Name: Emira Adilović
Alias: Phantom Viper
Weight: 130 lbs
Superhuman Ability: "Deathbox"
Deathbox is an illusory power affecting either a single individual or groups of people depending on the environment around Emira. When outside a particularly enclosed structure, she can only focus the power enough to affect either one or two people (who must be nearby both each other and to Emira himself). When inside an enclosed structure such as a building or vehicle, her power extends to nearly all individuals present in the specific room or area, but disappears when she exits the room. The ability is passive, and once activated affects the individual(s) whether Emira focuses on them or not, though nevertheless requires her being nearby to work. The ability does not affect other superhumans who may have powers allowing them to see/smell/hear/etc in inhuman ways, and only affects normal sensory processing of the target(s).
Deathbox's ability is to deny those afflicted any capability to distinguish "reference points" or important objects/structures/persons in their vicinity relative to another. For Emira, this means she could alone cause herself to become 'invisible' to an entire room of people, or to a single individual outside. However using 'invisible' as a definition is technically incorrect, as individuals afflicted by Deathbox can comprehend that Emira is in fact present but cannot distinguish where. If Emira affects individual(s) before they realize she is present, then afflicted humans cannot comprehend the sense they get, and pass of her presence as simply an ominous feeling, rendering her truly invisible. But this ability is not limited to Emira's presence alone. Deathbox is given its name because of the pandemonium it causes in rooms or buildings; Emira is not the only reference point one can see. Deathbox extends to other persons in the room, as well as doors, windows, clocks, struts, floors, stairs, lights, walls, paintings and decorations, animals, cameras, you name it. If one is able to say that, "It is there," then Deathbox can affect individuals ability to understand where that 'where' really is.
Individuals under these effects are rendered incapable of exiting the room or noticing any other people present, though can hear them as an all-encompassing voice with no clear direction. If the individual were to attempt to walk anywhere, they would find themselves incapable of clearly reaching a specific point, as they are unable to distinguish where their target location even is. Even noticing their limbs becomes impossible, as well as understanding where their sense of gravity or touch is coming from. All senses are affected; sight, smell, touch, hearing, and taste, and become ambiguously located senses that an individual can sense but cannot find the location of.
Hair Color: Dark Blonde
Eye Color: Gold
Physical Description: Emira is a tall, fairly attractive and endowed woman, with back-length hair and golden eyes. She is evidently Caucasian, but possesses a slightly darker more middle-eastern skin tone. Emira displays a visage of sensuality, her eyes seemingly tired or solemnly gazing, and her mouth frequently curved into a light grin. Her voice too is sensual; low and with a slight gravel to it. She is obviously well-exercised, as her body is tight and vaguely toned in her torso region, and it is conveyed in her notable strength. She possesses a small scar on her back caused by a bullet.
Manner of Dress: Emira dresses herself in rather expensive clothing; brand-name labels from expensive stores in expensive areas in expensive cities. It suffices to say, she only expects the best to cover her body, and she rarely ever comes out into public with anything less than an obviously rich get-up. This is not to say however, that she never dons anything else, as she is in fact quite laid-back at home and prefers to wear simple t-shirts and pajamas around her home. She has fairly bad sight, and wears glasses everywhere she goes, save for when sleeping in bed. Her costumed identity is dominated by a tight-fitting kevlar and leather bodysuit, black in color. Several magazine pouches are located on various parts of the bodysuit, as well as a combat-knife holder. She carries a number of weapons with her when costumed, including but not limited to handguns, combat knives, SMG's, and even explosives.
Innate Personality: At her core, Emira is sadistic, self-centered, and possibly even psychotic in some respects. She is capable of understanding others emotions and motives (the latter dangerously so), but rather chooses not to take them to heart. While she may express an outward sympathy in certain cases, she truly doesn't care and would rather both the other individual and herself remain silent; she doesn't want to express her own emotions either. Emira enjoys inflicting pain in others, especially rather gruesome or inhumane pain, and can often loose touch with reality when confronted with a cornered individual. She suffers from chronic re-runs of traumatic events during her childhood, and is often extremely angry with her own mind and lifestyle.
