also quite skilled at using it as an actual weapon, and magical enhancements make sure it never breaks.

    Assorted other mystic codes: Catherine brought along a small number of minorly useful magical devices she has acquired over the years, such as a monocle that lets her see traces of prana left in the air when someone has used magecraft nearby. Another is a small compass that will point her towards a target she has tagged with her magic.

    Background
    Catherine is of one of the oldest and most prestigious bloodlines of the Mages Association and England itself: the noble house of Archibald. Being the much younger sister of Kayneth Archibald, the head of the family and the Lord El-Melloi, Catherine was almost not taught magecraft at all. By the time she was born, Kayneth was already a 14 year old prodigy, and the obvious choice for the next head of the family. The family believed that making Catherine a magus as well would only cause competition and conflict. However, it was discovered that Catherine had an exceptional number of Magic Circuits, and the family couldn’t bear the thought of wasting that potential, so they decided to train her anyways.

    Catherine grew up hating her brother and everything that he had. He was the favorite child, and while everyone praised and applauded every little thing he did, Catherine never received anything but criticism. Her teachers berated and belittled her for never being as smart as Kayneth, or as fast, or powerful. Her parents never ceased comparing her to her older brother: apparently Kayneth was more polite, more genteel, more refined and more honorable, while Catherine was a disobedient embarrassment to the family.

    She was admitted to the Clock Tower at age 16, as the Mages Association was eager to have another prodigal Archibald in their ranks. However, the Association was disappointed: Catherine was extremely talented and much more powerful than many of her peers, but she paled in comparison to Kayneth.

    When the Command Seal appeared on Kayneth’s hand, signalling that the Grail had selected him as a Master for the 4th Grail War, Catherine’s hatred and jealousy only grew. Catherine realized her Origin the day she learned of Kayneth’s death. She had never felt so good in her life. She knew that she would not receive his Crest or his titles or the admiration of her family, but she didn’t care. It was enough that Kayneth simply did not have any of those things. From this feeling and from her past, she deduced that her Origin must be negation: she does not want anything for herself, but she desperately wants others to NOT get what they want. Her family wanted to quietly marry her off into another Magi bloodline, while the Association was pressuring her to leave the Clock Tower and spend her life quietly doing research. She refused both of those desires, and instead joined the ranks of the Enforcers: the Association’s mage hunters.

    Catherine turned out to be an extremely effective Enforcer, proving herself exceedingly capable at hunting down rogue mages. It was mostly because of her Origin. While Catherine might have said she hunted down rogues to keep the secret of magecraft from the world, in truth she did it because she was jealous of their freedom and wanted to take that away from them. This meant that her commitment to the job was unshakable. Additionally, Catherine’s magecraft began to align itself with her Origin, meaning that she became capable of performing spells that could negate energy, including prana flows. This made her very effective at actually capturing or killing rogue mages, as well as other threats to the secrecy of the Association.

    When Liam Marland's information reached the Church, Catherine was sent by the Mage's Association to "assist in the investigation and demonstrate the continued cooperation between the Association and the Holy Church." There is probably not a single member of either group who believes that story. The Association obviously has some interest in Latham, and Catherine is here to protect that interest. Like many magi, she doesn't trust the Executors, and the feeling is certainly mutual.


    Music
    Spoiler
    Last edited by Ozerath; 06-21-2012 at 04:42 PM.

  3. #3
    Goddess of Leanbox IkariZero's Avatar
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    Name: Simon Kane
    Age:26
    Appearance:

    Personality:Simon is a very attentive individual. To detail, to others, to the world around him. Yet he is also very uncaring about which he perceives.

    To him, the world means everything and nothing. The entirety of his being and yet none at all are what composes him. To put it simply, this man has no purpose other than what is given to him. When not on assignment, the man does little other than either train either his body or his mind. And this is only to better sharpen him into the perfect tool of the Holy Church. Follows orders to the letter and rarely ever deviates from them. Perhaps Simon is the perfect devout follower of the word of God, or maybe he is the most ill-suited follower.

    Being a devout follower does not mean being one who ceases to think for themself. In his own way, Simon is just one of the walking contradictions that he has sworn to eradicate from the world. Not that he would admit that to himself, regardless of whatever truth is thrust upon him. One of the "benefits" of being so empty.

