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Thread: My Favorite Characters

  1. #1
    Spaminatrix Esper's Avatar
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    My Favorite Characters

    Name: Kira "Bladedancer" Swifthand
    Age: 23
    Gender: Female
    Height: 5'0
    Weight: 100
    Hair Color: Dark Brown
    Hair Style: A braid that is tied into a bun typically
    Eye Color: Dull Blue
    Skin Tone: Olive
    Tattoos: None
    Piercings: None


    Weapon: Stiletto
    Expereicne Level: Seven years of active use
    Weapon: Hidden Wrist Blade
    Experience Level: Two years of active use

    Strengths:
    Agile and is capable of minor acrobatic feats
    Improvises in urban environments really well
    Perceptive
    Boasts impressive stamina and breath control

    Weaknesses:
    Not the strongest adversary
    Not very effective in fair fights
    Not used to taking a heavy hit
    Relies on close range attacks almost entirely (save for improvising)

    “Your story may not have such a happy beginning, but that doesn’t make you who you are. It is the rest of your story – who you choose to be.”

    "Illuminate a world that will try to bring you down."


  2. #2
    Spaminatrix Esper's Avatar
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    3.5 Druid Pet
    Name: Fury
    Animal: Hawk
    HP: 40
    Initiative: +4
    Speed: 10 ft. (2 squares), fly 60 ft. (average)
    Armor Class: 22(+2 size, +4 Dex, +6 natural), touch 16, flat-footed 14
    Base Attack/Grapple: +3/-10
    Attack: Talons +3 melee (1d6-1)
    Full Attack: Talons +3 melee (1d6-1)
    Space/Reach:2˝ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision
    Saves: Fort +5, Ref +5, Will +5
    (Devotion:+4 morale bonus on Will saves against enchantment spells and effects)
    Abilities: Str 9, Dex 19, Con 10, Int 2, Wis 14, Cha 6
    Skills: Listen +4, Spot +16
    Feats:
    Improved Natural Attack: 1d4 improves to 1d6
    Hover
    Wingover
    Flyby Attack: Can take a standard action with the move in addition to 2nd standard action
    Environment: Temperate forests
    Organization: Solitary or pair

    Tricks:
    Defend (Bonus)
    Guard (Bonus)
    Heel (Bonus)
    Fetch
    Come
    Attack
    Down
    Seek
    Stay
    Last edited by Esper; 08-10-2012 at 04:07 AM.

    “Your story may not have such a happy beginning, but that doesn’t make you who you are. It is the rest of your story – who you choose to be.”

    "Illuminate a world that will try to bring you down."


  3. #3
    Spaminatrix Esper's Avatar
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    Current D&D Campaign

    In the Age of the Gods, the races of Delterra lived together in relative harmony. On the southern shore of the continent the Citadel was a temple of ivory and jade, its walls stretching as far wide and long as the eye could see. Representatives of every nation met with open arms, setting down sword and staff for equality and peace. Guided by their deities, the gifts of magic and technology had bestowed a new era upon them. No longer was their worry of poverty or hunger, sickness or pain. For a time, it seemed as though their world would continue in infinite bliss.

    Nearly 1000 years have passed since that age. The truth had been lost to history, but legend wove a tale of betrayal and deceit. The story told of a young man, a Prince of the human kingdom in which the Citadel was founded. Of all the races and kingdoms of Delterra, he could never understand the desire for equality or peace. Being the second born son, he would never be heir to the throne. His elder brother already had conceived a boy, so his line would carry on. Over time, he came to resent his father and brother. How could they not see the superiority of humanity? Of the Empire?

    Faust, God of War, also despised the peace. Fate brought the two together to make a pact. The young man gained a dark power, with which he murdered his father and brother before the rest of the Council of Kings. He declared himself not only ruler of the Empire, but demanded that all present swear their allegiance. Some cowered before him, but some were soon to the next life. War broke out among the free peoples of Delterra and the gods that kept watch over them. War that raged for many years before finally the Empire had won. Races, nations and even gods had been wiped from existence. The young man declared himself ruler of all Delterra and adorned the title of Emperor, naming himself for the God who had granted him power.

    Magic was a knowledge and skill dating back to antiquity, but in the Age of the Emperor it was all but extinct. Only the Arcane Circle, adorned in the purple and gold of the throne were allowed to use magic. The art was considered treason if practiced by anyone else. The Empire preached a message of protection and truth, but all they truly did was destroy any artifact or scroll that could teach others to use the skill. Their hunt led them to the far corners of the sea, and their rule seemed all but complete.

    oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo

    The Citadel had once been the capital of the world, but now it was a smite against the sea and sky. The black grimy walls stretched out in every direction eerily, as if many eyes behind the walls were watching the damned souls that lived outside the untamable beast. Much of the Empire had been carved into Duchies and Earldoms for some aristocrat or another, but not even a title would entice any of the families to touch the “cursed” city that surrounded those walls. As such, Pentagora had formed a make shift city of miscreants and outlaws. The Empire seldom bothered to even visit that far out anymore, though Pentagora was still territory of the throne.

    Your legend begins with your coming of age in a town of vagabonds and mercenaries. As children you were found by Master Gora, a seemingly innocent old man who ran somewhat of a cross between an orphanage and school of magic. However, magic is of course forbidden and any trace of it or those who practice it are eradicated by the Arcane Circle, the Emperor’s elite force. Nothing can hide from the Emperor’s watchful eyes. And eventually, they came.

    Sent out on a mission to aid the poor, you return to find A billow of smoke heralding from where your home once stood. Not even the foundation had been unscathed, a heap of rubble scattered amongst the ashes and blood. The smell of rotting flesh is pungent as dozens of innocent eyes peer up at you in a lifeless slumber. Where the courtyard had once stood lies your former master, posed up against the willow tree, now charred and ashy. He too appears to have passed into the great beyond.

    The damage seems to have been recent – the mages more than likely still wandering the slums of Pentagora in search of other perpetrators. Though vengeance may pull at your hearts, you know the skill and piousness of the Emperor’s men. They have taken from you the only home you’ve ever known, but what chance do you have against the mighty force of the Empire? There is no shame in fleeing. You may yet escape their slaughter and live to fight another day. A day when the true world has been discovered. A day when your skill is great enough to meet the challenge.

    “Your story may not have such a happy beginning, but that doesn’t make you who you are. It is the rest of your story – who you choose to be.”

    "Illuminate a world that will try to bring you down."


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