View Poll Results: Which RP should I make?

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  • Norse Mythology RP

    5 45.45%
  • Medieval Fantasy RP

    6 54.55%
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Thread: Norse Mythology or Medieval Fantasy?

  1. #11
    Leland Resistance Leader The Infamous's Avatar
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    Well the "theorists" claim that the Draconians came to Earth like in that series V...and pretended to be gods and demons, hence their reptilian/dragonic appearance.

  2. #12
    HOPE SWIVELS ALONE SamTheGingerNinja's Avatar
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    Seeing as it looks like I'll be doing the medieval fantasy roleplay, I'm thinking up a storyline.
    The roleplay will probably start with our group forming an adventuring party, perhaps after one or two previous meetings pre-roleplay, in order to complete a dangerous (but starter level) mission for some NPC.
    Things will probably escalate a bit; maybe a dark cult or two, some army, etc.

    Some background information I'm thinking of, which might affect the storyline, will probably be:
    • A Dark/Swart Elven nation has recently declared war on the largest Gnomish nation, after the wedding between the Black Elven prince and Gnomish princess was actually revealed to be an elaborate hoax designed to swoop in and steal lots of the Elven nations treasure, and to simply annoy the Elven populace.
    • The Court Mage of the nation the roleplay will mostly take place is a Warlock, who over the past few years has been putting increasing pressure on the branch of the Mages Guild in this nation.
    • A High Elven warlord and his armies are sweeping through several nations. The conflicts have recently gotten worse, after he suddenly recruited a huge amount of Ogres from god knows where; rumours are he's made alliances with a bunch of Hobgoblin leaders.
    errybody just runnin around like sheeeit

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  4. #14
    HOPE SWIVELS ALONE SamTheGingerNinja's Avatar
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    It's unlikely there'll be a PC villain, as this is meant to be a more kind of "DM vs PC" styled roleplay, with me throwing NPCs at the adventuring party and letting the players figure out a way through the traps and stuff.
    Also, while it might sound a bit control freak-y of me, a PC being the main villain means I lose a bunch of control over the storyline and how I want things to go; this is going to be quite a free form roleplay, with the PCs choosing what missions they do and don't and other choices like that, but I'd rather have control over the opposing force as to just sitting by and not really having control over anyone but NPC third parties.
    Plus, a PC villain character wouldn't really have much point in existing, and would be pretty damn boring to play, because while the rest of the players are off fighting dragons and liches in abandoned strongholds, it'll just be this one guy sitting off in some random location without anything to do.
    errybody just runnin around like sheeeit

  5. #15
    Leland Resistance Leader The Infamous's Avatar
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    A main villain doing nothing? Hm. If that's the way you wanna play it...

    Well, I must bid thee farewell. While I probably could play a good character, I simply am not in the mood to play a good character set in the middle ages. Also, i dont have any and dont want to make one. Later!

  6. #16
    Biased Paragon Minime's Avatar
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    Medieval would be my preference and suggestion. I and many others don't have a high enough understanding of Norse mythology to simply jump in and start posting. Like someone said before, it'd take some research and whatnot to even understand the PLOT.
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    “And where is the Prince who can afford to so cover his country with troops for its defense, as that ten thousand men descending from the clouds, might not in many places do an infinite deal of mischief, before a force could be brought together to repel them?”
    - Benjamin Franklin

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  7. #17
    東方 madness GreenGoat's Avatar
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    Medieval. For easy access. Some people have very little knowledge of norse myth.

    So....If I was a necromancer before...Is this an improvement?
    My challenge to myself from now on. I will accompany every IC post with a picture I draw, regardless of how bad it is. I may not be able to put one up if the potato I call my broadband acts up however.

  8. #18
    HOPE SWIVELS ALONE SamTheGingerNinja's Avatar
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    Well, I was trying to stick to what I considered the biggest myths in Norse mythology when I wrote the storyline and lore, but the fact that not as many people might not be able to just jump in and start was actually a point that had not occoured to me. Thanks for pointing that out.


    Anyway, while I'll try and get this medieval made, a small issue is that I've recently started a relatively, but not extremely, time consuming game on another forum (Dawn of Worlds, incase you're wondering), which I'm paying attention to quite a lot of the time.

