One question:
Do the Imperial Characters have to be Human?
The in-character
The fate of an entire star system hangs in the balance, and mysterious forces begin to work...
STAR WARS: FIRES OF EXARON II
Conventional Rebel forces have begun to move into the Exaron System, including Army, Navy, Intelligence, Special Forces, and Special Operations elements. They have linked up with the local criminal underworld elements who pledged their support to the Alliance, and have started their planning of open warfare against the Imperial forces on Exaron and in the Exaron System. The Imperials still hold the planet under their control, but the loss of the intelligence concerning Operation Vibrowire and the subsequent failing of that operation led to a systematic punishment and quasi-purging of the highest levels of Imperial leadership on Exaron; as a result, a number of new officers have arrived on the planet to take the reins of command. The stage is set for a massive war which will decide the fate of Exaron: will the newly-formed New Republic free the planet from the Empire, or will Exaron's subjugated existence continue? Yet as the Rebellion suddenly strikes a critical blow to the Empire at Endor, the galactic situation changes, and the Empire must make strategic shifts. Strange shipments have been arriving on Exaron, and there may be more to the upcoming fight than meets the eye...
Exaron is a heavily industrialized planet providing mechanical equipment for the Imperial war machine, the people of Exaron have long been subjugated and worked to the bone by Imperial authority. Its capital city, Vratokh, is a sprawling metropolis of smog and industry, with a seedy underground that was once only barely tolerated by Imperial forces, and is now in open support of the New Republic. There are industrial cities dotting the landscape of Exaron, including Vratokh the capital, Tikirt, Rywekh, and Linert.
Vratokh is divided into five main districts. The Imperial District is home to the central Imperial barracks and command centers, as well as housing for Imperial bureaucrats and dignitaries. The Naviar District is home to the rich elite, the heads of industry who have Imperial connections. The Killik District is a small residential district which houses the mid-level management and middle class of Exaron. The Tondar District is an enormous slum, home to the working class, as well as containing a separate ghetto where the alien population of the city, shunned because of Imperial rule, are located; this District has become the ad hoc command center of the Rebel forces in Vratokh. Finally, the Industrial District, which comprises the majority of the massive city; the Industrial District itself is divided into ten sub-districts, denoted only by number.
The Imperial presence on the planet is massive, consisting of an above-average number of Stormtroopers and Imperial Army troops to keep the population in line and the machinery churning. They control the city of Rywekh, as well as the majority of Vratokh. There is a new Imperial Governor, as well as a new General and Admiral commanding the surface and naval forces, respectively. They have at their disposal Stormtroopers, walkers, artillery pieces, transport vehicles, speeders, speeder bikes, TIE fighters, Interceptors, and Bombers, five Imperial-class Star Destroyers, five Victory-class Star Destroyer, and ten Carrack frigates, as well as assorted smaller support vessels. Roles in the Imperial faction include the Governor, General, Admiral, captain of a warship, Stormtrooper or Stormtrooper officer, Imperial Army soldier or officer, Imperial Intelligence operative, etc.
The New Republic has moved conventional forces into the Exaron system consisting of fifteen naval warships and several divisions of ground troops. They have secured the city of Linert, their new base of operations, as well as Tikirt, and the Tondar District of Vratokh, where the criminal underworld, allied with the Republic, is based. On the large rocky plains outside of the cities, the Rebels wage a conventional war against the Imperials using armored vehicles, airspeeders, artillery pieces, and infantry, while Special Forces and Special Operations work with the criminal elements within Vratokh and the other cities to wage an insurgent fight there. Roles in the Republic faction include the Allied Commander (overall authority of New Republic forces), Crime Lord, Army and Navy officers including captains of ships, soldiers or officers in the Army, Special Forces, Special Operations, Intelligence agents, criminal underworld members, etc.
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WAR STATUS
Neither side currently holds an advantage.
The New Republic holds 50% of the territory. They hold the cities of Linert and Tikirt. They hold the Tondar District of Vratokh. They have 500,000 troops on the planet, of which 390,000 are combat soldiers.
