Fixed the rip offs (direct ones). The powers aren't directly ripped off from the game (except names for some)
Direct ripoffs are a no-no...and I've only been here for a few days.
Name: James Drummond
Superhuman Ability: James can turn completely invisible at will. As well as this he is undetectable by thermal imaging and anything he is wearing or holding turns invisible as well.
Hair Color: Sandy blonde
Eye Color: Bright blue
Physical Description: James is a tall and slim typical teenager. His sandy blonde hair is always ruffled and untidy and a smile dancing across his face. His eyes are bright and joking, a sparkling blue.
Manner of Dress: James wears hoodies and jeans, trainers on his feet. Yet while he is Nightshadow he wears a Kevlar vest and a long black hooded cloak that hides his face and knives strapped to his chest
Innate Personality: James is warm and friendly. He is always joking and this can anger other people around him when he takes a joke too far. But overall people generally like him for his devil may care attitude and friendly manner.
Outward Personality: James doesnt hide what he thinks and speaks his mind.
Favorite Thing: His knife, Rememberance
Theme Song: (Will update)
Occupation: Assassin/Martial Arts teacher
Hobbies: Brilliant with a knife James loves nothing more than to practice throwing his weapons.
Bad Habits: Is very frank
Favorite Color: .......
Background: James was born in the small highland town of Forres and grew up in a quite well-off family. He went to a boarding school in Perthshire and grew up into a well educated and healthy teenager. But at the age of 16 everything changed.
James discovered his powers on the streets late at night. Three men ran at him, armed with crowbars and knives. James was alone with nothing but the clothes on his back and a small penknife. In a second he pulled out the knife and drove its three inch blade into the closest mans eye. He then turned and ran. He stepped into a side alley and waited. But nothing came. He heard shouts of confusion but no-one came after him. After that he worked out that he could turn invisible and from that day on became the shadow in the night, Nightshadow.
Past Relations: Open to suggestions
Karate expert, Knife expert, Very strong, Fit and Rich
Last edited by Romero; 10-25-2012 at 09:13 AM.
Name: Dr. Victor Blitzschlag MD
Weight: 210 lbs
Superhuman Ability: Victor possesses a variety of abilities, almost all related to his preternatural state of being.
Victor is, in the plainest term possible, undead. His unique condition grants a number of interesting advantages. He no longer needs to eat, drink, breathe or sleep. Victor's strength is tremendous; just surpassing that of an olympic weightlifter, and he is literally inexhaustible. However, he still needs to supply his body with electrical energy for it to function, and he will fall into a comatose (that is to say, actually dead) state if he "runs dry". While he recognizes pain, Victor is easily able to ignore it. Poisons and diseases no longer have any effect on him, and he is extremely resistant to mind control. Perhaps the most interesting ability bestowed is the sheer difficulty involved in killing him. None of his organs are functional, so it is practically impossible to incapacitate him without hacking off his limbs. That said, his limbs can be very easily reattached without issue (Victor is very handy with a needle and thread), and if enough of a limb is detached from him, it can function "remotely". Should Victor "die" from lack of power, he can be "boosted" awake fairly easily. However, Victor can be "re-killed" permanently by destroying or severing his head, and all of the power can be sucked from his body instantaneously by submerging him in water.
As just mentioned, Victor's body runs on electrical power. His body is capable of storing a vast amount of electricity, the upper limits having not yet been found. Victor absorbs electricity quite easily, as he has made numerous posthumous modifications to his body to aid electrical absorption and conduction (including aluminum fingertips, steel bolts in his neck, gold teeth, a silver-plated tongue, metal connectors on his shoulders, elbows and thighs, and spring-launched titanium blades hidden in the flesh of his forearms. All of his modifications are wired though his body and into his spinal chord, which glows blue though his flesh and clothes when charged with enough power. The more "charged" Victor is, the faster he can move and the sharper his reflexes get, though he becomes too energetic to keep still at higher charges. Victor can discharge "surplus" power as either lightning bolts or surges of electricity through his modifications. However, this directly drains his internal power reserves, meaning that a large enough discharge can knock him out; though he usually exercises moderation to avoid this.
Victor can choose to "taint" the electricity within him with the dark magic that reanimated him, allowing him to utilize "black lightning". As its name may suggest, black lightning is tinged with black (rather than blue) and has a variety of unique properties. Victor has greater control over black lightning than normal lightning, as he can arc, shape, and direct it as it travels though the air or conductors. Black lightning does not have the energy nor heat of normal lightning, and does not produce a thunderclap, nor damage where it strikes or travels through. Though most importantly, Victor can inflict his Curse of Black Lightning upon corpses or electrical appliances that it travels through. The details of each will be outlined below.
Simply put, the Curse of Black Lightning reanimates dead bodies into undead that Victor can command. What constitutes a "dead body" is actually quite wide-spanning, as anywhere from a skeleton to a frozen cadaver to a dead cat, to a severed arm to several corpses sewn together can be possessed. All Black Lightning Zombies can function both under Victor's mental command or autonomously, but their intelligence when acting on their own varies depending on their state of decay. Zombies have all of the same benefits (save for enhanced strength) that undeath grants Victor, and they are animated the same way as him; powered by internal electric reserves. Once their electricity has been expended, they return to being corpses, though Victor can "recharge" them quite easily. Each of the zombies can use their electric reserves similarly to how Victor can, though it depends on their intelligence how effectively. Submerging a zombie in water, rather than causing them to "die" as it does Victor, will make them explode violently. While their appearance depends on what type they are and how long they have been rotting, a common feature they all share is the blue glow in their eyes/eye sockets, just like Victor's.
The standard variety of zombie. Generally formed by semi-decomposed corpses. Not particularly fast, strong, nor intelligent, they make up for in power with availability. Their clawing and biting attacks are enhanced by mild electric shocks.
Another common variety, Bones are skeletons absolutely crackling with electricity. While their physical strength is pitiful, they move quite quickly. They lack any sort of intelligence at all, and only know to rush blindly at their enemies. However, once close enough, they explode with a burst of lightning and sharp bone fragments.
Zombies made from animals. They are about equivalent to Ghouls, though much faster, and attack much more aggressively, but are that much less cautious. Their teeth and claws are enhanced with moderate electric shocks.
Gibs are Zombies made from severed limbs. A severed limb from a Ghoul or other, common Zombie will not become a Gib, and a limb must be whole to at least its middle joint to be big enough to become a Gib. Almost as dumb as Bones, Gibs can only drag themselves toward their enemies and attempt to attack them, and possess no electrical attacks. However, they are very difficult to destroy ,as they have no head, therefor no weak spot.
Liches are fairly uncommon, as they are formed from almost perfectly preserved human corpses (typically cadavers). While not as strong or fast as the other types, Liches are very intelligent (for Zombies), and retain almost all of their mental faculties. Liches attack with lightning bolts from afar, similar to Victor's own attacks. They a require an almost constant feed of electricity to function in combat, as their lightning bolts deplete their internal reserves very quickly.
