Have you actually tried making any animations? Seems the best way to get into that line of work is to just do your thing and catch the eye of a big company.
Going into university...again.
After my first failure in an animation course which turned out to be less educational than a newspaper in terms of tutor support.
so im hopfully going to find a better place this time but ive got days left to send the application and I cant decide what to do.
I mean I know what I want to do but I cant figure the best way about it so I could use some advice.
Ive always wanted to make animated shows, you know the cartoons we all used to watch. i would like to work on concept and design then again hopfully design my own shows for cartoon channels.
Now I know they usually look for creative/artistic style over most things but I need a course that doesnt overpower my own style which i want to keep my way, Im happy with my art work and where its heading im teaching myself new things everday. I really dont need others styles jumping in or telling me how to draw their way. So the real question is what kind of course would allow me to keep my own style yet show it off whilst learning somthing new, that isnt about changing drawing styles that'll help towards the job I want.
Thats not to say I dont mind learning new things about art just dont mess with what i got only add to it.
So far I got afew film and photography, animation (but contains alot of 3D work which im not that interesting in, im more 2D) and games design courses lined up
Help I just cant figure it out.
Yeah I know but im still heading to university so to do a course that'll get me on the same line is double worth it than just doing it in my spare time. See I could get to grips with 2D animations but the last course turned out to be all 3D and I succckkkk at 3D. I really dont mind one that lets you do 2d and 3d with a focus in the second year.
but its difficult to find when 3D seems to be the main focus for universities.
Whatever you do, don't do game design. If you want to work on games get a programming degree. It'll give you better quality education and all the qualifications, as well as much broader options on the job market. You will need to be able to program or have a lot of money if you want to go indie too.
Anyway. Based on your desires, Animation is the way to go out of those options, but maybe you should look into different colleges and like... Take the time to ask questions and research and shit. You know, not wait until you only got a few days left.
The only thing I know is that there's a good animation program in Rotterdam, which yes, contains 3d, but isn't the one and only focus (and seriously, deal with it, you'll be grateful you got more options when you graduate, trust me.) Outside of the Netherlands, though, I don't know nothing.
we have such sights to show you
Yeah, i'm kinda with both Gekidami and Kestrel on this one.
Gekidami advocates doing it as a side thing. Get interest over the web, and I mean really get into it. Take it for what it's worth, fuck the shit out that. Because even if you do pick an animating course, you should always be doing your own projects at the same time.
The next is what Kenyi said, you can't say "oh that sounds fun!" and then poo-poo it if they give you other things you don't enjoy. Like it or not, it's RELEVANT. Disney animators are required to be able to make 3D animations to the point it looks like it's 2D, hand drawn again.
That's fucking hard.
It opens up more options, I mean - they're not skimping on the 2D animation ideas, are they?
Same with this whole style thing, I do digital art, and believe me, I actively seek out styles to adopt, it let's my own style evolve and it also gives me a wild sense of options. Do you really think someone will say "OH HEY HERE'S A BUDGET GO ANIMATE THIS" to someone who's just graduated? Hell naw, they'll say "I WANT SOMETHING IN THIS STYLE GO TO IT FOR ME"
So, I say - if not repeat your next course, do the film and photography.
Game design sounds cool, but it's not exactly concept art, it's more mapping on how the interface of the game will work, and while it allows some creativity, it's basically having people shoot it down and ask you to dumb it down. Also it's not really in high demand. Everyone goes "OH GAME DESIGN COOL"
The arts are taught by teaching you to mimic. That's how it works.
Otherwise, my suggestion is to find a different "career choice." A 2D animator isn't going to find him or herself too much open work at this current point in time. If you can sculpt, digitally animate work in special effects, you'll be fine.
---------- Post added at 09:15 PM ---------- Previous post was at 09:15 PM ----------
Oh... never mind.
I'm tired and not paying attention. Don't mind me!
I really don't know much on the courses so I can't say on that.
But I do advise you take time to think this over, spending 1000's of dollars on a University program is not something to take lightly and probably shouldn't be done last minute.