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Thread: Welcome to Chaos

  1. #1
    IWatchOver Stagnant Soul's Avatar
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    Welcome to Chaos


    There was a world, long ago, where humans were at their finest. They were geniuses, masters of all that and understanding of everything in existence. Magic, science, nothing was beyond their reach. However, there was one thing that they did not yet understand. Immortality. They could not discover the secret to immortality without destroying the mind or the body. Because of these dark consequences, research on Immortality was banned. Perhaps humans were never meant to be immortal beings. A group of scientists, hellbent on discovering the secrets to immortality despite the moral conviction of the rest of the world, took the city of Hav'ren and ripped it straight out of the ground using magic. Installing an artificial gravity and atmosphere generator, they separated the entire city and a massive amount of earth underneath it from the surface world. The rest of the planet took offense to this and sought to destroy the floating city. The scientists, calling upon forbidden techniques, unleashed plagues upon the world below to distract them before disappearing without a trace.

    It reappeared in an entirely new dimension, where the scientists and their descendants continued their dark experiments for almost over a thousand years. Then, the people of that world grew strong enough to oppose the city and sought to destroy it. However, by then the entire of Hav'ren, nicknamed The City of Death, was composed entirely of failed experiments, scientists, magicians and alchemists. These people failed miserably, and the city once again disappeared, reappearing in another dimension.

    However, this time, there poses a dilemma. The Scientists and magicians have run out of clean test subjects. They are forced to either experiment on themselves or kidnap people from the surface, revealing themselves prematurely. They decide to do the latter, fearing for their own lives.

    Now, people are disappearing from the surface in the thousands, particularly women and children. This fact hits home for the populace of the planet and enrages them. Thus, they have assembled a small elite team to infiltrate the city, scout it out, and target weak points for the next force to move in and attack. The 'elite team' however is really only a bunch of social outcasts and 'heretics.' No one expects the scouting party to come back alive, they intend to use their deaths as a rallying point to charge in and destroy the city.

    Unbeknownst to everyone, the scouts have a better chance of surviving than the entire army outside. They must sacrifice everything to stop the madmen in charge, and many will not return alive.
    Will you take the risk?

    Roles:
    In Hav'ren:

    ((Note, if you choose a role in Hav'ren you may still assist the scouting party))

    Undead:
    Resurrected humans who's bodies have begun to decay after being brought back from the dead. They are stronger and faster than normal humans, but are slightly slower in intelligence and slow to understand others outside of their own guttural speech. They make up almost 70% of Hav'ren's population, and hate violence. NPC Undead will not attack unless provoked or threatened.

    Demon possessed:
    Demons have immortal souls, it was intended that the immortal demon soul could mesh with the immortal human soul to create an immortal body. This failed miserably, causing the possessed to have uncontrollable power, voices in the head, and occasionally a speedy death.

    Magically enhanced or alchemy created beings:
    Virtually limitless possibilities ranging from superior strength, longevity, mind altering, and limitless problems such as insanity, multiple limbs, frequent pain.

    Specters:
    Ghost-like beings who have separated their souls from their bodies. Although immortality has been achieved, they cannot return to their old bodies nor possess a new one. Thus, they are doomed to wander the city. Unable to touch or hurt anyone unless they separate their souls from their bodies. They can choose when to be seen and when to disappear. They may also control whether or not other beings can hear them.

    Ani'hav:
    The clearest thing to immortal that the scientists have so far. Ani'hav, although immortal, are unable to wield magic and are significantly weaker than normal humans. They can take and regenerate nearly an unlimited amount of damage, all the while maintaining a child-like or teenage appearance and shocking vitality. Sadly though, their brains often do not develop past the point of a teenager and some, who have not developed past that of a child, cannot foresee consequences to actions in any way.

    Nearly any combination of the above:
    Eliminate some abilities and keep all t'he faults.


    Scouting team:
    Witches:(note, only female, males have no magical ability on the planet)
    Universally hated on the surface and often associated with the Magicians in Hav'ren, witches are at the top of the 'most hated' list of people on the surface. The witches are, however, often more powerful than the Magicians in Hav'ren. While the Magicians have spent countless generations working on one thing, the witches are versatile and their spells cover a wide range of areas.

