And here we have Aldrayk.
At first many did not believe the reports, to shocked at the news to the point of disbelief. Once however, the refugees started pouring into cities from the north and panic had begun to take hold the common folk could no longer ignore reality. The mighty Gybahdin nation had invaded the Empire of Morad. Though the Empire had set secure defense outpost to the north, they had been swept aside and Gybahdin troops had penetrated their defenses pouring down from the Endless Mountains to the Empires north. The first cities fell within week's and the Empire was in chaos as it scrambled to organize a defense force. Soon the confusion and chaos generated from Gybadin's blitz campaign passed and the formidable legions of the Empire had managed to fight Gybadins scorpion dragoons to a stand still at the battle of Seven Stars.
Since that horrific clash of forces the empire had taken significant losses though so had the Gybadins. An uneasy and much needed cease of hostilities had settled as both force stood locked in a stand still. Small skirmishes would flare up now and then but neither armies were ready for further large sale battles. Some years ago the Empire had barely survived a horrific plague. A secret plot by the Gybadins to weaken them, the plot had been uncovered and a cure found. Though the Empire had still be shaken and was to low on manpower to push out the Gybadin occupation.
So with no other choice the Empire has fallen back on drawing help from other sources. Mercenaries. Countless mercenary bands, on both sides, have been hired on to replense lost man power. The Empire is now almost ready for their counter offensive to drive the hated Gybahdin's out of their lands. You are a member of one of these mercenary bands and well you may not no it yet, you could very well play in integral role in the war to follow.
Deities
============
Rules?
- Characters can be of any approved race, as long as it would make sense for the setting, just Pm me.
- Characters will start off at lv 3
- Now to find you're stats Use Invincible Castle and Link the outcome on the OOC, To roll stats you get 1 free 18, then you roll 4d6, take the highest 3, and get your stat numbers.
- Also you start off with 3,000 gp
- When building you're PC please use Mythweavers
Time of Troubles IC
Accepted
Aldrayk The "Titan"
Bares, the "Scout"
Caldwark The "Warden"
Inara the "Auramancer"
Kalen Swayn
Shem Kobold Cleric
Tomie the "Dragon blooded"
(Last open spot reserved)
Last edited by GrievousKhan; 09-26-2012 at 03:25 PM.
^^Credited to Silux, the Mighty God Emperor!!^^
Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.
And here we have Aldrayk.
And then we have Inara the Auramancer
Name: Inara the Auramancer
Age: 32
Appearance: Inara looks like a common cottontail rabbit with white fur and red eyes when sitting or lying down. When standing she looks like a humanoid bunny about the height and weight of a preteen girl. She wears specially fitted armor in a tight leotard style that is always magically polished. The armor has the insignia of the redworld mercenary company.
Personality: Inara was a headstrong woman before the prank. After the prank she became signifigantly more mellow. She is rarely taken seriously since the prank. Inara dislikes killing but sees it as population control. She feels alive in combat but rarely kills herself. This is not out of some sense of peace, but out of preferring others doing the dirty work in her stead.
Background:
Inara grew up in a small town where she knew almost everyone. As a priestess of Erollisi she valued the community she grew up in and wanted to bring happiness to all. How naive she was back then. She learned draconic lore in the hopes of gleaning truth, but found little. Appreciating dragons for thier power but disdianing them for not sharing it she turned to the clergy. In time she was called upon time again to assist in the defense. Out of the priestesses she was one of the few who learned combat viable magic. In this way she became a community leader by the time she was 21 along side the mayor. Inspired by the might of dragons she developed an aura thjat conferred defensive strentgh, and others that enhanced one's senses aand a third that made sword and fist more powerful. The first divine she developed was one where she shaped holy energy into shields to protect allies.
This led to auras that would guide weapons to their targets and necessity drove her to develop more potent defensive and offensive auras. Eventually it got to the point where she was known as the sole defender of the town and granted the title of Auramancer to reflect her power. In time as the empire sought to hire mercenaries to supplement the dwindling military.
