Now, his magical abilities come from extensive study, though there is suspicion of him being a part of a magical bloodline. If anything should need to change, I can change them. Also, if it seems like I'm power-playing, just say so. :x
If they are in blue, he can cast them. If not, the spell is a more powerful form of the one he can cast. Ayrthell is also a fast learner, and is able to take to new magical easily.
COMBAT SPELLS
Poisonous Gas:
He summons a small mist/cloud of poisonous gas.
Abyssal Miasma:
He summons a swirling cloud of poisonous/acidic gasses that blinds and burns enemies.
Coated Touch:
Ayrthell can cast spells that transfer to his hands(i.e burning touch, freezing touch, shocking touch, acidic touch, paralyzing touch).
Element's Avatar:
Ayrthell can summon a surge of elemental power (including but not limited to; lightning bolt, fireball, a swarm of icicles, hunk of rock.)
Tempest:
He summons a small storm (an area of 15 feet in diameter). It can either be a lightning storm, a blizzard, or a meteor shower.
Illusion:
Ayrthell can manipulate a person into seeing something. It can be whatever he wants it to be.
Phantasm:
He can caste an illusion affected all of the senses. There will be inconsistencies, however.
Phantasmagoria:
He is able to manipulate all of the senses into a complete illusion of his own design. This does, however, require all of his focus and attention; he cannot do anything while manipulating a person like this.
Summon Monster/Beast:
Depending on the size/strength/magical ability of the creature, Ayrthell can summon beasts according to his ability.
PASSIVE SPELLS
Ayrthell can do many minor things with his magical ability, whether it be buffering allies or opening magical locks. Trivial things, including magical writing, warding(i.e alarms, or glyphs on the ground that hold spells, ect), dispelling magical effects, and many other things.
Cat's Grace / Bull's Strength
Imbues target with selected attribute
Create / Disable Magical Lock
Self Explanatory
Enchant Weapon
Ayrthell can temporarily give a weapon slight magical power.
Comprehend/Speak Language
Ayrthell can understand and speak the language he is hearing.
Runes
He can place runes on the ground to different effect (i.e. explosive runes, alarming runes, paralyzing runes)
Analyze Magical Effect
Ayrthell can understand magic that is not cast by himself, to a degree.
Illusory Script
A message is written to a person/party, but cannot be read by others.