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Thread: [Continuum 2.0] Character Submission Thread

  1. #271
    Quote Originally Posted by Crazy Scion View Post
    I'm rolling with Melon on this one. As long as it is "outside battle", the stronger healing affects should be alright to use.
    Agreed. For example, Evvie won't heal her tail midbattle but will be able to have it healed by the next battle. We shouldn't make it where we have to have our characters commit suicide to heal themself.

  2. #272
    Gray Hunter Alphakoka's Avatar
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    Imo, healing "outside battle" should be done in game time as opposed to Resurrection real life time.Yet, as T3 people, I think a deep wound can be healed between a week or a month. Minor cuts would disappear in days. Crippling wounds like losing a limb? Hope you're ready to pay some OP to attach/regrow them (Real life time?).

    I do however, agree that regenerating in a fight other than for a minor cut is too high for tier 3.

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  3. #273
    King Black Space Jesus Rilla's Avatar
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    Quote Originally Posted by GrievousKhan View Post
    That's pretty easy to solve.

    Find an NPC healer in a city or such...

    Most factions will have the resources.
    Quote Originally Posted by Rilla View Post
    "Nonono, you can't heal yourself... you have to use our court-appointed healers."
    Quote Originally Posted by GrievousKhan View Post


    Never said that you wad. :P

    Most ppl already have ways to heal after battle, Melon has drinking blood, Leo has his 30 min healing, carl sleeps in the ground and somehow he repairs himself, Mulberry...is well..a damn slime, etc.
    Of course you didn't.

    Wasn't Carl's healing /just/ outlawed

    You can't regenerate from battle this quickly. It must takes weeks or months, relatively the same amount of time it would take for a normal human being to recover from such injuries.
    Effectively making Carl's healing useless, unless he wants to sit underground for months or find someone else to heal them.

    Quote Originally Posted by Asperser View Post
    Except it's not true. Almost all fantasy follows this logic, hence clerics and healers. Real life follows this logic. You have a cut you go see the doctor or you mend it with your own medical skills. You don't simply regenerate wounds by walking around like you aren't injured. You actively do something to heal the damage. It's the convention we are using as T3 that most people agreed on when this started. Your point is moot.
    Most of those have their own way of healing things; for instance, healing magic. In Artemis Fowl, I believe, they had their own magic to heal themselves. The point of fantasy, imo, is to stretch the boundaries of realism to do this or that - otherwise, it's just reality with 'Go ahead have a Zombie.. just make him /human/'

    In any event, most of these people are going to be walking around as humans with special races. Instead of black, they'll be zombie - but human nonetheless.
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  4. #274
    When I fall, Hope Stands Rayn Night's Avatar
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    So Khan, is my character accepted?
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  5. #275
    Khan The Magnificent GrievousKhan's Avatar
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    >>>>>>>Character Profile:

    Identity:
    >> Full Name: Void
    >> Alias: n/a
    >> Titles: Light Taker, Bringer of Nightmres
    >> Style of Combat: Beastiral
    >> Apparent Age: unknown
    >> Profession: n/a
    >> Faction: Thultanthar
    >> Alignment: Chaotic evil.
    >> Marital Status: Single.
    >> Sexuality: n/a.
    >> Status: Alive.
    >> Deity: n/a
    >> Height: 9'
    >> Weight: 800 ibs.
    >> Hair: n/a
    >> Eye: n/a
    >> Race: Voor

    Image:


    >>>>>>> Description: In appearance, it resembles a hulking, brutish aberration, are humanoid in shape but the resemblance ends there. The Void stands 9 feet tall and weighs 800 pounds. It's body is heavily armored and covered in tiny maws that the Void uses to rend opponents and drink their blood, with it's maximum strength capable of lifting 2 times it's body weight with effort. It's face is an eyeless dome of chitin and bone, ending in a terrible mouth filled with razor sharp teeth. The massive arms of the Void end in sharp talons. Each arm has tentacles that extend and retract in a flash. Voors do not use these tentacles to grapple, but instead spear creatures with the sharp ends. Additional tentacles extend out of it's shoulders, which it uses to hold an opponent or occasionally transport a charge. Further information on these tentacles can be found bellow.


    Family: n/a

    >>>>>>> Personalty:

    The Void is an almost alien Aberration of horror and death, it has proven to be a incredibly patient, as it can be content to sit and guard an area for weeks, waiting patiently for the opportunity to cause destruction and havoc. It's thoughts are almost constantly in destruction and death and it;s manner of thought is almost incomprehensible to the average human. Void has ravenous appetites for flesh and even greater appetites for blood; the legacy of cruelty and murder he leaves behind makes this obvious to those who have witnessed his rampages. The unfortunates that fall will have their corpses laid out as a warning to other trespassers.

