Questionnaire With Kanami's answers!
1.For me the most important to role playing has to be Plot. If the role play is in a favorite genre of mine, has good GM control, has good characters, and all of the other options but nothing for them to serve a purpose for then I just do not want to go forth with it. If there are not good characters then I will talk about it if I absolutely have a problem with it, maybe they will understand maybe they will not. But for the most part most of the time I swallow my feelings down into the valley of the shadow of death, or something like that.
I.It's alright. I think that all of the options were summarized(? Is that the right word for this?) nicely.
2.Of course I think it is mandatory to a role play's survival, since I think it is the most important element. A plot is what most players will base their characters on, what they will use for their character's development and developing other people's characters, where their relationships will be created, where their characters will die possibly, and judging on all that the players have contributed to the plot and if they started sub-plots people will post, I think. It all contributes to the main plot that attracted them in the first place.
3.It would have to be genre for me. As long as I am provided with the information that I am suppose to know to be accurate in my character and role playing and if other people are supplied with the information that they need to do the same, the plot is something that interests me greatly and overall the other elements are fine then I do not think that Genre should be something that gets in the way of that.
II.No, plot can not be removed entirely without any impact. That is mostly because if that happens then there's just nothing to react to, no real great problems for the characters to overcome(I am basing this off of role plays that are more plot centric than character centric but also works as a character developer to make the characters keep fighting for a purpose[and sometimes for sub-plots if they are employed]. Plot development depending on Characters and vice versa.) And plus if you're in the middle of a role play that would already be weird, to say that you can not ever follow any kind of plot anymore. That sort of defeats the purpose of role playing in my opinion.
4.I don't think anything was missed.....
III.Casual, definitely casual for group RPs. Though I have not tried Advanced though, it is something that I want to try but not now. Then it is 1x1, with what type is usually varying with my partner.
5.Nope. But I do know that I am definitely not a nation role player! So that narrows it down.
6.I guess I give a link. I am only in one very active thing right now, three role plays in total(Because I am lazy) and it has changed my view on role playing really so it is where I get most of my role playing views. Right here The role play was originally by DragonKingUK, anyone remember him? Ya, even though he did favoritism and I had to swallow whatever constructive criticism I had on his and his siblings'(? I still do not know if these guys really exist or not, not that sure) role playing, the first one even though it was rushed and I was not pleased with my character development went good so he made a sequel of an idea that I liked so I joined that. Guess doing that was a good choice. IC ((Is this answer okay?, is this advertising? I really hope not...))
7.Are you typically a player, or a GM/DM?
Usually I am a player, but I have been meaning to start GMing again and try and do it right.
IV.If you are a GM/DM, do you prefer to rule with an iron fist or let role players roam free?
Haven't GMed much, but I think that it would be good to be somewhere in the middle with maybe three or four others(If I can get them) to help me make my decisions on things.
V.That actually depends on the GM. If the GM takes things forwards at a nice pace that I can take, then I leave it to them to lead the story forward because they are the ones who decide for the most part how the story will go. But in that RP that I gave a link to since I play such a big part of the roleplay(I play 4/5 of the so called "villains", there are quotes because I don't know if I'm good at playing villains and in my opinion they are not all that for the "evil" side but more or less just trying to go towards their own goals and live without as much heartache as they would with the other side) I have to do a lot of planning because the GM who is controlling the King is not posting stuff with the King but more with his "good" characters. And since the GM plays on his phone I have to do most of the typing for things since he can't type bucketloads on a phone really, I think. So I have to advance the story for myself and for others, not because I prefer to, but because if I don't then nothing would move forward, at all, not for me or for them. Well unless the GM picks up the plot for me and does the advances.
VI.
Plot, I need a good overarching story to keep me going.=9
Player choice, if it's linear I don't feel useful.=7…..?
Good characters, after all they do everything right?=8.7
GM Control, if the GM doesn't have control, (s)he can't fix anything.=5
Genre, poor genre choices kill role plays.=3
Relationships, a good role play should have great relationships between characters.=8
Action, a role play without some life and drama is boring, regardless of everything else.=9
Speed, a role play without at least a decent pace is a no go for me.=4
Character-centric, something focused on the characters, not the plot.=4
Plot-centric, something focused on the plot, not the characters.=5
None of the above.= Oh now I don’t know what to do for this…
Is this alright?



Reply With Quote

We're all a bit shy and prepared to get detached when we join a game; if we feel more involved chances are this will lessen and we will become more invested. Which of course greatly attributes to the roleplay's success. The person you'll have to interact with is the GM, no exceptions, so as the GM you're a good place to start.
