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Thread: GEARS - Anthro Sci-fi Mecha RP [still open!]

  1. #351
    Krogan Hasashin Dervish's Avatar
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    Name : Rainier Farsight


    Nickname: None thus far


    Species: Arctic Fox


    Appearance:


    Height: 5’08”

    Weight: 158 lbs.

    Age: 34

    Hair: Black and cut short to fit dress and deportment regulations

    Eyes: Pale blue

    Other: Maintains a superb level of physical fitness, and he takes great pains to maintain a professional appearance with his uniform.


    Personality: A typically quiet and unassuming individual, Rainier demonstrates a level of calm restraint and rationality that is common among his people. He holds himself to a high personal standard and as a result, if he fails to meet his own expectations he can be very hard on himself, even if those expectations can be unreasonable. Despite his usually conscious efforts to maintain his health, he smokes a pipe in his down time, as his forefathers often did. It is rare for him to raise his voice in anger or frustration, and even in tense or stressful situations, he maintains a cool composure. Ceaselessly loyal to his comrades, he enjoys the company of others and a sense of community that comes from an upbringing in a small, arctic community. While he doesn’t quite understand many of the Landren customs and finds it difficult to find a place in Landren society, he sees it as a chance to start over. Rainier is a well-mannered and polite man who is an avid reader, sportsman, and outdoorsman who is uncomfortable with city life. If given the opportunity, he would rather hunt and harvest his own game than purchase it in a store. Of course, being new to Landren it is rather difficult for him to pursue many of his old hobbies, and many of the locals view him with suspicion due to his ethnicity and nationality. His favorite colour is green, and the much more temperate climate of Landren is fascinating for a man who was born and raised in a land with virtually no vegetation.


    Personal History: While officially a member of the Northern Empire, Trovuna was a small, isolated nation within the arctic circle that remained largely culturally distinct from many of the more cosmopolitan nations of the North. While small with a population of only about 3 and a half million people, Trovuna managed to put together a respectable mining and manufacturing industry, and for as long as anyone can remember, Trovunians had always been masterful artisans with stonework, where many of the older buildings in the cities were still constructed from heavy, masterfully carved stones.


    Born in a semi-rural mountain town called Starlight, Rainier Farsight was none-the less fortunate to have been the son of an old, well respected family that owned a substantial masonry industry that encompassed over 150 kilometers of the mountain range and as a result, was responsible for much of the development in the region, including having constructed the Imperial Armed Forces District Headquarters and the Imperial Oversight Committee office, two imposing, thick walled structures that only imposed the impression that the Empire was mighty, stable, and would absolutely not be ignored.


    While the lives of the Trovunians were monitored as closely as any other nation, the majority of the citizens accepted the explanation that the strict government control was necessary to maintain the security and stability of a society that lived in among the harshest environments in Arvana, the neighbourly communities rarely drew suspicion as Trovunians typically knew most everyone in their towns and their society very much revolved around community centers and other open, inclusive institutions that provided a sense of belonging and comfort in a cold, often dark land.


    The government never had to do any particular effort to find out who associated with who in Starlight; almost everyone in the community inevitably spent several of their evenings a week in these community centers, taverns, and recreational facilities. As well, almost nobody immigrated out of Trovunian communities, and certainly nobody from other nations were in any rush to live in such an isolated, cold region. As a result, Trovuna had rarely ever had any problems with spies or espionage from the South or the Independent nations, since any new face would immediately draw the attention of entire communities, even in the cities. For all intents and purposes, Trovuna effectively policed itself. This often allowed the typically stern and distant government officials to generally relax in their postings to the isolated nation, and in many cases befriend some of the locals.


    Since privacy wasn’t much of a thing for Rainier or anyone else growing up in Starlight, it never occurred to the young fox to question the fact most of his upbringing was fairly regulated and that he had to inform his family and authority figures where he was going and what he was doing if it varied from his usual routine. Despite how seemingly restricted and regulated much of his life was, it was largely enjoyable and he never felt uncomfortable or conscious about anything he said or did, mostly because there was only so much scrutiny a boy could face from a restrictive government and in a culture where telling people what you were up to and where you were going was expected due to the harsh climate, as something as simple as getting lost or having a vehicle break down outside of city limits often proved fatal for the unprepared.


