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Thread: Order of the Phoenix OOC

  1. #1
    Senior Member Drake24's Avatar
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    Order of the Phoenix OOC



    Interest Check
    In Character


    Last updated: 7/4/12.
    1.25cm (Width of the average index finger) is 100 miles.

    Overview and Rules...








    Nations and Factions...




    Bestiary and Locations...




    Characters...



    Last edited by Drake24; 07-26-2012 at 10:51 AM.


  2. #2
    Senior Member Drake24's Avatar
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    Character Tracker...







    Locked Locations:
    Rau
    Shadow Empire
    Eiland

    *Last Updated 7/18/12. If I've missed something, let me know. The last mentioned is on a name basis, a description of the person or calling him, "the man in the corner" will not count as the last time a character was mentioned in a post. The location of the character is based on what is known from just reading the posts and is based on their last known location.

    Story Summary...

    Last edited by Drake24; 07-18-2012 at 08:46 AM.


  3. #3
    The Walking Apocalypse Prometheus's Avatar
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    Despite the premise stating that the order is sending newly initiated knights, I'd still very much like to play as an older man. The mentor/leader role is essential to a healthy group, right? To justify this to myself I'm going to do three things. One, I'm going to pull the "I'm the baws" card and... that's pretty self explanatory. Two, if others want to play more aged characters, I don't see this as too much of a problem. I'd prefer for Krom to be the only character this age or older in the group, but hey, I'm open to changes. Obviously, this doesn't mean I really want everyone playing someone that's 40+ (a group of 20ish-30 y/o's
    would be ideal, IMO) but... And three, I'm going to make it part of the character, to explain that even though he's a veteran he's left the battles behind.

    Additionally, if anyone really feels strongly that they don't want me playing as Krom, I'll set him aside. He'd still be in the RP of course, but maybe as an NPC. If he doesn't work out, I'm also considering RPing as his son at some point.

    Name: Jerald Krom
    Nick-name(s): Krom
    Age: 57
    Nation: Realm of Embers
    Class/Job: Order of the Phoenix - Captain - Firebird
    Birthplace: Lavanfeld
    Currently Resides: Traveler.

    Appearance:
    Spoiler


    Weight: 157 Lbs

    Height: 5'8"

    Attire:
    Krom isn't one for a fancy dress. Usually he's clothed in a light, dark brown traveler's garb and his tattered black Phoenix Cloak, with his swords at his side. He carries no war garment (armor) unless he's about to go into battle and the outfit is convenient to him.

    Weapons: Krom carries three weapons; a longsword, a shortsword and a crossbow. The longsword is roughly 2 feet in length and the shortsword is roughly a foot and a half long. He's generally sparing in bolts for his crossbow, only carrying a dozen at most with his supplies.

    Special Power: Fire-bolts. When he was younger, Krom was able to summon fireballs the size of his head, but the power has long since become difficult, if not impossible, for him to summon. Instead he has tutored himself in a finer use of his power, the ability to super-heat the tips of his steel crossbow bolts. This heat allows them to melt through tough hide, armor, and even pierce thin walls.

    Personality: Krom is a reckless spirit that has been tempered by age. The combination has resulted in a wise, scarred veteran of the Order of the Phoenix and a master of the art of battle. When once he would have rushed into a battle, he now gives thought to the scenario and when traveling alone often simply allows threats and challenges to pass unheeded. He fed his blood lust oftendaily when he was a younger man and no longer seeks any unnecessary conflict, leaving the greater skirmishes between the Lost Tribes and the Realm of Embers to the other captains and the younger knights. He's a bit touchy at his age and generally insulted when someone tries to treat him as an elder, even though a normal man his age would have great-grandchildren to tend to. Though skilled, for most of his life he'd always lived in the shadow of someone else: though he performed well in the Tournament of the Phoenix, he tied for second place. Though he graduated close to the top of his class from the Phoenix Academy, he was still behind many of his colleagues. This has affected his personality in an adverse way; even as he approaches 60 years old, he still seeks to impress with what he does, and strives to prove that he's the best that the Order has to offer.
    Sexuality: Straight

    Strengths: Krom is an aging master of the blade and of battle. Though he's past the prime of his life, by no means is he an old man. Though the fire magics are increasingly illusive to him as he ages, he's still a capable swordsman and his mind remains untouched by the years. He's also an excellent shot with his crossbow.

