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Thread: The Black Death [OOC]

  1. #1
    Fuzake n Na! FMAlchemist's Avatar
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    The Black Death [OOC]



    >>>[IC]<<<

    The Black Death

    How many valiant men, how many fair ladies, breakfast with their kinfolk and the same night supped with their ancestors in the next world! The condition of the people was pitiable to behold. They sickened by the thousands daily, and died unattended and without help. Many died in the open street, others dying in their houses, made it known by the stench of their rotting bodies. Consecrated churchyards did not suffice for the burial of the vast multitude of bodies, which were heaped by the hundreds in vast trenches, like goods in a ships hold and covered with a little earth.

    Giovanni Boccaccio





    The Premise:

    The date is February, 1348.

    The Black Plague; this is a time when the term “living nightmare” has taken on an entirely new meaning. The stench of death lingers on every doorstep as, with countless numbers of dead bodies stacking up, humans gradually begin to care less about the untended corpses of their friends and family and more about whether or not they can survive another day amidst the surrounding sickness. Foolish wars and contentions plague the land, only worsening the current situation.

    A higher evil has arisen, however, thriving off of the rampant death. This evil has caused vampires and wizards alike to more commonly walk the tight rope of remaining hidden from human public eyes. With the dead lying about as they are, unburied cadavers and those in too-shallow graves have become freely apt to a possessive evil force, commonly referred to by the magical community as "demons" or "evil spirits". Already, the humans are becoming suspicious of why so many people have lasted longer than a week within deriving the virus, ceasing to vomit blood and lie weakly in their beds while maintaining the awful stench and gruesome sores and boils. The possessed bodies, so far, have gone undetected from the living, lurking and killing at night while feigning exhaustion during the day... growing in power, however, their actions as of late have become more daring and uniform than ever before.

    Vampires have been poorly judged in the past due to their rooted distaste of such evil spirits. Their reputation was forever scathed when mankind began to witness their brutal acts of carnage towards the possessed carcasses of their fellow human beings, whom they believed to still be alive. It is, however, in their nature. Vampires have hunted the zombie creatures in the dark of night for centuries, draining them of blood in order to cleanse the body of the wicked spirit within. They have allowed mankind to live, safe from the knowledge that their untended dead can walk about the living. This has earned them a particular spot in the human legends- nightmares, monsters... demons, themselves.

    With the growing number of zombies and limited number of vampires, however, hunting has become nigh impossible. As their numbers grow, so, too, does their power... and the danger. The hunters of Britain have now begun rallying vampires from Arabia, China, Rome, Japan, Italy, and other Divisions to assist with the extermination as a whole, starting with European cities such as Venice, Florence, Cairo, Piacenza, and Genoa. There are many more cities which need cleansing as well, and the numbers grow by the day.

    Even as they try to rally together, however, seeds of discontent and treachery have, with the plague, been bubbling to the surface- challenging traditions and beliefs held by Vampires for centuries. Some question their life-long, divinely-appointed initiative to protect mankind. Such insurgents have been outcast from the mainstream hunters and are met with as much hostility as any human atheist or sinner in a catholic setting. The rising problem at hand, however, has constrained the masses from paying much mind to the issue within their own social borders.

    The witch and wizarding community, or Magical Kingdom, has also been made increasingly aware of the threat, taking a number of protective measures to guard themselves against the demons. Most have fled to sorcerer strongholds to escape the infected human population. Their potions and charms may save them from the disease, but not the living dead. The Kingdom itself has been undergoing a number of different changes in the last 5 years. With the rule of Queen Loveday, the young, beautiful, beloved, and unquestionably powerful successor of her dead brother, Luthar, black Magic, once highly discouraged and frowned upon by the royal family, is now being heavily encouraged, as well as the age old belief that all sorcerers are superior to humans in every possible way.

    Humanity itself has been living in one hell of a chaotic world. Law is scarcely upheld. It's a tumultuous time for religion, these being the times which would eventually lead to the English reformation. Humanism and it's philosophy of "Live for Today" is on the rise during this time of societal and religious upheaval- specifically for the Catholic Church, which has been left without explanation for all the strange and bizarre happenings. Many suspect it is God's wrath and cling to their Bibles as never before. And some have forsaken religion altogether. Views vary and clash every which way. Wars, murder, and crime rampage Europe. People are blaming the Jews, the kings and nobles have been showing no proper leadership, parents abandon their sick children, the Hundred Years' War between England and France is at a temporary but grudging, stand still, Scotland still harbors feelings of contempt, having recently fallen to the English a few years prior... everything is just a big boiling brew of badness for the humans.