Vampires are among the rarest Zombies, as a Vampire can only be made from a mostly undamaged human who was reanimated within an hour of their death. The most intelligent Zombies, they are exactly as intelligent as they were before they died. Vampires are completely indistinguishable from normal humans, save for their glowing eyes. Vampires are unique in that they are the only Zombies that will actively replenish their own electric charge. They typically do not use lightning bolts to attack, knowing how wasteful they are, but prefer to use stealth and surges of electricity in close combat.
Rather rare Zombies, Patchwork Ghouls are made of the parts from corpses that Victor has sewn together to form a whole creature. While they vary wildly in appearance, they are all in the general shape of humans, and just a bit bigger than an average one. They are just as fast and smart as regular Ghouls, but they are much stronger (slightly stronger than Victor), and use their electrical charges very efficiently, allowing them to go for a lot longer without being recharged. Their electric attacks are the same as Ghouls.
The very rarest Zombies, Abominations are made from the parts of several corpses like Patchwork Ghouls, but do not retain a human shape. They are towering monstrosities with numerous limbs, bulging muscles, and many layers of bone and flesh. They are the physically strongest zombies, a single one capable of demolishing a building, and are exceeding difficult to kill, as their masses of misplaced flesh and bone act as armor. They are however very slow, and dumber than ghouls, and the most inefficient electrically, requiring a constant stream to even function.
While this Zombie type only exists in a few experimental test types that Victor has created, the goal of the Infectors would be to create a reproducing Zombie; one able to cast the Black Lightning Curse on corpses, or even living people.
Not only can dead bodies be imbued with black lightning, any mechanical device that runs on electricity can as well. Once he has possessed an appliance, he can turn it off and on at will and activate whatever functions it possesses remotely. If the device has a screen, he can project whatever he wished upon it, as well as produce any sounds that he likes from speakers. Computers are particularly apt to possession, as Victor can extract any data he likes from it, and potentially access any other computers on its local area network. However, the Black Lightning Curse is quite easily purged from appliances by power-cycling them.
As well as his variety of supernatural abilities, Victor has an interesting skill-set at his disposal. He continues to be one of the best surgeons in the world; able to pick apart and put back together a human body with unmatched precision (as well as other kinds of bodies, at least half as well). That said, he's quite handy with a knife. Victor is also educated as a general practitioner, and is trained in first aid. Also at his disposal is an considerable knowledge of the occult, and the workings of black magic, though he can no longer use magic, as he no longer possesses a soul.
Hair Color: Silver.
Eye Color: Glowing electric blue. Their brightness increases with his level of "charge".
Physical Description: Victor is a tall man of about average physical build, though his time spent undead has taken its toll on him. His flesh has worn thin about his abdomen, face and extremities, giving him a gaunt appearance. His skin has transitioned from a smooth tan to the same color as a gloomy, overcast sky, mottled darker in places. Despite his deathly looks, Victor does take some pride in his appearance; his color-drained hair cut has been stylishly (fortunate, as it won't grow back) and his posture is better than most after dying. Though Victor has had some "work done", so to speak. Dull metal bolts, perfect for clamping jumper cables onto, stick out of the sides of his neck, where they dig into his spine visible through his neck. His fingertips, teeth and tongue gleam with shining metal, and decayed wounds resembling razor slashes can be found on his wrists, just above vague bulges in the flesh of his forearms that betray the hidden blades inside him. A faint hum of electricity seems to follow him. Victor also reeks of of death and ozone, despite his attempts to cover his stench with cologne.
Manner of Dress: Victor actually dresses quite nicely for a dead guy. His standard attire consists of a pinstripe dress shirt with a tie and waistcoat, fine trousers and black oxfords, and sometimes a suit jacket or dress gloves. When "working", Victor dons a spotless white lab coat over his usual clothing, as well as a pair of sanitary rubber gloves, and carries a black leather doctor's bag with his "tools" inside. He is also almost never seen without a fine watch from his personal collection glittering on his wrist or in his breast pocket, as well as a conspicuous golden wedding band on his right hand.
Innate Personality: Even though the loss of Charlotte and his shift into the realm of undeath have greatly strained Victor's sanity, he is much the same person that he was in life. Victor is calculating, pragmatic, and generally efficient in everything he does. His insanity has taken its toll most upon his morals, as he now considers all of his actions, no matter how heinous, to be completely justified. While he generally tries to suppress his own emotions, Victor has great difficulty letting go of those that he becomes attached to. Usually he keeps himself busy to avoid becoming introspective, but on rare occasions a small voice pipes up in the back of his mind, telling himself what a vile thing he has become and that Charlotte would be disgusted by him; not because of the creature he is, but because of his actions and his unwillingness to let her go. Denial and madness usually crush the self-loathing remnant of his conscience before it takes any sort of root, however,
Outward Personality: Victor plays up the persona of a charming, cultured, most certainly mad, old-world intellectual in the company of others. He would appear to be fond of puns and other plays on words, as well as dabbling into the French and German that he knows. Theatrics are his forte, as he knows a powerful effect they possess, and he often lapses into monologues. Victor will usually playfully antagonize those he meets, but towards those he has no intention of allowing to live, he is considerably more threatening. Despite his silliness, Victor is perfectly polite, especially towards those who would consider themselves his "enemies", and has little patience for the rude or mean-spirited. That said, when the situation calls for it, Victor is capable of dropping all pretense and acting as professionally and efficiently as possible.
Favorite Thing: His dead wife, Charlotte.
Theme Song: Video Violence- Dead Love Song
Occupation: Former World-Class Surgeon, now Missing Person
Hobbies: When he has time, Victor enjoys jazz and opera, musical theatre, beer, chess, cigars, literature, golf, and collecting both wrist and pocket watches.
Bad Habits: Victor drinks, smokes, and resurrects the dead.
Background: Victor was born to wealthy German immigrants in upstate New York, where he attended private schools for his entire upbringing, and generally lived as a white-collar American youth. However, his traditionally-minded parents refused to allow him to slack off, and he graduated as the Valedictorian of his class. Victor went on to study medicine at Harvard Medical School, where he showed tremendous aptitude for the practice. He graduated with honors, emerging with a doctoral degree in medicine and a specialization in invasive reconstructive surgery. He was sought after by hospitals around the world to lend his talents, but eventually chose the lifestyle of a jet-setting freelance surgeon. When there was a highly-difficult experimental surgery to be done, he could be contacted to perform it, if the price was right. His medical mercenary attitude took him around the world, where he came to eventually meet Charlotte in Paris.
Charlotte had been the Chief of Surgery in Saint-Antoine University Hospital, where Victor had traveled to so that he could remove fragments of a bullet from a parliament member's brain after a botched assassination attempt. The two worked together on the operation, which was a smashing success. They connected quite well and hit it off, falling madly in love and soon becoming engaged (at the behest of Victor's nagging parents). The two were married quietly in Champagne-Ardenne, settling down there and adapting to married life very quickly.
