New Reference, note this is just an idea of how the rudimentary Crusader armour looks, any rank equal to or above Knight Captain will likely have a custom built suit of their own choosing, and except for the compulsory mark of the order will look different.
Gladius Dei battle armour weapons
Plasma Blades – A form of superheated longsword, the rudimentary design is two wide metal alloy ‘prongs’ in the place of a blade which generate a form of superheated energy around themselves, this can be charged directly by the suit to overcome tougher obstacles, but can basically be expected to slice through iron and steel with relative ease. These are carried by Templars sporting power armour, and are therefore way beyond human capability to wield. They come in at about four foot in length and are carried in one of the two weapon holsters on the suits backs. They weigh around 15kg.
Energy Shield --A force field or deflector shield comprised of a field of tightly bounded boson particles of significant magnitude so that objects affected by the force shield are unable to pass through the central axis of the field and reach the other side. The shield is usually somewhere between 26-28 inches in circumference allow the knight a good deal of bodily protection against frontal assaults. This shield can be powered up with energy to allow it to disperse or block incredibly powerful attacks. Generated on the off arm by the power supply of the armor.
Heavy Plasma Pole-arm--The heavy plasma pole-arm fires oversized, armor-penetrating plasma bolts capable of causing extreme damage to whatever target they strike. Like other burst plasma bolts, the projectiles from the heavy plasma pole-arm detonate upon impact, showering that surrounding area with damaging plasma shrapnel. Powered by their armor this has an effective range of a hundred meters. The pole-arm head is also a Plasma weapon and can be used in combat to slice down the unbelievers with deadly ease. The stronger the charge the stronger the strength. They weigh around 20kg. The polarm is 2 meters long.
Templar Knight standard issue armor.
Helmet optics include an energy detection unit that can sense power sources, power cables, and so on. Advanced Audio Receptors allow for eavesdropping and can detect people sneaking up on users. The integrated Sound Scanner is capable of separating out the frequency of all other noises, even a single whisper under tons of ruble. Meanwhile cooling systems maintain climate control inside the armor. This also includes air filters.
Covered with an incredible refractory coating, the Templar armor's exterior can deflect thermal rays, lasers, and other energy weapons to a limited degree. However a charged attack of two or longer will ignore the deflective abilities of the armor.
Templar armor also absorbs incoming radar signals, preventing them from bouncing back. Together with a built-in radar reflector (that supplements the radar-absorbing qualities of the refractory coating) Templar armor is extremely stealthy against technological sensors.
The outer fabric of the armor can also absorb many forms of energy, including magic. Linked to a new aether-magnacouple, this system allows the Templar to absorb the energy from normal energy attacks or magical sources. However the Armor must power the defenses to match incoming damage. If the incoming energy is far superior to the allotted defense energies the outer fabric can and will be rend by the force.
The Templar can emit a high-solar burst that radiates Ultra-violet light from the armor in a 30‘ radius. This burst is capable of blinding unprepared opponents and with the aether-magnacoupling can inflict injury to traditional undead opponents.
Running: 60 mph (96 km) maximum.
Leaping: The powerful exo-skeletal legs can leap up to 12 feet (3.6 m) high or across. Add 10 feet with a running start.
Height: 7 feet, 5 inches
Width: 3 feet, 5 inches
Length: 2 feet 5 inches
Mechanical strength: can lift/press 1.5 tonnes
Power System: Nuclear; average energy life is 20 years. All weapons are powered from the power system.
Gladius Dei Transport/Vehicles
The WRH personal transport, sometimes referred to as the steed due to its use by Gladius Dei.
They are capable of reaching speeds up to five hundred kilometers per hour, and have a flight ceiling of twenty-five meters. They are controlled by handlebars located towards the front of the vehicle, and foot pedals slung underneath adjusted speed and altitude.
These highly maneuverable vehicles were equipped with sensor and communications devices located between the handlebars, including a comlink and a comlink-jamming device. They are armed with a sonic lance for combat.
The LPT or ‘Mule’ as it is commonly referred to is a lighter less agile but cheaply mass produced variant of the WRH. They are capable of reaching speeds of up to 200 hundred kilometres per hour. They have a flight ceiling of ten meters, and are controlled in a similar way to the WRH. They are provided with a comlink for close communications between personel, and a less effective comlink-jamming device. They have two lighter variants of the plasma polearm attached to each side at the front of the vehicle. (They resemble futuristic motorbikes/starwars speeders) They are used by Squires and Sergeants.
Lower Rank weaponry and equipment
Sergeants: Crusaders in training, they have a lighter variant of the power armour worn by the Seneschals and their guard. It stands at about 7ft. (Although this very much depends on the user) And is plated in a similar metal to the armour itself, it has a much less effective power source, only capable of lasting a couple of days of sustained use, however it does provide half the mechanical strength and speed of the traditional armour. It is mostly used for protection, and the wielding of otherwise beyond human weaponry.
They carry metallic blades laced with energy at the edges, capable of cutting through steel after a few seconds. They are usually well trained and veterans in battle, although this is not always the case.
They also use weaker variants of the Shimmering shield of faith.
Most bring along energy lances/polearm variants, which are less powerful than the crusader weapons but still produce a sizable wallop.
Squires: Nano weave mail armour and helm. Capable of blocking bullets but vulnerable under any sustained duress.
Weaker variants of the energy laced swords used by Sergeants, technically only a grade above what would be considered as a normal steel longsword, flesh and bone are no real obstacles though.
Energy crossbows, which fire plasma bolts of a similar, if weaker, effect to the energy lances and polearms of squires.
Some carry energy shield like equipment, which are projected from a thin metal buckler. They have the durability to sustain the force of one or two gunshots before they fail and break down.