    It was in school that Rainier first became truly aware of the Northern Empire’s place and roll in the world, and propaganda often spun history and facts to make it seem like the Empire was standing firm against an ever-present and cruel tide of the lawless, cruel Southern Block and the disloyal and greedy independent states that threatened the Imperial nations’ ways of life and independence. Trovuna in particular was particularly targeted for its rich natural resources and the enemy’s fear of the fearless and creative Trovunian soldier who for hundreds of years had selflessly defended the Empire and their home. Needless to say, it was very romanticized and the government had little difficulty attracting new recruits for the Imperial battalions or for the less adventurous to work in the mines, factors, or enter the trades to support the local economy and the Imperial war machine.


    Rainier did well enough in school to be accepted into the Officer Training Cadre and after months of basic military training, soldier specific training, and finally arctic warfare and reconnaissance training, the newly commissioned Lieutenant Farsight was deployed in a reconnaissance regiment attached to a much larger 4th Battalion where he first came into contact with men and woman of other Imperial nationalities. The Trovunians were often respected for their abilities but considered culturally strange by their foreign counterparts and many could not understand their enthusiasm for their frozen homeland. After several deployments across the Empire, leading a platoon of scouts and other specialists, Lt. Farsight was selected to participate in the elite GEAR training, where after months of grueling and demanding training, was finally assigned to a squadron of other officers from across the Empire and assigned to his GEAR, a quad-legged light design designed for operations in difficult terrain, reconnaissance, and hit and run tactics with a substantial amount of firepower.


    [REDACTED: Operations during this period are currently under investigation and cannot be readily verified. Information on Farsight's deployments and personal history are undocumented by Yashan Intelligence.]

    Farsight had defected from the Northern Empire at this time, due to avoiding charges of treason at having spared an enemy reconnaissance pilot. After months of interrogation and debriefing, he was released in Yashan where he had fled across the border with his GEAR, his issued Trovunian equipment and weaponry were confinscated. He brought with him substantial intelligence and the spy plane's black box and photography with him, doing much to absolve him of suspicion of being a spy. None the less, he was frequently monitored and granted refugee status in Yashan. Through means of a contact, Farsight found himself on transport on the way to Landren with little more than the clothes on his back. His contact had somehow secured Farsight's equipment and GEAR and turned them over to the Landren's armed forces, of which he was encouraged to apply.


    To Rainier’s surprise, his eventual application to the Landren armed forces was accepted after a thorough background check, and the Landren officials seemed to be more than a little sympathetic to his entire life collapsing, and Farsight was entirely honest about his background and military history. The amount of sensitive information he passed on helped his case, as being an officer deployed across the Empire, he had an inside perspective and access to information that Landren would have had quite some difficulty to obtain. He was enlisted as a private, closely monitored and given absolutely no access to sensitive documents. This suited him fine, he was simply happy to be back in uniform and doing something with his life. He faced a fair deal of discrimination and distrust due to his nationality among the troops, but his refusal to lose his temper or and frankness had eventually earned him enough respect and trust among those he served with, where his nationality became something of a novelty instead of a reason to hate him.


    Over the next few years he eventually managed to climb the ranks to sergeant and was assigned to one of the Landren GEAR regiments, which were organized differently than he was accustomed to. To his surprise, Farsight was reunited with his repurposed Imperial equipment at this time, most likely due to his contact's influence and the Landren's GEAR regiments' penchant for operating unconventionally with a variety of equipment. It wasn’t long until another regiment, the 100th Tactical Gear Unit, had requested another pilot to fill their roster due to losses and Farsight had found himself unceremoniously transferred to this unit from one that had never found a place for him.


    Weapons & Equipment:

    -CRS-71a bullpup carbine with a reflex sight and re-chambered to the common Landren military cartridge. Commonly issued to Trovunian GEAR pilots, tankers, and gunship crewmembers in the event their vehicle is disabled, being overrun, or the crewman is required to serve as infantry. Effective at ranges up to 300 meters with a 6.5mm cartridge. Carries 5x 20 round magazines, each loaded with a single red tracer round three rounds from the end of the magazine.