The marriage, as happy as it was, was cut short as a gas leak in their chateau claimed Charlotte's life while Victor was away on business. To say that Victor was crushed was an understatement. The loss of his wife tore a hole in his mind. His brains dried up, having wept out all of his sense, and he decided that he would bring Charlotte back. He devoted his wealth and intellect toward research into the ancient and arcane, the forbidden and foreboding. After a year of training with pagan witches in the Black Forest, Victor had Charlotte's preserved body imported to a faery circle in the middle of the wilderness. The time was right, the circles were drawn, and the oaths were sealed in blood. Though just as Victor prepared to throw his wife's body into the transmutation circle to be revived, a freak lightning storm erupted. A single bolt leaped from the heavens and struck Victor, killing him instantly and disintegrating Charlotte's corpse. Just as his body fell into the transmutation circle, lightning struck a second time upon him. The combination of black magic and the raw power of nature coursing through him warped Victor into something that was neither man nor monster. Something both, yet neither.
Now a terrible offense to all that was holy and natural, Victor skulked around the world for years. He planned and he schemed a plot to retrieve his wife from the afterlife. His remaining sanity scoured from him by the lightning strike, now nothing was off limits. There was nothing and no one he would stop for. Not men, not kings, not gods.
Past Relations: During his career Victor came to learn of the Witch Doctor, but generally regarded him a little more than a novelty.
Miscellaneous: Victor can no longer taste. He misses his beer and cigars.
Last edited by LJCOMICS; 10-29-2012 at 12:05 PM.
Updated, please refer to new CS. Thanks!
Last edited by Firebreather; 12-17-2012 at 08:33 PM.
Name: Kirk Chambers
Through concentration, Kirk can harness his spiritual energy, or chi, to augment his physical and mental capabilities to even superhuman levels. The use tires him, and he will no longer be able to use it if he passes his limit, and may even pass out, depending on how far he surpassed it.
Peak Human Strength:
Typically, Kirk possesses the pinnacle physical strength of a human man of his particular age, height, and build that engages in intense regular exercise. He possesses the peak level of strength a human can reach without being considered superhuman. With the use of his spiritual energy, he is capable of augmenting his strength to incredible superhuman levels.
Peak Human Speed:
Kirk is capable of running and moving at speeds greater than even the finest human athlete and is naturally as fast as a human can be without being considered superhuman. Kirk can use his spiritual energy to augment his speed to incredible superhuman levels, roughly reaching thrice the speed he can achieve normally if sprinting full out, though this cannot be contained for long.
Peak Human Stamina:
Kirk’s musculature is enhanced to generate less fatigue toxins than the musculature of humans. He can exert himself physically at peak capacity for over an hour before fatigue begins to impair him.
Peak Human Agility:
Kirk’s natural agility, balance, and bodily coordination are superior to most other humans, and he is as agile as it is humanly possible.
Peak Human Reflexes:
Kirk's reaction time if superior to that of almost any other, and are enhanced to the point where they could be considered superhuman.
Peak Human Durability:
The tissues of Kirk’s body are harder than those of humans. While still vulnerable to physical injury, Kirk is able to use his spiritual energy to augment his durability to vast superhuman levels, making his skin akin to certain bulletproof materials, though, unless he channels extremely vast amounts of energy, a rifle bullet could likely pierce it when in effective range.
Chi Enhanced Healing:
If he sustains injury or illness, Kirk can focus his chi for the purposes of healing his injuries. By focusing enough he can even purge his own body of poison, however Kirk would experience great pain in the process, and afterwards he would feel very much drained, and would likely need to sleep or rest very soon.
By summoning his chi and focusing it into his hand, he can draw upon a superhuman energy and make his fist inhumanly powerful and super humanly resistant to injury and pain on a very high superhuman level. This technique does not involve a physical transformation of any kind, simply a psychic channelling of concentrated natural energy. With his fist in this state, he can shatter wood and brick, rip through steel, and punch his opponents with extraordinary concussive force without sustaining injury to himself. He can do this too with his legs; though not to the extent he can with his hands.
Kirk can channel energy through his body and use it for his own purposes, thus absorbing it, but great pain will have to be endured, relative to the amount of energy absorbed. If the energy is too great he won’t be able to absorb the energy and will suffer both mental and physical trauma.
Heightened Awareness and Senses:
His senses are above the level of those of a normal human, and are in fact superhuman in nature, his hearing, sight, and smell are increased at least tenfold, and also it gives him a ‘sixth sense’ where he is aware of his surroundings much more than others.
Hair Colour: Black
Eye Colour: A deep, piercing azure
Kirk is tall, his pale body large, and strong, with hard, corded muscles running all over his towering frame, and are compact, possessing much strength for their size, some of which was brought on from labouring and training, leaving a well-toned body, but most of his strength come from his power. His lower body is riddled with scars from where his father would sometimes beat him with his belt whenever Kirk upset him during a drunken rage. They serve as a reminder that not everybody has an easy life, so they should not be judged, but also that he has to work hard to ensure he never ends up like his father. His shadowy hair ends at his shoulders, where it curls at the nape of his neck. His face is only slightly gaunt, and pale, normally with slight stubble when he forgets to shave. His nose is not large, but nor is it delicate, and his lips have a strong line to them, quirking upwards when he becomes amused, with a strong jawline and high cheekbones.
Manner of Dress:
Kirk just normally wears a low maintenance outfit jeans and a shirt with the logo or album cover of one of his favourite bands printed on the front, but he is particularly fond of his signed Metallica shirt, signed by the entire band, when Cliff was still alive. His uncle gave it to him one birthday, and he has treasured it and Metallica ever since. When he was younger he liked to pretend that he was named after Kirk Hammett, but he knew that not to be true as his parents couldn’t stand metal.
Kirk is strongly guided by morals; his father was a racist and a drunk, and would often beat Kirk’s mother, or go on about how America should be for Americans. When he was young, Kirk feared this, and this fear remains in him, that he will become like his father, but it is faint; as he grew older he learnt to reject these views and stand up for himself, even it meant taking a beating or two. From this Kirk gained a strong negative view on racists and domestic violence. Now, since the pain of that has faded, he is friendly enough, and rather gentle with his words, so that he doesn’t offend anyone, unless they deserve it.
Around people that he doesn’t know Kirk prefers to keep quiet, conversing politely when spoken to, but he isn’t much good at sustaining a conversation as he’d rather listen than speak. If he believes people are behaving inappropriately he’d tell them so, but wouldn’t act unless it was needed. However, with his friends or people he feels comfortable with he is much more talkative and willing to make jokes, and take them, but due to most of his time being spent researching, reading, or kicking ass with Ben, he doesn’t have many friends.
Favourite Thing: His signed Metallica shirt and a bracelet made from one of James’ guitar strings.
