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Thread: Depository for the Mentally Unfit

  1. #1
    Picaresque Sycophant GrayPerdition's Avatar
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    Depository for the Mentally Unfit

    This is for me to keep log of my characters... so... yeah.

    KEY
    From first to last, those I like least to most.
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    Format

    Roleplay - Activity (Fetus/Alive/Slowing Down/Dead/Other ) <--- color

    Character
    Last edited by GrayPerdition; 08-30-2012 at 07:05 PM.

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    I am always looking for people who would be up to participating in any type of
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    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  2. #2
    Picaresque Sycophant GrayPerdition's Avatar
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    Twilight ACES - Dead

    Name: Tempestas

    Nickname: N/A

    Age: Around 24, give or take a year or two.

    Appearance: Something like this
    Tempestas is tall and lanky; he stands at a tall 5’11” yet only weighs 215 pounds. Under his helmet he has shaggy light brown hair and two large dark eyes. He has a plethora of scars across his pale skin. He has a leaned yet powerful build.

    Race: Human/Slightly mutated

    Personality: Although opinionated, Tempestas is not the most vocal person. He does speak his thoughts when he deems necessary, and remains responsive in combat situations. However, is outlandish upbringing has made him socially awkward, and therefore prefers to keep to himself when the need isn’t pressing. He has a neutral personality and tries to remain on good terms with the people he comes into contact with (“strength in numbers”). Even so, the young man oft seems distant and slightly cold because of his flippant childhood.
    Tempestas's time on the wastes has given him complete mental control. He is a headstrong person, and much more intelligent than the average person. He is not easily swayed by outside influence (i.e. someone trying to talk him into something, fool him with lies, or promise him "fool's gold") and is, therefore, a very loyal person.


    Bio: Tempestas is a child of the desecrated wasteland in which humanity now resides. His mother and father were escapees from a GE encampment, his mother being an experiment and his father being a cybernetic guard. They had escaped together and had fallen into a textbook post-apocalyptic romance. From this mating came Tempestas.

    Tempestas was raised to understand and use the new Earth the best he could. His parent were nomads and rarely visited society. Because of their past, his parents resented other humans. Tempestas was raised to believe humans were ugly, greedy creatures who abused the world they have. In his early childhood, Tempestas and his parents lived almost completely off the land. Despite the harsh environ and their human origins, the three (well, Tempestas's parents who then taught him) came to understand the way the new world acted with itself. Tempestas has had a profound understanding of weather patterns, new radiated plants and animals, and the general feel of the new Earth since childhood.

    Tempestas eventually grew into a fine young man, eager to see the world for himself and formulate his own opinions. At the tender age of 15 he split from his parents. He eventually found himself in Ark City because of its connection with nature. He worked as a freelancer there for a while before eventually finding a job in an Ark City lab that dealt with plant based research. He was approached and asked to join ACES because of his ranger-esk abilities.

    Special abilities: Tempestas has inherited some genetic defects from his mother. His mother was modified with the DNA of a tiger shark. It does sound strange, but the encampment they had been a part of was close to the shore, and the scientists believed that they could find valuable food sources under the water. Tempestas has large eyes and he can contract and expand his pupils at will, so he is able to see in low light and underwater very clearly. He has a very sturdy yet flexible skeleton, and is able to contort unlike anyone else. Tempestas also has very strong teeth that fall out often, but regrow very quickly (like a shark's).Like sharks, Tempestas is built of solid muscle and is much stronger than he appears. He can also hold his breath underwater for extended periods of time. Due to his raising on the wastes, Tempestas has a better resistance to the harsh environment (mainly radiation) than a human, but isn't quite as sturdy as a mutant.

    Skills and Training: Growing up as a nomad has given Tempestas a seemingly magical connection with nature. He is an expert when it comes to plants and animals, and how different terrains act in different weathers. He knows the weather patterns of the area exceptionally well, and can learn and adapt to different environs extremely quickly and easily. He can make different salves and poultices from wild herbs and berries which have shown to be incredibly effective on the field.

    Tempestas can also fight hand-to-hand pretty well, is a bit of an acrobat, and knows some basic battle tactics. He does not, however, understand much about technology. He does not understand many overtly-technical terms and barely knows how his own gun works.