    -TG73 Avalanche 9mm pistol. Standard issue Trovunian side-arm, comes standard with a parts kit to change caliber to common cartridges of the region a Trovunian soldier may find himself deployed in. Comes equipped with an integrated silencer and is capable of half-inch groupings at 25 meters. Standard magazines carry 15 rounds. Farsight carries 3 spare magazines.

    -SB-88 Combat Knife. A commonly issued boot mounted blade.

    Personal Theme Tune:

    Fear the Fear

    _ _ _ _ _

    Gear Name: Borealis


    Pilot: Rainier Farsight


    Appearance:


    General Info: A light DX-4 ‘Panther’ class light mech, primarily used for hit-and-run attacks, reconnaissance, and medium to long range fire support. It is well suited for uneven environments. The compartments immediately above the legs is the armoured housing for a pair of UHD batteries for long-term patrols and engagements, as well as housing the GEAR’s life support systems. The batteries also provide the electricity required for the hull-mounted railgun to operate. As with most GEARs, all sensor, communications, and computer equipment are housed in a ‘head’ like structure, however with the Borealis it is located just under the cockpit, which recesses under the primary cannon. The ‘head’ also houses a pair of forward facing lights that have the option to switch between red and blue light filters.


    Weapon Systems:

    -Primary: 30mm GPRGS S-350 “Stingray” Railgun turret. Fires a 10 kilogram tungsten-alloy slug at over 7 times the speed of sound via powerful magnetic currents with an effective range of nearly 12 kilometers. The targetting and firing systems for the "Stingray" are state of the art and capable of tolerating extreme temperatures, and reflect the weapon's designed purpose of combat over open distances, such as the tundra or mountain warfare. The weapon's magazine battery is stored in the center of the GEAR with a sophisticated auto-loading system.
    -Secondary: 2x 8mm General Purpose Machine Guns, mounted on either side of sensor array. More for unit defense than offensive applications, the forward mounted GPMGs have an effective range of 800 meters and are loaded 1-5 green tracer round, with a single red tracer to indicate the last 50 rounds of the GEAR's belt. Casings and disintegrating links are ejected out the bottom of the GEAR, out of the way of any system or moving part.
    -Tertiary: 2x “Sky Shield” anti-missile/aircraft batteries, mounted on both sides of GEAR under the battery and life support housing. Two missile blocks of 15 6kg "smart" warheads a piece, this weapon system is programmed to automatically track and destroy any missile, rocket, or other propelled projectile that fails an IFF check within 300 meters of Borealis. It is capable of being fired and aimed manually, and can serve a limited anti-aircraft function.
    -Tertiary: 4x White Phosphorous grenade launchers to repel encroaching infantry. Each of Borealis' legs has a downward oriented grenade launcher battery that can launch white phospherous gas grenades if the GEAR is in danger of being overrun by infantry. White phospherous is a deadly, burning gas that clings to many surfaces, including fabrics, fuel, ammunition, and combustables on fire. It can cause deep tissue burns and suffocate exposed personel. In addition to it's lethal properties, it makes an excellent screening agent and can mask Borealis' movements in the event of a hasty relocation.
    Other Equipment:

    -Thermal and Infrared vision modes
    -3 solar panels to increase battery life and reduce power consumption for the rail gun
    -Variable zoom gun sights
    -Smoke Grenade dispensers
    -Radar scramblers
    -Highly-encrypted firewalls to prevent wireless infiltration and hacking into his GEAR's systems
    -Advanced GPS system with programmable waypoints, areas of interest, and locations of friendly units. Refreshes every 2 minutes with real-time data.
    -Laser designator to pinpoint targets
    -Reactive ‘Chameleon’ type photo sensors that reflect the colours of the surrounding area across the tank when stationary.
    -Sealed against nuclear/biological/chemical weapons

    Anything Else: Photos are pinned in various areas of the cockpit, heated seats
    Last edited by Dervish; 11-18-2012 at 12:58 AM.