    Three types of witches:
    Sorcerers:
    Offensive witches with spells designed specifically to cause pain or kill.
    Clerics:
    Defensive witches with spells designed to heal and protect others, or plummet the strength of their enemy.
    Hybrids:
    Little of both.

    Thieves:
    Former warriors turned to thievery after being rejected upon returning home. They are superior in strength and agility to most humans, but have no magical ability.

    Neron:
    Small, black, rat-like beings that cover themselves in dark robes and bandages at all times. Their flesh is rotting off their bones, hence the bandages, and their eyes glow an eerie blue. However, they are immortal, cannot die of natural causes, and can foresee possible futures through dreams.

    Humans:
    Very varied beings. They may have a nearly infinite amount of varying attributes. However, only females are capable of using offensive magic. Males are only capable of performing minor sealing and enhancement spells.



    ((Each scouting team will be different, and multiple scout teams allows for maximum side missions and searches. However, there will be no more than three team. Each scouting team must have at least one of each species except Neron, who are optional. Each scouting team may have an unlimited amount of each species))
    Last edited by Stagnant Soul; 08-10-2012 at 09:32 PM.
    Payback time is nearing
    And then our flag will fly
    Against a blood-red sky
    That's my lullaby!

  2. #2
    Shadow in the Light Madysen's Avatar
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    Thank you to Lilian Thorne for the awesome sig!

  3. #3
    Senior Member Lemonadeparade's Avatar
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    I will be posting mine ASAP, I am probably going to try to make her a mixture of a thief and a witch c; if that is okay by you!

    Name: Dove
    Age: 20
    Role/Species/Explanation: Witch and a thief, often looked down upon by most people that she meets. It isn't as if she chose to be this way, her father abandoned her pregnant mother, whom was a white witch. (historically there were some witches that were a bit more accepted, medicinally) Her mother had died when she was sixteen from pneumonia, rendering her penniless. This life of shambles had driven her to accept her heritage as someone who worked with the dark arts as well as her mother's medicinal studies . Through studying, she had mastered her magic well enough to become an apothecary of sorts, a medicine woman.

    Quite often though, she lets her younger devious side take over; leading her to scam people out of as much money as possible. This also includes stealing from markets using spells or distractions, she has only been caught once or twice, but nothing was ever really done about it since she was quite young. Her life of witchery and thievery has limited her allies and friends, making her a bit icy and reserved.

    Appearance:

    I will add more and more, just give me a bit!
    Last edited by Lemonadeparade; 08-07-2012 at 11:25 PM.
    blancheemeute.tumblr.com

  4. #4
    IWatchOver Stagnant Soul's Avatar
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    Madysen and lemonade obviously accepted

    Lemonade you don't need to expand if you'd rather not, that bio is fine with me.
    Payback time is nearing
    And then our flag will fly
    Against a blood-red sky
    That's my lullaby!

  5. #5
    Yeee!! I'll get my CS ASAP as soon as I'm done making replies with my current RP's.

    (Pic will be added later)

    Name: Felice Solaris
    Age: 25
    Gender: Female
    Height: 5'4
    Weight: 120lbs.

    Race: Witch
    Class:Cleric

    Skills: Her magic suits her personality and mood the best.

    Healing Aura: The range and the amount healed by this spell is affected by Felice's mood. When she is perfectly normal while casting this spell, a warm golden aura surrounds her scout members, knitting up small wounds and increasing the healing rate for larger wounds. When upset or angry, the range and healing is considerably shortened. Using this spell more than three times a day will completely exhaust her.

    Discipline: Get her mad, and she'll throw this hurling fury of vengeance at you. This spell is capable of having both healing and damaging (well...) capabilities. When used against an enemy, it sends out a paralytic shock, only stunning them. Felice is at her most vulnerable after casting this spell.

    Holy Barrier: A simple, easy five-word incantation where a glowing bubble forms around a single person. This shield is able to absorb average and small attacks, but cannot completely neutralize a powerful attack. If she is attacked while holding this spell, the effect is canceled. The longer she keeps the spell, the more of her energy is used.

