Type: Humanoid Sergal- Giant [It said it was required XD]
Size: Large [7RP] [god knows why being bigger costs so much o.o I saw a lot more 'minuses' than pluses]
Base Speed: Normal [0RP]
Ability Score modifier: Flexible [2RP]
Language: Linguist [1 RP]
I'm not entirely sure what i'm doing yet =3 so if the customized stuff is unacceptable lemme know DX I try to keep everyting properly balanced considering the RP allowed. Also considering what I know to be possible for the Race i'm converting.
I also don't really know what is a proper damage value for some things, soooo, sorry ^.^ If nayone thinks something is just too damn much, or has change ideas, please lemme know, I'm not 'trying' to be OP or anything XD I'm just converting a favorite species to Pathfinder style =3
Ability Score:
Defense: Flexibility [They are very flexible creatures XD]
Feats and Skills: Shrill Roar - [Cost?] Not sure If you've ever had a dream where your in the middle of nowhere and hear the sound of Hunting raptors [stupid movies], but I have, it freaks you out XD I've only heard a couple of examples but Sergal sounds [the non speaking variety], Resemble a mix between dragons and raptors.
Magic: pretty sure none apply here XD
Movement: Fleet Footed - [3RP]
Offense: Slapping Tail - Large [3RP]
Crushing Bite - Large [3RP] - 5d6 Damage, Target of Attack gets +1-10AC against this attack depending on conditions, Effects change depending on Type of Armor both natural and
artificial that target has.
[To simplify this, very dangerous ability, But Very hard to hit with unless opponent is debilitated, and from what I hear we won't be fighting 'easy peasy' creatures]
Weak Spot - such as an Exposed neck, Being a Small Creature, or other such vulnerable point on opponent, Doubles potential Damage and Critical Chance. This does NOT count for just missing a piece of armor, in such a case the 'no armor' level effect would apply to that area, In order to get the 'weak spot' effect it must be an especially vulnerable part of the enemy's body.
No Armor: 5d6 Damage, +1-10AC for enemy, Critical Chance 16-20, Instead of additional Damage, A critical will force a Constitution check on the target of DC20 to avoid having whatever was bitten to be bitten 'off', Failed check causes literal loss of limb and Severe Bleeding Effect
Light Armor: 4d6 Damage, +2-9AC for enemy, Critical Change 17-20, Critical Attack Forces Constitution check of DC16 to avoid the same effect as mentioned above. In addition, if Check succeeds, Then Armor Damage Check. [not sure if that's even a thing XD]
Medium Armor: 3D6, +3-8AC for enemy, Critical Chance of 18-20, Critical Success forces Constitution check of DC12 To avoid loss of limb effect. Armor Damage check if Strength check suceeds.
Heavy Armor: 2D6, +3-6AC for enemy, Critical Chance of 19-20, Critical Success forces a Constitution check for DC6 to avoid loss of limb effect, armor damage effect if strength check suceeds. [Important note here, Heavy armor must be small enough to fit in his mouth, for instance, he couldn't bite a bigass shoulder pauldron XD but a fore-arm or something would be viable]
Greater than Heavy?: If there 'is' armor stronger than heavy armor, expect no effect better than simple dinting.
[Their bite would be considered an extremely dangerous attack, they can bend metal or bite a man's limb 'off', but I'm thinking to balance it out a reduced accuracy check would be viable, you know, harder to actually get in there to 'hit' the enemy with that attack.]
Senses: Strong Senses - [3RP] [Various Perception Bonuses between 5 - 20 depending on the sense used and the situation involved. for example. 5 being in 'okay' conditions, 20 being in perfect conditions [which as far as I know are very rare.]]
Weakness: Natural Aggression - [-4RP?] - -5 bonus to checks against berzerk and other aggression affecting things, +5DC to checks to cure such effects, either naturally or from someone trying to help. +2 Strength and Dexterity when in an Aggressive state [such as Feral or Berzerk] and -1-10 AC depending on an Intelligence Check. Also, If no enemies are in range, Intelligence check of DC 10 must be taken to avoid making an ally the next target, -1-10DC depending on strength of relations with character 1 being someone considered a good or valuable ally, 10 being equivilant to a lover or someone considered an incredibly close friend.
- Aggression based effects, like berzerk, will be harder to resist, and calming effects, including those that would cure berzerk, have a higher DC. As well, Strength and dexterity increase slightly when they've become 'feral'[or berzerk], but AC would go down. and if that already happens under a berzerk effect, then more so than normal
Dangerous Appearance - [-4RP?] - -2 Charisma, +5 on Fear and Intimidate Checks [and other things that a 'scary appearance' might work well with] - Look at Sergals and tell me, a normal person wouldn't be scared to see that coming their way. XD This I would imagine translates to lowered Charisma, granted it would also make it easier do certain things, like intimidate or frighten checks and abilities.
Other: Fur - [0RP] [Resistant to cold and environmental issues like desert or tundra, but vulnerable to fire effects and slowed down when soaked.]
Muscle Density - [4RP] [+2 Strength, Increase Speed +10 Feet, Gain Skill - Reckless Charge = AC-5, Speed x8, Turning Removes speed bonus and forces slide for 5-10 feet.] [The effects might be curious, it works like this, Increase muscle density, means more strength to use, without any extra 'bulk' to disrupt dexterity or speed, allowing the body to be moved and manuevered a little faster, and allowing the Character in question to propell their body at great speed in a single direction, as long as they don't try to manuever in the midst of that charge.]
[Note: This Ability can be 'blocked' by solid objects, however the Charging characters weight and strength must be checked against the weight and strength of an obstacle. Given this particular character, he's liable to knock living things out of the way unless their particularly strong, A wooden door wouldn't stand a chance, but would splinter and risk damaging him, a wall maybe, A stone wall? He might crack it, but he'll also be smashing himself into it. As you can imagine, Crashing into such objects will cause self damage depending on the strength of the object and the strength of the charge... It's very unhealthy to smash your face into stone DX even if you're 9 feet tall]