    A special thanks to Vanquished for the sig!
    And another special thanks to Tick for the avatar!
    Roleplays I GM

    The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
    Mass Effect: Nova (Collaborative GM project among all players)

  2. #352
    Picaresque Sycophant GrayPerdition's Avatar
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    I like 'im.

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    Depository for the Mentally Unfit
    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  3. #353
    Krogan Hasashin Dervish's Avatar
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    There! Got the picture to work. I'll dig up some kind of appropriate theme song sooner or laterish.

    As a note, there's quite a bit of back story in that redacted bit, Silver's seen it. He just advised I let that come up as the game goes along! And thanks, Gray!

    EDIT: Added additional descriptions to the mech's weapon systems and additional equipment. Also expanded upon Farsight's personal weapons.
    Last edited by Dervish; 11-18-2012 at 12:58 AM.

    A special thanks to Vanquished for the sig!
    And another special thanks to Tick for the avatar!
    Roleplays I GM

    The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
    Mass Effect: Nova (Collaborative GM project among all players)

  4. #354
    The Catboy DrNightKOT's Avatar
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    IC post anyone? It's kinda quet there.
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    Current RPs I am in:
    GEARS RP
    Theriantropy Project RP

    Yes, I make myself avatars all the time, along with images for characters. And it doesn't always end up well... Duh.

  5. #355
    Krogan Hasashin Dervish's Avatar
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    Clearly, I scared everyone off. I have that effect on people.

    A special thanks to Vanquished for the sig!
    And another special thanks to Tick for the avatar!
    Roleplays I GM

    The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
    Mass Effect: Nova (Collaborative GM project among all players)

  6. #356
    Vulpine Mecha Pilot SilverwindBlade's Avatar
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    I'm waiting for Ramzam, since Reeza, Shoth and I have all gone to look for him.
    OrangeInk seems to have disappeared in a huff since we didn't acknowledge her shootdown of the Dropship. Spets and Gray are both together, and could post, and Gray has said she's working on a post. Inky said she's working on one for Reeza too, though she's busy as said above.

    Dervish, I shall introduce your character once we're out of the current crisis
    Amidst the blue skies, a link from past to future, the sheltering wings of the protector. . .


    My Current RP's!
    GEARS - Anthro Mecha Sci-Fi RP, with a well-defined world!
    Hole In The Sky - Fighter Pilots Vs. Alien Invaders in a near-future world!

  7. #357
    Vulpine Mecha Pilot SilverwindBlade's Avatar
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    Rainier has now been added to the list of active player characters.
    Jinx has been removed, as she never posted.
    If OrangeInk doesn't post within the next 2-3 days in the OOC or IC, I'll chop her character out of the list too.
    Amidst the blue skies, a link from past to future, the sheltering wings of the protector. . .


    My Current RP's!
    GEARS - Anthro Mecha Sci-Fi RP, with a well-defined world!
    Hole In The Sky - Fighter Pilots Vs. Alien Invaders in a near-future world!

  8. #358
    Krogan Hasashin Dervish's Avatar
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    Aye, aye Cap'n! I'll be away tonight and available after due to a course in the city. Not that I'm worries about this being resolved quick-like, but thought I'd let you guys know.

    A special thanks to Vanquished for the sig!
    And another special thanks to Tick for the avatar!
    Roleplays I GM

    The Elder Scrolls: Vengeance of the Deep (Co-GMing with O|NoSoul)
    Mass Effect: Nova (Collaborative GM project among all players)

  9. #359
    Living Art Gurl InkedWolf's Avatar
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    Here's some practice with oil painting. I still need to add a little details.

    PS. I'll post today, promise. I finally have some breathing room!


    Take my love, take my land...

  10. #360
    Vulpine Mecha Pilot SilverwindBlade's Avatar
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    I like it! I've never been very confident in experimenting with paints and such, and I don't think much of my own art. It's good to see someone else's work though, and it looks great. Thanks for sharing it with us!
    Do you have a DeviantArt page or anything?
    Amidst the blue skies, a link from past to future, the sheltering wings of the protector. . .


    My Current RP's!
    GEARS - Anthro Mecha Sci-Fi RP, with a well-defined world!
    Hole In The Sky - Fighter Pilots Vs. Alien Invaders in a near-future world!

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