Clouded over with dark storms trimmed in red, Darkest Towers is the most oppressive, malicious sector. Most notable beneath its turbulent skies are the sleek, black monoliths towering higher than the great TofM itself. Evil magic permeate the immediate surroundings, forcing all living things to keep their distance. Despite the grievous setting, this sector of the city is overcrowded with a variety of buildings, including a magnificent church. It should also be noted that this is the only sector lacking both Fountains and Mana wells. And while it has no visible marks of Oregano's Curse, Darkest Towers has a formidable amount of traps.
Weather: Changes every five or so posts. Electrical storms create a very statically charged area. Lightning bolts are constantly attracted to all types of metal, making it a very dangerous place to be in for armour-clad warriors.
Traps: Happens every five or so posts, or every time the GM posts. First I'll determine if someone triggered a trap, and if so, what type of trap it is. Then I'll determine who the target is. All magic-based traps, excluding the Reflective Barrier, last for two posts. Reflective Barriers and pitfalls must be escaped from, while spikes and projectiles can be dodged. Monsters must be defeated.
(What awaits at the bottom of a pitfall is a harmless pool of water. Anti-gravity holds the victim suspended in the air. Reflective Barriers are shaped in a veiled dome around the victim, and reflect both magical and physical attacks back at them. Players and projectile attacks may enter, but cannot aggressively leave the dome.
The Monowire trap is the most deadly of them all; in the immediate surroundings of the victim, shimmering filaments that are difficult to see are strewn around in random intersecting lines. Only on closer examination does one see that the filaments are, in fact, wires. Monowires have the ability to cut through anything as though it were passing through air -- tread carefully.)
~Electrical storm: 7
~No change: 8
~Available Players +1
TRAP TYPE: [d12]
~Monster attack: 7-8
~Reflective barrier: 11
~Fire storm: 12
~Available Players +1
From her perch atop the church, Torenia could see almost all happenings within each of the sectors. It was only a few moments after the bell was struck that competitors began to wander out of the ruins. Tension ran hot in the air, as most had no idea how other players would act. Assassins and thieves immediately set out, leaping from roof to roof, taking other competitors by surprise. Mages began strutting their stuff, shooting off great attacks of elements at each other. Mercenaries and those who wielded swords were close behind, and the sounds of metal on metal began to fill the air.
There was a particular exchange that caught Torenia's sharp eyes, not because it was flashy. A confident-looking man exposed himself in the streets in the sector over, calling over a young boy to an assumed duel. What caught Torenia off-guard was that the man didn't just kill the boy. Rather, he waited for the boy to make his first move, be it accepting the challenge, or running away. 'Honor' was the word applicable here, which was rarely seen in Aelhurst's tournaments.
A desperate cry pierced the air just below Torenia's station, and she peered over the stone edge. A young girl who tried running to the church for saftey had tripped on the stairs. The huge Orcs who gave chase stood over her, weidling spiked clubs. They began to beat her, muffling her dying cries for help. After repeated thumps from the clubs, the corpse was reduced to a pile of crushed skin and bone. One of the Orcs tossed aside his club and mounted the corpse, he and his friend laughing manically as they had their fun.
Torenia averted her gaze and turned away, sick to her stomach. With every passing year the morale-lacking competitors became more and more twisted. And the rules strictly forbade her to save the weak from death. She was aware of the fact that the Orcs would not last long in the tourney, but couldn't help feeling it should be her to take their gift of life away. However, if they were not the weakest presently, she had no right to interfere.
And so she stayed at the lip of the church roof, tense and crouched as she debated whether it would be worth her time delivering death to such grotesque beings.