Creatures are referred to as 'Buggers' and items are referred to as 'Curios'
There are five levels of danger associated to the creatures and items we will be dealing with:
(Unknown. Requires further research. Approach with maximum caution)
(Easy to contain, requires little no no maintenance, minimal danger)
(Same as level 1, but includes 'buggers' and 'curios' that are dangerous, but easily held and contained.)
(Generally pertains to 'buggers', who have erratic movements, and require constant surveillance and maintenance. Can be very dangerous. Most of what you will be dealing with is in this level.)
(High level of risk. Hard to capture, and require maximum upkeep and regulations to be followed to the letter. 'Buggers' able to inflict large scale devastation and death)
There are six levels of personnel clearance. Form lowest to highest, they are:
(Convicts on death row, undesirables, homeless, etc. the bottom of the barrel. Used to deliver, receive and test thing to and from the various 'Buggers' and 'curios'. Basically cannon fodder.)
(Security grunts, on site personnel. The ones in charge of safety and security on premises. Keep guard in front of all things that require it. Work the desks, etc.)
(All teams that require deployment. Includes Acquisition Squads, Seek and Destroy Squads, Surveillance Squads, etc)
(Scientific research teams. The people who study what Class D bring them, or data they provide in death.)
(The leaders of each group, the ones calling the shots. Class S have nearly unrestricted access to all areas, but are no allowed contact or general vicinity of any of the 'buggers' or 'curios' in risk of infection.
(The nameless few that rule over all others. No body has ever see their face, but they have full unrestricted access. Only they are allowed in door 200.)