    Because of the rarity and unusual nature of his bow, Tempestas has learned to carve arrows from wood and other pliable material.

    Weapons:
    .55 CL78 "Thumper" Dual Action Revolver
    9mm 34EL Extended 14-shot Pistol
    Hunter's Bow
    Boline Knife Note: This is not for fighting or any other type of self-defense. It is used to carve wood and harvest wild herbs.

    Equipment:
    Flexible armor suit comprised of:
    Body Armor and Vest: Allows for unhindered movement, although doesn't stand up to gunfire. Made of ballistic cloth and several light plates where necessary and cumbersome. Has several sets of pockets.
    Visor: A standard headpiece with basic HUD (Tempestas refuses to wear a helmet).
    Archer's Gloves: The suit's gloves are thickened on the index and middle fingers to stand against the wear and tear of repeatedly drawing a bowstring.
    Impact Absorbing Boots:The boots have strange platforms that lift Tempestas off the ground a few inches. The way the boots set one's ankle and foot, and the platform, absorb the impact of different gymnastic maneuvers to prevent damage to the ankles and knees.
    Utility Belt: Heavy belt that has a spot for just about everything-and a few empty pockets for extra storage

    Misc:
    Revolver Ammunition x3 cases (16 rounds per case)
    15-Unit 9mm Magazine x6
    Arrow Quiver (30 arrows)
    1.5 Gallon canteen
    Various herbs and spices/mortar and pestle/small phials
    First Aid Kit
    Small knife and utility tool
    Binoculars
    Duct Tape

    Theme Tune: Apocalyptic Renegade - Twin Atlantic

    Roleplayer Card
    Depository for the Mentally Unfit
    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  3. #3
    Picaresque Sycophant GrayPerdition's Avatar
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    GEARS - THRIVING!

    Name: Icis Til'oss

    Nickname: N/A

    Species: Tiger

    Appearance:
    Reference Picture1
    Reference Picture2
    (No, that isn't a mane, just an obnoxious amount of hair. Females don't have manes anyway. >>)
    These are her proportions and spacial specifics, but her fur is colored differently. She has a rare genetic defect called melanism, which makes her fur look like this. Icis stands at around 5'10 and weights close to 150 lbs. The hair on her head that falls to her shoulders and frames her delicate face is a pure, snow white. From beneath her bangs, two sea-foam green eyes witness the world with a kind sparkle.

    "The base color of Icis’s coat is a dark gray, border-lining on black; the stripes are darker still, and one could tell that it was only so easy to distinguish between the two colors because of the bright sunlight, which had the rich, dark hues bringing forth slight, but noticeable, deep, glossy blue and purples. There are several white stripes scattered amongst the dark of her coat that accent stark white hair. The reflective white had the sunlight reflecting into a personal corona around her head."

    Personality:
    Warm and welcoming, Icis is often found advising and comforting others. She is a friendly person, so much so, that people who know her wonder why she joined armed forces, and hadn't become a doctor or nurse. When confronted about this, Icis will steer the conversation in a different direction, obviously avoiding the subject. Icis is almost always smiling, and greets the world with an air of alacrity that spreads like an infectious disease. Icis somehow manages a sweet candor of mellifluous cadence without seeming condescending.

    Personal History:
    In the acrid badlands of Arvana’s surface, deeper into the arid deserts then many would dare settle, the Tigers make their xenophobic existence. Their small community has no name, for it is not a place for visitors, and is surrounded by not only a physical wall of intolerance (in the form of a 10ftx5ft concrete wall separating their territory from the unclaimed badlands around them) but a thick, unbreakable cloud of self-centered paranoia and unreasonable narcissism. Rarely are tigers seen outside of this oasis (and it is centered on just that – a large oasis) in forms other than militant strength. It is so out of the way that very few travelers get there by accident; this seclusion was intended. Tigers themselves are a perfect fit for their home, being a selfish and bigoted breed. In response to their isolation, they are also a sundry people, having to rely on only themselves because of their racism. However, the elders, who are revered as the leaders of the state, often restrict access to the net that pertains to other species; in return, the average Tiger does not spend much time on the net, and the responding lack of programmers leaves the community at a digital disadvantage. With such a self-inflated ego comes the Tigers’ sense of community and self-sacrosanct ways.