    The world is in disarray. The very definition of good and bad is stained with blood. Whether your goal be to just survive or go the extra mile and preserve the lives of others... this is your life. The decision is yours, holy or not. Take it or leave it... for something else to take.

    The power to choose may not be yours for much longer.
    ---

    Ladies and Gentlemen! Boys and Girls! ...hi.

    If you haven't gotten a full gist of all the possibilities from the premise, let me expand on that a tad: One of the main drives for why I made this roleplay, aside from my love for the dark and creepy, was to make an RP which could incorporate warriors from different time periods, as well as magic of course.... I'm talking about the incorporation of Samurai, Vikings, Mongols, Gladiators, Tartars, Spartans, Crusaders, Mamluks, Ninjas, Knights... anything before 1348 is fair game. I also wanted a chance to use this idea I had for some slightly unorthodox vampires. And by unorthodox, don't worry- I'm not talking about shimmering, glittering, shining, or anything like that. I mean, not unless your character revels in coating themselves with glitter for... whatever reason.

    This is all resultant of a more or less simple roleplay that I started a few years ago when studying the Black Plague my sophomore year of high school. I really liked the idea and I'm determined to have this new version persevere, in part due to a whole lot of improvements I've made both plot wise and as a roleplayer in general. This will be a High-Casual roleplay and it's story will rely heavily on it's players! The story will bend and turn at your character's discretion and your own responsibility to stay committed and not get too lazy. I'll have none of that aboard this RP voyage. PLEASE do not hesitate to ask me any questions concerning the plot or your character! You can PM or VM me anytime if you got some plans and you'd like to conspire. I'm here to serve... haha, just kidding, it's really the other way around, but still- I'm here. Use me....

    .... *ahem* ANYWAYS:


    Races:


    Playable Races


    Unplayable Races



    Politics:


    The Vampire Divisions


    The Magic Kingdoms



    Rules:





    Character Sheet (Don't Mess This Up Now!):

    Name: Please make the name relative to your character's origin and the time period, etc. No japanese names unless they happen to actually BE from japan.

    Age: Witches and Wizards live twice as long as humans. Vampires do not age past twenty-five OR the day the age they were bitten, if older than that.

    Race: Vampire, Insurgent, Witch/Wizard, Alchemist, Human. No crossbreeds with double powers. Vampires don't make babies. Witches/Wizards are impervious to vampire bites. No werewolf half-breeds. Period. Races CAN change throughout the duration of the RP. If you're a human and you are bitten, if your vampire goes rogue... make sense? Just know that humans lose alchemical and spiritual powers in such cases.

    Motherland: Where they were born and raised as well as what Vampire Division they formerly belonged to if they didn't already start off in the EVD. Only Primatum or Auctorian sorcerers allowed.

    Appearance: Including armor. Remember, the heavier the slower- but also the more effective. Again, please remain relative to the region from whence your character hails. Note that a blonde haired, blue eyed, 6 foot samurai in a viking helmet is very very unlikely. Comprende?

    Weapon of Choice: Include an image or description. Or both. All races except sorcerers may make use of weapons. Keep in mind your character's motherland and what sort of weapons they typically use there. A wand or staff of some sort is required for spell-casting.

    Magical/Alchemical/Spiritual Abilities: Obviously only relevant to sorcerers, alchemists, and humans.

    ---Magic: You may choose a total of three spells, relative to you character's motherland. You may have any combination of White or Black Magic spells which utilize one of the mentioned elements per spell.

    ---Alchemy: Unlike magic, alchemy can't conjure material from thin air and can only transmute using that which is readily available. They must abide by the Law of Equivalent Exchange- that is, the Law of Conservation of Mass and Law of Natural Providence. Alchemy doesn't rely on the energy of the user, as with magic and summoningl, but has a higher likelihood of backfiring if the alchemist isn't careful. This likelihood is dependent on an alchemist's experience and the materials being used. Think Full Metal Alchemist.