Occupation: Kirk is currently studying biotechnology for his undergraduate degree in the biology campus of Gotham University.
Kirk enjoys Xingyiquan out of all the martial arts he tried, and as such it is the only one he carries on with, practicing in classes three times a week. Listening to music is all a pastime that Kirk enjoys, often when he is either reading or researching, though he only really listens to metal. He also enjoys vigilante work with Ben at the weekend.
Vigilante work can distract from his research, and vice versa, with both being important parts of his life, juggling both can get quite stressful at times. He can also be quite easily led by Ben, despite being the larger of the two, especially when he gets bored, and more often than not this has led to a terrible hangover and the missing of deadlines.
As a child Kirk was beaten by his father, a drunken, completely racist waste-of-space, often for no reason at all, often because Kirk was the scapegoat for his father’s suffering, and the aggression was taken out on him, even though it wasn’t his fault, though he did seem able to take more of a beating than his mum, and indeed more than most people. He would cry when it happened, but he would ball his eyes out even harder when his father beat Kirk’s mother; she was kind a delicate and did not deserve to be stuck with a brute like Dad, but Kirk didn’t see a way out; his father often threatened to kill them both if they went blabbing to anybody, so they were imprisoned by their own fear. Whenever anybody came round they would pretend that everything was fine, and if anyone commented of a bruise there was an excuse; walked into the door, or tripped over, never the truth.
One good thing that did come from Kirk’s childhood though was his love of heavy metal; his uncle, whenever he came round, he would bring a gift every time without fail. Once he came with a CD, The Black Album: Metallica. His father didn’t like his uncle; he was afraid that Kirk’s mother would tell her brother, but she never did, foolishly. The only time Kirk was felt safe at home was when his uncle was there. At school he was very quiet, the teachers presumed it was because he was shy, but in truth it was because he was scared.
It was during one of his father’s particularly that he stormed into Kirk’s room and took The Black Album out of the CD player, which Kirk had been listening to in his room to purposely avoid Dad as he had seen he was drinking heavily, and that he had a hateful look in his eye. He then proceeded to snap the disk in half, calling Metallica “Really loud shit,” and then slapped Kirk for playing his music to loud and then slammed to door when he left the room, now doubt to look for Kirk’s mother and shout at her and likely hit her. Kirk cried for a while that night, when he knew he shouldn’t, but that music reminded him of his uncle and he had stupidly believed that by playing it he would be safe, which was not in the slightest true, even if he felt it to be.
It was during the summer break before Kirk started secondary school, and he was getting larger, starting to toughen up from all the hits he took and just because he was growing up. His father got himself worked up into a racist rant about their postman being black and his mother had stupidly defended the postman, so Dad turned on her and began to lay into her. Never had Kirk seen his face so dark with bloody murder; it looked like he wanted to kill Mum. He was thumping her and she was silent and bloody, muffle any moans in case the neighbours heard, in which case Dad would just get even angrier than he was already, if that were possible. Kirk was shouting however, trying to get his Dad off of her. He was shoved back once, and fell, but fighting back the tears he got up and he hit Dad. His powers where inside him since birth, and the passive effects of them were with him since then, but this was the first time he actively, albeit, subconsciously used them, channelling his chi into the punch so that when it struck Dad in the face it knocked him out cold. Kirk did not see the glowing light that surrounded his fist as his vision was blurry with tears, so it wouldn’t be until much later that he discovered his super powers.
After this a knocking came on the door, and when Kirk opened one of his neighbours, standing there, saying she’d called the police because she’d heard screaming. Later that night the police arrived and arrested Dad, and after various meetings with lawyers and a court meeting Dad was arrested and Kirk’s parents got divorced. They moved in with his grandparents in Serenity Hills, and it marked a new slate for both Kirk and his mother.
At secondary school Kirk began to feel safer and he was no longer haunted by nightmares, and so he actually made some friends and became interested in science, choosing to actively study it in his spare time. He also played Metallica openly in his room, almost as a sign of showing he was better than his dad; he even bought The Black Album again. Life was generally getting better, and Kirk found that he was good in sport, and even took up various martial art classes outside of school, settling eventually for Xingyiquan, and though his true over was science, he did feel drawn to martial arts, perhaps over a need to feel that he could protect himself is what he assumed.
He did well in school, getting the highest grade boundaries in his sciences and maths, and got into a decent college, where he took chemistry, biology, critical thinking, maths, and then further maths. He worked hard throughout, avoiding the pitfalls of college, and meeting some decent people too, though only a few were worthy of staying in contact with. He continued attending his martial art, enjoying the classes as he got better, despite the fact they were becoming tougher, but his teacher said he was a natural.
Kirk was walking back from college late one night as he stayed behind for longer than usual as he became submerse in an essay and lost track of time. On the way back he was confronted by three men who attempted to mug him. One grabbed him from behind and dragged in the alley he was walking past, and threw him on the ground with a great force; it turned out the leader was a mutant and possessed supernormal strength, so Kirk was surprised to survive when the ground cracked where he made contact with the floor of the alley.
The strong man then pinned him to the wall with one arm and demanded Kirk’s money, crushing down on his chest slightly, so that Kirk felt a sharp pain, and the red brick behind him fragment slightly. When Kirk told them he didn’t have anything of value the man drew back his hand to strike him and likely smash his skull in. However that blow never struck true; instinctively Kirk directed the strike away, narrowly avoiding his head, making the man’s fist slam into, and through the wall, where it wedged. Taking advantage of the surprise the man felt, Kirk kicked him in the groin, making the man release his grip and doubled over, before Kirk launched and uppercut into his chin whilst the man was bent over, jerking him backwards as his world span and his vision was dappled with black splotches.
Kirk then turned quickly to the others, easily deflecting one strike, sending the man off balance, and then grabbing the other man’s forearm after sidestepping after he lunged with a knife. He twisted the arm, though much harder than he expected too; he only wanted to disarm the man, instead he heard the shoulder socket pop and crack. The man went down screaming and the other tried to tackle him, but Kirk launched his foot arcing upwards, smashing into his jaw, and causing the man’s eyes to loll backwards into his head as slumped onto the ground unconscious.
By this time the mutant had gotten back up and swiped at Kirk, who just managed to bring an arm up to block, but was knocked of his feet and sent skittering down the alley from the sheer force. Kirk quickly got to his feet, just to meet another punch that knocked him into the wall, though he pushed of it and jumped at the man, again using an unexpected move to give himself advantage as he pulled back his fist. It was then that it began to glow, and when Kirk struck the man across the jaw he was sure he could hear it splinter and grind against the skull.
Kirk of course quickly left the scene, but when he got home, he tried to make his hand glow. He succeeded after several attempts, and ended up accidentally punching a hole in the punching bag in his room. He linked the glow to chi flow that he had been taught about at his Xingyiquan classes, but kept it quiet, because it meant he was a mutant, or something abnormal at the very least, but he liked the feel of the strength it brought.