    Abilities: Simon is a student of the art of stealth. Groomed into the perfect support role on the field, he is often not one to be in the thick of things. Instead usually opting to take a more indirect approach to accomplish objectives. Simon possesses low-level magic, being a practioner in thaumaturgy yet on its own, it is of little use other than concealing his presence in almost every sense of the word. While he does possess the use of reinforcement magic, the effects are negligible without amplification.

    Strengths: Due to years of training, more so grooming by the Church, Simon has an amazing knack for stealth and intelligence gathering. Perfectly suited to gather information about enemies and for scouting out locations before operations. Makes use of a large cross as an amplifier for magecraft. Is also skilled in a few styles of martial arts, for close-combat encounters.

    Weaknesses:Without his amplifier, there is not much else that Simon can do. While he possesses considerable combat skill, both close and long range, there is little he can do besides use convential means.

    Equipment: The large cross on his back, acts as a focus and amplifier to increase the effects of his mediocre magecraft. A standard long-bow used for taking out targets from a distance. Opting to use these to better suit his skill set than the standard black keys. Arrows of varying length and make to suit various situations. Simon believes on not overburdening himself so he can fight with efficiency and swiftness. This is despite the burden on his back.

    Background:Simon has no aspirations nor goals for himself. A broken man who only finds purpose in his work and nothing else. He has no friends, nor family, alone in this world for as long as he could remember. For all he was concerned, he just began to exist one day. He could barely remember his childhood, other than it was disappointing and left little to be desired. Honestly there was little else worth remember before he actually joined the Holy Church. Life felt unimportant and not worth living, and he was sure that he'd end up committing suicide if he didn't find his purpose. That would of been his only regret, dying without a purpose.

    But once he found the word of God, he found a purpose. To enforce it and to protect it from the world of heretics and fantactics that would dare usurp it. Not that he was mindless drone. He might as well of been at times with how single-minded he could be. Simon did his job, was heralded for his efforts and then he just existed untilhe was sent out again. A man of the Chuch, his body and soul extensions of its will. He's been all over the world to bring the voice of God upon sinners before extinguishing their lives. Sure he was mostly only used for advanced field work such as scouting but he played his role. Some times just being the eyes on the battlefield and other times, being the sole instrument of faith.

    Simon Kane. An Executor of the Holy Church. It was what he lived for and what he would eventually die for. Whether it was a pitiful existance or not, did not matter. What did, was getting the job done and done right.

    Song:

    Sig courtesy of my little sis Noel

  4. #4
    I-I can carry too! TatsuaAiisen's Avatar
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    Name: Akari Hanabi
    Alias: "Kleptomaniac Magus"
    Age: 25
    Origin: Theft
    Appearance:

    Personality: As her title implies, she's quite the kleptomaniac. Besides that, she's a very free-spirited magus who hates the idea of working for anybody, and really loves making things harder for the church. She dislikes vampires with a passion, going out of her way to kick their ass even if there are a few churchies just asking for it. She will always help somebody in need, probably, as long as they have something shiny on them. She's downright friendly with most people, even churchies, as long as they don't do anything to offend her (Which is so easy that people seem to think she doesn't get along with anybody). Her strange fascination with shiny objects is often used to her disadvantage when fighting against old enemies, much to her despair. Her radiant smile never seems to fade, even against all odds, which gives the illusion that she just plain doesn't give a shit. She probably doesn't.

    Abilities: Mystic Eyes of Theft - (Unique Psychic Ability) "All your spells and nifty trinkets are belong to her." The ability to steal that which enters her vision, allowing her to jack peoples magecraft and use them against their owner, or more conventional thievery such as stealing an enemies weapons out of their hands or breaking into an impossible to break into safe. Theoretically, she could steal countless other less substantial things, but it would put too much strain on her mind and cause complications.

    She wields a obscure type of magecraft called "Sparkle Magic" that allows her to create sparkling dust that interferes with the senses. Though comical to watch, it isn't to be underestimated. Many a foe of hers has fallen victim to her devilish charms and sparkling good looks. Her body has been trained to achieve peak performance, enhanced further by her signature "Sleight of Hand" magecraft that accelerates her hands already quick movements to near untraceable levels of speed and precision.

