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Thread: Fire Emblem: Rise of the Red Dawn

  1. #1
    Sky Pirate :D RedxXxDawn's Avatar
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    Fire Emblem: Rise of the Red Dawn

    Everything will take place on the continent of Fesaria, a fictional continent we made up. There will be four parts of adventures in this rp. Each part will consist of an entirely different plot with its own quests and adventures. Part one will consist of our characters being a band of royal knights of our kingdom. We do not necessarily have to have knight-ish classes, we can be soldiers, myrmidons, thieves, even laguz. In our story we are at war with a group of terrorists that threaten the nation.

    In part two, we will be a band of pirates who just happen to find our way to this new continent. In the beginning we were about to raid the first town we see, but a flock of bandits already beat us to it. We defeat the bandits and are about to take the spoils for ourselves, but then a strange man comes up and offers us a proposition. He thinks we did it to save the village not realizing we're pirates, but nonetheless is impressed with our skills and how we fended off the bandits. We learn that he is in fact the leader of an organization of freedom fighters whose goal is to dethrone their tyrannical queen and free the people.

    Part three will be about the Legendary heroine Iskendaar; a highly respected figure of ancient history. One day, she has mysteriously returned and chosen us as her conquerors to reclaim the Seven Wonders; which are large, mysterious, powerful structures that have withstood a great test of time. They are now infested with devils; evil creatures banished to another world very long ago by the Goddess. The devils' plan to invade our world and reclaim what they believe is rightfully theirs.

    Part four will have all of our characters from the other chapters gathered together to defeat the evil demonic forces born of the red sun that will rise.


    Rules:

    -Try to be active.

    -If you have questions, ask.

    -No god modding or Metaplaying

    -RedxXxDawn and ChrisShuzen are is thegm

    -Sex goes to Pm.


    *Updated rules are as follows:

    A) Since the only laguz tribe weak against earth spells are so rare and few in number, I think that adding more weaknesses to earth magic would balance things more. Horse-mounted units and heavily-armored knights will be weak against earth spells in this. Horses are the only mounts without an elemental weakness, which I personally find a bit odd. Earth seems to fit as a weakness for them, given they are the only mounts that are landbound. And you think that something heavy and blunt as a boulder would easily mash in that heavy armor worn by generals, marshalls, etc.

    B) Flying units are no longer weak against arrows. Personally I find that to much of a handicap, seems to how they are already weak against wind spells (Except dragons (yes, some of them can fly in this) and wyvern-mounted units). Although we can have a particular kind of bow that deals heavier damage to such units, like the wyrmslayer sword, horseslayer, etc.
    Unless a similar item exists in the FE universe that we do not know about, we will name this bow... the Bird B-Gone (lol)




    Character Sheet—

    Name:

    Age:

    Gender:

    Race:
    *beorc or laguz

    Class:
    *beorc only. and please specify whatever strengths and weaknesses your class has

    Rank:
    *for military characters, but optional

    Species:
    *laguz only

    Mount?
    *Optional. You can be mounted on either a horse, wyvern or pegasus knight

    Weapons:
    *if you are a spell-caster, the magic elements are fire, wind, thunder, earth, ice, light and dark

    Appearance:
    *Can be picture or description

    Personality:

    Bio: (Optional)

    Are you in part one, two, three or four?
    *you can make a character for each if you like

    Elemental Affinity:


    Anything else?
    *anything at all
    Last edited by RedxXxDawn; 2 Weeks Ago at 12:03 AM.
    One who lacks power is pathetic. One who wants power is normal. One who has power can be scary. But one who craves power is dangerous
    Those who say knowledge is power have not seen what wisdom is capable of
    It is not power that corrupts, but corruption that empowers
    Limitless power is glorious until you gain limitless understanding

    Current RPs:
    Multiverse: You Are the Character, OOC — Once again, open and accepting new players
    Multiverse; Antagonists Wanted!, OOC — A new variation of the Multiverse rp where we play as the antagonists
    Fire Emblem: Rise of the Red Dawn, OOC — Accepting and encouraging more people to join and participate!
    Ghostbusters: the Next Generation, OOC — New and still accepting! (Yet another rp I happen to end up taking over.. -_-')
    Tales of Farside City; the Awakening, OOC — Take two of an old rp reborn.
    Multiverse/Character Exchange — A brand new idea by our beloved Termite friend; the clever little bug who originally started the whole Multiverse thing! 8D

