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Thread: DSI [Q x V] OOC

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    DSI [Q x V] OOC

    Department of Special Investigations

    OP.

    le IC

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    Quote Originally Posted by Q View Post
    The setting would be maybe a few years into the future, on Earth, technology would be nearly the same as it is now. This will be a sci-fi and very dark kind of RP, could classify it under mystery and thriller of sorts as well. DSI stands for Dept. of Special Investigations. The concept is that within the last 50 years, paranormal cases have popped up of some, supposedly, humans committing crimes and feats that are unnatural. The DSI is supposed to have been created over 20 years ago to solve this problem, and is sanctioned by most international governments (or at least the ones that matter). while it's located and based in the US, they readily deploy agents at moments notice and also have various smaller local headquarters established around the world. This organization is unchecked, and seems to have unlimited resources/funding, their purpose is to hunt down all these "special" humans, and exterminate them all, with no exceptions. Think of it like a genocide of mutants (codenamed by the field agents as "roaches"). Except these people aren't mutants, they seem to be coming from somewhere, they all speak a common language and often have a hard time adjusting to normal life in Earth's major cities, which is what makes it easier for the DSI to track them down.

    Essentially the DSI has 3 main sections, enforcement, forensics, and internal affairs. Surprisingly there's a lot of power put into internal affairs, as the entire existence of the DSI is classified to even the highest authorities in Washington DC (unlimited jurisdiction + they don't report to anyone). Characters would consist of DSI employees, or civilians who somehow get caught up in this. There will be a couple main plots that will be driving the RP. The first will be more immediate, which is the case of a serial killer. Apparently the culprit is decided to be a roach, and the local/federal investigations come to a halt at the command of the DSI. It will be a PR disaster for the DSI to cleanup if they cannot catch this serial killer before they continue onto more high profile targets and a private party manages to capture them/expose them. The second main plot will be about the DSI itself, since its origins are such a closely guarded secret, and the organization funds such a vast network of internal affairs that so quickly terminate its own employes. It is often that employees are looking for more information about the organization, maybe because they've grown sympathy for the roaches, or because they made a mistake in protocol and fear for their own termination, but some employees are looking for promotions and are quick to turn on their comrades to internal affairs. No one who serves actively for the Department knows what happens to former employees, but those who are preparing for termination, versus retirement, fear that it may not be so forgiving.

    So this RP would have a lot of mature themes probably. Prepare for blood, language, and all its glory. A lot of moral gray areas too. Your character could be anything from a detective who's sick of constantly putting bullets through every suspects head, to an accountant who squealed to a reporter for whatever reasons. To give you an idea of a Roach's power, they are usually fairly unique. Some are common or very similar to one another, but rarely are they exact replicas of one another. For example, one might be able to detach their limbs like separate beings and make for a good escape, or one might be able to freeze whatever they touch, maybe surge electricity through touch or absorb it (but no throwing ice balls and lightning bolts). I think roaches will all remain NPCs/played out by me, unless I have a co-GM. There are a lot of directions you could go within this setting, and if you feel like you have some good ideas that weren't mentioned here, bring 'em on up. At the end of the day, this will still be very much story driven. Feel free to post your thoughts and questions
    Quote Originally Posted by Q View Post
    Thanks for the interest. Those are good questions, and I'll elaborate on a lot more actually.

    I'm not sure how they're recruited in MIB, but they're definitely not cloned, neither do people get the positions passed down, but recommendations are common. For field agents, like the enforcers and detectives, they would already have to be a professional in a similar field. No common police officer, but people who have dealt with top secret clearances, like former government employees. Jobs would most likely be offered to people who already work in the more classified work of the CIA, US Dept. of State, or the DoD (or private contractors); jobs that would already require extensive background investigations, and top security clearances. People with families are just as viable candidates, provided the prospective employees would not be able to tell any sensitive information about their work to even their closest loved ones.

    Accountants and human resources would also probably come from some kind of reputable background, and there would be a few people who would be recruited with non-government backgrounds, like computer scientists, doctors, forensics, and researchers -- even PR. The agency is very human, and most of the RP aside from the explicitly sci-fi parts will be handled realistically. Naturally, all employees would be subject to intense background investigations, medical examinations, data mining and surveillance (without consent), and a polygraph test.

    There are no memory wiping sticks or stuff like that. Every employee goes through weekly psychiatric evaluations as well due to the sensitive nature of their job, which may play its own important part. Everyone that was recruited was offered the job, some former employees work in higher positions within other agencies, and often do most of the scouting for them when they are contacted about vacancies or recommend exceptional candidates in an applicable field. Enforcers have to be trained killers, as that is essentially their job, to track down and kill roaches, while detectives or investigators may not have to kill roaches themselves, they will probably see it happen before their eyes more than once, it's less likely this kind of information gets relayed in such detail back to the offices and labs.