    Read this link for more information on how alchemy works. The big difference to note being that human transformation is not anywhere near as possible. That practice is completely taboo and there will be no Edward Elric's or Izumi Curtis's here. The successful creation of conscious beings such as a homunculus does not exist, chimera creations always result in the instantaneous death of those being transmuted, with a VERY high likelihood of rebounding, and binding human souls to objects just as impossible. Also, the explanation for the Secret Origins of alchemy obviously do not apply.

    As an alchemist, you are allowed three transmutation circles in your mental arsenal to start off with. That is, three circles which they have on their person/memorized and practiced to the point of being able to quickly use them in battle without a book to reference or an increased possibility of rebounding. Each respective element, Earth, Wood, Metal, Fire, Water and Air has a specific transmutation circle which must be used. Different runes concerning the components involved are then listed, allowing the alchemist to manipulate and form them according to his will, but only with one specific outcome. You may want to consider the use of combos, which you should go more in depth with in the Fighting Technique section.

    Here's an example:

    Quote Originally Posted by Billy The Alchemist:
    1) Metal Sword/Blade/etc. (The name of the element being transmuted and the outcome) : Transmuting metals into sword shaped weapons, which may vary in size. Billy the Alchemist will either use this to fashion a sword for himself or several tiny daggers which he can throw at his opponents. ...Nice work, Billy!

    2) Water Ice Spikes : Forming water into strong, deadly, spikes. Billy uses this is a number of creative ways. His personal favorite being the transmutation of falling raindrops. That's always fun! ...Make sure you bring your steel umbrella, Billy! Atta' boy!

    3) Fire Whip : Okay, I think you get the idea by now. You're all smart people, right?
    ((Don't feel like the moves I just used as examples are now outlawed. If you wish to use them, you may. But write your own description.))

    ---Summoning: Humans may have up to two summons. Explain the beings being summoned and include their fighting techniques and abilities. Summons cannot use magic or alchemy. Only one summon may ever be in use at one time and it takes a total of 5 posts before spiritual energy is restored enough to conduct another summon.

    Humans summon using long, memorized incantations and may stumble upon other conjuring chants throughout their ventures.

    Summoning a beast takes a considerable amount of energy from the summoner and as long as it is "in play" a summoner will feel a slight weakness, thus why one can only ever be in play at a time and a summoner needs time to "recharge" before making another summon. The summon itself is comparable to a spirit-like being, except it is fully capable of dying. And once it's dead- that's it. No more summon. Wherever the summon seems to disappear to when not in use, it can regenerate (at a fairly faster than normal rate) and never seems to be in need of food or protection of any sort. It will typically take an entire day or two for a summon to recover from severe injuries on it's own, but treating it yourself, as a summoner, will definitely lower that recovery time. Even so, the amount of time a summoner has spent with their summon is crucial in the summon's effective performance as far as obeying orders and working in tandem with their human summoner.
    Fighting Technique: Behavior in battles, Method of Attack or Defense, Weaknesses, Strengths, etc.

    Personality: Simple enough.

    Background: More than two paragraphs would be nice. Put some effort into it- what you write here will be the most important indicator of your writing ability and whether or not I think it's up to par with what I consider to be High-Casual writing standards. Also, if you're an Auctorian sorcerer, you might want to mention what your character is doing in Primatum.

    Theme Song: Music is powerful...! Find a song that you think fits your character as best you can. Maybe it will further our understanding of their personality, or, in a way, depict their past. It's up to you, just try to keep the music at a PG-13 level, please. This part of the CS can be filled out at a later date, as it isn't absolutely essential and it may take a little bit of time before you can really tell what defines your character, but... DO eventually get to it, please.

    Extra: Anything else we should know? I.E. Are they allergic to pineapples? Whatever. Anything that hasn't been answered yet that we should know. This is totally optional.

    Wallet: Gold, Silver, and/or Bronze coins. Check out the link concerning the money system in the "Other Things To Note" section.

    Inventory: Travel light or heavy- it's up to you. But don't expect to carry around a library without some repercussions. MAKE A BULLETED LIST. I expect this to be updated consistently.


    Other Things To Note:

    Tid bits of information will be added to this section throughout the roleplay, as people ask me important questions or other things come up:

    ☆Here. Have a map.




