Credit to Harby the Australian Harbringer.
I'm rolling 4. She appears human, only has enhanced speed and agility, and a gun syth, but that's it. Carl has more powers then her and he's just a zombie.
Credit to Harby the Australian Harbringer.
Ya i'm going with 3 to mid 4, there's no earth shattering power's of destruction a tier 5 would be capable of. If she caused a mini spirit bomb maybe, but her level of destructive potential places her will within 4.
The weapon itself is just a gun + blade, making it a 3 at most.
^^Credited to Silux, the Mighty God Emperor!!^^
“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”
Originally Posted by Greycat
Targets already defeated or have yet to test my righteous fury in arena combat. If you are here...know I will come for you...one day..probably.
Ranged from Most wanted atop to bottom.
Lyzan (target found and marked)
Skallagrim (One day...one day...)
Sikako (He eludes me to this day...)
Silux (I will defeat you... Emperor :J)
Melonhead (Judgment pending)
Well, the GM hath spoken.
Credit to Harby the Australian Harbringer.
Here... she was stuck in design hell. Ah, and she won't have access to her power suit yet, nor the cannon and the shield, which are far too heavy to carry normally. She would might use some regular Templar equipment such as the mail Christian is using for now.
Also, I think I may change Mulberry to Chaotic Neutral instead of Chaotic Good.
Name: Esfir Maksimov
Tier Level: 3
Affinity: Lawful Good
Allegiance: Gladius Dei
Homeworld: A dimension of modern Earth
Appearance: Esfir is a tall Russian woman of slender build, with a sophisticated aura. Her brown hair ends in curls at her shoulders. Her fine young face is smooth and gentle, with a smile that always touches the corners of her lips. Her eyes are a pale shade of blue. A pair of thin stylish glasses sits upon her tall nose. How she manages to keep it scratch-free through battles is a miracle.
She usually wears a white blouse and black skirt, or the official Gladius Dei clerical garb, with large leather boots on her feet. A dark brown leather jacket with fur lining covers her shoulders, a relic of her home world. In battle, she wears her white clerical garb over her mail armor.
Bio: Esfir discovered her affinity for magic early in her childhood. Being a devout Christian, she took them as miracles God allowed her to perform due to her unwavering faith. Esfir believed that the Lord had chosen her to carry great power, which she was duty bound to use for the greater good of mankind. She took every opportunity to use her powers, and when that wasn't enough, she began prowling the streets in search for thugs and criminals. Although Esfir's amateur skills and reckless behavior led her into many dangerous situations, her spirit never wavered. As she grew up, her vigilante activities lessened, but she still enjoys a good brawl from time to time.
Aside from her work as a servant of the Lord, Esfir also studies at a local university. She was hoping to become a teacher in the future, but the catastrophe crushed that dream while giving birth to another: in the chaotic multiverse, there is much evil to punish. Joining the order of Gladius Dei has given her access to advanced weaponry and like-minded allies in her quest.
A versatile weapon that can be changed into three forms. In its fully-deployed form, the Combat Scythe is a long pole-arm with a wicked curved blade extending horizontally on one end, with short straight spikes extending out the other two remaining axis, allowing it to be used as a stabbing weapon as well. It has a uniform silver-white color. The shaft of the weapon is sleek, with grooves lining certain sections for better grip. A short handle-bar extends from the middle section of the shaft at a perpendicular angle (like most scythes). The entire shaft can be collapsed into a much shorter rod, with a length comparable to that of a sword hilt. The blade is then flipped outwards so that the weapon becomes a short sabre-like weapon, useful in close quarters where the scythe's length is a liability. Finally, the blade can be fastened against the hilt for compact storage in a specially designed slot on the back of Esfir's Power Armour. It is made with a very durable and flexible material and has a mono-molecular edge, allowing it greater sharpness than mundane steel-alloy weaponry. The weapon can cut thin sheets of steel normally, but landing a blow with the tip of the scythe blade allows greater penetration, not unlike a pickaxe. However, the scythe is not the most durable of weapons and mishandling may cause it to break on heavy impacts.[Tier 4- Interfacing it with a power suit allows the edge to regenerate automatically]
Maximum Shaft Length: 2.6m
Blade Length: 0.82m
Special Ability: Scythe/Sabre mode switch
Nano-weave Mail Armour
Relatively similar to medieval armour, but the plate is of a higher density metal not unlike steel. It’s light weight, weighing only 20kg in total, and covers the entire body minus the head, where a helm is often worn with a HUD system. The armour is capable of taking low calibre rounds in direct hits with very little damage to the user, and poor strikes from swords and the like are bounced off. Esfir wears a standard chrome-colored piece.
