Here is my character
Name: Jeremy Wallace
Appearance: Jeremy is a moderately tall caucasian individual, not quite able to fill his hauberk. He has a somewhat long face, his cheeks slightly sunken and paling in spite of the sun's attempts at tanning. He holds himself in a reserved manner, often leaning slightly forward, as if hiding something from the rest of the world. He has pale blue eyes, with dark underbellies hinting at a lack of sleep, which search his surroundings almost desperately, and pierce those of his companions when he manages to meet their gaze. Jeremy's hair is ragged and dirty, to the point where it is difficult to tell whether the brown it seems is natural, or due to the various detritus and debris which have found their way into it.
Personality: Jeremy has a somewhat desperate will around him. He reacts somewhat apathetic to most stimuli, keeping to himself along his journeys save when interaction is necessary. When suggested that he stay behind, a strange fire flares up within him and he takes on a dark and determined stance until the topic is dropped. When asked why this fire flares, he will yield no information and remain largely unresponsive.
History: The town Jeremy grew up in was no longer as bustling. It's greatness was falling and the citizens could all feel it's decline. As trade began to dry up, former guards turned to banditry, thus further reducing the trade and speeding the city's decline. Throughout this setting Jeremy lived, the son of a guardsman. One fell month afterwards two thirds of the city were lying blue in their homes or the streets, as the town was visited by gentle death who took all but left Jeremy. With his father's equipment he was recruited by a group of bandits, where he became skilled with the spear and crossbow.
The band of bandits soon left the dead city for wealthier areas. Yet with greater wealth came greater security, and the band lost it's first few members. They continued on however, and continued to die until the few left were snatched up by a somewhat more organized crew. With a few successful raids under his belt, Jeremy was beginning to grow quite competent, yet even the best fail sometimes, and Jeremy was far from the best. A failed raid and many dead companions later, he found himself rotting away in a prison cell, slowly awaiting the gallows. From this perspective he heard the tales of Grimm Forest, of how the dead walked there, how it was cursed for all who were foolish to venture into it's brambles. Yet he also heard a myth of the promises it could hold. It was a land for the dead. While others were scared of that prospect, it held a certain promise for him, a tiny sliver of long lost hope which he desperately grasped. He managed to negotiate a slot in the party in avoidance of dying. A fate his judges thought far worse, yet at each moment that sliver of hope grew slightly more.
Reason for being sent on the quest: A convict of little value to most, the quest is to the land of the dead, where those who were lost may be found once more.
Equipment: Jeremy wears a mail hauberk with a aged metal skullcap. He carries a spear in his hand, with a crossbow safely either on his belt or bag, depending on the possible dangers of the situation. He also has a small dagger attached to his belt, though he has rarely used it for combat. In his bag is a large water skin, some bread, and dried meat. He carries 8 sturdy steel tipped bolts for his crossbow. Over all of this is a worn green cloak.
Skills: Jeremy is skilled with spear and crossbow.