    The Til’oss family was quite ordinary at the time of Icis’s birth. The men of the house joined the militia, as was suspected of them, and the females took on menial roles in the community. Icis was headed for the same fate as her predecessors until she became a toddler. At around the age of two, her melanism started to physically present itself: her fur started to come in darker and darker until it was almost completely black, and then there was no orange to be seen on her coat. Such a deformity was not well received by the Tigers. Public debates arose, the main topic being the decision to abandon Icis in the wastes. Eventually, the Til’osses were shown enough pity to let the young child live, on the condition that she be given to the state for military services in exchange for her life.

    With a bleak and staid future, Icis’s youth was plagued by persecution and abandonment. She was an embarrassment to the family name, so she was rarely with her kin. She was an aberration in the community. In addition to the harsh treatment of her peers, she was subject to rigorous physical training. Icis was scolded fiercely for every peccadillo, and was viewed as the state’s squalid humiliation. Her childhood was hewn with the tools of oppression and degradation.

    As it usually goes for most protagonists, things only got worse for Icis was time worn on. In such a bestial and truculent society, Icis’s enticing distinction led to possessive rape and imperious superiors. As a pariah in the community, people who wronged her were not looked at as criminals. Unlike most Tigers, Icis was conscious of the indecorousness of her kinsmen’s antipathy towards other species. Despite the habitual derision against her, she remained steadfast in her personal mantras of itinerant forgiveness and acceptance.

    When her time to serve the state came around, Icis was more than ready to meet the challenge. She had been trained for GEAR combat, which was rare for the Tigers; they avoided other species, so military conflict was not an everyday occurrence for them (their armed forces were quite small). Icis was also trained in field and combat medicine, though this took a back seat to her pilot training.

    The miniscule number of GEARs and associated pilots in the Tiger’s community were all part of one regiment in the military; Icis was no exception. However, when Icis was put into duty, she it was quickly elucidated to another horror partaken of the state: Their GEAR pilots were not defenders as the elders had told the public, but instead scavengers that were no better than common bandits. They would encroach upon other civilizations and steal from them what resources the Tigers could not get on their own. Such surreptitious actions were downright wrong in Icis’s mind, but there was nothing she could do about it. Eventually, after loudly voicing her concern many times (and being respectively punished each time), her attention was drawn to a small cabal of radical thinkers that fought for the non-existent cause she so believed in.

    A time after Icis’s joining, another military official had ‘joined’ their ranks. Rarely did this organization (and that is implying a loose interpretation of the word) gain followers, and whenever it did a wave usually formed within its conservative bounds. Icis was a part of the faction-within-a-faction that supported the new member. He was accepted a while after the initial disturbance, and was with the coterie for only a few short months before he and Icis had started an affair. Icis had been drawn to his experience in the militia; she assumed he had a deeper understanding than most citizens because of his service. Despite (or to spite?) her insalubrious ethics, her service was continued even after public renouncement of the community’s ways.

    Sometime later (let’s say six month) Icis had been away on another inurbane mission and then came home to discover the retribution of the state upon the heads of those in her cadre of radicals. At first, Icis feared her lover was to be among them, but instead witnessed a greater tragedy as it came to light that he was the one who had brought the conspirators to ‘justice.’ Icis played with the thought of exacting revenge, but she was smart enough to know it was one against the world (her known world, that is), and such odds were incredibly unfavorable. Instead, Icis opted to desert; she managed to escape with her GEAR just a few weeks later.

    Icis traveled much more desert than she had every dared before, and hopped from place to place, looking for just that: her place in this world, and eventually made her way to Landren. She had no experience with anything else, so her first and only plan was to join the LDF. Lo and behold, she was accepted, and put into service as part of the 100th Tactical, the Roughriders. As part of the first military conduct she had participated in, the Roughriders were sent to investigate the mysterious abandonment of a town in the badlands. After strenuous combat with seemingly cybernetic beings, a near-by explosion from a friendly missile sent debris careening into Icis’s GEAR, effectively injuring her and her GEAR. She has been in a comatose state in the Claw’s medical facility since the accident, but shows signs of recovery.


