What is this thread for?
You report in this thread when you wish to earn or spend Omniverse Points (OP). If you wish to spend OP, then you state what you wish to spend it on. If you wish to earn OP, then you state what you have done to earn OP, and post any relevant links.
What Are Omniverse Points?
Omniverse Points are a representational quantity used to reflect a Group’s total military-industrial power. In terms of individual players, OP is a direct measure of your ability to purchase items, NPC followers, and territory. Group OP is recalculated every month, from a combination of that group’s total number of territories in the previous month. Notionally, a Group’s OP is equivalent to the gross domestic product(GDP) of a city and reflects how much a group can spend in a given monthly cycle.
A player’s OP is amassed through monthly activity, participation in special events (such as tournaments), as a reward for the completion of an RP, or by emerging victorious in a Spar. Unlike Group OP, Player OP does not have to be recalculated each month—it only rises when something is done to earn it. Where Group OP is equivalent to a nation’s economic power, Player OP is more similar to how much money an individual has in the bank.
For both Groups and Players, OP is used to purchase unique NPCs and other special units, special gear and items, and for funding special projects.
Can I trade Omniverse Points?
Yes; players may trade OP with other players, and groups may trade with groups. Groups, however, may not trade OP with players.
How Do Players Earn Omniverse Points?
You may earn Omniverse Points in accordance to how well you have roleplayed in a thread in that month (that is, it must be a topic in the IC forum, or part of a tournament that takes place in the continuum). When a thread has ended and you are ready to be assessed, submit a link to that topic to this thread. You must state next to the link whether the thread was a spar (where the purpose of the thread is to kill someone) or a roleplay (a story driven thread). If you do not state what the thread is it will not be assessed.
Once the thread is assessed, you will be granted 0 to 500 OP if its a normal roleplay and 100 to 1000 OP if its a spar at the discretion of the moderators based on how well you wrote. As long as your thread is of decent length and the story or spar is concluded in logical manner you and everyone involved in the thread will receive at least 300 OP. In spar the losing character or group receives half the OP assigned to the winner.
How May Anyone Use Omniverse Points?
Leveling Up Your Character
You may spend Omniverse Points to level up your character. The cost for upgrading characters are listed below. A Tier 6 Character can only be obtained through a special judgement that will be detailed at a later time. For now the limit for character growth is Tier 5.
Tier 3 to Tier 4 = 300
Tier 4 to Tier 5 = 2000
Tier 5 to Tier 6 = Judgement
NPCs may be used in any IC topic (except for in tournaments, unless specified otherwise) without restriction. They function essentially as extra characters, however when a topic is judged NPCs are assessed as an extension of the player portraying them, and not as separate entities. Enemy NPCs should be treated with the respect you would expect the opposing player to show yours; any unjustified harm will not sit well with a Judge. NPCs may be auto-hit, but not killed unless their opponent is at least two tier levels above their level. Unique NPCs take two weeks to recover from death. NPCs may also be upgraded or trained to a greater level for the cost of the difference between their current and upgraded level.
Cost of NPCs
Level 1: 100 OP
Level 2: 250 OP
Level 3: 500 OP
Level 4: 1000 OP
Level 5: 2000 OP
Level 6: 8000 OP
Special Items are an alternate method for characters to advance through their tier. As the name suggests, it only applies to gear and equipment instead of skills and abilities. A character can be equipped with special items of any level, regardless of the player’s approved tier. In other words, a character that can use abilities up to level 3 can get special items up to level 6.
Cost of Items
Level 1: 50 OP
Level 2: 100 OP
Level 3: 250 OP
Level 4: 500 OP
Level 5: 1000 OP
Level 6: 4000 OP
Secret Projects are a way for any group gain an edge over other groups. If there is any specialized item or unit that you want, that does not fall under the normal item or NPC rules; or if you have an interesting way to alter the game play mechanics in your favor (for example, building an espionage agency that gives your group the ability to justifiably know the movements of your enemies in advance) contact a GM with your proposal, and we’ll get back to you on a fair price. Once the details are written up, submit them as you would NPCs or a special item for approval.
