Page 1 of 3 123 LastLast
Results 1 to 10 of 29

Thread: Where do you get your inspiration?

  1. #1
    The Queen Rose Swan's Avatar
    Join Date
    Jul 2011
    Location
    A castle
    Posts
    14,639

    Where do you get your inspiration?

    I honestly wonder sometimes where people go to get these fantastic ideas for a roleplay. And meanwhile, while I am trapped with a terrible case of writer's block, I'm wondering where I should go to create wonderful roleplay ideas as well.

    So tell me: What inspires your roleplays?



    I have a Graphics Shop now. Graphics Shops are cool.
    I run a roleplaying site too!
    Step into my library.

    THE LAST LADY OF ESTASIA
    OOC | IC


  2. #2
    Fuzake n Na! FMAlchemist's Avatar
    Join Date
    Mar 2009
    Location
    Limbo
    Posts
    3,030
    When it comes to writers block, I find reading some of my favorite/favorite types of books to be the best remedy....



    ☆☆Current Roleplays☆☆
    ~The Legend Of Zelda - The Imprisoning War~
    ~Pretty Much Dead Already~(hiatus)



  3. #3
    ink shampoo Kestrel's Avatar
    Join Date
    Nov 2008
    Location
    Netherlands
    Posts
    5,576
    Quote Originally Posted by Kestrel View Post
    Everywhere.

    Sandcastle was inspired by the image of an hourglass.

    Outrageous was totally "Hey you know what would be cool?" and Charley and the Chocolate Factory.

    The Alluring because I read the word 'gargoyle' and decided to get lost in a mythology book.

    Brave was because... I wanted to use a character from a previous RP. Possibly because I watched too much animé.

    Love, Taxes and How To Survive a Zombie Apocalypse, was created because someone else on another site made an RP that was shortened to "Love, Romance and How To Surv..." and when it turned out to be "Survive Highschool", I ripped off my own ridiculous title and just winged it from there.
    Oh and now The Library, which was inspired by chess.
    we have such sights to show you

  4. #4
    Crumpets Grif of Hearts's Avatar
    Join Date
    Dec 2010
    Location
    Black lagoon
    Posts
    39,129
    Nothing specific, really. Just what I happen to be doing at the time.

    Films, books, games and other roleplays are the obvious ones, but I tend to grab ideas from just about anything. The problem I have is that I can never be bothered to actually make a roleplay out of them. :P

    Crafted by Lillian Thorne, after some aggressive pestering.

    Guild Contests l Guild Guide l Suggestions/Problems l Ask a Comrade

  5. #5
    Overly Active Imagination Dudel's Avatar
    Join Date
    Dec 2008
    Location
    Melbourne, FL
    Posts
    10,372
    Quote Originally Posted by Rose Swan View Post
    So tell me: What inspires your roleplays?
    In the metaphorical sense: I take a dump on some paper, then smear it around until something resembling an idea takes form.
    RPGuild's Official Contests



  6. #6
    Is feeling lucky Foster's Avatar
    Join Date
    Jul 2010
    Posts
    8,160
    Real life, and metagaming full-life-consequences while motivated by morbid stupidity.

  7. #7
    King of Nightmares Destroyer4292's Avatar
    Join Date
    Jun 2012
    Location
    Haunting your closets and underneath your beds
    Posts
    1,681
    I have a very overactive imagination and I watch a ton of anime.

  8. #8
    Colorful Wizard Informatix's Avatar
    Join Date
    Nov 2011
    Location
    Orthanc
    Posts
    557
    Hm, let's see .. it's often a little tidbit, or carricature of a more complex personality I find interesting - like "old-fashioned older sister" or "epileptic" or "greedy merchant wizard" or "teenager that is waaaay to upbeat for a sane person" et cetera, and then expand: The older sister is also schizoid with a dangerous fascination for putting pointy objects into people, the epileptic works twice as hard to prove his worth as a fighter anyway, the greedy wizard is also prone to randomly exploding things and people, and on and on, until I have something that can be confused with an actual personality.