She signed on out of a sense of duty. A number of like minded others slowly joined the group the warforged insisted on calling the Redwold. (She was too lazy to argue)
The prank occurred when Inara being a fan of draconic power sought to learn from the faerie dragons. The quest was personal but ended in failure as the faerie dragons in a merry sport turned her into a bunny. While exceptionally frustrating she found her mind intact but her body altered. Attempting to get battlemages to dispel the prank on her proved to be futile. The few she could get to take her seriously for more than a few minutes were ill-equipped to help her. In time she was forced to get used to the new form as she began to suspect the effects of the prank were permanent.
She resumed leadership of the Redworld Mercenary Company, out of the entire company she was still the only one qualified and willing to lead. Aldrayk the warforged remained her second in command. Any complaints as to the lack of change in leadership were to be adressed to him/her/it.
Interestingly the fact that not even their enemies took her seriously was not actually a problem. The rabbit was indeed harmless, but due to a multitude of auras, the soldiers around the rabbit were anything but harmless. This is how the last two years have been since the prank. One day she may confront the faerie dragons who did this to her and demand recompense. But she isn't seriously pursuing that goal as the prank has lead to an overinflation of the legend that was build around her and the redwold company. And the jokes really are that funny.
Last edited by mew77; 09-09-2012 at 01:42 AM.
And shall we have Bares, the defected Scout.
Name: Bares clanless, of the Cor'aid, of the Redwold
Age: 24
Race: Artathi
Personality:
Background:
Despite his current itinerant state as a member of the Redwold mercenary clan, Bares wasn't always such an unsettled cat, not was he originally from the Empire of Morad. He hails from the northwestern forests within the Gybadhin territories. So how is that the Artathi has found himself as part of a remarkably ragtag group of fighters who could find no better title for themselves then mercenaries and in no better employ that to the Empire itself, fighting none other than the troops of his homeland? To understand that, you would have to go almost two decades back in time.
To when Bares young and naive; completely unaware of the greater world outside his master's estate, and before the seed of rebellion was planted in his heart. He was a good little slave, mainly household work and messenger for his earlier years, and he knew no other life safe for the slave one, so had with which to compare it with. And the older slaves with a wider experience... were not common in that household. His first introduction to the gorier side of the slave life was at one of the great sacrifices to Set. To prepare for a show of his faithfulness, his master bought several slaves from the Gnolls. By then, he was old enough that he interacted with them before their purpose was fulfilled. In that brief time they, they shared tales of what some slaves went through, and his eyes were opened. He was also old enough to be part of the entourage that his master took with him to the ceremony, and bore witness to the sacrifices of dozens of slaves.
He wasn't so cheerful after that. But his rebellion still wasn't kindled. He thought he just needed to be a good slave to avoid that faith. His master was fond of such displays of faithfulness, and in the next few years, Bares witnessed many other good slaves' killed or eaten in the name of some god he didn't understand. On the other side of the coin some of the Artathi slaves praying to their own gods. It didn't do them any good. Thankfully, his master fell on hard times and had to sell some of his assets to say afloat. Bares was on of them.
That began a series of purchasing and selling and he went through four masters in as many years, until he met the on family he was happy to call master. By that point, Bares has advanced beyond the level of mere household slave to a more specialized fighter. Partially the cause of his rapid changes of hands. He was not the kind of slave that many had long term need for. At least, not the common slave owner. These were far from it. They had few slaves. Some thought it was because they lacked the means, but that wasn't it. Their slaves were not slaves, but rather servants. Well taken care of, paid for their service with safety from the more savage treatment outside their walls. And they took him partially because he had a certain set to his spirit that made his stand out, and partially because his mother, one he had not seen since shortly after his first birthday and had little memory of, was among their ranks.