    Weapons & Equipment:
    T85 Rapid Shot SMG (x3 50-round magazines)
    Standard Issue Pistol "HammerHead" (x6 10-shot magazines)
    Small Combat Knife
    Personal GEAR Pilot harness (outfitted with a sheath and holster)
    1.5G Canteen w/ filter
    Personal rations (48 hours)
    Survival Odds&Ends: Batteries, rope, duct tape, multi-tool,
    GEAR repair kit

    Personal Theme Tune: Hooray for chaotic good characters~


    Dusty Brown


    Gear Name: MSA05 (Militant Submersible Android) 'Smiley'

    Pilot: Icis Til'oss

    Appearance:
    http://th08.deviantart.net/fs71/PRE/...is-d2xhg31.jpg

    General Info:
    As far as GEARs go, the MSA is a decent machine; its specifics rest on the normal scale instead of extraordinary. The MSA is a model specific to the Tigers. Such GEARs aren't necessarily made for combat, as much as purposes listed below. However, the MSA is not a liability in combat. The armor of the MSA is mostly hardened steel, but has traces of aluminum that aid in the GEARs defense against rust (as well as chemical warfare). The GEARs stout design give added protection to its joints, and the lack of a 'head' removes the danger of obvious weak spots in the armor. The weakest part of the MSA is something it shares with most of the Tigers' electronics, and that is the poor protection it has from hostile network threats. The MSA has a manually shut down and ejection seat in case something especially malicious should occur.

    Tigers are a surprisingly aquatic-adapted race. Their community rests near a large oasis that empties into a massive aquifer that hold many types of edible hydroponic fruits and marine animals. Because of this, not only are tigers great swimmers, their GEARs are specifically outfitted for underwater excursions. The GEAR's outer plates form an air/water-tight shell around the operating systems in each individual limb. The GEARs external weapons systems are specially modified to lower plates that make their chambers water-tight. The chassis of the GEAR are doubly fortified against rust. The MSA has engine-powered propellers on the bottom of its' 'feet' and appear as if it is laying down when submerged. The transformation takes all of a few minutes, and can last underwater for around 4-6 hours, depending on the circumstances.

    Weapon Systems:

    .35MM Machine Gun
    - A weapon of modest design, this makes up the MSA's right 'hand.' x4 250-round clips stored in respective limb.

    3 Cylinder Rocket Launcher
    - The launcher is mounted of the right 'shoulder' x6 heat-seeking missiles / x9 Anti Missile Flares ( they explode behind the Gear(around 100 feet) to disrupt heat-seeking missile flight. Guided by GEAR's OS.

    Other Equipment:
    Air/water-tight body armor
    Large oxygen tanks - located in the top of the 'body' of the GEAR
    Real-Time Radar System / Personalized HUD and targeting system with high optic zoom
    Interchangeable feet and large tracks for faster travel

    Anything Else: The cock-pit is comfortable enough for Icis to sleep in. Several decals decorate the chassis of Smiley, most of which signify Icis's rank, as well as a small antenna capped with a yellow smiley face coming for the top of the GEAR.

    After the accident in which Icis was injured, the chassis of the MSA was heavily damaged. The talented crew of Parvan's Claw has readied it for combat once more, although a few more scars have been added to the storyboard Icis's life - Smiley's shell.
    Last edited by GrayPerdition; 4 Weeks Ago at 09:16 AM.

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    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  4. #4
    Picaresque Sycophant GrayPerdition's Avatar
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    The Key to Eternity - Other

    Last edited by GrayPerdition; 08-30-2012 at 07:05 PM.

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    I am always looking for people who would be up to participating in any type of
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    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  5. #5
    Picaresque Sycophant GrayPerdition's Avatar
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    The Guardians - Slowing Down


    Roleplayer Card
    Depository for the Mentally Unfit
    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  6. #6
    Picaresque Sycophant GrayPerdition's Avatar
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    Whitewall Chronicles - Alive (Character not accepted for understandable reasons)


    Name: Azareh Sos'Thae
    Age: 94
    Gender: Female
    Race: Half White Elf
    Appearance:


    Class/Occupation: Bard(Minstrel)/Rogue
    Skills:
    Bard/Minstrel:
    -Musician: Azareh can play almost any instrument, including the most exotic of elven equipment.
    -Songsmith: Azareh can write lyrics, poems, stories (ect.) quite well.
    -Master of Intrigue and Manipulation: Azareh plays the political scene as well as any noble, being able to manipulate both the public and those in high social standings.
    -Silver Tongue: Azareh can finagle her way out of situation after situation.
    Spells: (Note: spells are not only subject to failure, but also affects those of stronger mental will less. Azareh also requires an instrument to conduct her spell casting. Excessive spell casting can be dangerously overextending to her, and may cause irreparable damage. Spells with an asterisk(*) are enhanced by her lute.)
    -*Arouse Emotion (fear/panic/confusion/love/hope): Causes chosen emotion in subjects/strengthen feelings already there.
    -Sphere (blindness/deafness/fog/ward): Can change a small area to affect people differently (they can't hear/see anything, the area becomes obscured, an alarm is sounded when they enter the sphere).
    -*Dream/Nightmare: Cause a vision in the subject, whether good or bad.
    -Bull's Strength/Cat's Grace: Instills animalistic strength or grace in the spell's subject.
    -*Enthrall/Charm/Misdirect/Hypnotism: Creates an interest/disinterest in the subject, can mislead
    -Identify/Detect Magic: Used mostly on items, this reveals any magic of the object to the caster.
    -Message/Ventriloquism: Can magically throw the caster's voice.
    -Illusory Script: A message is written to a person/party, but cannot be read by others.
    -Clairaudience/Clairvoyance: Can see/hear at a distance.
    -Detect Scrying: Caster becomes aware of any magical means someone is using to spy on him/her.
    Rogue:
    -Master of Stealth: Azareh can move without being sensed (seen, heard, ect.) and has deft hands.
    -Chemist: Azareh has a profound understanding of poisons (especially nuerotoxins).
    -Acrobat: She is very flexible, and can contort. She can also preform acts of expert athleticism and gymnastics.
    -Weapon Proficiency: Small Swords Azareh can wield knives, daggers, and short-swords and use them to great effect.
    -Trap Engineer: She can create and disable traps.
    -Appraise: Azareh can tell how much magical and high-end items of all types are worth(not only on the market, but to certain people and parties as well) and knows the state of the local markets.
    Weaknesses: She is only a half-decent fighter, and possess little strength. She does not have much political standing, but is supported by the public because of her renown. Azareh does not have much back up in a 'friend' kind of way; she usually gains people she can 'trust' to help her through other, dirtier means, but does not have much in that department as of the moment. And even so, she can only depend on others if her survival helps them.

    Equipment:
    Piccolo of Perception: Azareh acquired this piccolo when she was young. Her teacher gave it to her as a gift. Although not exceptionally rare(quite ordinary, really), it is still a more-than-decent weapon. It adds power to all of her spells.

    Enraptuing Lute: This instrument came to reside with Azareh in the last decade. This lute adds power certain spells(*).

    Lae'Ralia's Harp of the Unending Melody: A weapon of incredible enchantment. It is unknown where Azareh had gotten a hold it, despite the many inquisitive buyers that have approached. Many believe that the harp is not that, seeing as how Azareh has never claim it to be. It belonged to an infamous White Elven bard who had live eons ago, Lae'Ralia. She was said to have seduced Evven'Sauluaonen, the Elven god of war into giving her a half-god child, thus gaining immortality herself. If played for long enough by a bard with enough spell power, it will continue to play the bard's chosen hymn for double the amount of time the bard originally played it(i.e. she played for two hours so it plays on its own for four hours).

    Azareh wears supple leather that moves quietly but still protects her well. She dual-wields a dagger and a kukri. She usual carries some sort of poison on her kukri or dagger (never both), and a matching antidote.
    Azareh also carries around a few bits of quick, personal medical supplies; parchment, envelopes, and some ink and a quill; lock-picks; sealing wax; rope and grappling hook; flint and steel.

    Personality: Quick witted and charming, Azareh is always eager to please. She has an upbeat personality and is often found joking around. She lives to entertain, it seems. Azareh can sympathize with anyone she finds, and is generally in good humor with the people around her, despite the usual racial tension. It is almost as if she was just another human.

    Background: To be discovered. >><<


    'Secret Background'

    (I want her motives to be quite dark, is all. I don't want to seem as if I'm power playing or anything, for the godly magic in her bloodline was bred out long ago.)


