I..I guess I should start this out with a creature with no physical form...
Name: Electrical parasitic entity.
Other names: Mental Demons, Degraders.
Habitat of choice: Often in area's with high electrical activity, or within human hosts.
Appearance: Unknown, there are no means of seeing an E.P.E
Behavior: E.P.E's are a social kind of creature. In many aspects, they act the same as we would to others of their own kind. To human host's however, there are many different things that the E.P.E is capable of doing. They could be abusive, kind, confused, or act any kind of way towards the Host. In some rare case's an E.P.E could actually develop an odd sort of "crush" on the host.
E.P.E's don't have any kind of government or rules, they just have an Anarchic formula about them. Since its impossible for them to kill each other in their base forms, and that there are no actual possessions except for very personal ones, this formula appears to work.
A reason that an E.P.E would attach itself to a human are many. Some do it to become mortal, and learn the ways of humans. Others do it to gain the powers granted when tying themselves to a Human. There are probably as many reasons as there are personalities in people, so it's impossible to list them all. When binded to a Host, the E.P.E and the Host share their control of the body. The E.P.E's electrical abilities allow it to control the Host body when allowed, by manipulating the nerves with electricity.
Feeding habits: Electrical parasitic entities (Or E.P.E's) usually feed on electricity flowing through metal, the air, or even water when outside of a host. If they were visible, you would most likely see EPE's roaming power plants or even the insides of nuclear reactors. When in a host, the E.P.E absorbs electrical signals from the Host's brain. Often, an untrained EPE will accidentally send its Host into a state of inaction, which could result in eventual death of the host.
Inhuman abilities: EPE's are known for their invulnerabilty to most forms of physical harm. In fact, the only possible way to kill an EPE is by killing one residing within a host. On there own, Epe's have no real need for combat, and simply settle their disputes with long-winded arguements. In host's however, Epe's have several different means of self-defence.
Close-quarters shock: This ability simply uses the E.P.E's normal electrical state to electrocute any object that is capable of conducting electricity. The reason for this is that the E.P.E needs to reabsorb the energy used in doing this attack.
Defibrillator: If the E.P.E's host's heart stops, then the EPE can send an electrical shock throughout the body to try and restart it. If successful, the shock will revive the person. If not, the EPE will die in moments from a lack of Electrical energy to feed upon.
Electricity absorbtion: The E.P.E can effectively absorb nearly any normal amount of electricity the Host is exposed to, and can do so without harm. This effectively makes the host immune to most electrical attacks, and makes them able to pull off some very complex tricks.
Note: It is unknown how E.P.E's have children. In fact, some think that E.P.E's are unable to have children, or at least don't try to.
Last edited by The Mourning; 07-17-2012 at 07:23 PM.
Letting Destiny control your life is like giving up your free will. You have no real choice in your life, only a set path forced upon you. Some Destinies put you on a path of good, while others put you on a path of evil. However, Destiny forces you onto those paths sometimes, making you give up many things that define you. Destiny is in truth, a double edged sword. It cuts you just as deeply as it cuts into the paths of others.
Never let Destiny guide you. It may cause more harm to who you are than you think.