That was true bliss. And he came to understand what a true family could be like. He was introduced to a very small network of like minded nobles and commoners. But all good things had to come to an end. Suspicion was cast on his masters due to lack of sacrifice. It didn't take much for the uncommon methods of his master's household to be revealed. So he acted quickly and led the rest of the slaves against them. With the proper motivation, he can be quite eloquent. He managed to organize the slaves from the other three estates with similar views and lead them in an revolt. It failed, spectacularly. But it did a good deal of damage to the economy.
The decision was made to clean up the mess as best as possible. The slaves involved were either killed, marked for sacrifice, or redistributed among those wealthy enough to afford them. Those considered the leaders, Bares included, were given special treatment. The Cor'redar. Their slave mark was extended into the Cor'ai, a form of cursed mark. Thusly marked for exile, banished from the blessings Set can provide, and forced out into the wilderness for the elements to slay. To the other five sentenced, it was a death sentence, to Bares, it wasn't.
He pulled through, staggering over the border out the Morad side of the desert, inches from death. He managed to pull through with the help of a kind hearted commoner who wasn't so tainted prejudice to let him die. It took him a few days to recover his full strength, but his hatred for the Gybadhin gave him the will power to persevere. About a week and a half later, he was recovered enough to travel somewhat independently. The Cor'redar strips the exile of all but the barest of clothing and a single coin to try to bribe their way into the afterlife. He left the coin as meager payment and departed, snitching a cloak from the village. He still had his claws after all.
It took some doing, as being the Artathi he was, he was far from trusted, but he managed to earn a bit of coin. It wasn't a stable living, but he scrapped by. He was in the back of a tavern one night, hood up so that he didn't disturb the clientele when he overheard a woman and a strange creature with glowing green discussing forming a mercenary band. He contemplated it, flipped a coin, called it, and then headed over to them. He offered his services on a temporary basis, and joined Redwold. The guy, which he later found out was a construct, suggested it, and for some reason the woman didn't argue.
He managed to get along with the group, mostly, and was nearing the end of his tenure when Inara decided to mess around with a fey dragon. Got herself turned into a rabbit for her trouble. He laughed for about an hour straight, and randomly broke out in giggle for days following. But all in all, when his departure date came... "I went through all this trouble to learn to get along with you guys. It would be a waste of my time to leave after all that work."
And that is how a surly, ill-mannered, over bearing snark of a feline ended up on the wrong side of the dessert, fighting for the wrong army, against the people who should be his own.
Last edited by Greycat; 09-08-2012 at 10:16 PM.
::After...:::Grey Prospects:::The Therianthropy Project:::A Dying World:::The Coming Storm:::Godsend:::Worlds Collide::
::The Hunt:::Multiverse:::The ORG 2.0:::Game of Chance:::The Seeker Stones:::Stories of a Galaxy:::The Big Bang
'Though a candle burns in my house, there is nobody home'
'Please remain calm as we attempt to rectify this most unfortunate circumstance.'
'Well, let me see; we have slow death, quick death, painful death, cold lonely death...'
'Holy crap, we dialed Pittsburgh.'
Will edit in a name later. Working on a character for Mew's campaign a well.
Tomie, the Kitsune Draconic heritage Sorceress
Last edited by Yellow 13; 09-09-2012 at 07:52 PM.
http://www.myth-weavers.com/sheetvie...sheetid=443505
Shem the kobold dragon wrought cleric of Torm!
Background
Kobolds are known to be of dragon descent but on a lesser scale. Just as with other races traits are passed down through he generations and will be more pronounced in some individuals. This was the case with Shem. In a small silver mining village there was a hut that belonged to two adult kobolds. They had worked long and hard in the mines to be able to afford such a hut and they wanted to start a family. When they were finally able to conceive Shem's mother laid her egg in the nesting site that his father had made. His parents were a little alarmed with the fact that the egg had a dark yellow color to it. Such a color normally indicated that the unborn hatchling did not survive. Shem's mother was distraught and would not leave the egg through its incubation. She prayed often to Torm the god of law and good. She prayed that he not take away her special gift. Nothing changed the whole time until evening there was a vibration in the egg that awoken his mother. Shem was hatching much to his parents surprise. As he broke his way out of his shell home his parents gasped as they laid eyes on him. His soft scales had a yellow color to them and his eyes were that of molten gold. To Torm they lifted their praise as their son was born alive and well.