    Akari is well-versed in the acrobatic arts, as well as being an excellent dancer.

    Strengths: Very versatile and skillful fighter, who's quite good at fighting magi. Has a few tricks up her sleeves, giving her an impressive edge against any unprepared opponent. Her unique ability lets her pull off many surprising feats that wouldn't seem possible to a normal human...

    Weaknesses: It's easy to take advantage of her "Weakness" if you know it exists. Otherwise, she is very much a jack-of-all trades type of fighter who lacks extraordinary skill in any specific field (Though, this is partially covered by her ability).

    Equipment: Amazing Bag of Things - (Magic Holding Bag) "Here, let me take out my boat" A legendary bag that can be hidden in any ordinary bag, that allows the user to store a great number of things inside of a comically small space. The bag is actually a boundary field of sorts that makes things much smaller and lighter inside.

    Background: Akari was, for a while, a vampire hunter working with the magus association. She hated it, and went on to become more of a freelancer type who always puts her foot into the associations business. Recent run-ins with the church has caused her to change her "To annoy" list's top priorities. She was born into a rich family of merchants, but ran away from home to study magic and dancing with a gypsy. Travelling the world with her mentor, Akari learned much about the way the world works and about how magi fit into the big picture. Eventually, like all people do eventually, her mentor died, and Akari was left to fend for herself. So, she decided to try and find work as a magus. Her first unofficial job sounded simple enough, go check up on a magus family that hadn't been heard from in a while. Well, when she got there, she found the village in shambles and all of its residents missing. Confused and curious, she proceeded to investigate the village for a while. All of the people were missing, and there was plenty of blood lying around indicating that there was some kind of conflict. Eventually, she discovered a mansion in the outskirts of town, the mansion of the magus family she was looking for. Fearing the worst, she enters, only to find herself surrounded by the towns residents. This was, of course, her first encounter with the supernatural being known popularly as the Vampire. She reported her findings to the association, but they acted like they couldn't care less about the things in the village. She asked why, and they said "The church will get to it eventually". Disgusted by their laziness, she quit her job and went to the village herself. Not to slay the vampires, but to see if there was anything worth looting. While she was stealing an opal necklace off the deceased mistress of the house, the church Executers arrived. They seemed to think she was an enemy, and attacked her. Through sheer luck and awesome acrobatic skills, she escaped with her life and walked epicly out into the distance for some reason...

    Other: Akari cares not for rules and regulations, making her the natural enemy of churchies and association mages. Somehow, she has access to information she really shouldn't have from both parties, allowing her to show up wherever there's trouble and make it worse (Solving their problems for them, while at the same time pissing them off in whatever way possible). The association has sent many bounty hunters after her in the past, but they gave up after five or ten went missing.

    Song:

  5. #5
    Boundary Witch ERode's Avatar
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    Name: Isaac ‘Key’ Redman
    Alias: Keysmith
    Age: 38
    Origin: Sovereignty
    Personality: Isaac, known better as ‘Key’ simply because that’s what he insists everyone calls him, is a kind person for an Executor of the Church. Proud of his more gentle skills, such as his healing magic and musical talent, he doesn’t enjoy talking about his ‘work’ much. Always up to lighthearted chatter, and always adverse to deep talks about confessed sins or about the meaning of life, he strays from these topics solely because he doesn’t care about the opinions of others in those situations. He’s an independent person, someone who is adamant about making others care about themselves. If they want to confess their sins, they should do it to God. If they want to talk about the meaning of life, they should talk to themselves. Because of this attitude, he will almost never help someone in a fight if they don’t fight themselves. He can help them recover, he can even teach them how to be stronger, but really, unless he’s personally involved, he’s not going to help them unless they fight to a certain amount. That ‘certain amount’ varies from person to person. He’s jaded enough that he can watch a fellow Executor rip their bodies to shreds fending off a horde of vampires before jumping in, and he can even watch on as a kid rushes to certain death, but he has a simple principle: If the incident isn’t related to him, he’ll only watch. This is the type of attitude that has made him one of the most hated medics around. He won’t heal you if you don’t survive the fight, and he won’t fight with you if you don’t fight for a variable amount of time first.

