ANNO DOMINI
In the year 120, a Roman legion stumbles upon an ancient Pictish ruin in Northern Scotland.
In 1114, the Spanish and the Moors skirmish over a remote fortress town in the Pyrenees.
In 1507, the crew of an English explorer's ship is stranded on an island in the South Pacific.
In 1965, a group of students awaken in a secret facility somewhere in the New Mexico desert.
In 2333, a team of government agents searches for survivors in the ruins of San Francisco.
Early in the first century, a single incredible event changed the world. It is the common thread woven into the fabric of history, binding together countless points in time. Those who are touched by it are connected to the lives of those in the distant past and future, and their choices have a serious impact on the world to come. There are those who seek the truth to save a troubled world, while others pursue it for their own ends.
In Anno Domini, you will play many parts: one character in each date, loosely connected to each other and each trying to find the source of that connection. Some periods will go faster than others, and you can leave one period alone to focus on others. What you discover at one time might affect earlier times retroactively, and your choices may alter later times; this complex back-and-forth will help you get closer to the secret that ties you all together. As you draw nearer to the truth, the barrier of time will grow thin, and your bond with the long dead and the yet unborn will become more and more clear.
The details are still very much up in the air - if any of you have questions or ideas please make suggestions. The given time periods are up for debate; are there any historical (or post-historical) settings you folks would rather try?