    Weaknesses: The powers of fire have begun to allude Krom with his old age. He's no longer able to summon anything more than a small flame without straining himself.

    Backstory: Jerald Krom was born during the end of the Order of the Phoenix's decline into a glorified mercenary group. His parents were hard-working, honest citizens of Lavanfeld, with his father working in one of the city's forges and his mother spending months at a time working a family farm with her mother and Krom's cousins. With both of his parents working, Krom was left mostly to himself for his early years. He usually wandered the streets, learning bits and pieces of traveler's secrets and trade skills. Eventually he took up with a group of other boys in similar situations, and discovered every secret passageway and sewer that Lavanfeld had to hide. Most of these children disappeared as he grew older, either plying their skills in their parent's various trades or trailing caravans for money and to see the world. After his rite of passage (a small, almost party-like affair carried out by his father and attended by only a few close friends), Krom was taken by his father to learn to trade. Krom never was truly engaged in learning blacksmithing, however, instead finding himself drawn to the Phoenix Knights and other travelers that passed through Lavanfeld on their way to battles and adventure. When he wasn't learning his father's trade Krom spent time learning his letters and numbers and training to use a blade with different amused travelers.

    As his fifteenth birthday rolled around, so did the annual Tournament of the Phoenix. His birthday fell on the same week as the tournament every year and as soon as he turned fifteen he planned to attend. Though she probably would have, his mother wasn't around to object to his entry. His father knew how Krom had been spending his time, and how he felt no attachment to the trade that his father had been attempting to teach him. So when Krom snuck out of the forge the first day of the tournament, his father let him go.

    Krom's performance in the tournament wasn't especially amazing; while he bested every opponent in the Trial of Strength, he scored mediocre in the Trial of Intelligence and barely scraped a 4/10 in the trial of Skill. Despite this, however, he tied for second place in the tournament and was taken to Heliopolis for his training and initiation a few days later. During his training he discovered and mastered his powers over fire, learned battle strategy and arithmetic, and graduated as a knight close to the top of his class. For the years following he traveled the world, briefly attending the Agualin College, rediscovering relics from the Great War and fighting the Lost Tribes on the border of Tierra. He also fell in love, with a young, dark-haired Tierran maiden. They spent his weeks in Tierra together and she even bore him a son, though both kept the affair secret in the hope of the child leading a normal life instead of the discrimination the "half-bloods" so often saw. Their love was fleeting, however, and though he occasionally hears from her by mail or sees her when he finds excuse to travel to Tierra, they drifted apart years ago.

    Lately Krom has settled down, leaving the Tierran skirmishes to the younger knights and instead traveling, guarding caravans and hosting the Tournament every year for whatever village he finds himself in. A large part of him is considering retiring, taking the cloak of a master or even that of an Elder and settling down with his Tierran lover to raise grandchildren, but a smaller part of his brain won't let him. Something is drawing Krom to one last adventure, a story to tell future generations from his chair in front of the fire.

    User: xPrometheusx
    Last edited by Prometheus; 07-05-2012 at 01:15 AM.


    Spoiler

  4. #4
    Don't deny me... Katelyn's Avatar
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    I'll have a cs up in the next day or two.

  5. #5
    Hee Ho? HoarFrost Jr's Avatar
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    As will I.

  6. #6
    Senior Member Drake24's Avatar
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    Take your time guys. I'm looking forward to seeing your CS'.

    Here are three characters (Prometheus wrote one of them). Jon is my main character and I will be working on fine tuning his character sheet in the future as it is getting late. His role will largely be for helping the story move along when need be. The other two are important characters within the Trean story and their roles will become evident in time.







    I placed the characters we have so far in the Cast of Characters. The signatures for them will be going up this weekend.
    Last edited by Drake24; 07-06-2012 at 09:59 PM.