An energy shield fastened to the left gauntlet, it projects a 28inch reflective wall of energy in a classic kite shape, and can withstand blows with the density of hardened steel with little to no damage to the user. The shields have been known to cut out from intense force of magical energy such as shock spells. They run off a battery stored inside the gauntlet itself, and will last up to half an hour of continued use. If they de-activate, turning them off and on again after a brief delay of around 30 seconds will cause them to re-activate.
Manifestation of Faith
Through her zealous faith to her religion, Esfir can call upon divine powers. This is in fact a form of innate magical ability, although she believes it to be holy, it merely takes such a form due to her own willpower, and has no true relation to a divine patron. Regardless of the real source of power, Esfir can smite her foes with magic in the form of bright light. Essentially, as long as she deems it a power that it is granted to her by the lord almighty, she can will it into existence.
A quick blast of magical energy in the form of a weak thin stream of light. This spell causes very minor burns on bare human flesh, but its extreme speed and ease of use makes it moderately useful as a distraction.
Conjures bright white light to drive back the shadows. This may be materialized in a magical orb, or even causing mundane objects to emit piercing light. If concentrated into a split-second burst, the spell can blind enemies for a few seconds.
Turbo-charges her physical abilities with magic. Her strength, endurance, speed and dexterity can reach superhuman levels at maximum magical output, but she can only sustain it for several seconds before her body becomes exhausted from the overexertion. Alternatively, she may power her body with small amounts of magic, improving her abilities slightly for a much longer length of time.
Direct contact with Esfir allows her to accelerate the regeneration of wounds. Her lack of practice and affinity in this application of magic limits her to providing first aid and healing light wounds only.
Esfir's combat style mostly relies upon her magical abilities, although she does have confidence in her physical combat skills when clad in her power armor, or when she uses her magic to enhance her physical capabilities. She has no formal combat training, and any techniques are entirely self-taught or improvised from her combat experience.
Strength: Average human, nothing supernatural or worth mentioning
Endurance: Average human
Speed: Average human
Dexterity: Very Good, gifted compared to the normal human
Willpower: Outstanding, her level of concentration and strength of mind is rarely found amongst humans
Despite her lack of true experience, Esfir has a great innate sense for fights. Good dynamic vision and mental alacrity are most likely factors to this talent. She is able to read into an opponents movements and tactics better than most people, and can react instantaneously to any situation.
Err, Val, 1,77 cm is...the size of a coin. :/
Credit to Harby the Australian Harbringer.
I think that should say 1.77 meters? ;D
MelonHead does not give out free Melons.
Name: Claus Weismann
Claus is a young girl about the age of 12. She wears a lab coat, eyeglasses, and a simple white watch that has no numbers on it. She has brown hair and black eyes. She has the physique of a normal twelve year old girl and cannot sustain any rapid movements other than running for more than two minutes. It takes ten minutes for her to get tired from running and about ten minutes for her to recover her stamina if she is exhausted.
Claus is a cheerful, optimistic, inquisitive, and individualistic person who loves discovering how things work. She is driven by her desire for knowledge and will often pause in a conversation should she see something that interests her. Her goal in life is to remove the limitations imposed by the natural laws on science so that one day anyone may create their ideal world.
Skills, Powers, and Abilities:
Genius: Claus is a genius. She has photographic memory and can process mathematically complicated equations within a few seconds. She can mimic any particular task as long as she’s been shown once and is physically capable of doing it and has the capacity to learn entire skill sets by reading a manual for a few hours.
Inventor: It should be no surprise that because of her intelligence that the girl can make, break, and modify items after carefully studying them for a few minutes or hours, depending on whether the item is an unfamiliar hand-held weapon or a fully functional spacecraft.