    Azareh never knew much about her mother personally, but she is very familiar with the way half-bloods often come to be. A ship of curious humans decide to check out the deadlands arrives on the shore, never to be seen by the mainland again. This didn't happen often, but it was usually a big enough event to where every one on the island was aware of the outsiders' presence. Azareh's mother apparently was on one of those ships, and of course she was never heard from by her family again. She had a sad story, but it was short and not too original. She was taken into custody, and from there went around the market until she found a buyer who wanted to keep her. This was Azareh's father; Threlen'oiuva, or Threlen for short. He was, and still is, the leader of the White Elven Rebellion; a force determined to retake their homeland.

    A man of relative wealth and power on the island, he lived high up in the mountains where Azareh' mother didn't last very long. She did, however, last long enough to for Threlen sire a single child. Despite that it was female, he had big plans for her. Threlen was a elf of immense magical power, whether it be from his race or his ancestry is unknown, but it was there none the less. He was also a bard, and Azareh's teacher, though he is still much more powerful than she.

    Ever since she was young, Azare was taught to embrace the elvish hatred for humans, despite the fact that she was half human. She was not hated or even ridiculed for this, and that was because the elves knew that she would eventually lead them back home; to Whitewall. Her father told her they were terrible people who held no loyalty in their hearts. The elves sense of clan was lost amongst the humans.

    Trained extensively in human politics and how to manipulate, Azareh was raised to be the catalyst to the retaking of Whitewall. She was tutored in magic and thievery to begin with, then as she got older mental manipulation, bargaining techniques, lawful protection, and even seduction(just in case). She knows the sentient mind well, and has incredible mental understanding of complex situations.

    When she was around thirty, her father took her to the main land in magical disguise. He wanted to show her the mercilessness of the human race. She was taken to a southern city where crime was rampant, and the only ones who did any protecting was those paid to do it. This disgusted her because she was raised with the elven belief of clan over everything else. She was old enough to understand that, even though they were not nonexistent, good-hearted humans were few and far between. They did not deserve this land.

    While in the southern city, her father became ill because of the heat. There was only a select remedy for this; to return home as fast as possible. She immediately set out to acquire a ship, for by sea was the fastest route home. Slaughtering an entire crew, she loaded her father onto the ship and returned home, and thankfully fast enough to save him. He rewarded her with the family harp: Lae'Ralia's Harp of the Unending Melody. According to family records, and the fact that they had the harp and it was connected to them, says that they are a part of the divine bloodline. The harp is connected to the family; if it is ever stolen or broken, it returns to the family manor, where it is stored or magically repaired.

    After this, her father knew she was ready to be deployed to the main land. She was sent to Whitewall because of the current political changes. Her goal is to establish a market for elven goods on the mainland, and gain a stake in the black market. After this, elven troops would be able to set up a base near-by, with enough protection and a reputation to keep them from harm.

    Roleplayer Card
    Depository for the Mentally Unfit
    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  7. #7
    Picaresque Sycophant GrayPerdition's Avatar
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    Druijden's Wall - Fetus

    Spoiler

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    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  8. #8
    Picaresque Sycophant GrayPerdition's Avatar
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    Whitewall Chronicles - Alive (Character awaiting acceptance)


    Last edited by GrayPerdition; 08-31-2012 at 05:48 PM.

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    Depository for the Mentally Unfit
    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  9. #9
    Picaresque Sycophant GrayPerdition's Avatar
    Join Date
    Jun 2012
    Location
    An illusory paracosm
    Posts
    252
    Lake Still - Dead


    Roleplayer Card
    Depository for the Mentally Unfit
    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

  10. #10
    Picaresque Sycophant GrayPerdition's Avatar
    Join Date
    Jun 2012
    Location
    An illusory paracosm
    Posts
    252
    Kingdom Hearts: The Animus Chronicles - Alive

    Spoiler
    Last edited by GrayPerdition; 09-01-2012 at 01:35 PM.

    Roleplayer Card
    Depository for the Mentally Unfit
    I am always looking for people who would be up to participating in any type of
    Organization XIII / Kingdom Hearts
    roleplay. PLEASE PM ME if you are at all interested.





    I HAVE SHITTY INTERNET, SORRY FOR THE INCONVENIENCE.
    Also, I'm a full time student, so I'm not always available.
    (*None of the artwork I use is my own. All credits to those deserving.)

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