After passing his exams Kirk went onto Gotham University and began to study biotechnology, though he also read up on microbiology in his spare time, as well as genetic engineering, but he needed a decent undergraduate course for that, so he chose biotechnology. His love of Metallica was still strong, and he met like-minded folk in the labs.
While studying there, he met Ben Sutherland, who was studying at the Cybernetics and Robotics campus of Gotham University, and became good friends, or as Ben says, 'bros', with him. Ben would later discover that Kirk also has powers. Kirk, Ben and a few other friends were planning to go to see a film, and Ben was using a car ('a' car instead of 'his', they carpool) to pick up Kirk, who at the time was at his Xingyiquan dojo. Unbeknownst to Ben, Kirk had forgotten about this, as he had become caught up in an attempt to test out his powers, having asked to stay behind at the dojo to practise more. As Kirk was a trusted member of the group, they said yes.
Kirk had managed to acquire a set of cinderblocks, and was using them to try and gauge the upper limits of his strength powers, by lining up the blocks and seeing how many he could punch through, or how many he could carry. After waiting 10 minutes and seeing all the other practitioners leave, and have received no response from calling Kirk, Ben decided to go in. As Kirk was still there, they had not locked the door, and he walked in, just in time to see, and this came as a 'mild' shock to Ben, Kirk's pseudo-flame coated fist smash through two cinderblocks placed next to each other, shattering them with admirable ease. What followed this was a conversation, in which Kirk admitted to Ben that he had powers, to which Ben responded by doing the same, realising that he now had someone he could safely tell. Their conversation was cut short, however, as they still had to go and meet their friends.
The following day they picked up again, taking the opportunity to say everything they knew about their powers, and even that they both wished to use them like so many others did, for vigilante work. They decided that, with someone to help them and watch their respective backs, they could fulfil this wish, and fight super villains in glorious battle. Or brutally assault petty criminals, it’s all good. They soon managed to recruit one of their friends to the cause, Solomon Mengel, the butt of many dwarf jokes, as he is both short, in possession of a short temper, befitting of his size, and works to make them suits of body armour, creating quite a list of similarities to the short race of smiths. He is currently working as an apprentice in a body armour company that is notable for serving various anti-mutant task forces around the world, hence his ability to make and maintain body armour for them, as well as other useful equipment. Saturday night is vigilante night. They are currently on their 5th week of vigilante work, about to do their 6th go. Currently, their tactic is to walk around the poorest, most crime ridden parts of town, Ben walking about 30 metres ahead of Kirk, who will be talking on his phone and pretending not to pay much attention to his surroundings, hoping that criminals on the streets will think 'small-looking dude walking alone with an expensive phone, middle of the night, lets jump him', while Kirk has a hat on with a camera in, recording. When the go to attack Ben, and the two fend them off and incapacitate them, they then have evidence to hand in along with the criminals, before disappearing away. Thanks to a quick question-answer session with one of the people they... vigilanteed, they found about plans of one of the cities prominent gangs, a fairly unimaginative one, to attack a bank, making use of a powerful Terrakinetic, with the aim being to steal gold directly from the vault.
Ben Sutherland is his friend and attends the same university as Kirk, though not on the same campus, and Solomon Mengel (a shared NPC Cascade and I have created), the former being his partner in counter-crime, the latter acts as their armourer, using the skills he has gained, and continues to learn at his apprenticeship to make them viable suits of body armour that can be hidden beneath normal clothes, so as to make it seem as though they are merely kinda bulky and solid instead of clearly wearing body armour. Motorbike helmets also work well as helmets for them when going on missions. Ben and Kirk have compared themselves and Solomon to a fantasy/adventure RPG trio; Solomon is their Dwaven Smith, making their armour, out-drinking them, being short and being angry, Kirk is the human warrior, as he is strong, fast and durable, though they later decided it was more accurate to make him a human warrior monk, as they hate inaccuracy in RPGs, and Ben is the elf-mage, as he is physically weak, but with powerful ranged attacks, and has a fancy accent, and is from a different place.
Emptiness is filling meFor more click here: http://www.Somethingaboutmusic.com
To the point of agony
Growing darkness taking dawn
I was me, but now he's gone
My Song For Now:
Must argue every point, even when it doesn't make sense. If someone behaves aggresively, speak to them sarcastically to annoy them further. And finally... the five A's : Arrive, Argue, Amuse, Assault, Argue.
1. They will be ginger.
2. They will be an intelligent nerd.
3. They will be William Viridian.
4. They will be of average looks and strength.
5. They will have an exo-suit whenever possible.
6. They will speak too much when scared, and troll in the face of danger.
7. They will be male.
8. They will be English.
9. They will be apparently weak, but then kick your ass.
As by Cascade Failure:
David Sanguine Logic:
Accept the word of a stranger as fact, when that word happens to be of prophecy and magic.
Assume the same stranger to be lying when he presents evidence for a more logical theory.
Soviet Vampire Logic:
People saying words he doesn't know
Name: Ben Sutherland
Ben has a limited form of control over magnetic and electrical fields, more the former than the latter. However, he cannot simply pick up and move around metal in different directions and speeds around him with this power, or shoot lightning from his face, instead he is limited to three basic 'patterns'. This is similar to how you cannot consciously control, for example, how much of a certain hormone a certain gland produces, he cannot make his powers do everything that they technically should be able to, instead being stuck with what he can do, which is probably controlled by how whatever part of his brain controls his powers is wired up.
The first of these patterns is for electrical fields, allowing him to sense them in people, machines and animals and anything else with one, being able to accurately guage the rough size and shape of an entity based on this from up to 300 metres away. Unlike his sight, this acts in 360 degrees, and much to his annoyance, cannot be turned off, nor can it be blocked by anything less than very thick walls.
The other two deal with magnetic fields, and are not passive abilities, like the first.
The second pattern allows him to create simple magnetic fields in the air or in objects, he cannot move these once he has created them except by moving himself, and they cannot be created more than 10 metres from him. This is normally used to rip apart objects or to disarm people, or as a shield, as he can use it to slow bullets enough to stop them, stop people from getting close to him if they are carrying metal, or he can place a field near an object, say one on eithe side of a car, and rip the doors off it on both sides, after about 10 seconds, the chassis itself would probably rip apart. Pray that you do not have a pacemaker. This can also be manifested as a short pulse, a rapidly moving magnetic field that he cannot control once creating, that seemingly 'disappears' once it reaches the 10 metres point. This can be used to repel enemies, or objects. The upper limit to how much volume his magnetic fields take up (they appear as a strange heat haze, by the way) is 8 metres cubed. He can create up to five seperate magnetic fields, or more if they do not reach the maximum volume between them, though no more than 8. Their pull seems to become exponentially weaker past the ten metre mark, however before that, they would be exerting enough force on all metal objects nearby to pull in a car at the rate of half a metre per second, with it being stronger or weaker depending on how much he splits his powers.