    Combat Skills:

    The Void has worked best as a guardian as it is often employed for use by Thultanthar. It often uses it's blind sense to locate creatures long before the Void itself is. Often climbing or seeking to gain the highest ground possible allowing it to target enemies at a distance with it's tentacles. Content to pick off targets one by one but is just as likely to rush into the middle of a group, targeting a weak looking foe with it's claws while using it's tentacles to keep others at bay. The Void has a total of 16 tendrils at it's disposal along it's head and back and 6 counting it's claws to make a total of 22 tentacles. The tentacles themselves consist of thick ropes of muscles and tendon. The 16 tentacles along it's shoulders have a spike at the end that is black in coloration and are as long as 7' inches in length, along with each able to open up into powerful pincers capable of grappling objects and victims and strong enough to lift a fully grown man in armor off the ground with ease (roughly just under 200 pounds total). They also are able to inject a viral toxin that will cause paralysis in victims in under a minute in time depending on the victim's constitution.

    The claws on the hand are also able to be ejected and become long tentacles though they do not possess pincers, each arm is armed with three tentacles of muscle and sinew that writhe around at Voids (and some of their own accord such as the ones on the Voids back) and strike at their prey, too fast to be dodged or parried easily for the common man, and can do so independently of their wielder's actions. Enemies that are not sliced apart by the bony hooks at the end of each of the 22 tentacle's are aimed to be captured and ensnared so they become easier prey for the Void. The tentacles range is roughly 15 feet roughly for each. The Void can at most, however, only manage to attack with up to four tentacles at the same time, attempting to many make them inaccurate and unreliable.

    Proficiencies:
    >> Archery: Extremely Poor.
    >> Daggers: Extremely Poor.
    >> Maces: Extremely Poor.
    >> Polearms: Extremely Poor.
    >> Staves: Extremely Poor.
    >> Swords: Sufficient.
    >> Unarmed: Excellent.
    >> Projectiles: Extremely Poor.
    >> Whips: Godly. (only it's own however, obviously)
    >> Shields: Extremely Poor.
    >> Hammers: Extremely Poor.
    >> Axes: Extremely Poor.
    >> Poisons: Mastered.

    >>>>> Abilities and powers:

    Toxin Sacs: A special pair of sacs that grow from under it's throat, and protected by a sheet of chitin. Toxin Sacs consist of parasitic glands containing small mites which attach to the countless mouths upon the Voids stomach and secrete poisons into these mouths as well as the tentacles or coat poison over the Voids claws, fangs and talons, while the parasite feeds on the host in return. The poisons act like a necrotic venom that rots flesh, these toxins are also capable of boiling a victim's blood if it enters their blood stream. All of the deadly poisons are swimming with Voids phage cells. It can choose either of these types of toxins but never two or more at once, and needs a full 2 minutes to shift from one to another.

    Rending claws: Rending Claws are a Voor kind of 12 inch, deadly claws tipped in extremely dense diamond-hard chitin. Powered by the overdeveloped musculature and steel-like tendons of the Void, rending claws become capable of ripping open steel and thick armour with ease as well as fatally shredding flesh and bone.

    Blind Sense: Due to the Voor being blind, they possess enhanced senses which are a key ability of theirs. Enhanced senses are a tied to the many tendrils that grow from the Void's body, and they act much like an antennae tasting the air to find prey and are very sensitive to vibrations and can be used as a kind of echolocation to map an area through taste in the wind or vibrations (through sound). Other enhanced senses showed that the creature has a highly developed sense of smell and hearing. This enables it to locate hidden enemies much more effectively, often finding those even with special abilities designed to make them invisible to sight it's range is roughlyjust under 100 feet.

    Armored shell: A dense shell worn by all the Voor species, even the most basic of organisms such as the Lasher. These are tough, beetle-like carapace coverings which cover the creatures upper body, back, legs shoulders, and arms. Chitin is tough enough to turn aside glancing blades and even glancing small-arms fire of low grade weapons like pistols. The massive arms have a reinforced Chitin covering them, a series of carapace plates that exude a sticky resin-like substance which quickly harden and create additional self-healing layers of ablative armor that offers the Voor greater protection against incoming attacks from the front and is the only chitin on it's body that can block heat generating weapons like lightsabres. Overall their thick hides are virtually impervious to minor cuts, scrapes or contusions, and they are highly resistant to environmental hazards, including toxins, slight radiation, and extreme heat and cold attacks but only in these chitin covered regions. The main body however is unarmored and only protected by tough skin easily cut or ripped.

