Moonrise. Portland, Oregon.
Located on the corner of Park Ave and Couch St
in the Southeast corner of the Pearl District
Portland is a magical hub because the veil between it and the other realms, like that of the Fae, is incredibly thin.
The entire area is something of a natural battery for all types of magic, which can be extremely dangerous for those
who are unskilled and do not know how to tap into it properly and control themselves
Moonrise sits amidst Portland’s many brick commercial buildings, near to book shops and music stores, just close enough to
a number of frequented hot spots that most locals think of it as just another hang out. But, if one looks closely, they will
notice a distinct aura surrounds the building. Your average group of humans will pass it by without a second thought. If they
do end up to close, most get the sudden urge to be somewhere else. But in no way is Moonrise lacking in patronage.
So who does frequent Moonrise, you ask? The odd crowd, of course. They say "keep Portland weird", but most don’t know
just how weird their town truly is, how weird the world really is. Witches spell common objects. Vampires gyrate to the beat in
local clubs in search of their next meal. Were’s call to the moon late at night in the forest to the east. When giggling girls wander
into a psychic’s shop, more often than not they were paying a true seer and not a charlatan.
Moonrise has no sign, simply a main door. It is a solid black, with the picture that has greeted you hand painted upon it,
like a window into another realm. If you are lucky enough to get inside you will find the first floor is an open expanse from
one end to the other, save for a portion in the far right corner that holds the industrial set of stairs and two doors:
one to the ladies room, the other to the men's. Across from them sits the large bar, backlit shelves holding a wide
variety of alcohols. The far left corner holds a stage dotted with instruments, in the other left corner a large dance floor.
Various tables, chairs and lounge areas fill the rest of the space. The brick walls are covered in a varying collection of décor -
posters from bands, paintings done by various patrons and found downtown to name a few. At night, the lights dim and
music, both live and recorded, fills the space. Every window in the building is tinted and blocks UV rays from the sun.
When you walk up the stairs you find yourself in almost a different world. A collection of books, anything from Tolstoy
to a harlequin novel, intermixed with old tomes on supernatural creatures, line shelves along the entire right hand wall.
Thick fabric curtains frame the windows throughout. Mismatched yet comfortable couches and chairs fill the rest
of the space, which is cut in half by a dividing wall. To the left are the bedrooms, open to any Supernatural creature
who needs it as long as they follow the rules. There are eight, furnished with various pieces found around town. Each has
a bed, a night table with a lamp and a dresser. A large bathroom holds four sinks, toilets and shower stalls.
The third floor holds eight more rooms and another large bathroom to the left, the right half of this floor being the home of
Harper Moon, the owner of this safe haven. Spells cast around this portion of the building keep any supernatural being that
is not formally invited from entering, be they vampire or anything else.
Death is permeating the air in Portland. It's a strange city - death is not uncommon, really. But the brutal acts that
have been piling upon the desks of the local police are not normal, even for here. There seems nothing tying the victims
together. From homeless men under the Hawthorne bridge to beautiful young women from Ai Campus, it appears anyone is
fair game. There is not even a pattern in the way these people have been dying. From accidents to Suicide, bullets
to the head to stabbings in the heart, people are just showing up dead.
It has both the normal and the magical world in an uproar. The police wonder if they are looking for some kind of twisted
serial killer. The magical community wonders if various magical beings are to blame. Both sides can feel a heaviness to
the air, like doom is encroaching, about to swallow them all whole.
If you do not see the Species here you would like to play,
PM Manic with details on the Species you had in mind.
Humans with psychic abilities. It is often a trait carried through bloodlines. Some see the past, some see the future,
some see both. Some powerful witches have an affinity for Clairvoyance, especially if there is Clairvoyant blood in
their line, which is not uncommon as the two groups often mixed.
Fae are thought to be the offspring of Angels and Demons - beautiful, deadly. They are tricksters who live long lives
honing their craft. After all, one must be cunning when they cannot tell a lie. It is possible for a mixed-blood fae to tell
a lie if their fae blood is diluted enough. For example, a half fae half human may be able to get away with saying yes
to a no question, where as someone with only 1/8 fae blood could probably tell you the earth was flat and grass is purple.
It is also dependent on how strong the fae within them is. The stronger it is, the less lie they can tell but the more magic
they hold, and vice versa.
They cloak themselves in glamour when not in their own realm. The more powerful the fae, the better the glamour is and the
harder for fellow Fae and other magical beings like witches to see though it to their true selves.
Ghosts are souls trapped in the earthly place, often made when the person dies violently or when they have unfinished buisness.
Some ghosts - often called imprints - are not really cognizant. They are stuck on something of a loop, repeating an event
(typically their deaths) until they fade. The cognizant ghosts often last longer and stay until their unfinished business has been fulfilled.
"Warlock" means "oath-breaker" and was given to witches (usually evil) who willingly open themselves up to a demon by good witches,
who see this as a violation. Both entities feed off of each other, the demon increasing the human's power, the human feeding the Demon
through corruption, until finally the demon is strong enough to take over - and they always do, if they are not exercised, eventually.
When the Demon takes full control if can keep the human it inhabits alive despite nearly all fatal injury. The soul of the human will be
trapped within until the demon is removed or leaves of it's own volition (which is rare, as it is difficult for demons to poses people) in
which case the body will die and the soul will be released. If the body has not suffered fatal injury the
human may survive, though is is highly
uncommon for them to not end up in a catatonic state, unless the demon was very weak or the human very strong.
Humans who do not willingly accept their demon ridden fate will deteriorate, the war within their bodies slowly killing them. They will often
appear ill, because to put it simply, they are. Their body is dying, organs and systems shutting down.
Were-animals are half human and half animal. Were's come in most any form of predatory animal, most commonly a wolf.
They have two forms: one human, one animal, but it is not uncommon for more experienced Were's to be able to hold a
cross form (i.e. being mostly human but with elongated claws and sharpened canines, etcetera).
Shifts are uncontrollable under a full moon, but a Were can take it's animal form any time it likes during the rest of the month.
For most the shift is painful and can take up to a few minutes. This is especially common in newer Weres.
While therianthropy often degrades the Were's fertility, especially after time, it is possible for a female Were to become pregnant.
However, there are little to no documented cases of a Were-animal being born. The fetus cannot handle the shifts of it's
mother's body and it always leads to a miscarriage. There are rumours of strong spells that can be cast to prevent the
mother from shifting for the nine months it takes to bring the infant to term, but many believe it to be mere stories.
It is possible for a female to become pregnant in animal form and remain in that form for the nine months, but in these
rare cases the babies are born nearly full wolf, never having been able to cultivate their human half and unable to
shift forms at such a young age. They are often killed if they ever shift into human form, because mentally they are pure wolf.
Were's are made, through a great exchange of bodily fluids - typically severe biting and clawing done in animal form.
Only strong humans can handle the change, and more often than not the infected die rather than turn, because
one has to be close to death for the magic to take effect.
The advantages of therianthropy are a heightening of all five senses, as well as increased strength and healing.
If the Were survives the initial injury, it will heal at twenty times the rate of a normal human, gashes and
bruises often disappearing after a mere night's rest. They age at a decelerated rate, roughly 1/4 that of a normal
human, though most do not die of old age since fights are common.
The biggest disadvantages are their inability to control their shit on night of the full moon, as well as their chances of
loosing their humanity and their sever allergy to Silver.
here is no cure for therianthropy (unless you consider death a cure). Please also note that a 200 lbs man would shift
into a 200 lbs wolf. It may be magic, but a portion of their body mass isn't going to disappear.
Witches are humans with the ability to channel energy into magic. The amount of energy that can be manipulated
depends upon the witch and his/her bloodline. Strong witches can channel energy into feats such as conjuration,
telekinesis and/or teleportation.
Some witches choose to use their abilities for the advancement of evil, while others advance good. Others
choose to remain outside of choosing one or the other and remain neutral. They are often called Black, White,
and Gray Witches, respectively.
Humans who have little to no true magical ability, but like to think themselves witches. They can sometimes find themselves
inadvertently in the middle of the supernatural world, a dangerous place for a normal human to be.
While some witches are of the Wicca faith, not all who call themselves wiccan's are true witches.
Vampires are the undead, humans risen from the grave. They rely on blood to survive and need to feed often in order to function.
A starved vampire can become rabid and almost animistic in their need. Though they cannot die from starvation, lack of
blood does make them weak, leaving them more open to attack.
Vampires have the strength of ten humans and senses that are much better refined. Their vision and sense of smell is heightened,
as is their hearing. They are remarkably fast, which, mixed with their strengths, makes them an excellent and feared predator.
With great strengths, come certain weaknesses, too. Vampires are sensitive to sunlight, though the exact extent depends
upon the vampires' age. The older the vampire is, the more he can withstand, though even those that are centuries old cannot
bear much more than half an hour of full-on sun. Silver burns and weakens them and the longer they are exposed to the material,
the stronger the effects will become. It has a paralysing effect that will not fade until contact with the material is broken.
The cross, however, does not effect them, unless it just so happens to be made of silver or be a particularly pointed one.
They hold no particular significant to religious items, so crosses and holy water hold little affect over them. If a vampire
was religious in their life, however, they may still be mentally effected by those.
Decapitation is the one true way to ensure a vampire is killed, though generally not as easily done. Burning the vampire
their heart are equally effective measures and are most often used.
While some vampires choose to completely give in to their dark urges, others prefer to "mainstream", clinging to any semblance
of their human life they can. This is most common in newer vampires, where the world has not changed so much from what they
knew it to be as humans.
Vampires value power, and exert it to rule over territories. These can be as small as a city block, or as large as an entire state,
in some cases. It is very common for one very strong vampire to rule a territory in which other lesser vampires run smaller territories
throughout, and pay homage to aforementioned stronger vampire. In the case of Portland, however, it is split up among a number of
vampires who are their own entity and not under the thumb of another.
Most humans have an aversion to Moonrise due to a spell cast upon the building, to keep them out. On occasion a human with
high resistance will walk in, or determined police men enter if they have due cause, though magic tends to keep them from ever
Imps are small, almost reptilian-looking lesser demons that are generally chaotic neutral. They stand between one and a half to two
feet tall, have thin lanky bodies and oversized heads. Their mouths tend to be quite large and their faces are extremely expressive--
bordering on the line of over exaggeration. *They also have small, yellow glowing eyes and can see perfectly well in the dark.
Imps are extremely mischievous, tend to become fascinated over random objects and bore very easily. Most of all, imps obsessively
crave human attention-- which offers up a problem, as imps have an innate, uncontrollable ability to glamour themselves so as not
to be noticed by mundane humans, therefore imps will oftentimes attach themselves to magical humans who are able to afford them
the attention they so desperately desire. Normally imps restrict themselves to harmless pranks, but an irritated imp (normally due to
lack of attention) will continually raise the bar which will, sometimes, produce tragic results.
Imps exist in small packs and are usually always bound to a physical item (their fetish), unable to stray too far away from said item
without risking themselves. Imps are immortal but can be damaged-- should said damage be enough to destroy the imp, they will be
resurrected through their fetish. Oftentimes, through their more destructive pranks, imps will destroy themselves. The only true way
to rid ones self of an imp infestation is to locate their fetish and destroy it.
Ley lines are veins of magical energy that spider-web across the globe. They are how magic permeates the human realm and they
connect our realm to others, like that of the Fae, such as Avalon, Shangri-La, Shambhala, etc. The closer one is to one of these ley
lines, the more potent their use of magic becomes, therefore most users will locate themselves somewhere in close vicinity to a ley line.
Magic becomes even stronger in places where these ley lines intersect one another, creating a magical hot spot. These places tend
to be locations where even the mundane society is aware that something is... amiss (although not always). These hot spots include
places such as Stone Henge, the Easter Islands, Glastonbury Tor, the Kunlun Mountains, etc.
There is a crossroads above Moonrise, where two ley lines intersect, making it an even more powerful magical hub. There are dozens
of these ley line intersections around Portland, which has turned the entire city into a place of heightened magical energy.
These locations are all examples and players are free to add their own mystical hot spots and realms.
First, make sure you are what we are looking for!
Minimal spelling and grammatical errors. It is not that difficult to give your post a quick re-read before sending. That being said, typos happen so a few are forgiven.
Quality over Quantity.
By all means, post a mini novel if that's what you'd like. But if you can only post 200 words, no one is going to flog you. As long as you are keeping the plot moving and have depth to your character, you'll be fine. I myself like to play multiple characters, so feel free to apply for a few, though it is not necessary.
You do not have to post every day, but please do not hold up the flow! If you are going to be away for a bit, contact Manic
so arrangements can be made with your character.
This is a mature RP, please no one under the age of eighteen. I do not want to be responsible for ruining someone's innocence. We must follow the forum rules, but I have no qualms is two parties want to move their RP into PM's to continue down a more sexual route. (But be prepared to send Manic a transcript! :P)
If you fill the requirements, please fill out the Character Sheet below and PM it to Manic. You will get a reply within 7 days. If you are accepted, you will be invited to the group and given an instructional PM. Feel free to submit multiple characters!
Picture: It is not be absolutely mandatory if you cannot find one. Please make it a real life or high quality digital art, no anime please, unless it is a very original piece (I.e. no huge ballon breasts and a mini skirt. This is not that kind of RP)
Name: (full name and any nicknames)
Magical Abilities: (please describe any magical abilities)
Physical Abilities: (please describe any pertinent physical abilities)
Alignment: (good, evil, neutral)
Typical Appearance: (at least one paragraph about their personal style)
Weaponry: (any weapons they typically carry)
Personality: (at least one paragraph with pertinent personality traits)
History: (at least one paragraph with key, defining moments in their life)
Extras: (tattoos, vehicle, etc)