The Galactic Empire holds 50% of the territory. They hold the city of Rywekh. They hold the Imperial, Naviar, Killik, and Industrial Districts of Vratokh. They have 800,000 troops on the planet, of which 565,000 are combat soldiers.
The orbit above Exaron is controlled by the New Republic. The Empire has 1 Imperial-II class Star Destroyer, 3 Imperial I-class Star Destroyers, 6 Deadnaught-class Cruisers, and 9 Carrack-class Cruisers. The New Republic has 3 MC-80 Liberty-class Star Cruisers, 1 MC80a-class Star Cruiser, 1 Providence-class Carrier/Destroyer, 5 Strike-class Cruisers, 2 Nebulon-B class Frigates, and 4 CR90 Corvettes.
The civilian population of Exaron is currently undecided. They fear the Empire too much to commit to the New Republic, but will not openly support the Empire either.
The ion cannon in the mountains north of Tikirt has been completely destroyed.
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Character application
Name:
Description: (picture and/or text)
Race:
Gender:
Age:
Faction:
Rank (if applicable) or position/job:
Weapons:
Equipment:
Brief Bio: (personality/history/etc)
Plot Chosen: (War or Shipments)
Notes: (anything you think we should know)
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ACCEPTED CHARACTERS
The New Republic
The Galactic Empire
More information will be added to War Status, as well as other OOC tracking over the coming days as people sign up and I get a better sense of what type of characters we'll be having.
Last edited by Hotshot; 02-24-2013 at 08:59 PM.
One question:
Do the Imperial Characters have to be Human?
The White Army and the Black Baron;
Are trying to force us back to the Tsar.
Nope, just ensure there's a suitable backstory as to their inclusion and (I assume) success in the ranks despite their race.
I assume it's fine if I port Talasana over here, right? :P
Don't take me seriously or I may have to kill you!
With Love,
~Volt
Name: Talasana Lolks
Race: Twi'lek
Gender: Female
Age: 43
Faction: Imperial
Position: Quartermaster/ Requisition officer
Weapons: S-5 heavy blaster pistol; Model Q2 hold out blaster
Equipment: datapad
Notes: Both of her blasters have been heavily modified to match the standards of modern guns, and she herself possesses exceptional skills in hacking and other such matters of stealth due to her years as an Intelligence Agent.
Don't take me seriously or I may have to kill you!
With Love,
~Volt
Name: Tern Vasilus
Description:
Race: Human
Gender: Male
Age: 28
Faction: Galactic Empire
Rank (if applicable) or position/job: Major, Imperial Intelligence Adjustments
Weapons: SE-14 blaster pistol
Equipment: Datapad, hacking device
Brief Bio: Tern Vasilus is one of the Imperial Intelligence officers on Exaron,newly arrived, and a member of the fearsome Adjustments Bureau. He was sent with a team to decipher what exactly happened with the failure of the Imperials to stop Lieutenant Colonel Moreau from getting the intelligene about Operation Vibrowire to Major Rudder’s team which led to the failure of the Operation. His brutal investigation led to the incarceration or execution of many of Exaron’s top Imperial leaders including the Governor and the Admiral in command of the task force created to stop Moreau and Rudder. With that mission accomplished Tern expected to leave Exaron and head on to his next assignement but he was ordered to remain on Exaron for reasons unknown simply being told that “something big” was coming.
Tern was born to an Imperialist family on Coruscant, and his family’s prestige led to an easy appointment to the Imperial Academy on Carida where he was an outstanding student in intelligence studies. He graduated a full year early and went out to field assignements immediately, but in a horrific incident he lost his right hand in a battle with Rebel forces on Talan in the Outer Rim when a thermal detonator blew it off. He didn’t miss a beat though, getting fitted with a prosthetic and continuing to serve the Empire. He quickly rose through the ranks as his ruthlessness and cunning impressed his superiors. He is not a man to cross, be you friend or foe. As a member of Adjustments, he carries weight and ability to punish far beyond his rank.
Notes: none
Last edited by Ocarab; 11-07-2012 at 03:17 PM.