The final pattern allows him to create a line of small, ring-shaped magnetic fields, place a metal projectile at one end (i.e. a ball bearing), and fire it through the middle, removing the magnetic fields as it passes them, so they do not exert force on it backwards once it has gone past. This replicates the affect of a railgun, though so far nothing larger than a bullet can be successfully be fired, attempts with a bowling ball caused it to collapse. This is one of the more frustrating aspects of his 'patterns', in that there is no reason why he should not be able to sustain the magnetic fields to fire larger projectiles, yet they inexplicably collapse when he attempts to. This attack can be devastating, in that the projectile is very hard to avoid or dodge and can punch through multiple objects, though it is small and slow-firing, as it must be re-made after each use, as each magnetic field needs to be turned off as the bullet passes by. Making it takes about 3 seconds, plus he must then feed the bullet in one end. He normally carries a bag of 40 tungsten-steel ball bearings for this purpose.
There is also a pattern that allows him to fly at respectable speeds, but he has only once been able to access it, and I would only use this after asking on the thread, and I don't actually want to have it, it would probably make him OP. With this pattern, at least the one time he used it, comes a general increase in all of his abilities.
Hair Color: Brownish ginger.
Eye Color: pale blue
Physical Description: Ben has a wiry build, and is physically fit, though about average in terms of strength, as he does not do any abnormal athletic activity, aside from running to stay in shape. His hair is cut at around medium length, with a tendency to become curly at the fringe. He has a fairly thin face in terms of fat, with high cheekbones dotted with freckles, and is clean shaven.
Manner of Dress: He normally prefers shorts when he can get away with it, according to the weather, and t-shirts, but is equally comfortable in polo shirts and baggy jeans (any jeans are baggy jeans, he has surprisingly thin legs), normal shirts and baggy jeans, jumpers and baggy jeans, etc. He will, at any given time, most likely be wearing one of his pairs of jeans, and a blue woolen hoody, with some kind of miscellaneous short-sleeved shirt underneath, and black and green trainers.
Innate Personality: Ben is scatterbrained, his mind seeming to flit between subjects with disturbing ease. However, he can be very perceptive when he gets down to focusing on something,
Outward Personality: Much like his innate personality, Ben acts scatterbrained around other people, causing conversations to seemingly randomly flit from topic to topic. He tends to make people laugh in conversation, not by specifically telling jokes, but merely by careful application of wit, a skill he is quite proud of, as it makes up the majority of his ability to interact socially with normal people. He is helpful to people around him, though this can also show as a desire to criticise, as he hates to see something done wrong if he knows it is so without pointing it out, occasionally causing him to seem antagonistic when he is merely trying to be helpful. He has quite a strong element of jealousy towards many of his friends, as he recognises that many of them are better than him at many things, and seeks to out-compete everyone he knows. This can sometimes seem strange, such as it gives him a tendency to disappear to attempt to figure things out or to learn things if one of his friends demonstrates greater ability there. This does make him seem like a bit of a perfectionist, but the fact that he is open about his own shortcomings tends to off-put this. He is generally quite friendly, and accepting, even if he does seem a bit cold sometimes.
Favorite Thing: His computer, or more specifically, his internet-connected pimped out gaming computer.
Theme Song: Saturn 5
Occupation: Third year of his degree in Robotics.
Hobbies: Gaming, reading, anime, (listening to) various types of music, occasionally manages to find groups for LARPing and table-top gaming.
Bad Habits: He normally goes to sleep around 7am each day, and wakes up sometime around 3pm, as a result of a dual reluctance to get up or go to sleep. He can lose track of time when in front of the computer, skipping whole day-night cycles without realising and having to pay dearly in terms of both sleep and catching up on work after. He can also be annoying, either by verbal bombardment, as he tends to speak very fast for long periods of time, or by constantly making jokes and jabs at the people around him, which have quite often gone too far and ended badly.
Ben was born in England, and spent most of his life in Oxfordshire, where he grew up, giving him a fairly strong Oxford accent. Throughout most of his childhood, he was very introverted, though despite what you would assume from a child with no friends, he was not some kind of genius or savant, in fact, at numerous times they assumed he had learning difficulties, as he never actually did anything in classes. It was only around the start of secondary school, with an entirely new set of people, that he began to make friends and do well at school, quickly becoming a proper nerd, instead of some kind of socially crippled idiot. From that point onwards, he was basically playing catch up, and had finally reached a more fitting place in terms of grades at the end of year 11, picking up 8 A or A* GCSEs. He heavily focused on science in college, as well as history, and became interested in Cybernetics and Robotics. Predictably, he went on to do Robotics at university, after a gap 'year' (more like a couple of months) during which he visited various places, such as Seoul, St Petersburg, New York, Gotham, and a few other places, with some of his friends.
Surprisingly, it was during this visit that Ben's powers decided to appear, and like many things that happen in Gotham, it was as a result of a super-fight. In retrospect, he was both incredibly lucky that his powers did what they did and incredibly unlucky that he was even in that situation in the first place. He was landing at Gotham airport, about 20 seconds from touchdown, when the plane was hit by a large dust cloud, which on closer inspection could be seen to be made from smal pieces of tarmac, sand and dirt from a construction site, and miscellaneous grit. This was controlled by the unimaginately named super-villain, Dust Bowl, who was fighting an even battle agains the flying hero, Hephaestus, who was fighting his cloud by turning chunks of it into dirty, impure glass, which he could not control, by blasting it with streams of molten metal. The dust cloud caused the engines to stall, just as a blast of molten metal sheared off a wing and cut through the fuselage, splitting the plane in half. Ben was in the back half, as were his friends. His powers chose this moment to manifest, causing a cascade of appearing and rapidly disappearing magnetic fields above his section of the plane to appear, lasting for as long as they were within ten metres of him, hence their rapid disappearance. The pull they exerted on his section of the plane slowed it down massively, enough that the impact on the ground only gave people minor concussions, instead of shattering the plane and crushing the people inside. It was only because he was able to observe the other half of the plane splatting onto the ground below for a second while his section was falling, deccelarating and spinning around that he knew exactly what would have happened if not for his power.