  2. #2
    The most Jaguar of Sushi. Vulgarth1's Avatar
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    I wanted to ask...anyone mind if I use Fire Emblem resources for my posts? I have an old OC mugshot and speech bubbles. :3
    "There's no such thing as an enemy in absolute terms. The enemies we fight are only enemies in relative terms, constantly changing with the times." The Boss, MGS3

    Created by the wonderful Jaxi!

    GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  3. #3
    Sky Pirate :D RedxXxDawn's Avatar
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    Fine with me, but it's also up to ChrisShuzen
    One who lacks power is pathetic. One who wants power is normal. One who has power can be scary. But one who craves power is dangerous
    Those who say knowledge is power have not seen what wisdom is capable of
    It is not power that corrupts, but corruption that empowers
    Limitless power is glorious until you gain limitless understanding

    Current RPs:
    Multiverse: You Are the Character, OOC — Once again, open and accepting new players
    Multiverse; Antagonists Wanted!, OOC — A new variation of the Multiverse rp where we play as the antagonists
    Fire Emblem: Rise of the Red Dawn, OOC — Accepting and encouraging more people to join and participate!
    Ghostbusters: the Next Generation, OOC — New and still accepting! (Yet another rp I happen to end up taking over.. -_-')
    Tales of Farside City; the Awakening, OOC — Take two of an old rp reborn.
    Multiverse/Character Exchange — A brand new idea by our beloved Termite friend; the clever little bug who originally started the whole Multiverse thing! 8D

  4. #4
    The most Jaguar of Sushi. Vulgarth1's Avatar
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    Kay.
    "There's no such thing as an enemy in absolute terms. The enemies we fight are only enemies in relative terms, constantly changing with the times." The Boss, MGS3

    Created by the wonderful Jaxi!

    GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  5. #5
    Lunar Prince ChrisShuzen's Avatar
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    Name: Christopher Aurea Shuzen

    Age: 17

    Gender: Male

    Race: Laguz Beast but is incapable of turning into beast form so he takes a humanoid form.

    Class: He is seen as a tactician. Uses ice magic, healing and a rune Rapier.

    Species: Beast ( The cat one). But is incapable of turning into beast form.

    Appearance: He is a pale skinned boy who stands at 5'11. He wears mostly black and blue and his Rapier is visible at his side. He has a very feminine figure. Can be seen as girly or flemboyant to some. Black eyebrows, feminine eyelashes, dark emerald green eyes, dark chocolate brown hair.

    Personality: Can be nice. Is blunt and honest, can be seductive,sly and is very inquisitive.

    Bio: He grew up alone and studied battles at a very young age and played with others useing tactics. He learned how to conjure ice and water magic without a book as well as healing magic. He eventually became a tactician for hire, which is where he now stands. He also travel quite a bit

    Straighnths: Skilled with Magic and healing. Can fight hand to hand. Moves swiftly and can swim well. Good in wet and cold climates, his agility is raised as well as attack rate. In cold climates he can use stronger ice magic. Can jump and clime well. Can use Water, Ice and healing magic without a tome. His Rapier posses the holy element.

    Weaknesses: Is weak to fire. Can't move heavy objects or take mortal blows well. He cannot use two handed weapons or archery. Hates bugs and hot climates. In hot climates he is incapable of ice magic, and his defenses cut in half. Requires tomes for other elements.

    All parts.
    Last edited by ChrisShuzen; 10-07-2012 at 09:20 PM.
    Every journey starts with a single step..

  6. #6
    Sky Pirate :D RedxXxDawn's Avatar
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    Name: Reya

    Age: 18

    Gender: Female

    Race: Beorc

    Class: Pirate (Not like a promoted bandit in other FE games, this is different.) She is nimble, has good strength, can steal like a thief and can wield swords and daggers, but is lacking in luck and doesn't resist magic very well.

