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Thread: [Continuum 2.0] Character Submission Thread

  1. #291
    @Important Nobody's Midow Saleuport

    Echolocation- Using ultrasound waves he can sense exactly where something is, given that the waves can bounce off the object and return back to him. It works best within 30 feet before it starts getting "fuzzy". By 80 feet it's so bad that he can hardly tell where anything is unless it's huge.
    How does he create ultrasound?

    Sonic Boom- It creates a pressure wave as thick as a forearm that can knock away objects as heavy as 200 points if used at close range, but looses power the further away it goes, becoming negligible 20 feet away. The attack can come off anywhere on his body and doesn't need an already existing sound or movement in order to create. This goes for all of his sonic attacks unless otherwise stated
    It creates a pressure wave that can knock objects as heavy as 200 points? I did not know points was a measure of weight. There are also no set-up or time needed to power this ability and all his abilities can be used instantly on thought. This is unacceptable. You must also state for clarity how soon he gets tired from using his powers. He should not be spamming sonic booms left and right.

    Sonic Blast- A pressure wave extending outwards from all sides of him as powerful as his Sonic Boom attack, working up to a radius of 20 feet. This move obviously uses a more energy then the Sonic Boom and takes a second to charge. He cannot keep an Amplification/Reduction Sphere up when using this move.
    A second is not as charge. It takes a second to react and move. No ordinary human can block something that works the instant you decide to attack. Tone your powers down.

    Sonic Beam- A concentrated pressure wave fired forward in the form of a beam. It's a much more powerful move then a Sonic Boom, retaining it's full power for as long as 50 feet and knocking back objects up to 300 pounds and possibly tearing objects apart. This takes way more energy then any of his other moves, and requires around five seconds to form his energy into a large pressure wave shaped into a ball in front of both of his outstretched hands. He cannot do anything else during this time or else he looses all the energy put into it up until that point. When fired this creates a very loud sonic boom. He cannot keep an Amplification/Reduction Sphere up when using this move.
    Five seconds is not a charge. Five seconds is the time it takes for someone to realize you are doing something and decide to do something to stop you. Also, if it is possible for this attack to tear something apart you must state how it tears things apart and what it can tear apart since it doesn't tear things apart all the time.

    EX: My wind slasher attack is a magical spell that sends out a gust of razor sharp winds that tear apart unarmored foes. This attack requires a thirty second incantation to be used. If the person struck by this attack are wearing plate armor or are as hard as a rock this attack simply pushes them back. (Note: That I explain exactly what my attack is. It is a gust of razor sharp winds created by magic. I explain how it is used. It is a thirty second incantation spell. I explain the limits to the ability. It cannot tear apart anything harder than a rock. So anyone reading this ability knows that they can stop me from attacking them from either influencing the magical spell, the current of the wind, my incantation, or hiding behind something as strong as a rock. This is what you call a well explained attack and no one should complain about you cheating or that you are being unfair since they know EXACTLY how it works if they read your sheet. There shouldn't be any guessing games.)

    Sonic Bomb- He can send out small ball shaped pressure wave out of his body, control it, and have it explode with a lot of outward pressure and a very large sonic boom. It's as powerful as the Sonic Beam, but shorter lived and a smaller radius of around 5 feet. It also has a charge time of 3 seconds when forming the pressure wave ball in front of a single hand. He cannot keep an Amplification/Reduction Sphere up when using this move.
    Three seconds is not a charge. The reasons are the same as the other two. How far can he control the sonic ball?

    Matter Vibration- He can vibrate his matter or any matter that he touches, but has yet to develop significant uses for this due to the limit scale that he can use this on, besides helping his swords have more power through vibration.
    No guessing games. If it is useful state how it is useful. Swords having more power is too vague.


  2. #292
    @Crazy Scion's Carl the Zombie

    Genius. Everything makes sense.