    Anyway, I'm thinking of whipping up two maps (world map, and then a map of the general area the RP will be taking place), then writing up some race and class information, then posting after I've got the bare basics done. Then I'll just add other lore and information as the roleplay progresses.


    EDIT: Fun fact, drawing landmass shapes which don't look stupid or unnatural is bloody difficuilt.
    Last edited by SamTheGingerNinja; 08-20-2012 at 08:59 AM.
    errybody just runnin around like sheeeit

  9. #19
    東方 madness GreenGoat's Avatar
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    Just put a blob on a piece of paper and your done. Or do the ink splash. xD

    So....If I was a necromancer before...Is this an improvement?
    My challenge to myself from now on. I will accompany every IC post with a picture I draw, regardless of how bad it is. I may not be able to put one up if the potato I call my broadband acts up however.

  10. #20
    HOPE SWIVELS ALONE SamTheGingerNinja's Avatar
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    Drakol is now the final name for the reptillian species. Can't think of a better one, so nevermind if it sounds like dragon.
    I'm now going with the name Swart Elf for the other Elven species. It sounds more interesting than Black Elf, imho.

    Something I also have to do before I post the OOC is come up with a few religions so cleric and crusader class characters have somebody to worship.
    _________________________________________________


    Here's the world map. Spent about half the day getting it right and then quite a while writing all the stuff below this. Don't worry, most of the info here doesn't need to be memorised or even entirely read; it's just to give background information to the world and maybe help you with making your character. Country map is coming up next.

    This shows continents, not countries, with two exceptions;
    Oltenhi is a country, and the one the roleplay will take place in. It is a kingdom, currently ruled by a king and queen, and further split into five duchies. It is a rather chilly, but not horribly cold, region consisting mostly of fertile scrubland and grassy plains. Forests are quite common, and there are a few mountain ranges.

    Yibalm is a mostly abandoned fortress island with a slightly complex backstory.


    Titan

    Titan is the world our characters live on. It's a round world, consisting mainly of ocean, with two major land masses, a massive archipelago, and various small islands. Titan is often refered to as the Prime Plane, though the actual plane of existence which Titan resides in is far larger, as it includes the sky, stars, moon, sun and various other celestial bodies.


    Molthenan

    Molthenan is a rather temperate landmass, balmy most of the year round though it can get very cold in the north. Meadows, fields and forests are the dominant landscape, though the tall grass meadows and plains fade into scrubland further north.
    Humans and Dwarves are the dominant races over most of the Molthenan, though the large southern "spike"/peninsula is primarily Gnomish. Swart Elves are the most common Elven race here, and can often be found in mountains not to far away from Dwarven cities, though High Elves and Dark Elves are not as easily found. Drakols are rare in Molthenan as they dislike the cool temperatures, though they're not non-existant, and while Nephilim are obviously common in their northern homelands, they're rarer over the rest of the continent.
    Most of Molthenan is the standard, medieval Europe-esque fantasy setting (atleast where humans are concerned). Most countries are monarchies, usually kingdoms. The furthest north, often referred to as the Northern Wastes, is completely dominated by mountains, and home to barbarian tribes of Humans, Giants and Nephilim.
    Notable organisations are the Mages Guild, with an archmage in every country it is based in and a grandmage ruling over the entire faction from Torlenfal, and the Warriors Guild, a community serving group of fighters which is government funded in almost every country it is based in.


    Dunfol

    Dunfol is a warmer continent than Molthenan, though it is not truly tropical, and is made up mostly of forests and beautiful river valleys, though the southern tip (split from rest of the continent by a massive mountain range) is very swampy.
    Dunfol is the home of the Elven species, and Wood Elves once ruled the forests of the continent. Now, the High Elves live in their beautiful, isolated marble cities throughout the forests and the Dark Elves dwell in their city strongholds in the southern swamps. Swart Elves are somewhat common in the massive mountain range, alongside groups of colonial Dwarves, and humans are quite common throughout the forest. Drakols, Gnomes and Nephilim are practically non-existant.
    Dunfol's human civillisations are rather like ancient South American cultures (think Incans, Mayans, Aztecs); colourful totems and clothing, head dresses, ziggurats, that kind of thing.
    There aren't many notable organisations in Dunfol, as almost all cities and civillisations on the continent are far more isolated from each other than the countries of Molthenan, so factions usually don't have much influence further than their home city. The Selsenna is the largest organisation in Dunfol, spreading across most of the continent and into Pan'Swai. The Selsenna is a massive network of witches, shamans, voodoo practitioners and alchemists, ruled by a Witch Mother, and the closest thing to Molthenan's Mages Guild.


