Through mighty highways that branches into dirt roads far away from urban civilization you find a place in the heartland of America not unique in any way yet so very exotic. A place where the sun casts inviting shadows in the summer then highlights its absence in the winter. Where the mountainsides envelopes the land forming valleys and lakes which waters runs deep and ancient. There you find a small town called Lake Still. Lake Still boomed in the early 20th century when a logging company took root in the town. The company, who took interest in the plentiful pine trees, grew rapidly over the upcoming years drawing hopeful workers from counties around. In the sixties due to foresting, the preservation of forests and environmental awareness the company officially went bankrupt. Nowadays the logging co is much smaller and owned by townsfolk. Many of the people who once brought their families and futures to the town stayed and now make up the society of this very ordinary place. Still there is something very tangible, some say it is in the fresh cold air, a breeze that whispers about natures own history, stories before man left its imprint. Others talk about the waters. They say the heart is the lake and it pumps its waters in creeks stretching and affecting everything. The waters of the lake have since the founding of the town and long before been credited with magical properties. But myth and legends exists everywhere, often discarded as hearsay of less educated folk. So what lies beneath are you ready to solve the mysteries of Lake Still, willingly or not.
Welcome to the mystery horror story of the fictional town called Lake Still. The town which is located in Indiana is named after the lake it surrounds. Due to my inability to draw a map or picture anything by a pen for that matter I’m gonna describe the town in words, in all its geographical glory to the best of my abilities. I’m not gonna name all the places and their whereabouts, but I will give you a sense of the towns structure.
East of the town runs a highway. That highway goes simply from far down south into the north well past Lake Still. On the other side of that highway opposite of Lake Still lies other villages. On the west side there is a river, that river is connected to the lake through minor openings that brings water to creeks and springs and finally the lake. North of the town lies Mountains, some roads go there but it is quite rough terrain. Finally in the south there are pine trees that stretches farther than you can see. Now there are two common ways to enter the town, one is by any of the roads connected by the highway, or by ferry from the west crossing the river.
Note: I know crossing the ferry to get into to town is quite like the entry in Alan Wake, but I like the idea of having different elements surrounding the town.
That is the general look of the outskirts of the town. If you enter by the highway you will follow zigzagging that goes through plain terrain then hillsides until you reach a big canyon. Below it or in it if you so will you’ll see the lake. The roads follow the mountainside around the lake up and down. The roads then branches into exits on different locations around the canyon. If you enter by ferry you will arrive in a small port, the port is actually part of the actual village, which lies at west base of the canyon. The same type of roads takes you around and across. The village is the residential center of Lake Still, where most of the everyday workers live. It also harbors a ship works, a post office and an art gallery to name a few. South is mostly occupied of pine trees; therefore it is only logical that the logging-yard is situated there. There is also a sawmill and an enclosed area for industry storage and disposal. Additionally the pinewood is home to more than a few cabins and man-made trails. As the forest stretches west towards the river the trees will be fewer and at a point changed to a rural area with big farms. Now inside the canyon in addition to the lake, there are also valleys, creeks, springs, caves, trees and tiny islands on the lake.
This is a rough print of geographical and environmental structure of Lake Still as the IC progress I will give you a more detailed and vivid description. Here are also some pictures to show you what kind of environment I mean: Mountain Side.jpgalan-wake-landscape.jpgpine_conifer_trees.jpgPine_trees,_Swinley_Park_-_geograph.org.uk_-_125661.jpgSkogen.jpgalan-wake-landscape.jpg
When it comes to the plot I have chosen to go with the first branch. For all you who didn’t read the interest check thread, what I mean by the first branch is this. The characters you choose to play will be outsiders. If they decide to come on vacation or for whatever reason they visit the town that’s up to you. But no one will play a person who resides or work in the town etc, unless you are interested in co:gm this story with me. Every character will stay at the same place at least to begin with. That place is LSCC:H&B, Lake Still Conference Center: Housing and Business. Located on the northern side of the canyon it towers over the lake it is on the most visible man-made landmarks of the town. LSCC is basically a hotel, it rarely holds any business conferences the exception is the logging co rents it once a year to do the yearly revision and blow-off some steam. The premise of the plot is this in this place there will be an occurrence of sorts that will pilot the characters into a plot of mystery and horror. To that full extent I’m not sure but I have some ideas. The inspiration of this idea is the game Alan Wake, so I may use some of the horror elements of that game. That being said I will of course not use any of the actual horror plots of the game.
