A green coat stretches over an angular body very much like a deer crossed with a reptile. His legs taper down to great long claws. Feathered white stockings fade at his major joints and peculiar faint yellow swirls decorate the rest of his legs. Two sets of thick antlers curve out his crown – one curves up above his extremely long ears, the other reaches out far to his shoulders. A full silver mane and tail fall to the ground and a thick beard and whiskers line his beakish jaw.
This race has a peculiar long life, some could live up to several centuries. But they are not immortal, disease and fatal wounds affect them like any other creature. For a beast, they are extremely intelligent and they have a unique communication of telepathy. They send images, feelings and, rarely, "thought", or words of the two-legged kind, along with body language. Although it heavily depends on the target's magic to receive these mental transmissions. For example, a Mann would have great difficulty either understanding the messages for they may be blurred or disorienting, or they completely cannot receive at all. They are capable of magic, but their abilities would range in the low-risk magics and their avatar is commonly the earth turtle. It is not known if they can use runes. These creatures live neutrally in the southern forests, and possibly one of the few "game" able to fight off the wolves. They travel in herds of around eight and eat both plants and meat.
Personality:A deep sadness penetrates though him. Jaqlyb is not easily roused to fight or angered, but if he ever was pushed to defense it’s to the death of his opponent. He’s more of a peace maker, the wise leader. He is not selfish but he is no hero. He contains lots of patience for others, and is a watcher and a learner.
An intelligent creature.
Occupation/Social Standing:A “game” deep in the southern forest. They are known in the area, but hardly ever killed by two-legged means unless they happen to be young and rash, or old and slow. But usually a wolf takes care of them before a hunter has a chance.
Naturally telepathic. But it depends on the target's "level" or ability in magic. He will not be able to communicate with a typical Mann.
Naturally clairvoyant (or Aura Vision) - varying in power from just visible auras to reading someone like a book from their auras, which is also linked to the target's magic.
Knowledgeable in edible and poisonous plants in the southern forest.
Skillful of his own body in ways of self-defense.
Agrella's Blessing -
> HealingMinor Wounds - He takes on the physical harm himself> Courage
Fatal Wounds - He gives a piece of his life to lengthen the other
Poison - He takes on the effects and banishes the poison from the other's body
To lend others his strength - He is weakened to a helpless foal> Defense
To support others in the invisible arts of magic - He cannot use any of Agrella's gifts as he lends the power to another. Depending on the usage of the other, he takes on the effects.
To put their insecurities at temporary rest - He takes on their fears as his own as long as a day. This is quite a drain on his energy and emotions.
Shield others from arcane harm - He takes on a certain amount of the damage* When I say energy, I mean the physical body energy not the magic. He gets drained and his body becomes like lead - hard to move and dodge.
Shield himself from arcane harm - Has to reflect it. May cause damage to others. A sudden drop in his energy
Shield others from physical harm - Takes on the full damage
Shield himself from physical harm - Has to reflect. May cause damage to others. A sudden drop in his energy.
Long Term Goals:A quest to relearn the world to accomplish and aid the quest against the Varg.
Bio:Jaqlyb was born and raised in the southern forest of a herd of five. He was one of the lucky few foals to live through quite a few “pickings” of the wolves until the herd merged with another. His mother taught him the magic, of hunters, of the ways of the forest, of the wolves that change on a particular night. She died from age dragging her down in the maws of a Varg.
And he grew into a handsome catch, a young stud that threw the leader onto his back and took up the role with a level head.
The Varg and the Azavi had their natural bouts throughout his years, and he accepted it as a “circle of life”. Until he met the Varg on a moonless night, and saw what they truly were. A pack of the Varg and his herd fell to ruin on the moonless night. It was a devastating sight to witness, his family fought to the death and brought the Vargs with them. The fight forced the herd out of the heart of the forest, to the edges where the Azavi panicked and littered the earth with their blood and bodies and those of the wolves.
Jaqlyb was the last standing. An anger and hatred filled him, a burning desire flamed inside. And the first Azavi to step out of the forest did so out of revenge – a need to understand the Varg, so he could crush them the way they shredded his foals and their mothers and his young bucks.
He roamed the country side for years, and his anger boiled down to a great sadness. It wasn't until then did Agrella, the God of Life, came to him in an intangible vision on a restless night. He was bestowed a great magic by the God for one purpose - to aid those who dare the quest against the Varg.