    Pan'Swai

    Pan'Swai is a very small continent on the same landmass as Dunfol. The entire thing is pretty much a single large peninsula. Pan'Swai is probably the most tropical location in all of Titan, a very hot region which is home to beautiful rainforests and jungles, surrounding beautiful snow capped mountains.
    Pan'Swai is primarily Human and Gnomish in terms of population, though High Elves aren't to rare. Drakols are quite common in some of the hotter areas, though very few members of the other races live in Pan'Swai.
    Pan'Swai is a very oriental continent*, resembling China and Japan rolled up. Samurai, paddy fields, ninjas, kimonos, pagodas, and various other things that spring to mind when you think "oriental" can be found in Pan'Swai.
    Pan'Swai has very little contact with the other continents of Titan, so major goings on there, and the factions driving them, are almost entirely unknown. It's known that there's some branches of the Selsenna in Pan'Swai, and there's word that there's a religious supremacist group of ninjas who go around assassinating people, though no one other than those who are actually from Pan'Swai really know what the fine details are.


    Southern Archipelago

    The Southern Archipelago is a massive island chain and an extremely hostile place. Most of the islands consist of naught but sun scorched rock and deserts, surrounded by harsh oceans lapping at the torn, jagged cliffs and stones surrounding these living hells. It is an extremely flat place, sand dunes and razor sharp rock spires being the largest landmarks other than buildings.
    The Southern Archipelago may or may not be the homeland of humans. A race of barbaric humans known as the Balthen reside here, who some claim to be the ancestors of humans throughout the rest of Titan, though others stubbornly refuse relation to them. Dark Elves, Swart Elves, Nephilim and Dwarves do not reside in the Southern Archipelago, though High Elven and Gnomish researchers sometimes camp out on the islands for years at a time, to study the unique fauna and the Balthens way of life, and Drakols sometimes visit because they like the heat, but there are little or no permanent residents of any of those races. To make up for its lack of intelligent people, the Southern Archipelago boasts a variety of strong and strange monsters, including huge war mongering lizardfolk and carnivorous cacti.
    The Southern Archipelago has no true culture, other than Balthen culture. Balthen life revolves around fighting enemy clans for the spare habitable territory and giving yourself threatening tribal tatoos, and looking for the next meal.
    There are no notable organisations in the Southern Archipelago, other than the scattered groups of researchers.


    Gepgan

    Gepgan is a large island off the coast of Molthenan. It is made mostly of rocky flats and mountains. However, Gepgan is a rather volcanic island, so bubbling mud pits, geysers, pools of warm mineral water and even ancient volcanoes are common.
    Gepgan has a rather hearty human population, believed to be descended from northern Molthenans, including the barbarian tribes. However, the Drakol are by far the most common race here, as Gepgan is their homeland. The almost global dragon population is also believed to come from Gepgan, aswell as Kobolds. Dwarves and Swart Elves are also quite common, mining for expensive metals and gems created by the heat and pressure underneath Gepgan. Nephilim aren't to uncommon, supporting theories that the original colonials of Gepgan included the northern tribes of Molthenan. Dark Elves, High Elves and Gnomes don't live in Gepgan, though old Gnome ruins can be found, though they might just be remnants from the Gnome - Cloud Titan war rather than the left overs of a true civillisation.
    Gepgan culture isn't to unlike the old middle east; cities are ruled by rich and wise sultans, who command armies of saracens wielding scimitars from their onion domed palaces. While home to many well trained saracen warriors, Gepgan is actually a very peaceful nation.
    A large faction originating from Gepgan is the League of Merchants, which is, as you can probably tell from the name, a very large group of traders who travel across the world, in search of fine goods to buy and sell at reasonable prices. The League of Merchants is kept in line by a group of high ranks serving the kingdoms of Gepgan, though there's no true leader.



    *I swear to god though, if I get a bunch of full-blown anime characters from Pan'Swai I will cut myself.
    errybody just runnin around like sheeeit

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