  7. #7
    Don't deny me... Katelyn's Avatar
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    I'm going to put this here as a holder and I'll update it tomorrow and Sunday, just don't want to delete the little bit I have. I’m going to create a few NPC’s for Nero as well when I get a moment. The CS has to be my least favorite part of Rp’ing, but it is a necessary evil.

    Fantastical adds to this - you guys deserve some serious kudos for all this work - just really incredible.

    Name: Elizabeth Montegue

    Nick-name(s): Liz

    Age: 26

    Nation: The Republic of Nero

    Class/Job: Phoenix / Firebird / Mage

    Birthplace: Aqualin

    Currently Resides: Heliopolis

    Appearance:
    Spoiler


    Weight: 127

    Height: 5’6

    Attire: Liz can most often be sound in clothing that fits tightly to her body, not one to fuss about her appearance much, but very concerned with her ability to be efficient and effective in performing her duties. She often times will wear a black suit that resembles a wetsuit, starting at her throat and moving in one continuous flow down her arms and legs. Easy – efficient – attractive.

    Weapons: Elizabeth carries a small dagger, but is not in need of many weapons due to her position within the order. She has been trained in hand to hand combat and can kill a man several ways with just the use of her hands and legs.

    Special Power: Dream Reader – Liz is a bit intimidated by her own ability to touch a person in the midst of their slumber and read their thoughts, subconscious or conscious. She's had to hone in on the proper application of this gift due to the sleepers ability to feel anothers touch and awake from a dream with knife drawn.

    Personality: Elizabeth was raised an intellectual and a diplomat, as many of the members of her family were, therefore she is quite serious and takes time to analyze most situations before speaking her mind. She is strong willed and a bit of a debater, her upbringing giving her the opportunity to speak out and defend her thoughts and ideals. She does always look out for others while situations and circumstances arrive that causes those around her to need assistance, guidance or direction. She is friendly to those that she lets into her life, but that has occasionally left her scarred in the past, so she is very protective of herself in most situations.

    Sexuality: Straight

    Strengths: Elizabeth is trained in strategy and manipulation, both coming in handy in most situations. She is able to use the skills given her to remove herself from almost any situation while in most cases convincing others that her way is not only better, but faster and more advantageous from all angles.

    Weaknesses: Being a mage has its withdrawals, the powers used pulling at the longevity of life and leaving the wielder exhausted and empty on any given occasion. Elizabeth fights the demons of her past, unable to move past some of them and they affect her ability to determine good from bad on occasion.

    Backstory: Elizabeth was raised in a very strict home, her mother an educator of the nobility and her father a diplomat that was sent away to assist in resolving disputes amongst warring nations and/or faction within a nation. Elizabeth was trained to follow after her father's footsteps and taught to analyze all situations to see them from a nonbiased viewpoint, not associating her own feelings or pretenses in any situation or circumstance, but using a clear conscience to assess, make a determination and give the deliberation.

    Her own passion as a child was not only to bind to her studies closely and strive to be the best at anything she did, but to master the art of hand to hand combat, though never figuring that she'd be able to utilize it albeit beating the street rats in her neighborhood always proved a good workout. She was given the highest marks in her class throughout secondary school and as a result of that and her physical abilities; the Order of the Phoenix allowed her entrance into their annual tournament a few years prior.

    She completed all tasks given to her and through her good showing of not only her physical abilities, but rather her mental capacity and talent for positive manipulation; she was given an invitation to join the order. Her mother was pleased and her father hasn't spoken to her since. The plans set forth from her infancy to the present have been severed and a new path has been forged in the book of life.

    User: Katelyn
    Last edited by Katelyn; 07-08-2012 at 01:11 PM.

  8. #8
    Hee Ho? HoarFrost Jr's Avatar
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    Name: Idris Roderick

    Nick-name(s):
    None

    Age: 21

    Nation: Vronti

    Class/Job:
    Phoenix - Battle Healer

    Birthplace: Port of Winds

    Currently Resides: Heliopolis


    Weight: 110

    Height: 5'2”

    Attire:
    Idris has the Vrontian eye for fashion but likes the time and money to invest in it. Thus, she sticks to a few vibrant tunics and tailored slacks, or a somewhat elegant (but obviously well worn) dress if she has significant time off and doesn't have to wear that drab cloak. She only wears her armor while traveling or on duty.