    Biology: Most notably seen in it's tendrils, the Void possess fast healing and regeneration in it's tentacles that allow them to grew back in a matter of minutes depending on the injury. The Void has also shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs at an astonishing rate of a few days, healing major crippling injuries in weeks. Often scars are left, most notably in the head and neck which would be fatal to most other species. Their large shoulder humps store fluids and nutrients, enabling Void to survive extended periods without food or water. The most amazing physiological feature of Voor biology is the multiple instances of major organs. These secondary (and where applicable, tertiary) systems are capable of serving as back-ups in the event of damage to the primary biological structures. They have, for example, two hearts, four lungs, and four testicles. This reflects in their slang, where they often speak about a "quad" where a human would use the words "balls" or "pair". Voor also have a secondary nervous system using a neuroconductive fluid, meaning they are almost impossible to paralyze or poison. Voor bleed a greenish fluid when injured and this is in fact a type of acidic blood and is another ability present in Voors. It is so corrosive it can eat through flesh and light armour (like leather) in mere moments, heavier armor, shields and blades are immune to this effect due to often being made of steel and stronger and thicker metals, the acid burns away in a few seconds. Literally all of the Voids bodily fluids are acidic, so deep wounds will spew drops of acidic liquids over nearby enemies. Having redundant systems such as these makes Voor difficult to kill or incapacitate in normal or close range combat scenarios, however like most beings is easily felled with sufficient injury to the head, spine, destruction of both it's hearts or brain, or simply bleeding out.

    Acid spray: Acid Spray is a Voor ability found on larger specimens. This allows them to store huge amounts of highly acidic digestive fluids, then spray it over a wide area in a 20 foot cone in front of them. The acid melts through body armour with shocking ease and reduces its victims to shapeless goo. However it is taxing and can only be used once a day and takes four turns to charge, as it does so it's chest grows larger and larger.

    Scentless: Due to his alien biology the Void carries no scent of it's own and cannot be tracked or detected by smell unless covered in blood or gore, etc.

    Minor Psonic: The Void is able to speak directly into the minds of other creatures, locking onto their spiritual being and in essence talking directly into the mind of their spirit rather then their brain like a true psonic but otherwise acts just like telepathy. The Void possess no other Psonic abilities what so ever.

    >>>>>>> Proficiency Level:

    >> Extremely poor.
    >> Poor.
    >> Learning.
    >> Learned.
    >> Sufficient.
    >> Excellent.
    >> Perfected.
    >> Mastered.
    >> Surreal.
    >> Godly.

    Last edited by GrievousKhan; 03-06-2013 at 03:12 PM.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”





  6. #276
    Ruler of The Elephants makiaka's Avatar
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    Name:Rujika setenkuru
    Alias:lust
    Alignment:chaotic nuetral
    Age:20
    Gender:female
    Race:elven
    Random statistics: can change there gender with there mystic energies

    Physical Description:
    Personality Description:What motivates and drives your character—money, morals, power, love? What kind of person are they? What's their goal? How does their mind tick?

    Skills, powers and abilities:Can run at 34 miles per hour and slice threw a human beings mid section with her katana.
    The blood of a ancient.
    Opens a gate to the realm of demons to steal power from her servants.
    1st gate-charges her weapon with mystic power causing her blades to radiate dark energy for a slash causing a acidic burn from the fire left for two seconds that spreads when touchedand her bow to fire a shot similar to a tanks cannon. Can only do this once every 30 seconds. Cast a dark fire ball has the same acidic properties of the slice
    2nd gate-Spins rapidly with her blade for 2 seconds making about 5 rotations or causes at least twenty magic arrows to burst from her bow made of energy at once they are poorly aimed though.Can also auses the ground to burn with mystic fire in 3 meter radius. Can only open this gate once 1st is open
    Bloodline-Doubles her strength for a minute. Can only do this once every hour. Is either forced into it or refreshes it depending on whether she has used it or not when she kills five individuals.
    Character Equipment
    steel katana
    oak bow
    32 silver tipped arrows withgreen feathers
    light leather armor covering everywhere but her face she wears occasionaly

    Character History: Write a little bit about your character’s past.
    Last edited by makiaka; 11-22-2012 at 11:15 PM.
    My computer once had over 300 cookies. So I put it on a diet.

  7. #277
    Melon Oracle MelonHead's Avatar
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    Bitch I know you didn't just make a character called the Void.

    Khan, The Void denied for ripoff.

    :d
    MelonHead does not give out free Melons.

  8. #278
    Khan The Magnificent GrievousKhan's Avatar
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    To bad you don't have the power to deny anything. :P

    Next one of his future titles will be Fury. ;p

    And energy draining...and floating hands and shiz.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”





  9. #279
    Melon Oracle MelonHead's Avatar
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    Quote Originally Posted by GrievousKhan View Post
    To bad you don't have the power to deny anything. :P

    Next one of his future titles will be Fury. ;p

    And energy draining...and floating hands and shiz.
    I can strongly disapprove of it.
    Last edited by MelonHead; 11-23-2012 at 12:07 PM.
    MelonHead does not give out free Melons.

  10. #280
    A world of possibilities Crazy Scion's Avatar
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    The name Void is denied. So, says this cat Girl.

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