The village gathered to see the miracle child and his odd coloring. Many didn't understand what was going on except the village elder. He told of kobolds in the past who were more like their dragon ancestors and took on their coloring. It was apparent that some where in Shem ancestry there was a gold dragon. The elder told the village that this child would be capable of great deeds in the future and would be the pride of the village.
Many years later Shem was going through his kobold training in mining and religious studies. The other students did not know what the big deal was about Shem. He was more of a freak then anything else. He was smaller then the other kobold children and much weaker. Although he was very intelligent and wise for his age. The village elder noticed this and took Shem and his parents aside one evening and explained what his plan was. He knew that Shem would not last long in the mines and that he was meant for something more. He was going to travel with Shem to one of the gold dragon dens. There they would meet of the elder gold dragons and see what they could foresee.
With his parents agreement Shem and the elder traveled for many months to the mountain of a gold dragon. As they climbed to the top of The Peak of Flame they met a ancient gold dragon named Pyrite. Pyrite communed with his God about the future of young Shem and was told to take him to the great library.
The great library is in a hidden location just of off Dagraba. There on an island was a small cave that had an opening that went deep into the earth. Underground was a large library that was the collected knowledge of the good dragons. Books from many races and religions graced the shelves. At the center of the library was one large book full of only names. Each author in the library had their name in the book. Shem was told that it was the greatest honor for a being to be in the book. The was a place of natural magic that the dragons had harnessed to preserve the knowledge that was held here. This was to be the place of Shem's learning.
Pyrite stayed with Shem and taught him all about Torm and his ideals. After two hundred years Shem emerged with Pyrite to embark on his own journey. Shem traveled the known world for a while until he ended up in the empire during the plague. He spent much of his time trying to cure it and combat the undead that ravaged many towns. It wasn't until a group of adventures managed to find the cure and put an end to the plague. Hearing how a few individuals managed to band together to aid the people of the land he was in inspired Shem and he set out to make a name for himself.
Last edited by necar; 09-09-2012 at 08:42 PM.
Nice histories so far everyone. Also good work on the PC's. Accepted have been placed on the roaster.
^^Credited to Silux, the Mighty God Emperor!!^^
Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.
<3, but I've completely replaced DnD knowledge with Fantasy Football knowledge and can't for the life of me deal with relearning at the moment. Happy gaming though! I have all the faith in the world that GrievousKhan will make an excellent GM.
if you have read amory wars feel obligated to PM me.
Now entering, the living shield: http://www.myth-weavers.com/sheetvie...sheetid=444463
Name: Unit #43, Warden, Osuski
Age: 7
History:
Caldwark is a fourth generation Warforged Model. Made by the master construct builders of Radhale in the 7th forge. he is the 43rd unit to be produced, and suffered a minor glitch during his creation, in which he was made a bit shorter than most other warforged, but also broader, and thicker, in addition, his optics have a peculiar orange glow to them.
He was created to be part of a heavy infantry brigade, and was trained accordingly, being equipped with a larger than normal shield and trained in a variety of weapons. He learned quickly and soon developed a bit of an arrogance, a sense of superiority to some of the slower to advance "kin". He did however have respect, perhaps even the beginning of comradeship with a few others of the warforged, Units 3.2.57, 3.2.33, 3.4.8 and 3.7.2. Nearing the end of their training however, came a somewhat surprising twist when 3.7.2 was involved in the heart of an uproar that saw their mutual creator and several others of the staff slain. Quickly thereafter, the rest of the third generation of Warforged finished their training and were subsequently sold to various Kingdoms an Empires to fill their ranks. Unit #43 was sold to the Empire of Morad where he was assigned to the 413th Legion.