I’m not overly picky when it comes to a cs. The characters can be of any reasonable age. They can a Regular Joe or an eccentric artist. For a preference I did like the personalities differ among the characters, so that relations among them can feel interesting, vibrant maybe at times confrontational. Belongings might be important, both for practical and sentimental reasons. I won’t allow any guns though or any other tool that is solely a weapon. If you character have any special traits, something that make him/her stand out, you can be creative here. Finally the background of the character doesn’t have to be extensive but I would like you to think, is there anything in your past, something that might have happened, that makes you susceptible to the supernatural of Lake Still. Now I’m not talking about any special event, like your granma died and you developed a way to talk to here through psychic channels. No more subtle things, like a sister/brother that you were close with ran away when you were children, a certain place you visited that affected you, a dream that may have lingered from your childhood etc. Something that can incorporated to the story in subtle way.
Well anyway if I’d make a cs it would look like this:
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Name:
Age:
Occupation:
Personality:
Belongings:
Special Traits:
Background:
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If you feel that there is category missing please don’t be shy to add it.
When it comes to rules, I will probably write a board of statutes later that I would want people to follow. I will say this now though, I want this to be a High-Casual rp. I will not require overly long posts, but I do require that they are thoughtful and meaningful; I want the story to engulf players in a way that forces them to take charge in the story.
Finally I’m looking for someone to co:gm this with me, to help me develop a scary plot and co-direct npc-s. This post will surely be edited many a time cause now I’m very tired.
Accepted Characters:
Brightshadow - Christopher "Chris" Wilson
Cider - Clifford "Cliff" Granger.
Grayperdition - Acerbus (ah-CHER-bus) Marshale
Merlin0 - Sam McEwen
Personality: Chris was grew up poor, and though he is generally a good person, nice to people, he sometimes puts himself a bit above people. His success has gone a little bit to his head, and unfortunately, he has recently been down on his luck in finding work, causing him to get a bit of an addiction problem, and small anger issues. Even though he has a few personality issues, he is kind to most people, and courteous when he wants to be.
Belongings: His clothes, horror novels, fishing pole, his cell phone, a box of roadside emergency things in his car(flares, flashlight, first aid), rope and harness for rock climbing.
Special Traits: Chris is very athletic, perceptive, but is also a bit skeptical sometimes. He no longer believes in the supernatural after his bad luck in his career.
Background: Born in Chicago, Chris never really had that much. Him and his family grew up in a poor neighborhood, Chris going to a small poor school. Chris did well in his academic and athletic pursuits however, being a star on the football team, and getting an academic scholarship to the the University of Illinois. There he found his calling as an actor. He also began studying screenwriting, and enjoyed reading books. He especially loved horror books, as they captured his imagination much more than any other.
His junior year in college he answered a casting call for a small role in an action movie called "Last Call", where he played a supporting character. He dropped out of college after this role and moved to Hollywood. After a few more small roles he had a breakout role in the horror movie "Trapt", where he won several awards. He followed it up with a few more leading roles, however nothing seemed to capture the same flame as "Trapt" did. Chris decided to attempt to write his own screenplay to star in to revitalize his career, but after 2 years, all of his ideas have not seemed good enough. He has still kept up his athletic lifestyle, staying in good shape, but his body is treated a bit like a carnival, as he treats his writers block with a mix of intense workout and heavy drinking. He recently decided that maybe he needed to get away from the city, get away from everything, so that maybe he could clear his mind and write his movie. That's when he decided to head to Lake Still, maybe there he can find a peaceful place to just relax, and clear his thoughts....
Sig pic made by Vanille and Myyt
When you see yourself in a clouded room, do your fingers itch, are you pistol whipped, will you step in line, or release the glitch, do you think she'll sleep with a panic switch?
It looks good, a tad bit to close to Alan Wake maybe :P But as long as you keep it far away from Alan Wake in story its fine by me.
One or two things. So I understand he enters the town alone by care?
Secondly flares may be a bit much a flash light is understandable but flares I don't know.
I actually do keep road flares in my car, lol.
And I know it's close to Alan wake, but my original idea was much different. My original idea was a police officer, lol
Sig pic made by Vanille and Myyt
When you see yourself in a clouded room, do your fingers itch, are you pistol whipped, will you step in line, or release the glitch, do you think she'll sleep with a panic switch?
Name: Clifford "Cliff" Granger.
Age: 52.
Occupation: Works as a hunter and does odd jobs for the community, such as painting and carpentry.
Personality: Although he has a rough sense of humour and a simple mind, and might at first come across as a regular redneck, Cliff is a very calm and patient man, which suits him perfectly in his occupation. His patience does not necessarily transcend to handling people, however. He has never been the ambitious sort, completely content with his lot in life. Being an outdoorsman, Cliff will preferrably spend his days hunting or fishing, though he wouldn't say no to sit in a bar with his hunting mates either. He rarely gets scared or intimidated, but when it happens he gets aggressive and confrontational, losing his prized calm.
Belongings: The -91 Ford Ranger he drove to Lake Still with, his hunting gear (including binoculars, backpack, strap vest, rope, a hunting knife, flashlight, pliers, scissors and .22 bullets) and a first aid kit.