Alternatively, an individual character may buy a Secret Project if they roleplay out significant justification and then pay the price. To do this, you must have your roleplay assessed and you must also get a price quote from the GM team. It is advised to speak to the GMs before starting your roleplay, to establish whether or not what you’re doing will work.
Last edited by LOTO; 11-04-2012 at 11:52 PM.
Last edited by LOTO; 12-14-2012 at 07:03 PM.
The Cops will be spending to have 2 level 3 NPC's to guard the Central HQ along with 3 level 4 elite to lead them and run special tasks. The level 3 NPC's will be armed with automatic Rifles, have training in hand to hand combat, and a class A driving license for all manner of transportation, not short of cars, planes, boats, and the classic steed. The elite squad will work as a crack unit, each having there own contribution to the team. The team will consist of a Half-Demon, a steam punk cyborg, a Phantom(Physical ghost AKA can be punched), and Lycan. The Captain is a highly combat efficient Meta Human girl.
The Pyro is a half hell fire demon witch can spread fire capable of burning through anything the owner specifies. He will often use it to burn away an enemies armor or even clothes, all though the fire will only spread to the designated thing, the heat from the fire is still felt by it's surroundings. The denser something is the longer it takes to burn, so things like armor or swords would take a while to a very long time to burn away, the heat generated from the act is very intense and will burn human flesh on contact. Van applies his hell fire to just about everything he uses for offence, even going as far as to light his own bullets on fire in his gun. He is immune to being burned by his own fire and unlike catching things on fire witch requires contact with the hell fire he simply utter the command extinguish and his fire will go out.
The Steam Punk Cyborg, is a cyborg with engineering expertise. He is well versed in all manner of explosives and has knack for building unusual mechanical machines of all kinds. He fights mostly with his unusual devices he creates which from an outside view seam very impractical, but then some may be surprised at how creative the strange inventor is. Anywhere from simple mechanical turrets to a spring loaded grenade is this machines realm of creation. He prefers to ride in some for of form of transportation often invented by himself to help carry his many devices, but to also provide other uses.
The Phantom is the team scout making use of her more inherent abilities to check the situation. She has the advantage of being a two part being with one half being a humanoid girl and the other a floating transparent orb similar to a Japanese spirit. The Orb is just like a spirit is incorporeal, but has no fighting abilities beyond the occasional tackle. She uses her spirit half Orb to scout ahead using its ability to fly in the air and have it communicate with her. No slouch in the stealth field she can move with enhanced speed and and almost as quietly as her counter part. She wields two swords one a long katana the other a Japanese sword, and she is skilled at using one or both at once.
The Lycan is the team heavy using much of the suppression armaments that only he has the strength to wield. This includes but is not limited to a mini gun with and ammo pack half his size strapped to his back, a regular hand held blaster, and a shield generator that can reflect energy attacks. He dislikes magic and uses things resistant to magic influence, and carries equipment to further weaken the users of the arts. Things like a noise generator to create loud static to weaken concentration, along with tear gas and pepper spray, and a net gun with an electric charge.
Last edited by Crazy Scion; 11-16-2012 at 09:55 AM.
Judge for potential tier increase for Esfir and Chris.
MelonHead does not give out free Melons.
Iíll keep the assessments short and simple. The spar takes place in a training room in where Esfir challenges Christian to a friendly duel. Most of spar revolves around close combat exchanges in where the two try to outdo the other in technical maneuvers. The fight itself is mediocre. Itís a good example of what not to do in close combat. A lot of the descriptions are obscure, which makes the movements obscure, which in turn makes the whole exchange between shields, polearms, and swords utterly confusing.
The need to restate the same attack in different ways in multiple sentences has lead to the death of several brain cells and revolting assertions that both characters make about the others personalities in mid-combat has made babies cry every time a post was made. However, despite its mishaps and confusing descriptions, the fight makes sense. Christian is awarded the winner of the spar as Esfir received a kamehameha that broke her arm.
This would offend me if I thought I'd seen anything better from you, but I haven't seen anything from you so I refrain judgement.
MelonHead does not give out free Melons.