    ☆Summary

    Explaination of the money system in FM land.

    Characters / Players:

    Active:
    Asen Chavdar (Vampire) / Dervish
    Aisling Hawthorn (Vampire) / RainingPocky *le Co-GM
    Alyce (Vampire) / FMAlchemist *le GM
    Charles Maximilian (Wizard) / Bainshie

    MIA:
    Baronetess Etheldreda Noin (Witch) / December 13
    Konrad Gotthold (Vampire) / InShadowIWander
    Nora Landsverk (Summoner) / Nevada
    Locke Carnelia (Summoner) / Durandal

    Out:
    Andronikos Doukas (Summoner) / Durandal
    Xia Tong (Alchemist) / EenyMeenyMinyMo
    Fakhriya Antar al-Zaeid (Witch) / Haemonculus
    Alexios Palailogos (Summoner) / Letter Bee
    Naimah Tao (Witch) / amberillusions
    Last edited by FMAlchemist; 12-22-2012 at 03:08 PM.



    ☆☆Current Roleplays☆☆
    ~The Legend Of Zelda - The Imprisoning War~
    ~Pretty Much Dead Already~(hiatus)



  2. #2
    Fuzake n Na! FMAlchemist's Avatar
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    Name: Alyce

    Age: 120

    Race: Vampire

    Motherland: France

    Appearance: (Picture to come) Short, dirty blonde hair pulled back into a small ponytail at the nape of her neck (Seen here), ice blue eyes, very fair skin, and a lean, muscular, but shapely build. She wears a simple, thin, band of twisted black fabric across her forehead and stands at approximately 5'10. She is a fairly beautiful woman, appearing to be in her early twenties.

    Over her chain-mail, she wears a tattered old, yet more form fitting, Crusader's tunic (Link), burned and blackened at the bottom edge with a gold belt tied at her waist. She wears large, sturdy steel pauldrons on her shoulders (Seen here) and frontal steel leg armor (Seen here) with sturdy, heavy-duty, leather boots. Good for kicking and crushing small animals. Zombies, too. (Totally kidding.) The sleeves of her chain mail end just above her elbow. Finally, she wears heavy-duty steel gauntlets, which reach up to a little more than half her forearm.

    Weapon of Choice: A two handed, Greatsword. Similar in design to the image below, but wider (less longsword like).


    Magical/Alchemical/Spiritual Abilities: n/a

    Fighting Technique: Alyce is extremely confident in her abilities as a swordsman, and it shows in battle. Using a combination of powerful, wide slashing, kicking, and spinning, Alyce is accustomed to defeating a number of surrounding enemies quickly and efficiently. Her armor somewhat hinders her speed, but she is very agile and dexterous in her techniques and is quite capable of taking a few hits. Her confidence can often bleed into OVERconfidence, however. She tends not to work well with others in battle.

    Personality: Alyce is of the very stubborn sort. She can appear laid back, stoic, and distant to some, but she is a strict rule-follower and revels in keeping her life in perfect order- for that is when she is most comfortable. She is often very slow to trust others and can be sarcastic and overbearing at times. She holds high expectations of herself, as well as her peers. She is a hard, persistent worker, often becoming lost in her work. She's a stickler for consistency, and doesn't seem to be a fan of change.

    Background: Alyce has no solid memory of her human life, aside from her first name. She occasionally dreams of faces, which she has deduced must be people she once knew, and brief memories that seem to make no sense. Her memories seem to begin after she was bitten, at about age 13. Her amnesia was most likely caused by a hit to the head, or so she's been told.

    Ever since she can remember, a vampire by the name of Elizabeth Chamberlayn, a very skilled and renowned Master of the EVD, has acted as her caretaker, best friend, and, in a way, mother figure. Elizabeth saw great potential in the youth and trained her in the art of battle- hunting monsters and zombies of every caliber. Alys took to sword fighting like a fish to water. She accepted her fate with few questions at first, having no reason to lament over the human body she couldn't remember living in and seeing the duty of protecting the weaker race as a worthwhile commitment. Hearing others talk of their human lives throughout the years, however, she can't help but feel somewhat cheated- a void within herself that she can't seem to fill.