    Mount? Nope

    Weapons: Iron cutlass, throwing knives

    Appearance: I am five feet-eight inches tall, have bronze sun-tanned skin, piercing blue eyes and a voluptuous/athletic figure with a proud bosom. Over my long hazelnut hair I wear a blue bandana. I also wear blue and white striped pirate pants with a green sash around my waist, a pink tanktop and brown leather boots.

    Personality: I am tough, tomboyish and commanding. I'm also honest, hard-working and ambitious, though I can be a bit too strict or serious at times. I can be a little greedy, and I do have a colorful language. I am tough as nails, have habits of commonly swearing, drinking and stomping my foot on the ground when I'm angry, but I also have a protective side for my cremates.

    Bio: Reya was born at sea, and has always been a pirate her whole life. She grew up and lived with the crew, raided towns on other lands, recruited new pirates from other continents, and continued to explore the world and battle against the navy, sea monsters and even other pirates. But in all her travels, she has never encountered the laguz, so that race of animal-shifting people is new to her.

    Elemental Affinity: Wind and Water

    Are you in part one, two, three or four? Two, and possibly four
    Last edited by RedxXxDawn; 2 Weeks Ago at 12:05 AM.
    One who lacks power is pathetic. One who wants power is normal. One who has power can be scary. But one who craves power is dangerous
    Those who say knowledge is power have not seen what wisdom is capable of
    It is not power that corrupts, but corruption that empowers
    Limitless power is glorious until you gain limitless understanding

    Current RPs:
    Multiverse: You Are the Character, OOC — Once again, open and accepting new players
    Multiverse; Antagonists Wanted!, OOC — A new variation of the Multiverse rp where we play as the antagonists
    Fire Emblem: Rise of the Red Dawn, OOC — Accepting and encouraging more people to join and participate!
    Ghostbusters: the Next Generation, OOC — New and still accepting! (Yet another rp I happen to end up taking over.. -_-')
    Tales of Farside City; the Awakening, OOC — Take two of an old rp reborn.
    Multiverse/Character Exchange — A brand new idea by our beloved Termite friend; the clever little bug who originally started the whole Multiverse thing! 8D

  7. #7
    The Extended Pilot Leader VanceXentan's Avatar
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    Since Chris really wants me to join I'll do so.
    _____________________

    Character Sheet—

    Name: Zwei Hardin - Alias: The Dark Hand

    Age: 23

    Gender: Male

    Race:
    Berorc

    Class:
    Shaman

    Rank:
    No Official Rank - Advisor to the King

    Appearance:
    Outfit:

    Face:

    Mask:


    ____________________________


    Personality: Calm and collected this man is bothered by very little. Zwei was brought up in a world full of death and destruction and has caused much himself making him little more then a killer. His power in Elder Magic has led him to ignore the light and element sides of magic thus making him extremely skilled in that particular art of magic. He is not a fanatic of his nation and is willing to make sacrifices when need be. He has been in many skirmishes and has been named the Dark Hand for his contributions to the Kingdom. He is not very well known by anything other than the Dark Hand rumors of his merciless battlefield abilities have correctly pictured him as a brutal and emotionless killer that uses darkness to crush unsuspecting enemies. He is anti-social and tends to stick to himself with little care for other human beings. He is fond of making deals and manipulating people. He makes no real attachments to people and is a very good actor to fool people when needed. He can also be extremely intimidating.

    He regrets nothing of what he has done and does not seek redemption for all the blood he has caused his main drive is to become stronger and more powerful and is willing to team up with almost anyone due to this. However is not selfish enough to just take things away from others without reason (an example is that he is not going to kick a beggar in the face and take their coins from them) and he will not threaten to kill someone to take the power either unless with good reason to do so. He is loyal to Kingdom but if they do something extremely evil and unmoral (slaughter an entire village because they refuse to give their resources for free to the king) he is willing to leave and become an wander. When it comes to socializing he is not very open about his magic and will lie often if asked too personal questions.

    ____________________________

    Bio: Zwei never knew his parents but the elder of his magi circle told him that they were descendants of mages that decided to leave their old lives behind and become a family. Zwei was therefore brought up in a Mage's Tower where he learned day and night how to control and handle his magic. He never liked to socialize with the other children of the circle and often ignored them. He put all his strength and energy into magic and learned he lasted longer than most of the other kids and he had much energy in his body.