Programmer: Claus loves machines. They are the mankind’s greatest inventions; impervious to small-arms fire and far more efficient than the average human. She looks at machines with the awe and wonder. The possibilities for such creations are limitless. As such, the girl is a talented programmer, well-versed in programming languages and code. She can hack and interface with the common desktop within a few minutes and hack more complicated missile defense algorithms within an hour or two.
Against mechanical opponents, Claus may interface with their cpu through a neural link and attempt to hack them directly, sending viruses and complex algorithms to bog down their reaction times and sabotage their devices.
Combat Savy: Claus isn’t the most well-trained of child soldiers, but the girl knows the basics of hand-to-hand combat through actual combat and manuals. Her physique as a child, however, greatly impairs her when paired against an adult of similar or greater skill.
Canta: A non-sentient humanoid android made out of titanium, a manmade flexible metal slightly tougher than diamond. It has the shape of a petite woman with short bobbed hair, weighs 360lbs, and is 6 feet and 7 inches tall. The face of the android is clearly mechanical, with titanium plates interlaced with nuts and bolts and two bullet-proof glass orbs for eyes.
Canta is programmed to defend Claus and her software is protected behind a complex algorithm of firewalls and anti-hacking software. There is also a fail-safe located near her cpu set to fry her circuits should her entire system be compromised.
Underneath Canta’s titanium plating is a thick layer of insulation made up out of an advanced form of polymide foam, the same material used in the space shuttle, known as tripolymide. Tripolymide has similar properties as polymide except that it is more flexible and lighter than its counterpart. It acts as an insulation shield for Canta’s delicate electronics, preventing electricity from outside her systems from frying her sensors. Canta’s insulation shield makes her resistant to heat, electricity, and other forms of raw energy.
The central cpu is located in the head of the android and the power generator is located in the chest, behind the ribcage. It operates through a mesh of electrical circuits and sensors, allowing it to move as fluidly as if it were an actual human being. Physically, Canta is strong enough to lift three-hundred pounds with a single arm and is fast enough to reach 100 mph on the road. Combined with her superhuman sensors and physical augmentations, Canta can catch/block bullets shot from a hand-gun. She isn’t, however, fast enough to block repeated shots from an assault rifle or machine gun.
Other than the optical and thermal sensors located in her eyes, Canta has three sensor systems: an inbuilt radar system located in her back behind her cpu, a motion sensor system located throughout her body in the form of thin wires, the motion sensor measures the minuet vibrations of her surroundings, (similar to that of a seismometer. It can tell whether something “new” is moving within the general vicinity, but not its exact location), and a passive sonar system located near the top of her chest, below her neck, which analyzes the speed at which sound waves travel towards her to calculate the relative location of the objects around her.
Canta is equipped with two weapons; a modified gas-operated assault rifle, the EAR-45, and a seven-foot crescent titanium bladed polearm with a titanium chakram attached to the crescent blade at the bottom of the shaft, The Elegant Moon. The chakram is attached to the blade of The Elegant Moon by a magnet located on the base of the blade; it can be thrown and caught from the polearm with a swing. There is a miniature computer chip inside the chakram blade, giving the disk weapon the ability to guide itself back to the polearm after being thrown.
The chakram can project a three-foot electromagnetic energy disk around its blade when thrown that can cut through diamond, but not titanium. The electromagnetic energy disk gives the chakram the ability to fly in the air unaided for about ten minutes. The energy disk is recharged through electrical currents that strike the blade of the chakram and the electrical current is stored directly into the blade.
The EAR-45 assault rifle is a multi-purpose weapon that uses specialized bullets known as Electric Assault Rounds. These bullets are spatially similar to normal 7.36mm cartridges used in the AK-47. However, there is one key difference. The bullets are equipped with miniature ion fusion batteries that can store nearly ten times more electricity than a normal lithium battery. These miniature batteries give the rounds a strong electric shock to anything hit by the bullet, capable of causing temporary paralysis in the nerves surrounding the afflicted wound, melting flesh, or short-circuiting any nearby electronics. The fusion batteries in these bullets last for about ten minutes before they run out of energy.
