Within a darkness so thick it might just be tangible, hidden beneath a endless maze of dead catacombs, rests a giant. His name is Toglyran the Terror. And he is angry. Black chains binds him by the thousands, shackling his rage. But they are straining to hold him there, each twist of his massive blackened frame making the the chains creak in exertion. His two red eyes are wide open, malice radiating from the being.
There is another presence there as-well. A man. He wears a suit and tie, dressed with impeccable style. His smile cleaves his face in the most disturbing way. His eyes burn with brimstone and his teeth are that of needles. He observes the chained giant before peering into a book with no apparent title. As his lips moves his voice seem sweet and sickly, like the stench of rot.
“Shadows bind you demon, Light banishes you. But there will be a day when your chains break and become your shroud, when you will banish light. Yes, you are my child, a destiny so terrible only the worst sinners on earth can see you.” The huge shape roars as the man in the suit cackles.
“Speaking of sinners....” The mans head twist around in 180 degrees, completely ignoring the cracking, sickening sound of his snapping neck. “Someone seems to be sneaking a peak!”
Johan Hök woke with cold sweat pouring down his body. He was alone in his apartment. The dream had left a mind numbing pain behind and it was as if thousands of needles were being jammed into his brain. Everything was blurry as he stepped across the tiled floor. Johan was no hero, no man of great destiny. He was a sinner, a drunk, a failed father and most importantly: A Magician. People called him Rune due to his mastery of the old rune magic of Scandinavia. Staring into the mirror a pale, fifeless version of him stares back. He understands now.. He is still in the dream. It's coming. He needs help.
Story so far
Magics a latent ability, most people, if guided can draw upon it. Usually you see it in old religions. These days people turn to science, magic no longer exist to the mundane. To humanity its nothing but old folklore or smoke and mirrors. But this world harbors secrets. Witchdoctors still, in the middle of LA and New Orleans, practice their magicwith zeal. They see the spitirts, they draw upon the dead. In Rumania, There are still people who hunt the undead with ancient catholic rites or Orthodoxian Chants.
In the north there are still people who worship the norse gods, who still know the runes. Not to mention the many creatures who work for or against humanity, the old ancient horrors, the biblical beasts and the genies of old Arabic folklore. They exist, they live within their own realms but crosses into our world as they please. But as of late, things are slowly taking a turn for worse. Human agents of said beings have been growing more impatient, more careless in their secrecy. Magicians from all over the world have been having the same dream. A giant, a giant whose name they all explicable know, but whom they never heard of before. Then there is the gentleman who sees them in their own dreams.
Aside from that they all know one thing they must go to Los Angeles or “The City Of Angels”. This is where you all find yourself. You may be of any nationality, you may practice nearly any kind of magic, be it voodoo, old Catholic “holy” magic or Arabic Mysticism. You are all human magicians, brought into town by a common vision.
-The Realms of magic-
Magic isn't as simple as summoning fireballs or shooting lightning. No, these are living entities, powerful in their own rights. Vibrant energies you have to weave and bend to your will. And they all come from different places, different worlds.
You see the world consists not of one realm but several larger planes of existence.
Ours is the realm of mortals, earth. Aside from them there are the 9 rings that are referred to as hell and there is the four hellish plains of Gehenna. There is the 7 realms that make out different forms of 'heaven'. There is the 8 Shadows realms, placea of eternal darkness where gods go to die. Each ruled by a old forsaken god. There is the Realms of Elements, four in total. Here fires, water, air and earth are in constant shift.
There are the Fey Lands where the folklore of old have retreated to. There is the Stream, the place from which arcane magi borrow power. It is a endless torrent of raw energy that never runs dry. There are the Fields of Ulysses, where the old pantheon of the Greeks reside. There is Asgard, where the old Norse gods now sleep.
There are countless others. Each able to lend unique strengths to those that opens its doors. There is a price however. Power always has a price. One does not strike deals with the powers that be without paying their dues. Every magician have to deal with the consequences and backlashes of their choices.
Magic demands sacrifices, personal or trivial. They demand dedication and rituals. Be it carving runes into wood or making summoning circles with salt. Magic is flexible and amazing but it's also risky and wild. Some magic is gotten trough actual deals with entities such as demons and fey. These deals are the basis to contract magic.
Types of magic
Contracts: Trough contracts with mystical being a magician may achieve great powers. Its a two way streat however. Contracts are with a price, and the contractor might find the price a bit to steep at times. A good example would be Faust, selling his soul to a devil. Envoking contract magic usually means you have to summon the power in words or symbols. Such as calling upon the fires of hell or the spirits of the dead.
Arcane Purity: The riskiest is Arcane Purity. These are the mages that tak e from the stream. They dont have to deal with rituals or contracts. Arcane Purity is a bomb however, set to explode at any gven moment. Mages may find them self so bristling with power that they actually explode. Elemental magic form the elemental planes are also considered Arcane Purity.
Very common, mostly safe but slow. Ritual magic draws on the power of the different realms as well as surrounding energies. The results are all depending on the effort, the people and the ritual itself. Its wide spread and seen in common fashion within such religions as Haitian Voodoo.
Magic notes and glossery
True Name: In magic there is such a thing as your True Name. Its intimitely tied to your very essence, it embodies you. Names have always held importance in religions aswell, such as Drudism and Wickan. To let creatures and magicians know your neame is to give them full control and forfeit your life and freedom.
Divination: Seeing trough time and space, be it visions of past events or the future or finding a location trough a pendant and a map.
Trolls; These are cratures mainly of scandinavian and germanic folklore that are also common in many celtic sagas and slavic myths. They come in all shapes and forms. But are mostly always resistant to magic.
Sin Eaters: A Christian form of faith based magic. The ability to devour someones "Sin" or magical debt. Someone who had their sin devoured will be less inclined to bad luck, illfavor amongs spritis etc etc. Allows contractors to dodge paying their price, keeps arcane users from nagative feedback and other boons. Like all magic, he cost is great. in this case for the Sin Eater who has to bare these sins as his own.
Leylines: A "circuit" for magcal energy that runs trough the earth. Wherever these leylines cross, one can found places of power. L.A forexample. is ontop of amercas biggest crossing of leylines. That is why It attracts so much attention.
Giants: Anti-Thesis of gods and men. These are creatures who consume men, gods and magic alike. Usually features as the greatest threats within old religions such as Greek Titans and Norse Frost Giants.
Runes: Ancient Nordic script language. Can be used for certain forms of magic.
PM ME YOUR BIOS
True Name: See glossary
Age: 17 at the lowest. The older you the more sense it makes that you know a fair bit of magic. 45 as the oldest. The younger you play the less respected and the less experienced you are. Keep this in mind.
Nature of magic: (see magic section.)
Magic practice: (What are you? Voodoo priest? Witchdoctor? Priest? Illusionist, necromancer? Any magic practice goes.)
Brief bio: Keep it condensed. I don't ask for much. I need to know what makes your character unique. What define him. A little back story and a lead up to his current situation. The rest can be handled in game.