    When charged into shots, it can deliver waves of momentum in the form of giant spheres of about 5 feet in diameter that are capable of knocking things around. The sphere’s travel at about 30 miles an hour, but despite their speed, this attack is fairly short rang due to the air molecules that are hit by the blast, slowly eating away at the momentum energy. After a distance of only 10 feet, most of the energy is converted entirely into 30 mile an hour wind currents. The Momentum Key in contact range is capable of knocking a stationary object 100 pounds 10 feet through the air after a 1 sec. charge. Anyone hit by momentum force won't feel like they've been hit by anything. It is more like there body just picked up speed in the direction they were hit. One can resist being blown away by the momentum force the same way they would deal with a punch. By braising for it, dodging it, or even overpowering it. A fully charged shot at blank range can deliver enough force to propel an object of 100 pounds 150 feet through the air, or propel an object or person 1500 pound 10 feet through the air and everything in between.
    One second is not a charge. One second is the time it takes to pull the trigger of a gun. I am, however, comfortable in letting you have a ten second charge. Ten seconds for your gun to gather enough energy to shoot at someone. Alternatively, you can always say that your gun can fire five times before it has to be "charged" again and that it takes thirty seconds to be fully charged. That way you can fire at least five shots consecutively before having to rewind the gun. The weight sounds fine, seeing as anyone or anything can resist it as long as they are moving in the opposite direction.

    Edit: I did not notice this before, but if the sphere travels at 30mph it will only take three seconds to send someone 150 feet into the air. That is too fast. 150 feet also happens to be the rough equivalent of a 15-story building. That is too high. Reduce the distance and state additional restrictions.

    If the user amplifies their body’s forces, they’ll have enough force in a punch or kick to crack stone on impact, if they don’t weigh over 200 pounds they can add 15mph to their speed, and are able change the direction of their body’s movement almost instantaneously.
    Remove "almost instantaneously". It can be used to change the direction of your character's movements, but it shouldn't be used as a justification to dodge things you would have otherwise hit from going at some ridiculous speed.

    Everything else looks good. Like a whole different character all together. Genius. Everything makes sense.
    Last edited by Asperser; 12-03-2012 at 04:52 AM.


  3. #293
    Melon Oracle MelonHead's Avatar
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    Last edited by MelonHead; 12-03-2012 at 03:26 PM.
    MelonHead does not give out free Melons.

  4. #294
    A world of possibilities Crazy Scion's Avatar
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    The idea was to make shots function with duration, but I could just said shots cost 3 seconds each, which totals to 10 shots before rewind. The point of the shots was for them to be like gun shots after all, and winding the keys I should have stated, already takes about 10 seconds. Also wanted to state that the keys charge is now 20 seconds for a full powered shot.

    I also mentioned that I fixed the infinite ammo issue, by requiring the Wind Up gun to need to be re-charged on a charging bench after using 5 keys. If you feel I need to reduce the amount of keys used before charge, then I will. However Carl still has to run back to his motorcycle, and weight 4 and a half minutes to charge it already. Then there is the chance his bike will run out of gas and the battery dies.

    As for the movement. The gun can add momentum to make Carl move in different directions. If he isn't using to much force, he would able change the direction of his body movement in unnatural ways. I will say that this is more for his arms or legs, and less effective if it's his whole body.

    I halved the speed, but I said the momentum key already had a range limit of 10 feet. "After a distance of only 10 feet, most of the energy is converted entirely into 15 mile an hour wind currents." I stated that it is less effective at distance, and that in contact range. Meaning I'm poking you with the gun that it is capable of knocking a stationary object of 200 pounds, 10 feet through the air, with one shot.

    Last edited by Crazy Scion; 12-03-2012 at 04:26 PM.

  5. #295
    Quote Originally Posted by Asperser View Post
    How does he create ultrasound?
    He was going to snap his fingers and a ultrasound wave would travel outward in all directions.
    Quote Originally Posted by Asperser View Post
    It creates a pressure wave that can knock objects as heavy as 200 points? I did not know points was a measure of weight. There are also no set-up or time needed to power this ability and all his abilities can be used instantly on thought. This is unacceptable. You must also state for clarity how soon he gets tired from using his powers. He should not be spamming sonic booms left and right.
    I have no clue where "points" came from. I meant pounds. He'll get tired after five sonic booms. Charge times will be explained lower down.

    Quote Originally Posted by Asperser View Post
    Five seconds is not a charge. Five seconds is the time it takes for someone to realize you are doing something and decide to do something to stop you. Also, if it is possible for this attack to tear something apart you must state how it tears things apart and what it can tear apart since it doesn't tear things apart all the time.

