Done by the wonderful rocketfox!
Table of Contents
Valentine "Val" Terry - Mage-Thief - Yevin [GM]
Basic Leather Bracers
Basic Leather Greaves
Basic Leather Cuirass
Basic Leather Boots
Theodore "Theo" Gresham - Monk/Ninja - AkiBlue [GM]
Basic Monk Clothes
Xander "Ark" Garrison - Warrior - Draco
Rusty Two-Handed Sword
Melody "Mellow" Valic - Priest - Cloud
Basic Priest Clothes
Lance Hastings - Hunter - Dizzy
Quiver of Arrows
Basic Hunter Clothes
Character Sheet TemplateName
In Character Info:
Our characters one day wake up in a game. How they got there, they have no clue. What they are doing there, they have no clue. But they want to go home to their real lives which were just about kicking off into independence and "adult-hood".*
*Your character can have conflicting interests, such as wanting to stay and explore the game.
Out of Character Info:
The Game requires there to be squads or groups of four to work as a team. The spoils will always split between the four in equal shares. There will be no two of the same kind of class in a group.
The Magic -
The magic would be from items instead of from a characters ability/level. They'd take on the form of gauntlets mainly, and maybe there are some cool items like magical swords from special quests.
These gauntlets would each be a spell, say fire storm, ice spear, electric bolt, etc.
Realistically, skills take time and practice to refine. It will be no different with magic. Experience with handling the magic items will “level them up” to more complex and damaging spells.
To keep it simple, we won’t be leveling up in technical terms of stats. Experience makes your skills stronger and better. But we’ll stick to a system, so we know where we are -
Novice level [beginner skills]
Apprentice level [average skills]
Journeyman level [intermediate skills]
Expert level [advanced skills]
Master level [mastered skills]
Pick your class. You may have double, but the first class is also your weapon.
Mage – Choose either a single gauntlet of fire, ice, or electricity.
Warrior – Choose a short sword with a wooden shield, or a long sword.KnightArcher – Choose bow and arrow, or spear.
Thief - Dagger
Barbarian – Choose a mace, axe, or hammer
Monk/Ninja – Choose fists, spear, or stick.
Bard - One-handed sword and shield.
Pilgrim/Traveler - Choose mace or axe.
Hunter/Woodsman/Scout - Choose bow and arrow, dagger, or short sword.
Assassin - Choose bow and arrow, or dagger.
Pick Five Major Skills and Level them realistically.
Slight of Hand
Meditation - The ability to calm the body and help heal yourself a bit.
Hypnosis - The nonmagic ability to suggest to people to influence them with your will (similar to speechcraft but more cerebral).
Pets are not a necessity like armor or weapons; but they do offer a number of desirable functions and can add a bit of pizzazz to a player’s look.
Currently, the majority of pets are companions. They follow their master around looking cute and providing entertainment.
There are also several types of pets that provide specific functions. Fortune pets create items when you feed them, Signal pets sense an opponent’s presence and alert you to their approach, and Pack pets have their own inventory to provide additional storage.
A companion pet will be the cutest and most loyal friend you’ve ever had. They’ll follow you around endlessly with no complaints and you will never have to worry about cleaning up a mess.
Signal pets alert you when a player of the opposing faction is approaching.
*Signal pets will not alert you if the attacker is in Hide Mode.
Fortune pets love to eat junk! Better yet, they can transform your junk in to jewels, metals, dyes, and even weapons.
Pack pets have their own Inventory and can store additional items for you. The pet’s inventory can be used at any time.
Getting a Pet
Pets are like a reward and are usually found in chests randomly. They start off as an egg, which will hatch by it self in a day of receiving it.
The Story So Far -
[to edited at a later date]