    Weapons: Idris uses an estoc or a dagger, depending upon how much armor the foe is wearing.

    Special Power: Memory Loss

    Personality: She carries herself with the air of that sickening sweet girl from a small town, seemingly ignorant to the world and eager to learn. She walks around with high hopes and a desire to please. She is comfortable holding conversations but tends to keep the other person talking and has impeccable manners. In short, she seems nothing like the stereotypical Vrontian one would expect to meet—except for the small fact that she's truthfully nothing like that. It's all more or less a front to help her manipulate those around her, making her practically the model Vrontian.

    Sexuality: Homosexual

    Strengths: Why, Idris is the person who knows which leaves makes the bleeding stop and which leaves causes someone's stomach to figuratively catch fire. In other words, she's good a healing and good at poisoning. Like any Vrontian, she's also fairly quick and her words are possibly more dangerous than her blades.

    Weaknesses: Outside of healing, she's a master of none. She can't fight better than a seasoned Phoenix and doesn't have the stamina to keep slinging spells. Her Vrontian build makes her weaker than others, too.

    Backstory: There was nothing special about Idris Roderick's childhood. She was from a fairly poor family as were the rest of the people who were stuck living in the Port of Winds. She spent her youth exploring the ghost town with a small group of kids for hidden treasure or just to kill time. Every other day she would go next door and assist the local herbalist. On an occasion she would visit Stormhold with her father when he was on delivery and gawk at the nobles and their flashy clothes. It was an average life that anyone could be fine with, but perhaps not entirely happy with. In the end, Idris decided she wasn't happy with being poor. Knowing that there was little chance of her acquiring any wealth in the cutthroat Vrontian society, Idris set her eyes on the Order of Phoenix. Her father had dealt with some of the Phoenixes before when on business, and Idris had overheard stories about treasure hunting and vaults full of gold. When the Tournament showed up in Stormhold the sixteen year old trekked to the capital with some of her friends and signed up.

    The Tournament that year was shrouded with a number of suspicious incidents. On the day of the Trail of Strength several participants showed up reeking of alcohol and bruised if they showed up at all. All most of them could remember was something about the celebrations going on through all of the night. Idris, who had a solid night of sleep while her friends were dragging the stronger participants all around town the whole night, had a solid displaying in the Trail and won most of her rounds. The night before the Trial of Skill someone had seasoned the stew with the wrong herbs, causing the participants who were unlucky enough to eat it to spend the rest of the night tossing and turning when not running to find a bathroom. Idris, who had claimed she was too nervous to eat, had munched on a loaf of bread back in her tent alone and drank plenty of water before getting another good night of sleep. She succeeded fairly well at the Trail of Skill, although didn't have a spectacularly unique display. On the day of the Trail of Intelligence shouts of foul play were being called, but nobody could find the rumored group of kids who had been causing all of the mischief—and not a single finger was pointed at Idris, who had never been seen with the group since arriving in Stormhold. She did extraordinarily well on the Trail of Intelligence, once again finishing near the top.

    Although she didn't outright win any of the Trails, her consistency had been noted and she was drafted in to the Order. Her knowledge of herbs was discovered early and she was fast tracked into becoming a Battle Healer. She would spend the next couple of years studying under Master Healers and Historians, but the only time she truly seemed satisfied was when she was out in the field—not because she enjoyed the company of her knight-brothers, or found cleaning their wounds enjoyable, but because it offered her a chance to get her hand on treasure.

    User: Hoarfrost Jr.

  9. #9
    Senior Member Drake24's Avatar
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    The CS is looking good so far, Katelyn. Looking forward to reading the rest. The CS is my least favorite part too. The IC is where the characters are really developed anyways.

    I like Idris' back story, HoarFrost, you took an interesting take on the tournament. Good stuff.

    I went ahead and added you guys to the list.


  10. #10
    Don't deny me... Katelyn's Avatar
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    Thanks. I'll finish it up tonight. Where are all those other nuggets that originally said they were interested?

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