Whatever strange instict had allowed his power to save himself, without him controlling it remained after he landed, with him climbing out of the plane in a dazed state, before the emergency services had fully reached the scene, driven by the desire to see what had caused this. He had seen the dust cloud rolling in, and the man shooting molten metal at it and something within it out of his window, and even saw when the molten blast cut through the plane. And as he looked up, he saw that the battle was still ongoing. He would later find out, not for lack of trying, that he could not access the increased power he would demonstrate after getting out of the plane, or the flight pattern, seemingly they were only usable in this one instance. Recognising that these two had just killed half a plane worth of people, and that he indirectly had been responsible for their deaths as well, as he was able to save his half, he made the not-quite-rational (he would later find he was among those who suffered a concussion) decision to try and kill them. Acting partly on anger, partly on a concussion, and partly on some kind of weird super-power instinct, he created a series of magnetic fields around him, dragging large chunks of the debris for the crashes to him, including a few small screws, which were warped and deformed by the crash, but still viable for the railgun pattern. He then shot off into the air, flying at around 100 miles per hour, which was fairly hard on him due to his power not providing him any protection from the elements. Only Hephaestus noticed his approached, and kept himself from firing his next blast, instead keepin the ball of metal ready, unsure who to attack. Because of this, Dust Bowl assumed Ben was on his side, and renewed his attack on Hephaestus, who was pushed back. Ben then unleashed some of the metal he had carried up, the pulse sending chunks of plane fuselage and wing, ranging in size from about as big as a tennis ball to big sections of the wing. Seeing this, he panicked and fired his blast of molten metal, which was instead picked up by the wave of magnetism, assisting the chunks of metal. His body was later found, pulverised by its fall, with a large section of its head and torso missing from impacts by chunks of metal, with most of his bones broken, and all of his skin and much of his muscles and organs burnt away by the parts of his blast that hit him.
Dust Bowl formed his body in the centre of his dust cloud, flying over to thank Ben, who responded by firing a screw through his railgun pattern, punching a melon sized hole through the man's chest, causing large parts of the dust cloud to collapse. The villain looked down, gaping at the damage before Ben fired again, this time hitting his head, killing him and disintergrating most of it, leaving only a part of the jaw attached to the neck left. Large parts of his body turned into dust, including all of his blood as he died, but it was still clear that whatever had got him had also gotten Hephaestus.
Ben landed, and shakily walked in the direction of the plane, before collapsing, as emergency services arrived on scene. Luckily for him, the dust cloud had obscured much of the battle, combined with the smoke from the plane crash, and he was not subject to more questioning than any of the other victims.
He continued his trip with his friends, after a week long break, which was how long it took for all of them to be discharged from hospital. Partly because he felt guilty towards the people he could have saved here, partly because the place was so deeply ingrained in his mind due to the battle that took place there, and partly because he really freakin' liked the city, he would later decide to go to Gotham to get his degree. It helped that Gotham University was one of the best in the world, with a few dedicated, specialised campuses, including one for Cybernetics and Robotics.
While studying there, he met Kirk Chambers, who was studying at the Biochemistry and Genetics campus of Gotham University, and became good friends with him. He would later discover that Kirk also has powers. Kirk, Ben and a few other friends were planning to go to see a film, and Ben was using a car ('a' car instead of 'his', they carpool) to pick up Kirk, who at the time was at his Xingyiquan dojo. Unbeknownst to Ben, Kirk had forgotten about this, as he had become caught up in an attempt to test out his powers, having asked to stay behind at the dojo to practise more. As Kirk was a trusted member of the group, they said yes. Kirk had managed to acquire a set of cinderblocks, and was using them to try and gauge the upper limits of his strength powers, by lining up the blocks and seeing how many he could punch through, or how many he could carry. After waiting 10 minutes and seeing all the other practitioners leave, and have recieved no response from calling Kirk, Ben decided to go in. As Kirk was still there, they had not locked the door, and he walked in, just in time to see, and this came as a 'mild' shock to Ben, Kirk's pseudo-flame coated fist smash through two cinderblocks placed next to each other, shattering them with admirable ease. What followed this was a conversation, in which Kirk admitted to Ben that he had powers, to which Ben responded by doing the same, realising that he now had someone he could safely tell. Their conversation was cut short, however, as they still had to go and meet their friends. The following day they picked up again, taking the opportunity to say everything they knew about their powers, and even that they both wished to use them like so many others did, for vigilante work. They decided that, with someone to help them and watch their respective backs, they could fulfil this wish, and fight supervillains in glorious battle. Or brutally assault petty criminals, its all good. They soon managed to recruit one of their friends to the cause, Solomon Mengel, the butt of many dwarf jokes, as he is both short, in possession of a short temper, befitting of his size, and works to make them suits of body armour, creating quite a list of similarities to the short race of smiths. He is currently working as an apprentice in a body armour company that is notable for serving various anti-mutant task forces around the world, hence his ability to make and maintain body armour for them, as well as other useful equipment. Saturday night is vigilante night. They are currently on their 5th week of vigilante work, about to do their 6th go. Currently, their tactic is to walk around the poorest, most crime ridden parts of town, Ben walking about 30 metres ahead of Kirk, who will be talking on his phone and pretending not to pay much attention to his surroundings, hoping that criminals on the streets will think 'small-looking dude walking alone with an expensive phone, middle of the night, lets jump him', while Kirk has a hat on with a camera in, recording. When the go to attack Ben, and the two fend them off and incapacitate them, they then have evidence to hand in along with the criminals, before disappearing away. Thanks to a quick question-answer session with one of the people they... vigilanteed, they found about plans of one of the cities prominent gangs, a fairly unimaginative one, to attack a bank, making use of a powerful Terrakinetic, with the aim being to steal gold directly from the vault.
Ben is good friends with both Kirk (OOC: JDH97's character) and Solomon Mengel (a shared NPC we have created), the former is his partner in counter-crime, the latter acts as their armourer, using the skills he has gained, and continues to learn at his apprenticeship to make them viable suits of body armour that can be hidden beneath normal clothes, so as to make it seem as though they are merely kinda bulky and solid instead of clearly wearing body armour. Motorbike helmets also work well as helmets for them when going on missions. Ben and Kirk have compared themselves and Solomon to a fantasy/adventure RPG trio; Solomon is their Dwaven Smith, making their armour, out-drinking them, being short and being angry, Kirk is the human warrior, as he is strong, fast and durable, though they later decided it was more accurate to make him a human warrior monk, as they hate inaccuracy in RPGs, and Ben is the elf-mage, as he is physically weak, but with powerful ranged attacks, and has a fancy accent, and is from a different place.
"We will not go quietly into the night... We will go screaming into the night, bathed in flame and shooting lightning from our hands, riding dragons made of fear and wearing armour with neon flashing lights."
- Badass Wizard #4276
There is no where in this sig where this makes sense, so I'll put it here:
As created by JDH97:
Must argue every point, even when it doesn't make sense. If someone behaves aggresively, speak to them sarcastically to annoy them further. And finally... the five A's : Arrive, Argue, Amuse, Assault, Argue.
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXX (9)
Name: Megan Vera
Superhuman Ability: Megan is immune to others powers, in fact, she projects an aura a few meters that cancels out the effects of mutant abilities in that area, this even affects passive powers. This is not to say powers can't affect her indirectly, but any attempt to inflict damage with a power will make no difference to her.