    Abilities: Isaac, as a seasoned veteran of the Church’s Executor group, has roughly twenty years of experience and instinct of vampire-hunting behind him. Though not exactly in his prime, he has aged remarkably well, and still possesses much of his physical strength and magical skill. As an expert in healing, both the usage of modern medical techniques and magecraft, Key has a very good understanding of the human body.

    Despite his skill in healing though, that pales in comparison to his greater skill, the skill that gave him the alias of ‘Keysmith’. Supported by his Origin, ‘Sovereignty’, Key is a genius in the creation of Black Keys, the symbolic weapon of the Executors. He is able to create Black Keys from anything remotely sacred, from crosses to bibles to drops of holy water, and his Sovereignty allows him to ‘own’ the objects even if he’s not touching them, allowing him to create Black Keys from a distance. By going even farther, he can independently control each hilt of the Black Key, firing them off like arrows with his elemental alignment, Wind.

    And, of course, since Black Keys are naturally melee weapons, Key is also good at close-range combat.

    Strengths: Key has an artificially high magic resistance due to the many magic circuits he had transplanted into his body, to speed his recovery of prana and to increase his ability to create more Black Keys at once.

    Weaknesses: With age, Key’s legs are no longer what they used to be, and while he can still move as normal, occasionally, they would spasm and stop. Despite his prowess at making Black Keys, he has no defensive ability whatsoever, and thus, is lacking in the defensive department.

    Equipment: Key carries many holy objects with him. He possesses five vials of holy water with him, possesses hundreds of small rosary beads, ten ‘standard’ hilts for Black Keys, a coat threaded with the Shroud of Theodore, a cane blessed by the Pope, a Holy Bible, and many other even sacred objects.

    Background: The Redman family was a Western family without the connections to make themselves great, even though they had talent. Once a powerful magus family, after many incidents that have resulted into the deaths of the magi who possessed the Thaumaturgical Crest were killed, a tragedy that brought the lineage to near extinction, the Redman family found support in the Church, under one condition: the firstborn of their family must be given to the Church to serve.

    That was the life of Isaac Redman, ironically named after the firstborn of Noah who was to be sacrificed to God. Immediately after he was born, he was given to a priest with connections to the Church, and as usual, the Redman family was ‘compensated’ for their ‘loss’ by monetary means. At a young age, he received a hard, education-filled life to prepare for his future as either a priest or, if his combat prowess was good enough, an Executor. He memorized the Bible by heart, was taught the basics of magecraft, learned modern academics outside of sciences that contradicted the teachings of the Bible, and went through training for both barehanded and weapon combat. After he was twelve, his skill with both healing magic and the construction of Black Keys countered each other, giving him the right to choose what he desired to become. A hunter who destroyed heretics or a father who introduced salvation. The world or the church.

    He chose the life that didn’t help others, because he hated helping others.

    Isaac trained as an Executor for eight years, reinforcing his talents to overshadow his weaknesses, strengthening what he had so he could do what he wished.

    He officially became an Executor at the age of twenty, but had already started to eliminate targets that the Church found bothersome. Families of magi, who leeched off the church. Heretics that undermined the teachings of the Lord. Though his Black Keys were more effective against supernatural phenomenon, they were still blades capable of piercing concrete walls. Human bodies weren’t as hard as concrete, especially the insides. There was already a steady pile of corpses by his feet. He didn’t want to help him, so he never gave them the chance to fight back and prove their worth. After all, he will only help those that helped themselves, and Isaac, now with the epithet of ‘Keysmith’, had no intention on helping them. Perhaps poison was cowardice, perhaps sneak attacks were evil, but he was an Executor. As long as he did it for God, he was washed clean of all guilt. And as long as he had his conviction, he could fight on.

    There was only one incident that he failed to go through with that conviction.