Outward Personality: Despite her darker internal self, Emira maintains an air of surety and peace in public, appearing as a rich and dominating woman with little trouble and too much time. She is good with etiquette and is respectful of nearly everyone regardless of their opinions or behaviors. She is slow and purposeful, carrying out her day with a sort of ennui though is nevertheless apparently satisfied with her position in life. She is extremely flirtatious with men, though has rarely ever shown an actual interest.
Favorite Thing: Dogs. Emira associates with canines on an emotional level greater than other people, though none can really identify this stark contrast.
Theme Song: Machine Gun Messiah - Sybreed
Occupation: Emira claims her money is garnered through smart stock decisions, she is a mercenary for hire by anyone who can pay the price. Generally only large corporations come to her in need.
Hobbies: Despite her elegant air, Emira is particularly fond of listening to loud, powerful, and angry music. She can play the electric guitar, but hates the acoustic.
Bad Habits: Emira is addicted to painkillers, a long-standing relationship since her near-death experience during The War. She also smokes.
Emira Adilović was born in Vjedonia* during one of its worst ages. The country was already deep into a civil war between several ethnic factions, and few could find a truly secure or long-lasting safe-zone. Her family was on the move the day she was born, driving by car to a close family-members residence. Their prior home was too close to a known and active war-zone and they did not wish to remain their for much longer, or risk being hit by stray bullets or falling shells. They managed to stay in her father's sister's city for several years before it too was encroached upon by the war. They moved several times following, always trying to get away from the violent fighting. On more than one occasion, their vicinity was shelled by some unknown force. With so little space and such an ethnically diverse population, it was hard to tell who was attacking who, or if they even knew who was under the sights of their guns. Her father was forced to recruit and she was left alone with her mother and aunt. Her aunt's son was also conscripted, and her daughter died in a collapsed building a year ago.
The war did not seem to let up, despite the protests of several first-world countries and peace-talks. Emira and her guardians were without direction to leave considering the entire city was by then controlled under a single ethnic force. Unfortunately for her, it was not the side she belonged to. Nights resulted in periodic homicides carried out by the soldiers -an ethnic cleansing- and more and more bodies appeared in the streets. Trapped and hopeless, Emira took up a single weapon scurrying about the dead streets and hoped the bullet she unleashed would of some good use. Returning home, she found herself caught between several troops, and she hid inside the nearest building she could. The troops were obviously searching, and she knew that in time they would come upon her own position. She held her small pistol haphazardly, untrained and too small to hold effectively, but nevertheless clung to the idea that she could save herself with it.
A large hand suddenly grabbed her arm, and she was intercepted by a masked soldier. Without pause, she attempted to get away, and jerked her arm aside. The moment she screamed was the moment her power awakened. Suddenly the soldier let go of her began wandering the room aimlessly. He called out and cursed, occasionally walking into objects or tripping. By some miraculous chance, she had survived the encounter. Within a week the opposing soldiers were run out of the city by the ethnic group Emira belonged to. She was safe in a wholly-controlled city, and took to interacting with the soldiers stationed nearby. Thinking herself capable, she asked to be trained at least slightly. Her adorable nature at the time won the hearts of the troops and they gave her what knowledge and skills they could.
From there, her disappearance remains a mystery. Emira reappeared as a soldier in the War, though she obviously changed. Older, more mature, and incredibly skilled, she became a symbol of her fellow brethren; a beautiful but powerful woman, surely a mark of their ethnic superiority. The war had ended when she reached age 20, and still feeling the effects of adrenaline solidifying in her veins, she was not satisfied. Emira left her country to become a mercenary, first displaying her skills by holding a prominent CEO hostage. She did not kill him, but rather left him be; it was all for show. Known in the darkest recesses of the world's greatest corporations, she is wealthy and powerful, able to turn entire empires to nothing in the shadows.
*fictional East European country
Past Relations: Emira has met a few superhumans in her career, though doesn't associate or remember them all too well. She is unknown as a superhero (or villain for that matter) to most.