The electric field imposed by the bullets gives them unique properties when they interact with raw energy of any kind(magical, psionic, electromagnetic, etc…). These bullets stick instead of exploding or deflecting off the surface of an energy shield/weapon/attack. The influx of positively charged ions created by the electricity streaming from the bullet then interferes with the energy shield/weapon/attack they’ve struck making it noticeably weaker every time it is hit with another bullet.
At around ten shots the shield or weapon explodes from the clashing electricity with their own energy shield/weapon/attack. The explosion is proportional to how much energy was stored in their energy weapon/shield/attack.
The EAR-45 assault rifle is also noticeably lighter than the AK-47. It can be carried by Claus with ease and the lack of a kickback due to an improved trigger mechanism makes it easy to use for children as well as adults.
Minicopters (x2): A remotely operated titanium plated gyrocopter about two feet in diameter. It has the shape of miniature helicopter with three rotors, two in the front, and one near the back. It carries with it a portable EAR-45 on its underbelly loaded with two full clips of electric assault rounds. The cpu and generator are located in the center of the spacecraft and each copter sports a layer of tripolymide foam beneath each titanium plate, making each plane resistant to heat, electricity, and other forms of raw energy. The minicopters are not automated and are piloted through a neural interface located on Claus’s glasses.
TriCore Material Processor: The lifeblood of all of Claus’s inventions. The TriCore Material Processor is a titanium plated factory the size of a backpack. It is a rectangular box around six feet in length and four feet in width. There are two straps on one side of the box, allowing Canta to carry the box on their back when it is not in use. The box is enclosed by a mechanical circular entrance at its top. The main function of the TriCore Material Processor is the extraction of raw materials. Anything tossed into the box is dissolved in an acidic solution and is filtered into separate mini-compartments.
Raw chemical compounds stored in these mini-compartments can then be processed through a complex system of mechanical gears, pistons, and clockwork; manufacturing anything from electric assault round bullets to sheets of metals and complicated hardware needed to repair or make new inventions. The items come out of the box at a secondary circular opening located at the base of the box, opposite of where the straps are located at. It takes approximately a few minutes for small things like nuts and bullet rounds to be manufactured and a few hours for more complicated circuitry like a laptop to be created.
The dissolution of materials through the acidic solution also creates electricity by breaking the molecular bonds, similar to how animals digest food. This electricity can be stored in a generator located below the acidic solution chamber. And unlike the Minicopters and Canta, the TriCore Processor doesn’t have any tripolymide foam to protect it from energy based attacks. Instead, it has four tubular energy receptors built into its system that discharges excess energy that strike its surface through four vents at its side. A massive energy attack would, however, still ruin the device until it is repaired.
Claus’s Glasses is a pair of glasses that feeds Claus data from her inventions. It’s oval in shape with a thin rim. The glasses are made up of steel with an EMP resistant coating along its surface. It streams live combat data from each of her inventions as well as status reports on the functionality of their systems. She operates the glasses with her mind through a thin wire attached from the glasses to her skin, right behind her spine at the back of her head, which reads the electrical pulses from her brain.
She may change the display on her glasses with her mind and give her inventions battle plans at a thought. She may also hack other devices and machines using algorithms stored on the glasses and from her own memory. Hacking requires a direct link to the targeted machine’s electrical system, either through wireless signal intercepted by the target or a direct link implanted on the surface of the target.
H.E.N. (Hacking Electronic Network) x5
The H.E.N. is a small rectangular titanium box the size of a book with a thin layer of tripolymide with a magnet and four latching claws at its base. Once attached to a device it sends a powerful electronic signal from the box into the cpu, forcing its way into the programming of a machine using a surge of energy. As long as the H.E.N. is attached to a machine, Claus may interface with the machine through her glasses and begin hacking its systems.
While it may take days for Claus to completely hack an intelligent cpu, the girl can easily sabotage it’s algorithms, slowing its reaction times, causing sensors to malfunction, or preventing its energy shields from starting up, etc….If the machine isn’t intelligent, it may take anywhere from a few seconds for an unprotected device to a few minutes for one with a few protections to a few hours for one with an incredible dense firewall for her to take control of the device.
To be added later. Just know she’s a child soldier.
Last edited by Asperser; 11-09-2012 at 02:56 PM.