    Visually and mechanically, I pilfer ideas from various PnP supplements. The Gaming Den has some very cool homebrewed stuff, the awesome fluff on some things was the only good part about World of Darkness anyway, and you can easily rip single spells/charms from Exalted to flavor up other games.
    Realism in role-playing is always illusory. The only thing that differs between games is the will save DC.

  9. #9
    Tau Commander Brovo's Avatar
    Join Date
    Sep 2009
    Location
    Tau High Command.
    Posts
    7,928
    Step 1: Take a cheesy concept. (Damsel saved by a Knight who kills a dragon.)

    Step 2: Subvert the cheese elements. (Damsel kills a Knight to save a Dragon.)

    Step 3: Change the end goal to something you feel is more appropriate or entertaining or personal. (Damsel kills a Knight for revenge.)

    Step 4: Change or create an antagonist. (Damsel kills a Knight The Gods for revenge.)

    Step 5: Change anything else you like to input your own personal tastes, beliefs, ideology, interests, hobbies, your favourite stories, etc. Anything really. Add a few extra details, don't get too excessive. (Damsel Princess awakens after a thousand years to kill The Gods for revenge after they destroyed her home and her family.)

    Step 6A: If you don't want a character-centric play, remove the protagonist and make the antagonist a concept, idea, or large organization. ([Entities(Players)] are at odds with/threatened by an evil empire, and must band their nations/groups/themselves together in order to stop the evil empire.)

    Step 6B: If you want a character-centric play without a main protagonist, remove the protagonist and make the antagonist someone or something which is a broad enough concept for anyone with any sensible ideals or morals to dislike greatly. Similar to A, except that A is more built for a Nation RP, whereas B keeps it to the characters.

    Step 7: Fluff up any additional elements of the plot you desire with whatever you like. It is your creation. Don't be afraid if it's "stereotypical" or "small." As long as it's enjoyable, who cares? I mean Star Wars is just trope-tastic, that didn't stop people from enjoying it when it initially came out. As long as it's fun, who cares. And those who do care, probably aren't worth your time.

    Step 8: Add a setting. This is a good time to subvert the "stereotypical" nature of your plot if you feel like you need to do that for your own enjoyment. Take the above "princess revenge" plot and apply it to a Science Fiction setting, for instance. Or a Steampunk. Or a Colonial era. Anything to entice and entertain you.

    Step 9: Fluff up the setting, though keep only to details that the players need to know so as to avoid swamping your idea with irrelevant information that nobody wants.

    Step 10: Done. Seriously. You have a plot and you have a setting which you created in a simple step by step process, in which you took a stereotypical idea that anyone and everyone knows, modified it to suit your whims and fancy, applied a setting onto it, and now all you need is players to join you in it.

    If you have writer's block, there are a thousand and one supposed remedies to "cure" it. I find the best "cure" is to simply take a day or two doing other hobbies and work to refresh your mind. Then sit down and write a post, no matter how small and uninspired it is, and suddenly you will notice all the things wrong with your post.

    And you will automatically correct these "errors" in your perspective.

    And suddenly, you won't have writer's block anymore.

  10. #10
    Magnificent Bastard Jorick's Avatar
    Join Date
    Aug 2009
    Posts
    16,629
    I take inspiration from all sorts of media. Books, movies, music, etc. can all inspire great ideas. Generally I find a single small concept I like and then try to expand it into a full story/character. I don't like to run roleplays, so I can't really say anything specific about coming up with ideas for a good plot, but I would probably do it the same way. Sort of like Brovo's process, except less step by step, more random and organic.

    Whenever I've got writer's block I find that listening to music can help a lot. Classical and instrumental music are my general go-to things for getting rid of writer's block, but finding things that specifically fit the setting/character you're trying to write for can also do amazing things to get your fingers moving. For instance, I'm currently writing some characters for a Game of Thrones roleplay, in which I'll be playing the Greyjoys (who are essentially viking/pirate type people for those unfamiliar with the books/show). I got stuck on writing up the history for a character, so I turned on some Alestorm (pirate themed metal band) and found my creative juices flowing once again.


    Did you know we have a Writer of the Month contest? Come join it.
    WOTM #26: Evil Wins is open and accepting entries through June 4th.


Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •