Old legends speak of an ancient sword-smith of incredible evil who once brought darkness to the entire world. His blades were of the highest quality, but tempered by his blackened heart, they were imbued with the souls of demons while being forged and themselves became tools of pure evil. Whomsoever drew one of his blades from its sheath was granted immense power, but found themselves incapable of sheathing the blade again until they had drawn blood, even if it was their own. eventually all men who touched the evil smith's blades was driven to madness and became nothing more than a murderous, mindless beast under the smith's control.
The smith's name, was Muramasa and with his army of demonized soldiers, men, women and children who'd taken up his blades and become corrupted by them, no longer feeling pain, fear, hunger, or tiredness, only an insatiable need to kill and main, the demon smith threatened to bathe the whole world in blood.
One day, however, the immortal sword saint Masamune, Muramasa's own former mentor, and his ten great disciples stood in humanity's defense, with their holy weapons they struck down Muramasa's legions, purging the evil from their souls and bodies, until only the demon-smith remained. Masamune, armed with his greatest blade the Yawarakai-Te (tender hands) fought Muramasa, armed of his evil Juuchi Yosamu (10,000 cold nights), with his ten disciples alongside him. Muramasa, now more devil than human himself, however, would not be struck down so easily. With the power of his great evil, he faced the eleven warriors and defeated them one by one until none stood before him save for Masamune himself. The two clashed blades for days on end but until the very end, neither seemed to be gaining the upper hand.
When the dust had settled, however, Masamune's calm heart, untainted by hatred or evil prevailed, and Muramasa's blade was shattered. However, even the holy Yawarakai-Te proved incapable of purifying a being as evil and tainted as Muramasa, and it too shattered when Masamune tried to plunge it into Muramasa's heart and rid him of his evil.
Realizing that there would be no salvation for his former student and that, if left to recover, he would only spread havoc once more, Masamune knew he would have to remove Muramasa from this world permanently. He could not, however, bring himself to outright kill Muramasa, so instead he severed the demon smith's soul from his body and imprisoned it into another one of his blades. The darkness of his soul immediately corrupted the katana and even Masamune himself felt the evil tugging at his heart, urging him to kill and maim. He knew that if the Muramasa blade ever came into the possession of a mortal, that the demon-smith's reign of terror would be born anew.
Thus, drawing on his saintly powers, he sealed the black blade away into the realm of spirits and then gave his own life in order to imbue another one of his swords with his own soul so that it would act as the bolt keeping the gateway to the Muramasa blade tightly shut.
in following, Masamune's ten disciples, after recovering from their wounds, agreed to give up their own immortality to seal away the battleground where their their master now lay in sword form, so that no humans could ever attempt to draw the Masamune sword and, with its power, gain possession of the black blade.
They turned their own weapons into the keys that would be required to unseal the battlefield, enuring that unless all ten were brought together, no one could ever gain access to the Masamune blade, vowed that they and all of their descendants would keep the weapons safe, so that Masamune's sacrifice would ever be in vain.
This is how the legend of Masamune and Muramasa, the pure white sword and the evil black blade began, and while many a brave, greedy, heroic or foolish adventurer has set out to find the resting place of Masamune, no one has ever found it, the family lines of the ten disciples having been faithful to the oath taken by their ancestors for hundreds of years. That is, until today.
It is now the dawn of the 21st century and there is unrest within the ten families. 5 of the 10 family heads have turned traitorous to their cause. Led by Tsurugi Habakiri, descendant of Kunishige Hasebe, they seek to steal the weapons of the 5 other heads and use them to unseal the Ancient battlefield and obtain the black blade Muramasa so they can use its powers to rule over all life on earth.
thus the descendants of the 10 disciples have been split into two opposing factions and now they wage war to determine the fate of the black blade and, possibly, the world.
So yeah, we'll be playing the descendants of Masamune's 10 disciples. 5 of us will have turned traitorous and will be looking to steal the weapons of the other 5 so that we can get our hands on the eponymous Muramasa blade and use it to conquer the world. the loyalist 5, naturally, will be trying to stop the traitors.
I'd prefer if each disciple had their own weapon and fighting style and will not be limiting you to Japanese characters, simply for the sake of diversity and originality. Also, feel free to be creative in your character's reasoning for picking whichever side they are currently on.
Warning: this will, inevitably be a combat-heavy roleplay. Expect that at least SOME player characters will have died by the end of all this.
Name: (your character's legal name)
Nickname/alias: (any title/pseudonym your character may have picked up from their years as a martial artist)
Age: (how old is your character)
Gender: (male of female?)
Nationality: (if not Japanese, what country does your character originate from?)
Appearance: (picture or description)
Weapon*: (what is the weapon(s) that your character inherited from their ancestor and fight with in battle? Picture and (short)description please)
Power: (what superhuman/supernatural powers/abilities goes your character's weapon grant them?)
Faction: (traitor or loyalist)
Personality: (what character traits, values and habits does your character usually exhibit and why)
History: (A brief retelling of your character's life up until this point and the reason why they have chosen to side with their respective faction)
*weapons I will accept things like dual katana or twin daggers or tonfa as weapon choices but the pair will still only be considered one 'key' weapon. You can also only have multiple weapons if they are a pair.
- Samuel Dresden
- Zhang Hei Di
- Ana Demochev
- Francis Williams
- May Yao
- Tsurugi Habakiri
- Kodama Kaburagi
- Mitsune Konno
- Evan Manesuru
- Isa Tatou
Name: Tsurugi Habakiri
Nickname/alias: Fuyu no Kane (Winter's Bell)
Tengoku no Haaku (heaven's grasp)
The katana passed down through Kunishige Hasebe's bloodline, Tengoku no Haaku, also known as the blade of god, is said to be the sword of ultimate judgement, and any who taste its blade are made to answer for their sins. Out of the ten key weapons it is known for being incredibly proud, burning the hands of anyone it deems unfit to wield it, even if they are Kunishige's direct descendants.
Powers: White Bells - Tengoku no Haaku can produce the sound of ringing bells at its master's command. Anyone who hears the sound of these bells will be afflicted with deceased perception to all senses and mild hallucination. The effects, while substantial, are also subtle, unless someone knows about the ability beforehand, they probably will not even realize when they're under its effects
Silent Night - Through her blade's power, Tsurugi can erase any and all noise produced by herself or anything/one in her vincinity
Personality: Cold and pragmatic, Tsurugi is known as a woman of incredible skill, even amongst the ten families and possesses a strong will to match. Her thoughts are hard to read and her true desires shrouded in mystery. She has become enamored with the forbidden power of Muramasa and seeks to take possession of it so as to use its power to bring order to the world and justice onto all evil doers. She possesses a good deal of charisma and persuasive power, as she convinced 4 other Heads to join her in her quest to free Muramasa
History: Coming from the prestigious Habakiri line, Tsurugi was raised on a firm set of rules and standards. Great intelligence, a strict moral code, knowledge of the fine arts and superior martial skill were all demanded from her, considered essential if she was going to become the next head of one of the most wealthy politically involved of the ten families. More so than her role as the face of her family however, it was stressed that she needed to understand the meaning of her more important role, that of Tengoku no Haaku's eventual bearer. Despite the last 3 Habakiri heads having been unable to draw the sword, including her own father who was a master swordsman in his own right, she was pounded with the message that it was her solemn, divine, and irrefutable duty to protect the blade, and to ensure Muramasa never be set free; that she was to honor the sacrifice made by Masamune and her ancestor Kunishige's sacrifice until her own death, just like all who came before her.
Like a doll, she obediently followed all of her instructions and all of her commands, becoming the perfect daughter and heiress that her family demanded she be, excelling at everything, standing head and shoulders above the best and never speaking out of turn, always showing filial piety and respect for her elders, never associating with those of a lesser class. Of course, when she turned 16 and was revealed to have the ability to not only draw Tengoku no Haaku, but call on its powers as if it were second nature to her, her family elders were overjoyed, convinced that she would make a worthy successor to her father.
However, after she first touched the blade, she started having dreams. Visions of battles past, of power untold, of a future where order reigned supreme in the world, and she possessed the power to govern it, freeing her from her bonds. The dreams came slowly at first, they were not clear and did not seem to have an effect on her behavior. But they grew more and more consistent over time and 3 years later, when her father mysteriously passed away due to a sudden illness and she inherited his place as the family head, and full ownership of the Tengoku no Haaku, the dreams became more and more vivid, sometimes the visions would even interrupt her waking moments, and within a year she began making alliances with other family heads, strengthening the Habakiri Group's financial and political status, and most of this without consulting any of the family elders. One year ago, in a brutal upset, she murdered the Habakiri elders as well as the Habakiri Group's board of directors, claiming full ownership of the company and undisputed rule over the family and declaring her intentions of unsealing Muramasa. Soon, one by one the heads she had conferred with in secret declared their allegiance to her cause and she blatantly stated that if the others stood in the way of her ambitions, they and their families would be wiped out, and their weapons seized by force.
The 5 remaining families did not know what to do concerning this sudden upset and, at first, considered simply giving into the traitor's demands, but soon the realization of what a world with Muramasa in it would look like set in and they decided to band together and stand against the traitorous coalition. Now, the two sides stand pitted against each-other, on the brink of all-out war. In order to minimize bloodshed, the 10 heads have all gathered in Tokyo, and stand ready to settle this amongst them selves, each side waiting for the other to make the first move.
While ready to wipe out the stubborn 'loyalists' at any moment, Tsurugi has chosen not to act yet as she has discretely ordered her men to search for a certain girl hat her visions inform her will be key to attaining her goals. The longer the loyalist families are busy anticipating her attack, the easier it will be for her agents to tack down their target with no one noticing.