    He stayed there until he was eighteen years old training and becoming stronger on occasions he went on a mission to kill a animal terrorizing a town or a village to round up an escaped mage that broke the law. Zwei was deadly efficient and long ago left behind the Hardin and was just Zwei for most of his life up until he joined the army. He quickly adapted to killing and maiming soldiers and protecting troops against anima mages who used the elements. He was extremely skilled in his Elder Magic art after years of pure studying and training how to control it. He fought in many battles with large bandit groups and enemy armies on occasions.

    The King eventually granted him a position in the royal court and named him "The Dark Hand" which somewhat pleased Zwei as he now had a name that would be whispered in fear. Many of the Kingdoms citizens fear this name and hide whenever they hear it or refuse to talk on the subject and some of his exploits, like the defeat of the bandit king Sakin the painless who had the audacity to attack the Grado Capital in an attempt to pillage it, and have grown aware of his presence.

    However no one has seen his true face and he goes by the Black Hand in in public. The magi circle disagrees with his brutal methods but has not been able to even convince him to slow down. Despite all of this however he is a relatively calm man and has helped many of Grado's citizens in their time of need. Zwei decided early on he would not become a monster who picked on the weak and helpless but simply a powerful wizard one that would become famous one day.

    I will play as him for all parts.
    "You know, I think there are even more of them than last time?" "Although, it's really not much fun fighting the small fry." "Who cares? If I'm ordered to go out and attack, I'll do what I'm told." - Shani Andras/Orga Sabnak/Clotho Buer, Gundam SEED


  8. #8
    Sky Pirate :D RedxXxDawn's Avatar
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    Name: Zaphikel

    Age: 22

    Gender: Female

    Race: Beorc

    Class: Sorceress. Although physically weak and a bit frail, she has good speed, high level magic and is great at resisting enemy magics.

    Mount? Nope

    Weapons: Ice tome, a wind tome and a dagger. Her ice tome is a bit stronger than her wind one.

    Appearance: Wears a purple hooded robe with black accents. The hood is always covering her head and most of her face, so people usually just see her mouth and sometimes the nose. She is five feet seven inches high, has a thin build underneath the robe, and has pale skin.

    Personality: Calm and curious, cunning but not treacherous, she is a careful planner and strategist. Although generally quiet, she is good at taking charge of a situation when confident enough to do so. She can be cold and distant sometimes though, which makes her less approachable than she would like to be, but she is always open to the ideas and suggestions of others.

    Bio: Not very experienced for a royal knight, but although she prefers to strategize she still participates in battles anyway.

    Elemental Affinity: Ice

    Are you in part one, two, three or four? One, and possibly four
    Last edited by RedxXxDawn; 2 Weeks Ago at 12:06 AM.
    One who lacks power is pathetic. One who wants power is normal. One who has power can be scary. But one who craves power is dangerous
    Those who say knowledge is power have not seen what wisdom is capable of
    It is not power that corrupts, but corruption that empowers
    Limitless power is glorious until you gain limitless understanding

    Current RPs:
    Multiverse: You Are the Character, OOC — Once again, open and accepting new players
    Multiverse; Antagonists Wanted!, OOC — A new variation of the Multiverse rp where we play as the antagonists
    Fire Emblem: Rise of the Red Dawn, OOC — Accepting and encouraging more people to join and participate!
    Ghostbusters: the Next Generation, OOC — New and still accepting! (Yet another rp I happen to end up taking over.. -_-')
    Tales of Farside City; the Awakening, OOC — Take two of an old rp reborn.
    Multiverse/Character Exchange — A brand new idea by our beloved Termite friend; the clever little bug who originally started the whole Multiverse thing! 8D

  9. #9
    Enlightened Despotism Izaka Sazaka's Avatar
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    Name: Izaka Sazaka

    Age: 23

    Gender: Male

    Race:
    Beoric

    Class:
    Wyvern Knight

    Mount:
    Wyvern (Angelus, female)

    Personality: Cold and calculating, Izaka is known to show little mercy, be it for the innocent or guilty. Generally passive-aggressive, he doesn't like long-winded speeches and hates waiting. Willing to do anything if the money is right, anything.