    It was not the killing of his ‘original’ family, for the Redman family had rotted into depravity and sloth, no, he wouldn’t have paused in that assignment. It wasn’t when he was ordered to dispose of the young head of a magus family, simply to end their lineage for their outspoken hatred for the church. It wasn’t even when he was ordered to make the inhabitants of a small village ‘disappear’, for they were so far from salvation that it would have been considered a mercy to kill him. No, it was just a silly little failure of a twenty-eight year old Key that wondered whether he would be able to balance having a family. And during one of his assignments in Greece, while hunting for a Vampire, he met a young tourist guide and befriended her. During the one week they had together, Key got close enough to her that he might have tossed away his independency conviction if she asked nicely. It was simply a stupid stage in his life where he had enough time to think about things that normal humans would have thought about years ago.

    Of course, as all dumb stories would have, she would be the Vampire that he was hunting for, and Key would have two decisions, as usual. To kill or to kill.

    He looked the other way, and though his reputation only received a small blow against its otherwise ‘perfect record’, he could never live that incident down. He buried it deep in the recesses of his mind, and tried all the meditation techniques he knew to purge it from his memory, but the fact still remains. He’s not a talented person. He’s not a powerful person. Key was just a retard that mixed emotions with his job when the only good excuse, puberty, had ended years ago.

    And when he received that new summon, this time to Latham, about the possibility of a Dead Apostle, he thought the same thought that he thought in every Dead Apostle or Vampire-related assignment he received after he was 28.
    Other: He has no living family.
    Song:
    [yt]http://www.youtube.com/watch?v=IGoC_qvx7Cs[/yt]

    Her chest opens
    A fleeting glimpse of a gloomy crevice
    Blossoming ribs in place of the heart she lost
    There's death's devouring nothingness
    An empty shell made to live
    An empty chest, without a heart.




  6. #6
    星が地上を歩く Asuras's Avatar
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    Jul 2011
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    Character Sheet:
    Name: Silke von Konstanze
    Alias: None
    Age: 17
    Origin: Epiphany
    Appearance:


    Personality:
    Silke suffers from an idiopathic case of psychopathic apathy, rendering her incapable of both expressing emotions or recognizing them. To Silke, another individual appears as a somewhat faceless individual, though they still retain the structures of a normal human being. Essentially, when trying to discern the details in a human face's expressions, her vision becomes blurred and skewed, as if something remote were attempting to shield her from seeing emotions. It is likely that her extreme apathy developed due to this inability to see emotions, and that she became psychopathic as a result. She also is subject to a very drastic case of "anarchic hand syndrome". Silke cannot control her right hand, and has the sense that while it is attached to her arm, it is "not hers" and personifies it as "Him". Her right arm is held limply at her side, however her hand can sometimes be seen performing complicated actions against her voluntary control. When gripping her sword, it is evident she gains at least some form of volition over her right hand, though it will sometimes act indifferently towards her will even in such events.

    Through her psychosis, Silke has adopted a rather unfavorable belief that everything that occurs within the universe is merely cause and effect, and is thus perfect regardless of morals or ethics present in human thinking. Death, murder, rape, stealing, abuse; all of it is "perfect" in that it occurred naturally and was inevitable. She uses this thinking as an "excuse" (though she does not think of it that way) to do anything she wishes, including violently murdering others. She frequently encourages others to simply, "Live without regard to the past, and to never consider the future as anything but predestined."

    As Silke thinks of her right hand as its own separate entity, she has come to also believe He speaks to her, and is sometimes seen speaking with her hand, and claims she can hear him, but that his language is not something others can understand. While she is apathetic, her hand seemingly has its own personality, and reacts to individuals emotions. She herself can only relay its thoughts and emotions. Slowly, Silke is realizing that this separate entity is moving up her arm from her hand.