Hair Color: Blonde (Flaxen)
Eye Color: Green
Physical Description: Megan Vera is attractive, and she knows it, with a slim, toned, but curvaceous figure she is a classic beauty. Her face is just the same, though she often wears a light coat of makeup and her hair is exquisitely maintained as is the rest of her, she has her natural beauty, but is vain enough to pump a lot of money into maintaining and highlighting it.
Manner of Dress: Though she often wears expensive, revealing designer clothes, making the most out of her beauty, she is rarely out of a lab coat at work.
Innate Personality: Nature was rather unfair when it came to Megan Vera, she was blessed with both brains and beauty. She's sharp, quick enough to pick up on most things and it's not easy to get something past her. Outside of that she's pretty cold, she'll make decisions that benefit her without a qualm and has her own survival and Chimera's as a top priority.
Outward Personality: Friendly and warm, she has a consummate poker face and only those who know her well can read the true moods behind the mask. She doesn't hide her intelligence, almost flaunts it to others. She also has a tendency to flaunt her successes before others and is very conscious of her own status, particularly considering she is only really outranked by Nathan Jacobs within Chimera in practice.
Favorite Thing: Herself of course.
Theme Song: American Woman - Guess Who - http://www.youtube.com/watch?v=gkqfpkTTy2w
Occupation: Head of R&D Chimera Corp
Hobbies: Casual, idle flirting
Bad Habits: Almost no morals
Background: Megan grew up in a less than wealthy family, her parents struggled to make ends meet and she didn't have a happy childhood. Though it wasn't as though this shaped her into what she is today, she was always a loner, always a bit... odd. She never quite got people, and was the kind of child caught torturing the neighbourhoods cats. She was always fascinated by how things worked and proved to be an intelligent child in school, acing subjects with apparently little effort.
She went onto University, studying genetics and receiving a doctorate, though she rarely uses the title, preferring simply to be referred to as Ms Vera, a strange mix considering her often paranoid focus on her own status in relation to others, an over-compensation in fact.
She was snapped up pretty quickly by Chimera Corporation, Nathan Jacobs spotting the shark in her. It wasn't long until she became the head of R&D, her former superior resigned due to personal issues, the true fact of the matter is that Megan blackmailed him, seducing him and then threatening to reveal his infidelity to his family and friends if he didn't hand in his notice immediately.
Since she took his place there have been some significant changes within the department, her word is law, she is a far harsher and more demanding boss, though fair, and her employees respect her. Directions of research have also changed, the previous main project was on augmetic systems that enhanced the human body and while there is still some progress there she has refocused a large portion of her budget onto genetic research, more specifically, the mutant gene. She is searching for some way to artificially imbue a normal human with mutant abilities, and hopefully, to be able to control what those abilities would be, instead of rolling a dice. Using her own genetic material, she is also working on some method to remove powers, perhaps permanently, though there has been little success in this area.
Past Relations: Nathan Jacobs, her employer and mentor, she swiftly proved herself to be one of his most valuable assets.
Last edited by Nosuchthing; 02-21-2013 at 08:01 AM.
i'm a dumb ass....
Superhuman Ability:electro kinisies (he has these amplifiers onthe bottem of he feet and palms that let him either absorb or eject electricity,if he uses this too much he gets side effects bloody nose,head ache,light headed ness and in severe cases nausia.But he can use his powers with out the amplifires but this will tear/blister the skin.
Eye Color:brown with blue lines that come out of the pupil and attach themselves to the edges of the iris
Physical Description:he has light skin and a slender sort of build,short silver hair up to about his sholders,a scar on his left and right temples that look like swirls.
Manner of Dress: when he isn't wearing his supersuit he is useually in jeans and a t-shirt
supersuit:it's a solid blue with jagged yellow lines starting from the feet that go up to his mask.
Innate Personality:he is a friendly guy always giving people the benifit of the doubt almost gullible and naieve,though he hates those words.He is always thinking of other people before himself a real classic hero.
Outward Personality:he tries to act friendly around everyone even of they are being annoying or mean always tries to see things from other people prospective he's very genorous to people even if they don't deserve it.
Favorite Thing:his powers he likes pushing himself to the limit and see how far he can go.
Theme Song: https://www.youtube.com/watch?v=JYTp0t_2RWU
Occupationizza delivery boy
Hobbies:he likes to read currently he is ready to kill a mocking bird.
Bad Habits:he chews the tops of pencils and tapps his foot,he often found banging on things likes desks,drawers etc
Name: Jake Thompson
Height: 5'10 feet ['murecuh]
Weight: 130 pounds
Superhuman Ability: Able to morph into animals. Can't morph into inanimate objects. would probably kill him.
side power is advanced healing. passively heal self minorly. takes concentration to heal majorly, and after a long time of major healing gives effects of drunkenness. | Has the ability to morph into any animal of his choice. He can ONLY change into animals, and only animals that he's seen before (Seeing the animal in person makes it easier to morph into than seeing a picture of an animal.) | Has a passive ability of slightly faster and over-all better health regeneration. He can concentrate this to heal fairly bad wounds and to keep his endurance up, but over time it will gradually give him a drunken-like feeling, each use making him more "drunken."
Hair Color: Very dark blonde
Eye Color: Emerald Green
Physical Description: (This is where you will mention their features, such as body type, skin color, facial features, hair style, identifiable marks such as tattoos and scars, and the like. Pictures can go here too, but they are completely optional. THIS IS NOT WHERE CLOTHING GOES. GOD HELP YOU IF YOU PUT WHAT THEY USUALLY WEAR HERE) Thin frame. A well-toned body, defined muscles but not at all bulky. Tanned caucasian skin. Ruffled hair that goes down half-way past his eyes
Manner of Dress: On a casual day it'd be old, worn jeans and a t-shirt of some sort, with some sneakers.
Innate Personality: (This will be who they are as a core being. It will be basically who they are in most situations and when alone. Give us a good baseline to judge this character before you post) grew up with innocent values
Outward Personality: (How do they act around people? This can actually be radically different than Innate Personality and possibly show insight on who your character really is deep down) A casual, fun loving slacker that manages to find himself in trouble all the time
Favorite Thing: Playing guitar
Theme Song: Torpedo Boyz - Any Trash Professor Abacus?
Occupation: Currently searching for a "normal" job
Hobbies: (What do they do for fun?) Mess around, get into trouble for "thrills"
Bad Habits: Can accidentally offend people from being naive of the situation
Background: (Give me a concise record of your character. I don't need more than a paragraph or two, but I do need to know anything significant that happened in their lives and who they were as a person as they entered different points in their lives) From a farm. troublemaker. making a small name for himself.
Past Relations: None (currently)
Miscellaneous: (This is where any extra crap goes that doesn't belong anywhere)
I'll get to this eventually, if I have spare time that doesn't involve me procrastinating. Hopefully. I just REALLY needed to get this down at the very least to get some kind of poor, half finished base down. Sorry for the delayed posting as well. I'll work on it when I have spare time.
Last edited by Lord Quailius; 11-14-2012 at 08:57 PM.