    Weapons: While dismounted, Izaka prefers to use a medium-length steel blade balanced for both single and double-handed use. While mounted and attacking from the air he usually wields a long steel halberd, when mounted and attacking from the ground, he uses a larger double-handed cavalry sword. Both of the latter items are stored with Angelus, when not in use.

    Armor: A set of steel greaves, gauntlets, and a steel breastplate. Chainmail is usually worn underneath to shield from arrow fire. Angelus is equipped with a few steel plates, most notably on her underbelly and neck, which protect from some arrows, but the armor is generally inadequate, any more and she would be unable to fly.

    Bio: Having served a mercenary from a young age, Izaka had spent his time on both sides of multiple conflicts, sometimes fighting as a guerilla soldier with resistance groups or revolutionaries and sometimes as a hired on sell-sword meant to bolster the strength of an already impressive royal army. In both capacities he found his services much appreciated and his skills well respected. Although he had always been a great cavalrymen, it was not until a particularly bloody battle around the age of 19 that he truly became something valuable.

    During this fight, he had unhorsed an opposing wyvern rider and after killing the man, taken the mount, Angelus, for himself. Using the strength of the beast, he was able to take off from the ground, where a vicious melee had ensued, one that was killing anyone within it, and escape with his life. From this experience and many others like it, Izaka came to respect the beast he now commanded and created a strong bond with it.

    Hired by the kingdom in it's current state of distress, Izaka is willing to follow the royal coin so long as it flows unabated and remains loyal for the time being.

    Appearance:
    Spoiler


    Character for part one. If it's alright, I'd prefer to wait before making my characters for the other parts until those parts begin. Please let me know if anything needs to be changed.



    [. :] Drakengard [. : .] Forever [: .]

    Spoiler


  10. #10
    Psycho Solace's Avatar
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    Name:
    Solace Velox

    Age:
    20

    Gender:
    Male

    Race:
    Branded

    Class:
    Thief / Rogue

    Weapons:
    Favors Killing Edges, sharp daggers, and precise throwing knives, Solace can use whatever of those he can scavenge.

    Appearance:
    Barely above 5'9, Solace has medium, cross-chopped brown hair and midnight blue eyes. He wears leather armor over his typical apparel of a tunic behind a flowing robe for swift movement, sporting a larger-than-average bag in case his eyes catch sight of something worth taking or a chest. He has an above-average build, but an outrageously high physical endurance. Solace's brand is melded into his left forearm, forming a thunderbolt-like symbol.

    Personality:
    An often reticent man surrounded by an overhanging air of grief, Solace finds difficulty in being able to trust others even if they are his comrades. He keeps his Brand hidden at all times, wishing to keep his mixed blood a secret only to himself. Seemingly always miserable, he confides in the sanctuary of thievery and dons a lone wolf-like attitude.

    Bio:
    Born in the desolate slums of a poor town along the eastern shore of Fesaria, Solace only remembers the races of his parents; a tiger-laguz father, and a beorc-mother. He was abandoned by the two of them after the first four of his life, transcending from orphanage to orphanage multiple times but never able to stay in one place for a long amount of time. As a child, he was ridiculed for the strange thunderbolt-like sigil engraved onto his right forearm that projected the idea that he was different from the rest of the children, which he was. After three years of the mocking at many orphanages, he made the decision to escape into the closest city and live off by stealing from the citizens. There, Solace encountered a gathering of other children that was just like him; they were Branded, just like he was. Evidently living in an abandoned warehouse, he lived this lifestyle for the next ten years until like most days, the affected citizens from their thievery alerted the authorities. Normally they always got away with it, but this time, the soldiers had grown smarter and fully aware of their hideout. Solace was the only member of their group to escape being arrested, exiling himself from the city and heading to the capital of Fesaria only to repeat the same cycle of living alone and stealing from the people.

    Are you in part one, two, three or four?: Depends on what happens, but for now I'd say all parts.
    Signature (literally) Song of the (Current) Moment: OneWorld - Lingus

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