    She grew to share many of the same views as Elizabeth, having started from a clean slate, about Christianity and not becoming too involved with human wars and scuffles over land, riches, fame, and faith. After hearing about how well the Peasant's Crusade had gone over two centuries prior, as told by Elizabeth, Alyce found little room to argue. She told her of the horrors of the First Crusade, in all it's bloody glory, the Second Crusades, the Battle of Zadar, emphasizing that while they could not protect humanity against itself, they could at least protect it against other tampering evils. Over time, all of her doubts concerning this principle faded and she became convinced that her role as a vampire, as defined by her master, was, unarguably, God's will.

    Although very young, Alyce received what many would call, special treatment. She acted as a sort of second in command as her, Elizabeth, and other EVD members participated in secretly overseeing the last of the Crusades, often traveling out of EVD boundaries to Egypt and Jerusalem. She learned much more about the inner workings of the division through her connection with Elizabeth as they traveled and supervised lower ranking vampires in their efforts, sweeping through devastated towns and battlefields, clad in Crusader garb and setting the dead to rest, either by helping surviving humans with burials, burnings, or draining bodies before they could be possessed... if they weren't already.

    You'll never get her to admit it, but Alyce loves the thrill of battle. Over the past 107 years, her fondness of swordplay has only grown, serving as the perfect outlet for her to forget about the past she can't quite remember- the very past which often haunts her in her sleep.

    Alyce is a somewhat devout Christian with more of a straitlaced outlook on humans and their semantics, viewing them as silly and mostly corrupt. She is headstrong in her belief in God, but reluctantly harbors her own doubts about her true purpose as an immortal being. You won't ever get her to admit it though.

    Theme Song: http://www.youtube.com/watch?v=G6gmm...eature=related

    Extra: She's got a soft spot for kids and a sometimes considered "abnormal" fondness of fire.

    Wallet: 5G, 10S, 20B ($620$)

    Inventory:

    -Informative Scroll About Genoa Mission
    -Water Canteen
    -Piece of White Chalk
    -Rope
    -Small Dagger
    -Flint And Steel
    -Jerky
    Last edited by FMAlchemist; 08-05-2012 at 01:28 PM.



    ☆☆Current Roleplays☆☆
    ~The Legend Of Zelda - The Imprisoning War~
    ~Pretty Much Dead Already~(hiatus)



  3. #3
    Krogan Hasashin Dervish's Avatar
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    Name: Asen Chavdar

    Age: 29 (became a vampire at 20)

    Race: Vampire

    Motherland: Bulgarian Born, Ottoman raised since 10. Was from the Middle Eastern Vampire Division (MEVD)

    Appearance:
    Asen is a tall man, standing at 6’03” and of a strong but quick body, weighing about 185 pounds. His body is well conditioned from a strict diet and training regimen. He is a handsome man with brown hair, red eyes, and a neatly trimmed moustache, a symbol of being an outsider in his adopted culture.

    During daylight hours, or when his appears needs to be concealed, he wears a commonly seen Jannissary mask.

    Weapon of Choice: Jannissary Sabre

    Wallet: 13 Bronze coins, 3 Silver coins, 1 Gold coin.

    Other Inventory: Blood stained letter

    Magical/Alchemical/Spiritual Abilities: None to speak of.
    Fighting Technique: Asen is a reactionary fighter, preferring to let his opponents make the first move and countering their blows with expertly timed counter-attacks. He fights single handed and moves with well timed grace and alarming speed. Like most Ottoman soldiers, he wears very light armour and clothing to better deal with the heat of the land than bulky plate and chain mail. Because of this, he is lightly defended, and due to the one handed nature of his weapon, he has difficulty striking hard enough blows to pierce heavy armour or taking the brunt of a heavy attack with a block.

    Personality: Accustomed to being a man of prestigious station, Asen carries himself with an air of authority and distain for those he views as undisciplined rabble. He is rather devoted to slaying the foes of humanity, and having been trained and grown since his youth as a disciplined, elite warrior, his transformation into a vampire was seen as merely another aspect of his duties. Despite this, he is a fairly humble man and considers himself well-travelled and cultured. Having been born and raised in Christian Eastern Europe and refined into a man in the Ottoman Empire, he has a distinct position of being familiar with two very different cultures. Despite being a vampire, he still adheres to his adopted-Islamic faith when possible. He is mistrustful of Western Europeans, but holds a cooperative nature and brings considerable experience and knowledge with him in the war against the darkness.