In the 413th, he was placed in Squad 6, a combat squad composed mostly of human soldiers. Most of the men and even other warforged of the 413th found Unit #43's demeanor to be somewhat awkward to work with, due to his arrogance. His arrogance soon blooming into outright insubordination on a few occasions after learning through painful experience that their Squad leader was an incompetent, arrogant, and ignorant leader. The men of his squad however, seemed to respect the warforged's attitude that contributed to saving their lives on at least two occasions and sparing several from crippling injury in a few more. They gave the warforged the nickname, Warden, seeing him as their protector. War of course can be somewhat unpredictable, and on the front lines one day, participating in a massed attack using the entire 413th Legion, Squad 6 was utterly decimated by an Ogre Mage who had been worked into position by the Gybahdin forces.
In the aftermath of the battle, as the Gybahdin forces were giving mercy strokes to the living, yet almost dead, and salvaging the bodies of deceased warforged, and the inactive for a mandate that had been passed down from higher up, they found Unit #43 still standing, but inactive. Standing above the remains of his previous comrades, several one of which appeared to be missing most of the left side of his torso, his left arm charred ruin. Collecting the inactive warforged, they sent him back to the researchers.
The researchers of the Gybahdin were looking for subject for numerous experiments; the type of experiments that generally leave those involved horribly disfigured, maimed, mentally broken or just plain dead. Unit #43 became the test subject for a process of trying to bond the soul of a living creature to that of the immortal shell of the warforged. Inactive and unresisting, Unit #43 was a perfect recipient for a soul. The donor was an unusual creature, hardly seen among these lands; a kitsune name Osuski. He was a trade broker, an intelligent practitioner of his trade who happened to have had the disastrous luck of having his ship be caught by pirates who knew the going price of slaves in Gybahdin. For months the Kitsune had been tortured, to learn more about him, see how resilient they were, to see how much of a defense they may put before the Stygian warmachine once it finally conquered Morad and the rest of the kingdoms around it.
When Osuski was dragged into the chamber where Unit #43 waited, there was little he could do to resist, after his only previous escape attempt left him with stumps the ends of his limbs, still wrapped in blood soaked rough cloth that kept sending shivers of agony through they flayed nerves where his hands and feet once were. He thought that the agony they had subjected him to was the worst that they could possibly do to him, and he had yet to break. As it turns out, having your soul being slowly ripped from your mortal shell made the previous attempts at breaking him feel like tiptoeing through a field of tulips. The agony seemed to fade when the soul was bound to that of the warforged through Alchemy and ritual.
When the ritual was complete, they tried to revive Unit #43 to no avail. They tried again the next day, and the day after that without luck. Well, two deceased creatures was the cost of experimenting with science, alchemy and magic. Unceremonious left in a storage room to await being rendered down into base materials, specifically the adamantine of his body, Unit #43 stirred. A day later it stirred back into awareness as a voice screaming with agony cried for freedom. Making his escape while in transit to the reclamation plant, he strode off into the desert in search of something that he didn't know. His mind seemed fragmented, his memories in a shattered jumble that flickered in glimpses of images and mismatching voices and sounds, like trying to watch four movies at once with all of their audio tracks running asynchronous. Nothing made sense.
For several months, he wandered in a generally southern direction, until he was accosted by a youngish feline creature with a unique marking upon it. During the initial scuffle, he managed to subdue the creature and started to carry it with him. It wasn't long however before it regained consciousness, escaped his grasp and started running away from him. Eventually he crossed in to the Empire of Morad, and after initially seeking refuge in a village, he found himself being stared and damn near being run out of town as he mumbled to himself while trying to sort out his memories to make sense.
(need to finish: meeting with redwold. Yay!)
Last edited by Goldmarble; 09-11-2012 at 03:12 AM.