    EX: My wind slasher attack is a magical spell that sends out a gust of razor sharp winds that tear apart unarmored foes. This attack requires a thirty second incantation to be used.
    It would tear things apart by having differences in pressure inside the beam spiraling around inside the beam, but that effect I'll save for later tiers. His sonic boom attack can be around 10 seconds and he'll make it more obvious that's what he's doing by both visual and audio clues. I can't wait 30 seconds like your example because there's no way he can pull that off midbattle without allies protecting him.
    Quote Originally Posted by Asperser View Post
    How far can he control the sonic ball?
    20 feet
    Quote Originally Posted by Asperser View Post
    No guessing games. If it is useful state how it is useful. Swords having more power is too vague.
    The power is removed for now.
    .
    His updated sheet. I also added in a slightly silver glow to all of his attacks with "Sonic" in the name, which is explained right above his ability list. I also mentioned that people can brace themselves for the sonic boom, so won't get knocked back no mater what if they are under 200 pounds: http://roleplayerguild.com/showthrea...=1#post7815410
    Last edited by ImportantNobody; 12-03-2012 at 01:02 PM.

  6. #296
    The idea was to make shots function with duration, but I could just said shots cost 3 seconds each, which totals to 10 shots before rewind. The point of the shots was for them to be like gun shots after all, and winding the keys I should have stated, already takes about 10 seconds. Also wanted to state that the keys charge is now 20 seconds for a full powered shot.
    The function of the gun's momentum keys is the same as a magical spell and needs a duration or charge in between to prevent someone from firing magic-like attacks as quickly as they would a normal gun. This is akin to someone wanting to fire magical spells (i.e. a fireball) in rapid succession leaving someone little to no chance of defending themselves.(Because as soon as they dodge or counter the attack they are hit with another spell.) Alternatively, you can probably think of other restrictions for this power to be fair.

    I also mentioned that I fixed the infinite ammo issue, by requiring the Wind Up gun to need to be re-charged on a charging bench after using 5 keys. If you feel I need to reduce the amount of keys used before charge, then I will. However Carl still has to run back to his motorcycle, and weight 4 and a half minutes to charge it already. Then there is the chance his bike will run out of gas and the battery dies.
    The chaos crystal is no longer an issue.

    I halved the speed, but I said the momentum key already had a range limit of 10 feet. "After a distance of only 10 feet, most of the energy is converted entirely into 15 mile an hour wind currents." I stated that it is less effective at distance, and that in contact range. Meaning I'm poking you with the gun that it is capable of knocking a stationary object of 200 pounds, 10 feet through the air, with one shot.
    The thirty per mile winds are not an issue. That is a strong breeze that can knock down tree branches. The issue is that anyone struck directly by the gun goes way off into the distance because it says,

    A fully charged shot at blank range can deliver enough force to propel an object of 200 pound 150 feet through the air, or propel an object or person 1500 pound 10 feet through the air and everything in between.
    '
    At point blank someone hit by the gun goes one hundred and fifty feet into the air or up a fifteen story building with a velocity of 30mph, the speed of the sphere. If the gun does not send someone flying up one hundred and fifty feet into the air, but stops at ten feet because of air resistance it must be clear so as to not confuse people.

    - - - Updated - - -

    @ImportantNobody's Midow Saleuport

    Sonic Bullet- Pressure waves that are as small, fast, and powerful as bullets. It creates a sonic boom sound as loud as a silencer. These bullets are fired off of his fingers or possibly his toes (but obviously much harder to aim that way so is rarely used). They also have the dull ringing sound while charging up for five seconds. He can use about twenty of them within the hour before getting tired.
    Ten seconds.


  7. #297
    Lords of the Omniverse LOTO's Avatar
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    Melonhead's Liu Sho Accepted

  8. #298
    A world of possibilities Crazy Scion's Avatar
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    Air resistance was already mentioned, but that is a fully charged shot, and will require the full 20 second charge to perform. As for the whole potential to "spam fire balls as you call it". That was the reason why I made the range only 10 feet. However I realize it is significantly powerful, and like a character that carries armor rounds. I will reduce the amount of ammo to 3 keys if that'll be enough of a limitation.

    As for the sphere speed. That has nothing to do with the momentum, but how quickly it is delivered to a target. The point was the amount of momentum added to a target at range was significantly less then being close up. I'm afraid you have confused the sphere for a kinetic ball. Yes it functions like one, but instead of hitting things it simply gives it energy in the direction it is going. The speed was not meant to be a function of the attack. I screwed up when I painted that picture.

    I broke up the momentum sheet to make it easier to read.


  9. #299
    Quote Originally Posted by Asperser View Post
    @ImportantNobody's Midow Saleuport
    Ten seconds.
    Deal.

  10. #300
    A world of possibilities Crazy Scion's Avatar
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    @Asp: I'm still looking for further judgment on Carl's updated CS I posted above. Please look at it sometime soon. I've been waiting a few days now, and am wondering if you have somehow missed it.

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