    Background: Born in Bulgaria in 1319 in the coastal settlement of Balchik, Asen was the firstborn male of his family of fishermen. He does not remember any details of his family past this, as he was conscripted for an early, undocumented form of devşirme and forced into service with the Ottoman Empire as a Jannissary when he was only a boy of ten years old. Taken to Turkey, he began a life of harsh discipline and training for war as a professional slave soldier under the rule of Sultan Osman I in 1331.

    Forced to give up his Christian faith for Islam, Asen was thrust into a world he barely understood but strove to excel in, at first for his family’s honour and status as well as his fear, but eventually for his own sense of professionalism and pride. Unlike slaves in other cultures or even aspects of Ottoman society, Asen found himself receiving a first-class education and he was taught to read and write, mathematics, history, and geography, among many other subjects Asen would have never have received otherwise. He was well fed, and while the training was difficult, and his masters were sometimes harsh, it was a quality of life he had never known existed. Until he had seen Bursa with his own eyes, he had never realized there was more to the world than a poor fishing village along the Black Sea.

    The Janissaries at this time were not well documented, and in fact, highly secretive. The commander, Resad, was a man who kept mostly to himself and had a direct line of connection to the Sultan. Asen could not have known, but the Janissaries were in actuality a specialized group of vampires that formed the Ottoman chapter of the Middle Eastern Vampire Division. When he had turned 20, and was considered a fully trained and adequately educated warrior of proper disposition, Ased was summoned to Resad’s chambers in the Janissary headquarters for what was to be his initiation. Being dutiful as he was, Ased reported to his summons and was sat down by his master and commander and the true nature behind the Janissaries and their place in the Middle Eastern Vampire Divison. Ased listened intently and politely, betraying nothing of his thoughts. When Resad concluded, Ased did not question the necessity of being turned into a Dusk Guardian. He accepted this “gift” without hesitation, and his life was turned upside down once again.

    Initially, this new state of existence was hard to handle. The sun became painful and his life began to revolve around the night. He now understood why the senior members of the Janissary wore masks that covered their faces; it hid from the public what they truly were. Asen discovered the tales and legends of horrific beasts and monsters that lurk in the shadows were not just fabrications and myths, but very real and very terrifying abominations that preyed on the living. He soon came to realize that his new existence meant he was one of the very few people in the world who could defend the innocent from these night terrors, and he took to his new duties with particular relish. He always had qualms about killing his fellow man, as being an outsider in Ottoman culture made it hard to justify a man’s faith or beliefs alone reason to slay him, but monsters were something else entirely. God had willed vampires to exist to vanquish the things that are abomination in His eyes, Asen was told by Resad the day he was initiated. Vampires were an exception, a tool of Allah to do what mere mortals could not. To serve faithfully meant potentially an eternity never knowing Heaven, but His continued blessing and compassion for their selfless sacrifice to preserve humanity. Islam was never truly Asen’s religion, but he accepted it loosely and to this day remains of the faith.

    Since his turning and initiation as a Dusk Guarian, Asen has travelled across the Ottoman Empire to seek out the abominations and the dangerous work of witches and wizards to exterminate them. As the years went on, Ased had come to realize his “gift” had more in common with a curse. He realized he was never properly informed of the choice he had made for himself, and that his duty had lead to a life in the shadows and away from the comfort of humanity. He feels that perhaps one day he will be able to rest, but he must follow his sacred duty until the world is purified from evil. As the Plague begins to claim Europe, he responds to the European vampire’s call for aid with mixed feelings. He has reservations about lending aid to the “Crusaders” and “Byzantines”, but understands that their plight could affect the entire world.

    Theme Song: The Infection

    Extra: Ased does not eat pork or consume alcohol, keeping in line of his adopted faith. He does not rigidly follow his prayer schedule.
    Last edited by Dervish; 08-14-2012 at 05:45 PM.

    A special thanks to Vanquished for the sig!
    And another special thanks to Tick for the avatar!
    Roleplays I GM

    The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
    Mass Effect: Nova (Collaborative GM project among all players)

  4. #4
    No Man Needs Nothing Haemonculus's Avatar
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    Oh, look it's an OOC.

