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Creatures are referred to as 'Buggers' and items are referred to as 'Curios'
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There are five levels of danger associated to the creatures and items we will be dealing with:
+Level 0
(Unknown. Requires further research. Approach with maximum caution)
+Level 1
(Easy to contain, requires little no no maintenance, minimal danger)
+Level 2
(Same as level 1, but includes 'buggers' and 'curios' that are dangerous, but easily held and contained.)
+Level 3
(Generally pertains to 'buggers', who have erratic movements, and require constant surveillance and maintenance. Can be very dangerous. Most of what you will be dealing with is in this level.)
+Level 4
(High level of risk. Hard to capture, and require maximum upkeep and regulations to be followed to the letter. 'Buggers' able to inflict large scale devastation and death)
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There are six levels of personnel clearance. Form lowest to highest, they are:
+Class D
(Convicts on death row, undesirables, homeless, etc. the bottom of the barrel. Used to deliver, receive and test thing to and from the various 'Buggers' and 'curios'. Basically cannon fodder.)
+Class C
(Security grunts, on site personnel. The ones in charge of safety and security on premises. Keep guard in front of all things that require it. Work the desks, etc.)
+Class B
(All teams that require deployment. Includes Acquisition Squads, Seek and Destroy Squads, Surveillance Squads, etc)
+Class A
(Scientific research teams. The people who study what Class D bring them, or data they provide in death.)
+Class S
(The leaders of each group, the ones calling the shots. Class S have nearly unrestricted access to all areas, but are no allowed contact or general vicinity of any of the 'buggers' or 'curios' in risk of infection.
+Class Z
(The nameless few that rule over all others. No body has ever see their face, but they have full unrestricted access. Only they are allowed in door 200.)