    Quote Originally Posted by Naril View Post
    This is interesting. So the overarching message of the DSI is that these mutants/offworlders/whatever are Bad Guys, but that may not necessarily be the case (hence agents sympathising with them), and there may be some kind of ~rebel against the system~ thing going on later on down the line? Also, where do agents for the DSI come from? Are they recruited like the Men in Black? Cloned? Handed down from generation to generation, with Harold Reportfiler III handing down his job to Harold Reportfiler IV?
    Yeah, exactly. The DSI was supposedly drafted by an international meeting of superpowers in order to address the rising problems of these paranormal activities. But it seems to be, at least to the enforcers who actually get to see it on the field, that the policy is that there are no negotiations or any actual solving into any criminal motives, just an extermination. Collateral damage is the excuse when a civilian becomes compromised by a roach, in which case if the human can be, they will be captured and placed under mental care of a special psychological unit within the DSI, otherwise enforcers are licensed to kill at their discretion. To ensure that there aren't defectors or sympathizers, the psychiatric evaluations work directly with internal affairs.

    There is a sub-conflict with an underground movement(s) for roaches trying to assimilate into normal human life, and a more violent movement(s) for those who are simply seeking vengeance or retribution. But from the way enforcers operate, there seems to be a clear understanding at the top of the DSI of what roaches really are or where they are coming from, an understanding that is not shared with most employees. In the case that a roach cannot be killed by conventional means, or that they are in a public area and must be arrested to maintain appearances, field agents are equipped with some kind of syringe that makes use of some unique medical technology -- it appears to nullify the super human capabilities of roaches, thus the implication that the people at the top do know a lot more about these roaches despite their one sided approach to handling them. This is also why some employees question their work, when they realize that the danger can be forcefully extracted from a roach, yet still their existence is to be wiped off the face of the planet, causing more questions about their real mission.

    On the note of field agents, sometimes they face opposition from other law enforcement and organizations, as the DSI's credibility isn't so easily verifiable, considering that no other government programs have any recorded information, so those in the field are outfitted with various credentials, usually as paramilitary operators, since the very existence of DSI is a secret of its own.

    Becoming a sympathizer or something of that sort is definitely one of the biggest risks next to injuries in the field. Any underground movement would be another priority of the DSI to be taken care of, and anyone known, including civilians, to be associated with it would be listed as an international terrorist on other law enforcement or public databases.
    Lazy.
    Last edited by Q; 11-08-2012 at 03:54 AM.
    We're not so different, you and I.

    "Neither shall they say, lo here! nor, lo there! For, behold, the kingdom of God is in the midst of you."
    ~ Luke 17:21

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    Muh lazy CS.

    Name: Quinn

    Age: 30

    Sex: Lots.

    Appearance:

    Although combed most mornings with a lopsided part, Quinn's hair often finds itself going in different directions as its rustled over his active day, as often as he doesn't care about his hair, which is almost always. He mostly dons a casual suit on duty, occasionally wearing his ray bans when the sun says so.

    Personality: Outgoing, take initiative kind of guy, but laid back, sometimes curiosity gets the better of him, just like his mouth does.

    History: Quinn seems to have a mediocre record, but his superiors have always noted his potential and his exceptional work when it comes to actually solving the cases. Transferred to the DSI due to his ability to improvise on the job, as well as the fact he seems to be less concerned with politics as he is with productivity and enjoying himself -- he also is familiar with less legal, appropriate, or savory means to finish the job.

    Speciality: Investigative skills, bullshitting.

    Extra: He really really likes his car.
    We're not so different, you and I.

    "Neither shall they say, lo here! nor, lo there! For, behold, the kingdom of God is in the midst of you."
    ~ Luke 17:21

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    Name: Vaughn
    Age: 30
    Sex: Yes please.
    Appearance:
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    Dat CS

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    Hey, cool avatar.
    We're not so different, you and I.

    "Neither shall they say, lo here! nor, lo there! For, behold, the kingdom of God is in the midst of you."
    ~ Luke 17:21

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    . . . V's Avatar
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    Yeah, thanks. I'd say your avatar is cool too, but it's not.

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    Quote Originally Posted by V View Post
    Yeah, thanks. I'd say your avatar is cool too, but it's not.
    I know D:

    Help me find a good one? I heard you're real good at finding pictures.
    We're not so different, you and I.

    "Neither shall they say, lo here! nor, lo there! For, behold, the kingdom of God is in the midst of you."
    ~ Luke 17:21

  7. #7
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    You're not allowed to post in the IC until you has a good picture
    We're not so different, you and I.

    "Neither shall they say, lo here! nor, lo there! For, behold, the kingdom of God is in the midst of you."
    ~ Luke 17:21

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