    *Noms on a carrot* I'm too lazy to make a CS right now... so, you'll have to wait till tomorrow. Damn, and I also got hit with some storms. o_o No bad outages, just the fact that my TV was like "Searching for teh siganalz!" for an hour, which made me wanna cry. But yeah... Nom noms.

    Avatar and Signature all thanks to the wonderful Lillian Thorne

    "Look at the sky. It's not dark and black and without character... the black is, in fact, deep blue. And over there: lighter blue, and blowing through the blues and blackness the winds swirling through the air and then shining, burning, bursting through: the stars! And you see how they roar their light. Everywhere we look, the complex magic of nature blazes before our eyes."
    ~Vincent Van Gogh; Doctor Who

  5. #5
    Krogan Hasashin Dervish's Avatar
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    I think everyone's been murdered with storms lately. o.O

    A special thanks to Vanquished for the sig!
    And another special thanks to Tick for the avatar!
    Roleplays I GM

    The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
    Mass Effect: Nova (Collaborative GM project among all players)

  6. #6
    Fuzake n Na! FMAlchemist's Avatar
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    Seriously. WTF, weather? ....WTF?

    That's fine, Haemonculus, I won't be getting to mine until later as well. Derv's got his up because he cheated. That is, he was helping me with the OOC so he got an advantage. A behind-the-scenes backstage pass.

    Derv- accepted, as you already knew.



    ☆☆Current Roleplays☆☆
    ~The Legend Of Zelda - The Imprisoning War~
    ~Pretty Much Dead Already~(hiatus)



  7. #7
    Call me Katie :D RainingPocky's Avatar
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    Name: Aisling Hawthorn

    Age: 308 (Appearance: early twenties)

    Race: Vampire

    Motherland: Raised in northern Wales, part of EVD

    Appearance: (Picture to come after I finish it)
    Aisling was on the taller side for a woman of her era, around 5'3". She is quite slender and has a boyish figure. Her hair is a mixture of messy waves and curls, no part of the hair quite agreeing with the rest, and always appear to be a chocolate brown mess. She has light blue eyes and her cheeks are decorated with pale freckles.
    As for armor, she wears little. She is normally wearing a tunic and leggings, a rather masculine choice of clothing which only encourages her already boyish physique. However, when threat of battle is known, she wears light weight chain mail over her clothes to defend her vital organs. She feels uncomfortable in heavy armor, since she usually relies on her speed over her strength.

    Weapon of Choice: Aisling's weapon of choice is a small Welsh sword, since it is familiar to her region. She has had little chances with other blades, though she finds that if necessary she can handle daggers and knives for even closer combat.
    Spoiler


    Magical/Alchemical/Spiritual Abilities: N/A

    Fighting Technique: Aisling's advantage in battle tends to be her speed, since she avoids being weighed down by heavy armor and weapons, allowing her to often strike first. Her strength is not to be diminished by this fact, but it is very average for a vampire of her size. Her greatest weakness is her defense, since avoiding full fitting armor leaves her open to greater damage, a risk she is willing to take.

    Personality: Aisling is a born cynic. She has difficulty making friends and often deals with backlash from superiors for her foul mouth. She does have a soft spot for animals, especially for canines and felines. Her interactions with her own companions though are weak and crude at best. She can be prideful as well, often being the victim of her own hubris.

    Background: Since Wales was a very rural region with a small population, Aisling's village was rather stagnant. She herself viewed the villagers as bored sheep waiting for the end of their days. Aisling had accepted that this too would be her fate, and as the eldest daughter, worked tirelessly on her family's farm each day waiting for her life to change. She expected to be marrying soon, since she was of that age, but she had little interest, if any, in the men around her.

    The sluggish pace of Aisling's life lead her too pessimism and depression. Despite protests from her siblings, and beatings from her parents, she began to sleep in late in the day and ignore her chores. She saw little point in the acts, since if this was all that was to her life there was little point in bothering. Finally, her father cut ties with her and disowned her. She was forced to leave the farm and told never to return. Aisling did not mind much, only caring a little that she might not see her younger sister anymore.