Special Traits: Excellent at tracking, pathfinding and handling rifles. Well developed survival skills and is a "handy man". He is also, however, not very intelligent, low-educated and have poor social skills with people with non-matching personalities.
Background: Clifford Granger grew up in a small town, not unlike Lake Still, in northern Minnesota. His father was a carpenter, while his mother was a store clerk. Being an only child, Cliff received plenty of attention from his proud father who taught his son how to hunt and take care of himself from a young age. This is something that has affected Cliff deeply, who now harbors rather strong (and, perhaps, unethical) feelings towards people who he considers lazy or physically incompetent. He met the love of his life, Thelma, in high school and later married her. Today they live in a cottage in the very same town they both grew up in, never being away from home more than a week. One of few outstanding happenings in Cliff's life was when he nearly drowned in the middle of the nineties, and was declared medically dead for over a minute. Another one was during the eighties when he as a young man shot and killed a man in process of robbing the store where Thelma worked, making Cliff the local hero. The man had been armed with a pair of scissors. Cliff has a handfull of friends, all very close, who also happens to be the men he goes hunting with. One of these men, Fred, is also the reason Cliff is visiting Lake Still. Fred moved to the town some five years ago, but suddenly died in an accident two weeks before the start of this RP. Cliff has come to Lake Still to collect Fred's hunting rifle, which was given to Cliff in Fred's will.
I would be willing to be a Co:GM if one is still needed.
Name: Acerbus (ah-CHER-bus) Marshale
Age: 28
Occupation: Freelance artist, as well as several other more mundane jobs to get by.
Personality: Quiet and slightly eccentric, Acerbus prefers to keep to himself. This isn't from having any hostility towards people, Acerbus just has the tendency to make himself look the fool despite his obvious intelligence. He recognizes his social awkwardness, and from that usually doesn't voice his thoughts. He proves to be a thoughtful person, and sometimes it seems as if he's lost in his own mind. Acerbus can be testy at times because of his addiction problems.
Belongings: Several days worth of clothing, sunglasses, art supplies (sketch pads, charcoal, paint and bushes), a camera, MP3 player, a laptop, and his
Harness, several large carabiners, and a pack with: 24 hours trail rations, flashlight, extra batteries, bug spray, sunscreen, his uncle's map of the area, a compass, waterproof matches, whistle, 1.5G canteen, multi-tool, hunting knife, binoculars, and a First Aid Kit.
Special Traits: Acerbus grew up poor, so he had to make money on the streets. He has deft hands: he can preform sleight of hand tricks and pick pockets. He can talk his way out of situations rather well, and is also very fast and slightly acrobatic. He has a preternatural ability to hide and blend into his surroundings. Acerbus is also extremely adaptable.
Background: Acerbus grew up with his mother in New York City, poor and lonely. He sap story isn't too different than most, except for his paranoid schizophrenic uncle with whom he was close. He uncle lived in an asylum not too far from where Acerbus and his mother had their apartment. Acerbus would visit the deranged man often. William, his uncle, was from Lake Still. His schizophrenia stemmed heavily from his 'experiences' in the town, and Acerbus always wanted to find out what happened to William. Acerbus's affiliation with art and his dark drawings come from William, who would draw monsters and terribly horrifying accidents from his delirium.
When Acerbus was 21, William committed suicide. In his 'will' (which was just a note on his dead body), William left Acerbus a map of Lake Sill, covered in disturbing and incoherent writing and drawings, as well as several large Xs and circles in certain places. Following William's death, Acerbus became severely depressed. He began to drink, and then began to take more serious opiates like morphine. He got clean a few years later, and his life straightened out for a bit.
Even when he wasn't experiencing withdraws, Acerbus claims to have heard voices and have had apparitions of dark, shadowy figures haunting him, even during the day. He also suffered unrelenting migraines that felt close to caustic. Acerbus at first thought this was because of his drug problems, but then realized auditory hallucinations and headaches were signs of oncoming schizophrenia. Thinking he didn't have long before he went mad, Acerbus decided to travel to Lake Still to see if his failing mind could make sense of what happened to his uncle.
Last edited by GrayPerdition; 08-31-2012 at 05:46 PM.
◘Roleplayer Card◘ ◘Depository for the Mentally Unfit◘
I am always looking for people who would be up to participating in any type of Organization XIII / Kingdom Hearts
roleplay. PLEASE PM ME if you are at all interested.
I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
Also, I'm a full time student, so I'm not always available.
(*None of the artwork I use is my own. All credits to those deserving.)
Awesome~
PM me with the thoughts you have and we can bounce some ideas around.
◘Roleplayer Card◘ ◘Depository for the Mentally Unfit◘
I am always looking for people who would be up to participating in any type of Organization XIII / Kingdom Hearts
roleplay. PLEASE PM ME if you are at all interested.
I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
Also, I'm a full time student, so I'm not always available.
(*None of the artwork I use is my own. All credits to those deserving.)