    Abilities:
    • As the daughter and heir to the now-deceased Konstanze, Silke possesses strong spiritual affinity, and is capable of both seeing spirits and interacting with them. Prior to her families death, Silke could also speak with spirits and understood their non-vocal communications. However, she has lost such ability, and low-level spirits seemingly flee in her presence. Through forceful means, Silke can capture a low-level spirit and discern its memories both as a living being and as a spirit. This can be used as a spying mechanism, considering Silke can also threaten spirits into obeying simple orders.
    • Silke herself is a mediocre swordsman, and so wielding a weapon in her left hand results in sad attempts at inflicting injury. However, her right hand is an extremely capable "swordsman" and can allow Silke to perform complicated and talented actions by temporarily controlling the rest of her body. While wielding a sword in her right hand, she is capable of choosing where to go and what to do in a general sense, though her hand is the one that actually performs these actions during a fight.
    • Through Sakrisch Klinge Nebel's emission of dark magic, Silke can create and control clouds of black fog which can undergo various changes and shift tangibility. The fog can form into whips which possess slicing ability, and dark shields to protect herself, though it is a fairly weak protection.
    • Though it has yet to be witnessed, Sakrisch Klinge Nebel would keep Silke's body alive even after her technical death, regardless of bodily injuries. Cutting off her hand from her arm would sever this effect.

    Strengths:
    Silke is in possession of a dangerous magical weapon and is not subject to the moral or ethical restrictions of an empathetic human, allowing her to perform all actions with perfect conviction.

    Weaknesses:
    Silke herself is an extremely weak individual, and without her hand or sword, she would be easier to kill than a fly. Even with her abilities however, her defensive ability is sub-par despite having a shielding ability, and her killing intent gets in the way of self-protective measures.

    Equipment:
    Sakrisch Klinge Nebel, an accursed sword forged years ago within the Konstanze family. Originally it was merely a blade intended to be capable of cutting spirits, but had slowly adopted a sinister aura to it regardless of the fact that it had not ever been used. Eventually, the blade was sheathed and locked away after its former caretakers realized the blade had been possessed by what was assumed to be the spirit of a Fiendish Kind. In the hands of Silke von Konstanze, the unsheathed blade immediately implanted shards of its soul into her right hand, taking control of it. Sakrisch Klinge Nebel emits a black fog that can be manipulated by its user as a weapon itself.

    Background:
    Silke von Konstanze was the first-born child in the current Konstanze family, and so was designated the heir to the families magical ability. From an early age she was trained in spiritual perception arts and magic. Her two younger brothers were subsequently left without the ability to use magic, though they were included within the family nonetheless. Silke adapted to the magic quite easily, and became the pride of her parents. Silke herself was greatly intrigued in magic, and willingly delved into the subject even without her parents pushing her from behind. Her incredible knack for sensing the spirits however, would be her ultimate undoing.

    Within the household, as decreed by family customs, the accursed blade Sakrisch Klinge Nebel was kept hidden and protected. As it had been possessed by a powerful spirit, Silke could not shut out the words it spoke to her. Being young, her curiosity and innocence could not protect her from the convincing words that the spirit called to her. In the dark of night, Silke followed the voice to uncover its true position. Deep within the basement of the large mansion, Silke found a tightly-chained box, dusty and rotting, under a trapdoor in the floor. Using her extensive knowledge of perceiving minute things (the ability to perceive spirits was based mainly on the capability of a magician to notice the minuscule traces of presence that a spirit emitted in the World), she was able to pick the magic lock that bound the chains and opened the box.

    Inside she found the sheathed blade that spoke to her, which thanked her madly for taking "him" out. By convincing her to unsheathe the blade, she sealed her fate. As Silke pulled the red-marked blade from the sheath, she was immediately stricken with a nauseating feeling, and had slowly come to understand the gravity of her mistake. From the handle, a black and red energy crept into her hand before she dropped the blade. Crying and scared, she called out for her sleeping parents, who immediately ran to her aide. By the time they had arrived at the scene, however, Silke had ceased her tears and was standing still, the blade gripped firmly in her hands. Unable to strike back at their own daughter, "Silke" easily dispatched her parents and proceeded to kill the rest of the household who were just as confused as her parents.

    Every last one of her family members were killed that night, rendering her the last in the Kanstanze family. When the sword had given her consciousness back, she found herself dripping in blood and faced with the spread remains of her brothers. Despite her displeasure and terror, she could not let go of the sword, and found that her hand was acting independently. Silke disappeared into the night, and went missing. Since then, her psychosis had slowly become more and more severe as the sword began to warp her perceptions of reality. When she happened across the town of Latham, "He" told her that they would stay, and told her it was their duty to "protect" Latham from certain individuals. Somehow, the sword detected the Apostle's presence and seemingly desires its resurrection.

    Other:

    Song:




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