    Ensnare: Felice is able to call up 'holy' chains to bind an enemy. The strength of this chain is based on how large the victim is. (The larger, the more powerful. Vice-versa). This can only be used for a short minute or two.

    Exploding Light Ball: A long-ranged weak offensive spell that explodes on contact. This is her only offensive spell and takes up little stamina, depending on her rage.



    More to come as she travels(?).

    Personality: A kind woman who always tries to make things better, no matter how bad the situation is. She is humorous in a sadistic way, eccentric and full of life. She had constant mood swings, depressed one minuted and bubbly the next. Though she tries hard to stay holy and be a good cleric, her sadistic traits sometimes overpowers her good.

    Bio: *Mind explodes* Thinking.
    Last edited by CloudyDreams; 08-09-2012 at 06:11 PM.

  6. #6
    Kay Train Wintersweet's Avatar
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    Name: Emrys Conway
    Race: Specter
    Age of Death: Twenty-Three
    Height: 6'2''
    Weight at Time of Death: 153 lbs.
    Kin (All Deceased): Anemone Conway (Mother), Caldwell Conway (Father), Juniper Conway (Sister), Harold Conway (Uncle).
    A Short Description: Emrys was born to his loving parents, Anemone and Caldwell Conway, who lived a relatively quiet life. Growing up as a very spirited boy, Emrys was very loving and close to his mother, father, and sister especially. However, Caldwell's crazy brother, Harold, was a scientist intent on giving his family immortality. First, Harold killed Caldwell in a crazy experiment trying to turn Caldwell immortal. Juniper was the second to die by his hand. By the time Harold was to try and turn Emrys immortal, he had much attachment to his only family, and willingly agreed to Harolds experiments, not knowing Harold had been the demise of Emrys' beloved sister and father. Harold succeeded in making Emrys immortal, only Emrys was a specter. Out of grief from all of her family being killed or otherwise demented, Anemone committed suicide. Harold managed to kill himself, trying to grant himself immortality. Emrys, torn over the terrible fate of his family, wandered Hav'ren in despair and melancholy. As he realized the scientists are back to take more culprits, Emrys is determined to stop them, ethereal or not.
    Picture:

    A couple questions:
    1. Are specters always and forever will be ethereal? Or is there a way for them to touch people? (No worries, either way my toon will still be a specter. =D)
    2. Is there a limit of one character per? (Not sure if I want to create another toon quite yet, but in case I decide I do... =D)

    Thanks so much!
    Last edited by Wintersweet; 08-07-2012 at 08:40 PM.
    You must take the "Kay" Train,
    To get to Sugar Hill way up in Harlem.

    Do you ever wonder if the stars shine out for you?
    Float down,
    Like Wintersweet.

  7. #7
    IWatchOver Stagnant Soul's Avatar
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    Can't wait cloudy!

    1. Yes, specters will always be ethereal, they cannot touch others, but they control whether or not they are seen. Try thinking of them as leaders that show people the ways to go in the city, or lead them into traps

    2. Make as many as you'd like, I may NPC a scouting party if needed or fill slots of needed.


    Oh, and yes, accepted xD
    Payback time is nearing
    And then our flag will fly
    Against a blood-red sky
    That's my lullaby!

  8. #8
    Gone surfing RulerOfTheSkye's Avatar
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    Hey Zannah. Is there any way Skye could be a Theif?

  9. #9
    Ask me if you want to change anything. :3 I will definitely get my bio up tomorrow night.
    -_- My imagination has been put into a paper cutter machine, burned then thrown into the river of mud.

  10. #10
    IWatchOver Stagnant Soul's Avatar
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    Yes Skye xD

    Cloudy, just want to know, how does each spell affect her stamina? Also, you can have offensive spells if you'd like, and/or large weapons(), just can't be specialized in that xD
    Can't wait to see what you come up with for history! Or if you'd rather reveal it ICly then I'm good with that. Accepted.
    Payback time is nearing
    And then our flag will fly
    Against a blood-red sky
    That's my lullaby!

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