Lillian: How long have you Been RPing?
Pockets: Some college buddies introduced me to the concept back in 2003 so nine years now off and on. We started with D&D table top games then I found the message boards a few months later.
Lillian: What inspired you to GM in the first place?
Pockets: It seemed like fun to be honest. I had a story I was working on and thought it would be a fun game so I gave it a shot.
Lillian: What do you love about GMing?
I love how different people can look at the same event and see it in different ways. Example one of my NPCs summoned another player from his bath as a demonstration of magic in an attempt to garner interest in learning from the other characters. It instead totally pissed one of them off which had NOT been my intention. I was forced to think on my feet to try to mitigate damages in game and that fascinates me.
Lillian: What, if anything, do you hate about it?
Pockets: having to ask people to leave an rp, either due to inactivity or an unwillingness to cooperate. I have a rule where I reserve judgement to kill of a character and boot a player from the game if they're behavior is not of good sportsmanship or cooperation with the other players. I dislike most having to exercise this rule.
Lillian: You are a self-published novelist, how is it using the characters and setting from your novels in a RP setting?
Pockets: Its easier I think in some ways than trying to create a separate story. Since I already have the world and characters I've been writing its easy to create side stories based in that world. Almost like writing a Fanfic.
Lillian: What do you feel is your most successful RP?
Pockets: By far 'Against the Jade Empire' is the most successful RP I have yet attempted to run. Its in its fourth month with a fairly steady rate of activity in both the OOC and IC threads.
Lillian: What do you see as the reason for its success?
Pockets: The players. If I didn't have a good group of players that enjoyed the story and their own characters it wouldn't be nearly the success it is.
Lillian: How clearly do you plot your RP, do you plan for an end?
Pockets: I basically try to get just a rough outline. Point A as the beginning and point B is the end. Everything in between I make up as I go along and frequently some of the best plot points and ideas come from reacting to or building off of ny players actions in game. For example there was a very amusing scene between my NPC Jade and a high priest played by Affili that was entirely on the fly with no previous planning. In the end I think it was one of the funniest moments in the entire RP so far.
Lillian: How much control of the story do you allow your players?
Pockets: I allow a great deal of player control. Like I said sometimes the best ideas for the story come from the players. Sometimes the story meanders away from the main plots but I drag things back when needed and everyone seems to have more fun that way.
Lillian: How have you handled the inevitable dropouts?
Pockets: Cry, rage, beak things and drown my sorrows in Monster energy drinks. After the inevitable caffeine crash I figure out a way to adjust. One character met an ugly end from some monstrous creations of mine. Others might take off on some random quest, out of sight out of mind.
Lillian: What was your biggest mistake and what did you learn from it?
Pockets: Allowing any and all who wanted in the rp to join. Some peoples style of writing doesn't mesh well with others and some personalities clash. I've found that sometimes you need to be a little more choosy about who can join but that doesn't mean you have to be mean. Let them down easy whenever possible.
Lillian: How do you handle those inter-player conflicts?
Pockets: That one is a bit tricky. I try to allow people to resolve their own differences. I don't want anyone to feel as if they're being picked on by the GM and I don't wish to alienate anyone. If it comes down to it though I will speak to the individuals privately or leave a general message in the OOC. No naming names but I will leave a vague message to encourage cooperation or at the least limit direct interactions in order to avoid riffled feathers or hurt feelings. Worse comes to worst I will ask someone to leave the rp if it is required to keep a fun atmosphere.
In the end that's most important to me. I want my players to enjoy their time in my games and not to feel as if its work to go post or have to deal with someone they don't get along with. I try to be fair whenever possible.
Lillian: Do you take a hands on or hands off approach to GMing? i.e. do you have characters you run that are a little bit more than NPC's?
Pockets: Yes and no. I have in the last run RPs where I ran just a few minor NPC characters just to help direct the story along a bit. In 'Jade Empire' I have several characters that may be a little more than a simple NPC but I try not to take over the story and to let my players find their own way. Occasionally I'll do something overt just to push the story along but I try not to be too heavy handed, you'll have to ask my players for an estimate on how successful I am at that.
Lillian: What would be the best bit of advice you would give a new GM about how to run a successful RP?
Pockets: Run a story that you really like. If you have any doubts about your story and your plot the players wont be able to love it either and if your players don't really enjoy the story they will be less inclined to continue with it. End of the day did you have fun with the RP?