    Aisling wandered the Welsh countryside in search of her new home. Being unmotivated and without anything of value to her name she fell to starvation. Surrendering to her conditions, Aisling turned to a hunting and gathering life style to feed herself. She found that she had an actual talent in this, being quick on her feet and knowing the plants quite well. Her newfound abilities and confidence somewhat lifted her depression, and drove her to seek out a village life again.

    Aisling chose to travel to east into English territory, unaware that she was involving herself with the hind end of the Viking era. Amidst the confusion and violence, Aisling found herself tip toeing around Viking settlements and battlefields. Through word of mouth she came to understand that the Vikings downfall was aligning underneath a central command. They were a far greater force as separate entities; being unpredictable had been their greatest strength. Nonetheless, Aisling did not care to involve herself in the fights and decided to better arm herself.

    There was word of a merchant who would arm and have trained anyone with talent in return for his or her indentured servitude. Having little money to her name, Aisling chose to seek out the merchant in hopes that, despite being a woman, she too could be accepted. Upon finally meeting the man, she found him difficult to persuade, but eventually, he gave into her pleas. He armed Aisling and had her trained under one of his other men.

    Her caretaker was a familiar sight, a fellow Welshmen, who had also ventured away from the countryside. He bequeathed to her one of his own Welsh swords and was very willing to train her, but only at night. He claimed that through out the day he was very busy and that this was the only time he had available for her. At first Aisling did not doubt this to be true, until she noticed that he was the only member of the merchant’s entourage that she never worked beside.

    She questioned him on the matter several times, only to hear vague excuses in reply. She gave into his lame replies and stopped bothering him on the matter. After becoming a stable member of the group, Aisling was invited to dine with the merchant personally. She did not bother to question this, and joined him without hesitation. He was pleasant throughout the meal, but for some reason Aisling was anxious. After the dinner, the merchant attempted to assault her, believing that their feelings were mutual. Instinctually Aisling reached for the nearest heavy object and slammed it into his head, repeatedly. She had not killed him, but had caused enough of a commotion to bring the others attention to her. Her friends, who were loyal first to the merchant and secondly to her, could not ignore the harm she had caused. They attacked her as well, and this time she was less successful in defending herself.

    Aisling was dragged out into the cold of the night, and hidden at the edge of a forest, in hopes that she would die quietly and unnoticed. For a while this seemed to be true, but to her luck her trainer discovered her. He had abandoned his post with the merchant, not being able to excuse the injustice. He offered to Aisling a choice, her life or her revenge. Aisling did not comprehend the question, but chose life.

    Thus she was bitten, and like many a newborn vampire, thus her creator died. Aisling no longer remembers his name or face, since centuries have passed since, but occasionally wonders why he would allow her the choice, knowing that his death was the most probable outcome.


    Theme Song: http://www.youtube.com/watch?v=wDxcJ...eature=related

    Extra: Aisling had three younger siblings, two sisters and a brother, however, she was only close to one of them: the second eldest sister. She never returned to see what became of her family after leaving her home.

    Wallet: 5G 10S 20B

    Inventory:
    - Map of Southern Europe
    - Sword
    - Assorted berries
    - Small(ish) Rocks
    - Butcher knife (for handling food)
    Last edited by RainingPocky; 08-05-2012 at 02:55 PM.

  8. #8
    *Shing... slash slash* goldsword997's Avatar
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    Ill get mine up in the morning.
    The unbreakable duo of GOLD and ARTEZZA



    We Crashed Castles
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    WE HELPED CLAPTRAP UP THOSE STAIRS
    We are the unbreakable duo!

  9. #9
    Call me Katie :D RainingPocky's Avatar
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    So I think I know the answer to this, but are multiple characters allowed? I already have a plan to kill off one of my characters relatively early on (because as you know I love to hurt myself with FEELS) so I would like to know if I could bring in a replacement later or now....

  10. #10
    Fuzake n Na! FMAlchemist's Avatar
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    I know I answered this in PM, but just so everyone knows:

    In the future, second characters MAY become a possibility, but as of now- only one. Second-character-making will likely be at my own discretion. If someone proves to be having a hard enough time posting consistently with the one character they have and wants to make another character, I probably will turn them down.

    If your character dies, you are absolutely entitled to creating a new character.



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